ActionScript 3.0 :: Removing And Adding MovieClips To/from Arrays Based On A Variable?

May 8, 2009

On my stage I have 5 items labeled item1_mc, item2_mc, item3_mc and so forth...they all have two keyframes on their respective timelines, one labeled "active" and the other "inactive". My code contains 2 arrays, inactiveArray and activeArray and a variable known as energy that regularly goes to and from 0 - 100.What I am looking to achieve is basically the function of...if energy >= "insert given items 'active threshold' 20, 40, 60, etc..." then add it to the activeArray, if it is not, remove it and add it to the inactive array.

all objects in activeArray gotoAndStop("active");
all objects in inactiveArray gotoAndStop("inactive");

I have tried many different ways of achieving this effect but I always end up with duplicates and extras or something doesn't move when it's supposed to, where it's supposed to, it just ends up into a giant cluttered mess and I start from scratch.

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ActionScript 3.0 :: Adding/Removing Objects To/from An Array Based On A Variable?

May 8, 2009

So a small example of my situation...On my stage I have 5 items labeled item1_mc, item2_mc, item3_mc and so forth...they all have two keyframes on their respective timelines, one labeled "active" and the other "inactive". My code contains 2 arrays, inactiveArray and activeArray and a variable known as energy that regularly goes to and from 0 - 100.

What I am looking to achieve is basically the function of...

if energy >= "insert given items 'active threshold' 20, 40, 60, etc..." then add it to the activeArray, if it is not, remove it and add it to the inactive array.

all objects in activeArray gotoAndStop("active");

all objects in inactiveArray gotoAndStop("inactive");

I have tried many different ways of achieving this effect but I always end up with duplicates and extras or something doesn't move when it's supposed to, where it's supposed to, it just ends up into a giant cluttered mess and I start from scratch.

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Arrays :: Dynamically Removing Movieclips When Clicked

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[Code]...

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Option 2.
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My favorite error:
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ActionScript Code:
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[Code]....

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Question 1Whats a good example of removing objects from stage that aren't within the stages boundries. I first tryed using a transparent box and hittesting. then i realized that you cannot hittest an object that isn't on stage, to check if needs added. so i came up with this.

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[code]....

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[Code]...

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[code]........

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