ActionScript 3.0 :: Finding The Default Color Of A Vector?
Jan 27, 2010
I have a situation where you have an object, lets say a dog. The artwork of the dog is black in color. In this case i know that the default color of the dog vector is 0x000000. However, lets say i have 30 different dogs of varying color. You can change the color of the dog at runtime, but when you reset, id like to return to the default color. Does anyone know how to do this or can hit me with a search term? Note that what i am after is finding the initial default color value and not the implementation as i can work it out for myself.
The image describes my issue, I am trying to find the vector of the question mark, which should describe the objects new vector for velocity. vector (7,2) is my objects current velocity. If I know the new angle, how can I get the new vector?
I got a working broad phase and collision detection is fast enough.Now my collision response is working, but slow. I have trace(using getTimer()) through the whole resolving method, and I found the slow spot is where I get the collision point and normal vector.
Right now, I test each point on each shape against each line on the other shape. This works nice on triangles, but other shapes, it much to slow.I would think that using SAT(seperating axis therom) would have a way to get this when checking collisions, but I cant seem to get it.I need a fast way to get the collision point and normal vector.(Right now, it takes about 3 milliseconds per collison on a rectangle with 4 points and 4 lines)
Does anyone know what is the syntax to use for a function's default parameter when it's a Vector? You can easily create a default value for an int or Number or even an Array, but what about a Vector?
what i am trying to do is find the coridanates of anywhere there is the color red and save this in 2 variables. one for the corodanets of the color on the x axis and one of the corordonates on the y axis.
I'd like to know, how, through actionscript 3, to get an array of ARGB (hexadecimal) colors, that is close to a given color. Example: 0xFF00FF00 A green. How to get variations of green? I'm trying to get some green colors of a bitmapdata. I've tried to get it by making a loop getting the colors using getPixels32. The problem is, I think the bits colors of each position are different from the bits of the bitmap rendered. It's for a pathfinder. Each green bit sets a node in a map, as walkable. So I need to know what are these colors to set it as walkable for the pathfinder.
Why is it that I can never change a vector object's color? I mean I would think it'd be as simple as changing the fill color but that does nothing.
And why is it that copying and pasting vector objects from illustrator very inconsistent? Sometimes I get the exact copy, and other times their's three anchor points missing, very much screwing up the look of the object. Also, when I import a vector png image made in photoshop to flash, the fill is hollow at times.
I am working on a project that some one else created. There were very orgainized, but my question is this: There is a starburst shape, and in the property inspector it is labeling as yellow burst, and that's how it shows in the library. But one instance of it is red in the movie, and I can not find it to change or delete as they called everything dynamically. how this was done, or how I might locate this object?
Is there a way to change the background color of the layers the Flash timeline itself? I'm using XP, and there is not enough difference in the color of a selected layer and one with extended keyframes that is not selected. At school I use a Mac and there is definitely a blue vs. a gray. On my computer, they are two very close shades of gray.
I want to know how to change the default colors of a pie chart. I want the flex actionscript code not the mxml code. I have drawn the pie chart and populated it but have no idea how to change color.
The examples I've seen seem to show how to change the color that shows when the user actually hovers over the textinput field.
However when the validation fails, a generic textInput border qill have a red line over it. My CSS file uses a border skin for the textInput, so I can't see this line.
I was hoping there was a way to highlight the text box when it failed validation, or re-enable the red line feature. I don't want to get rid of my CSS cos it'll totally blow my color-scheme, but any tweak allowing the error line
I'm using ColorTransform to fill in the colors for a few objects I have. Some of them with looping motion tweens. Whenever the motion loops, it resets the color to the default. Is there anyway to make the ColorTransform stick?
The selected text in white is really not good visible selected.Why flash does not suppor that?http://lionhead.nl/voorbeelden/flash_selected_text_error/Flash%20text% 20error.htmlHow come there is nowhere to set anything to make this work properly. Like in html does this automatic?Adobe is this a bug or not for this?
ActionScript Code: 1067: Implicit coercion of a value of type __AS3__.vec:Vector.ie.aro.floorplanviewer.model.buildingVOs:ConfigurationVO>[code]....
which surprises me as ConfigurationVO inherits from NodeVO.Is the compiler really not able to figure out that a Vector of a superclass should be able to hold a reference to a Vector of a subclass?
I need to import a bunch of vector work from Photoshop into Flash. Is there a trick to it. So far, on import, it's converting the layer styles into black.
I am currently being confused by the Vector class.I wrote a beautiful XML to TypedClass parser. Works beautifully and without fault. UNTIL a co-worker noticed we got a Conversion Error for Vector.<Number> to Vector.<*>.
Every Vector I've ever tested all extend Vector.<*>.
Vector.<Sprite>, Vector.<String>, Vector.<Point>, Vector.<Boolean>, Vector.<TextField>, Vector.<CustomObject>, etc etc etc. ALL of them. <type name="__AS3__.vec::Vector.<String>" base="__AS3__.vec::Vector.<*>" isDynamic="true" isFinal="false" isStatic="false"> <extendsClass type="__AS3__.vec::Vector.<*>"/>
[code]...
But then when I use describeType on Vector.<Number>, Vector.<uint> and Vector.<int>.
Now I have accounted for these 3 vectors individually as even uint and int does not extend Vector.<Number> as I would have expected. And my parsing function works for all types correctly again. But my confusion comes as to WHY this is the case, and why I couldn't find any documentation on the subject.
i have a button, with instance name lightblue_color. I am assigning a color to its color field like this: lightblue_color.transform.colorTransform.color = 0x65ffff; then i am adding an eventlistener to the button like this: lightblue_color.addEventListener(MouseEvent.CLICK, ChangeColor); Then, in the function: public function ChangeColor(evnt:MouseEvent):void {trace(evnt.target.transform.colorTransform.color);} It prints 0. Why is that? Shouldn't it print 0x65ffff or do i need to do some type conversions?
I have a large vector drawing (imagine 5000x5000) that i want to break up into separate pieces. I know that I can convert this vector drawing into a bitmap and then use the copyPixels method to create many separate bitmaps of the different regions of the original vector drawing, but is there any way to subdivide it into movieclips that just contain vector graphics instead of a bitmap?The reason im dividing a big chunk of vector graphics into smaller pieces is for performance reasons, so flash would only render a small part of this big chunk at a time (only certain regions/voxels/subdivisions are rendered at a time). But bitmaps apparently take up a lot of memory and the system im using would take much less memory if these subdivisions could be preserved in their original vector graphics form.
I imagine I could use masks somehow to achieve this effect (for each subdivision, duplicate the huge image and mask only the region that the subdivision represents), but I dont know the performance costs of masking or if this will create other problems.So is there anyway to split up a movieclip of vector graphics into smaller movieclips of vector graphics the same way copyPixels can with bitmaps?
i want to change a colors tint and store that color for later use to apply to dynamically created sprites, for some reason the code changes my place graphic as expect but when i draw a square using the Colortransform.color property the color always in gray scale?
I want to do as follows: * click a "red" button write in textarea with red color font click "blue" button * write in textarea with blue color font Isn't this possible in flash 10 using AS3 I tried using setTextFormat but the problem is i have to have text before inserting format on that.
click a "red" button write in textarea with red color fontclick "blue" buttonwrite in textarea with blue color font Isn't this possible in flash 10 using AS3 ? I tried using setTextFormat but the problem is i have to have text before inserting format on that.