Actionscript 2 :: Flash - Adding To A Variable And Removing A Movie Clip?
Mar 23, 2012
The portal in my game is suppose to be unlocked after you collect all the coins. The portal is locked but when I go over a coin it neither adds to the variable or removes the movie clip by instance name of coin1 coin2 and coin 3.also if the remove movie clip doesnt need _root I've already tried it without it I know that is not the problem.
var openportal = 0;
function moveStuff() {
//-Very long code that is working. [code]..........
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Feb 20, 2009
I have two clips on the stage with mouseover and mouseout actions. When you roll over a clip, a new clip is created and added to the stage. I then use the drawing methods to draw a callout.It works fine the first time, but when you roll over the second clip, the drawing for the previous object is not erased and it adds to the drawing with the information from the second rollover.
Code:
node1.buttonMode = true;
node2.buttonMode = true;
[code].....
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Mar 15, 2012
So basically I've got a MovieClip called Jug and when the egg is clicked and dragged to the Jug I want it to disappear and then re-add itself in the place it first started. Aswell as this I want a variable to be added by 1 in value. I have tried fiddling around with this for a while now and I can't figure it out since when I remove child it gets errors. Here's the code:
[Code]....
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May 8, 2009
On my stage I have 5 items labeled item1_mc, item2_mc, item3_mc and so forth...they all have two keyframes on their respective timelines, one labeled "active" and the other "inactive". My code contains 2 arrays, inactiveArray and activeArray and a variable known as energy that regularly goes to and from 0 - 100.What I am looking to achieve is basically the function of...if energy >= "insert given items 'active threshold' 20, 40, 60, etc..." then add it to the activeArray, if it is not, remove it and add it to the inactive array.
all objects in activeArray gotoAndStop("active");
all objects in inactiveArray gotoAndStop("inactive");
I have tried many different ways of achieving this effect but I always end up with duplicates and extras or something doesn't move when it's supposed to, where it's supposed to, it just ends up into a giant cluttered mess and I start from scratch.
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May 8, 2009
So a small example of my situation...On my stage I have 5 items labeled item1_mc, item2_mc, item3_mc and so forth...they all have two keyframes on their respective timelines, one labeled "active" and the other "inactive". My code contains 2 arrays, inactiveArray and activeArray and a variable known as energy that regularly goes to and from 0 - 100.
What I am looking to achieve is basically the function of...
if energy >= "insert given items 'active threshold' 20, 40, 60, etc..." then add it to the activeArray, if it is not, remove it and add it to the inactive array.
all objects in activeArray gotoAndStop("active");
all objects in inactiveArray gotoAndStop("inactive");
I have tried many different ways of achieving this effect but I always end up with duplicates and extras or something doesn't move when it's supposed to, where it's supposed to, it just ends up into a giant cluttered mess and I start from scratch.
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Dec 11, 2009
I have as3 flash page in that page I have two buttons with each calling an external .swf file. What I want is when I call in the second .swf or vise versa is for the 1st .swf to disapear so it is not sitting under the 2nd. swf. I want the movie clip to dissapear because if it has sound in it it will play even if the 2nd .swf is clicked. The code that I'm using is
var image11 =new Loader();
lights_btn.addEventListener(MouseEvent.CLICK, greenmove11);
function greenmove11(event:Event):void {
[code]....
So how can I make it so that when I press fireworks_btn that the light.swf disappears?
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Jan 31, 2009
I have been looking for a way to swap a movie clips when the user clicks on them.I could not find a function for swapping them, so I dynamically generate the first one, when the user clicks on it, I remove it and add another clip (hoping to repeat the same process), however, when the second one appears it not allow me to click on it - so that I can do the same again.The code is below, and I have attached the flash file for you to take a look at - I am currently working in Flash 8.
Code:
this.attachMovie("MOV_addToBasket","addToBasket_mc",this.getNextHighestDepth());
addToBasket_mc._x = 75
addToBasket_mc._y = 50[code].......
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Jan 5, 2009
OK so I am dynamically adding and removing movie clips to the stage.[code]I want to be able to add that same MC from the library again later with a button press but when I try to use the same code to add the same MC (this.attachMovie("controll_pannel","controll_panne lMC",10);[code]
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Sep 4, 2010
I've got an instance in the library linkaged to Classes.Lights.as At the Lights.as I have got
Code:
light.graphics.beginFill(lightColor);
light.graphics.drawCircle(0, 0, lightSize / 2);
light.graphics.endFill();
addChild(light);
for some reason I'd like to change it to the light from my library.I've tried
Code:
private var light:MovieClip = new MovieClip();
but that doesn't work.How can I do it in OOP?
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Feb 24, 2003
How do I remove a movie clip from the main movie?I've tried setting the alpha,but technically it is still there.Removing and deleting movie clip only works if the movie clip is duplicated and I don't want the movie clip duplicated.
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Sep 16, 2009
Im using this code to generate an empty movie clip that loads an external .png file:
_root.createEmptyMovieClip("container", 1);
container.createEmptyMovieClip("mc", 1);
container.mc.loadMovie("STEVE_big.png");
container._x = 550;
container._y = 5;
Im having is that if I navigate to another scene the movie clip/image remains on top of the new scene. This particular scene has four buttons that jump to different frame labels in this scene. There are also two buttons at the bottom of the page that take you to a new scene. Ive tried multiple lines of code to terminate the image or movie clip when the user navigates to another scene or page. But it just remains.
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Nov 3, 2010
Using Flash CS3 and as2.
I'm trying to get my movie clip to appear after 1 second then disappear after five seconds.
In it's class action script file I have this code which should remove the clip 5 seconds after it loads:
class monktainer extends MovieClip
{
function destroy()
{
[Code].....
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Nov 19, 2009
I have attached a duplicate movie script action on a button to create a new copy of the clip (F900) with each press. This seems to work well; however, I can not, for the life of me, figure out how to create the script to remove the duplicated movie clipHere is the script I am using for the duplication and I did also attach the fla file:on (release) { _root.F900.duplicateMovieClip ("F900_"+"x", x ); setProperty ("F900_"+"x", _x, 300);setProperty ("F900_"+"x", _y, 200); x++;}Once I figure this out I would like to add different aircraft to it but that is not terribly important right now.
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May 17, 2010
I have a problem and I would like to understand it for once and for all ecause I run into this problem all the time.I added a movie clip in frame 2, now I have 7 more frames, I have a nav menu that goes to each of those frames, I want to remove the movieClip I created in frame 2, I want to remove it from all the movie after frame 2, I wrote:
removeChild(field);
in frame 3, it does remove the mc in frame 3 but not in frame 4 5 6 or 7?
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May 3, 2010
I have a timeline with 12 frames, in frame 7 I added a movie clip to the stage:
var pContainer:MovieClip = new MovieClip;addChild(pContainer);var myLoader1:Loader = new Loader();pContainer.addChild(myLoader1);var myRequest1:URLRequest = new URLRequest("flash/products.swf");myLoader1.load(myRequest1);pContainer.x =
[code].....
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Nov 20, 2010
I have a simple Flash website with the sections laid out the timeline with labels In one section called Media, I have a movie instance of a Flash movie gallery player. It loads just fine but when I leave that section to go to another, the sound of the video is still playing Visually it's not seen but the sound still plays.I suspect I need to put some sort of remove commamnd in the script but I'm having trouble getting the right result
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Sep 27, 2011
I created a movie clip of a photo gallery that works fine until I test it and get to the frame that the movie clip is on. After doing so, the movie clip stays throughout any other page I click on. I can't get the removeMovieClip function to work.
Here's the code I have:
this.createEmptyMovieClip("container",1);
var imagesNumber:Number = 5;
for (i=1; i<=imagesNumber; i++) {
[code]....
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May 6, 2008
When i click an image i want to attach a animated movie clip with that image, i tried attach movie for that concept and its working fine, but i want to remove that animated movie clip when the same image is clicked again, how to check whether the animated movie clip is attached with the image
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Jun 22, 2009
i first declared an array. var mycar:Array = new Array(); // this array will actually store many movie clips
then button.addEventListener(MouseEvent.CLICK,createcar );
function createcar(event:MouseEvent):void
{
mycar[i]= new car3(); // car3 is a movieclip which i export for actionscript from library
addChild(mycar[i]);
[Code]...
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Jun 1, 2011
I have various movie clips that play when a button is clicked.My first movie clip (instance name is "MCABOUT") which plays on the press of the button called "about". I have another movie clip (instance name is "MCPORTFOLIO") which plays when another button called "portfolio" is pressed. I have a stop() applied within each movie clip so that they stop playing once they reach their end frames. My question is: How do I get the "ABOUT" movie clip to disappear from the stage when I click the button for "PORTFOLIO" and how do I apply this to make any additional movie clips disappear from the stage once another button is clicked so that the movie clip attached to that button plays (in other words, whatever movie clip is presently on the stage disappears)?
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Jul 25, 2009
i found an example online where bombs falling from the sky remove circles from a grass field, and a moving character can interact with the newly made circles(go into them). i dissected the code to the point where the only thing that happens now is that you click on the field and remove a circle:
PHP Code:
import flash.display.BitmapData;
import flash.geom.Rectangle;
import flash.geom.Point;
[code]....
and now im trying to figure out if i can use this code on a movie clip already on the stage, instead of a bitmap in the library
does anyone know how?
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Jan 21, 2011
I am having a bit trouble removing a movieclip properly from memory.In the onComplete event I use this to add the swf content to my clip
[code]....
The removeChild is double here just for savty But the trace command from the clip I loaded continues to put somthing in my output window. So it still keeps running and it isn't even stoping.
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Jul 19, 2007
i am trying to draw continues line one point to another by mouse click , and each points there will be a round shape(using linkage library method) with the mouse click .the lines all are removed by this (_root.newgrid1.clear()) method.the problem is that i was only able to remove one round shape from the stage using remove movie clip method,ow can i remove all the attached movie by the reset button from newgrid2?
################################################## ##
this is the method i used to remove the clip
_root.reset.onRelease = function ()
[code].....
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Feb 16, 2009
i'm trying to remove a function from a movieclip, is there a way of doing this, so I keep the movieclip on stage but removes the onPress etc? I'd also want to be able to reapply that function the movieclip later.
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Dec 1, 2010
how to add a movie clip to the stage from the library but i'm strugling to do it when the I need to load a movie clip from the library when the name of the movie clip is held in a variable.
for(var i:Number = 0; i < 64; i++)
{
var blueIconS:blueIcon = new blueIcon();
addChild(blueIconS);
[Code]....
The above code works for adding the blueIcon but I have a variable in that loop which tells which icon to load.
sectorsMCs[jewelsIDs[i]]
The above will tell me what MC name to load but how do I load a MC from library by that variable value?
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May 24, 2011
How to access variable of parent movie clip in child movie clip in Action script 3.0
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Sep 30, 2011
I'm in class file right now and made a new movie clip using the linkage name
var mc = new ExampleLinkageName();
addChild(mc);
all good, I can see mc on the stage. In the ExampleLinkageName movieclip, I have a variable defined in it (on the physical timeline) called test.
In my class, I try trace(mc.test) and I get null. how I can read that variable?
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Apr 15, 2012
It doesn't really seem to say anywhere which version of Actionscript he uses, but at least it seems to show that what I'm trying to do is possible for someone, which is a start.
I'm trying to do exactly what he describes--I have several squares on a grid that are numbered, eg. grid_0101, grid_0102, grid_0103, and so on, for about 100 squares altogether, and I want to be able to target a given square dynamically.
This is the basis of the code I started with:
Code:
var digsquare_x:String = "01";
var digsquare_y:String = "03";
var digthis:String = "grid_" + digsquare_x + digsquare_y;
this[digthis]._alpha = 50;
I don't need to change the alpha specifically, I was just trying to see if I could get it to affect a given square in any way, and apparently the answer is no. I know that the value of "digthis" is accurate, but even blatantly telling it to refer to _level10[digthis] still gives me no results. Neither does _root.level10[digthis] which I tried just to see if it would work.
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Apr 2, 2011
how to remove a mc when another mc is clicked.The movie clips are pages and if you check the link you will see the pages aren't removed they simply stay on the page when the new mc appears.This is the relevant part of the .as which appears to have a remove code but doesn't seem to take affect.
------
function navigate (e:MouseEvent):void {
trace (e.target.name);
[code]....
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Nov 17, 2011
I want to gain knowledge outside of the class.I have 4 buttons that each load different external swf and load properly the probelm i have is i cant remove them. this is my trouble. I have tried the remove child but it cant be that easy and it doesnt work. i must be going wrong.when i go to remove one single child it remove the the latest child but wont remove every child that i want so the MC is clear and ready for the nest button to load the swf.heres my code so far.
Code:
import flash.events.MouseEvent;
import flash.media.SoundMixer;
[code].....
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