ActionScript 3.0 :: Adding Scenes To Arrays?
Oct 30, 2010
navigating to specific frames from different scenes that are elements of an array. I have a five scene program (Homepage, Chapter_1, Chapter_2, etc.). Each of these scenes includes labelled frames.For scene Chapter_1 has 20 frames labelled chap1_1, chap1_2, chap1_3, etc.
[Code]...
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Jan 21, 2011
I am running into some trouble adding an array into another array to create a multi-dimensional array.The code appears as below:
var slideDataArray:Array = new Array();
var slideShowDataArray:Array = new Array();
slideDataArray[0] = xmlData.SlideShowParameters.SlideShowImagesDirectory;[code]........
I am looking for a means of placing the slideDataArray into a 'slot' or value of slideShowDataArray so that I can in the end pass the slideShowDataArray as a parameter to another function.As of now, the last slideDataArray appears 11 times (the loop runs 11 times) in slideShowDataArray and the way the code is written the slideDataArray is unique every iteration of the loop.
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Aug 15, 2010
I wanted to use the function gotoAndPlay(scene_no,Frame_no); In the scene_no field I'm unable to understand what to give ....., In other words I'm unable[don't know] to create different scenes, in one project... and also what do we mean by someobject.gotoAndPlay();
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Sep 7, 2008
From a tutorial page, I manage to built this flash page with xml capabilities. But when I add more scene to the flash page, I have errors like this.
TypeError: Error #1009: Cannot access a property or method of
a null object reference.
at MyContent/init()
at MyContent()
TypeError: Error #1009: Cannot access a property or method of
a null object reference.
at MyContent/onComplete()
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at flash.net::URLLoader/onComplete()
How do I edit the "MyContent.as" file so that I can add more scene to the flash. I understand that, once i put the "MyContent.as" in the document class, it will load immediately, is there any way to tell it to load only in scene 2 (which is where the xml is needed).
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Apr 21, 2011
I am trying to find the sum of one column's timings which is like '00:00:00' format. I am splitting the time string at ':' and storing into an array. Then trying to add array1[1] value to array2[1] value. Here I'm not getting type casting logic. I'm getting an error when I give int(array2[1]) += int(array1[1]) .
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Sep 21, 2009
I have here 2 options here of adding movieclips to a container, but I don't know which one is better. I want to know the pros and cons of each one. Also, What of the options is faster?. (i mean, which one uses less processor and memory resources?.
Option 1.
Code:
Select allvar container:MovieClip = new MovieClip();
stage.addChild(container);
for (var i:int=0;i<10;i++){
var tank:Tank = new Tank(); //Tank is a movieclip in the library.
container.addChild(tank);
} MovieClip(container.getChildAt(2)).visible = false;
Option 2.
Code:
Select allvar container:Array = new Array();
for (var i:int=0;i<10;i++){
container.push(new Tank()); //Tank is a movieclip in the library.
stage.addChild(container[i]);
} container[2].visible = false;
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May 8, 2009
On my stage I have 5 items labeled item1_mc, item2_mc, item3_mc and so forth...they all have two keyframes on their respective timelines, one labeled "active" and the other "inactive". My code contains 2 arrays, inactiveArray and activeArray and a variable known as energy that regularly goes to and from 0 - 100.What I am looking to achieve is basically the function of...if energy >= "insert given items 'active threshold' 20, 40, 60, etc..." then add it to the activeArray, if it is not, remove it and add it to the inactive array.
all objects in activeArray gotoAndStop("active");
all objects in inactiveArray gotoAndStop("inactive");
I have tried many different ways of achieving this effect but I always end up with duplicates and extras or something doesn't move when it's supposed to, where it's supposed to, it just ends up into a giant cluttered mess and I start from scratch.
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Jan 31, 2010
I'd like to add event listeners to movieclips (already on the stage), whose names are called from an array one by one, into a for loop.
Code:
// there are 4 movielcips on the stage with name a1 - a4.
// create array
var Bro:Array = ["a1","a2","a3","a4"];
// for loop
for ( var i:Number = 0; i < 4; i++) {
// Add event listener to array values to buttons.
Bro[i].addEventListener(MouseEvent.ROLL_OVER, roll, false, 0, true);
//execute this function on rollover
function roll() {
trace("why wont my arrays work in for loops");
}}
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Nov 26, 2010
I'm fairly new to AS3. In AS2 I often used objects to store properties so I can creatre them dynamically and refer to them later.Sometime I use an array as a property. I am wondering if my method of doing this is the best way, or if AS3 has other methods that might be better suited.In this case I have an object that stores properties like ID no. and I also want to store an array of sub properties which are in array.[code]
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Jul 3, 2009
whenever I set my sound to stream and continue to make a movie with multiple scenes. The audio and video get disgustingly out of sync sometimes even off by 30 seconds. I just started an animation its only 10 seconds long with two scenes and the AV is already off by about 5 seconds. Ive worked around this by avoiding scenes altogether but i really don't want to have another 5000 frame scene. I discovered this problem in Flash MX and Im quite annoyed that it still has't been fixed 3 years later!
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Oct 4, 2006
I am trying to add a image to the container but am having problems. The image variable is loading fine but not attinching itself to the empty MC I have on the container.
[Code]...
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Feb 26, 2011
I have an interactive story divided into scenes. At the end of each scene a button appears. This occurs on a frame on the timeline.
There are two different buttons that might appear based on whether a prior scene has been viewed or not.
For example, there are Scene_1 and Scene_2. At the end of Scene_2 one of two buttons will appear. The buttons will be either "Go see Scene_1" or "Return to Main Menu".
If the user has already seen Scene_1, Flash will know that and automatically go to the frame in Scene_2 that contains the button "Return to Main Menu".
Conversely, if the user has not seen Scene_1, Flash will know and automatically go to the frame in Scene_2 that contains the button "Go see Scene_1".
I imagine there would be an action frame at the end of Scene_2 that will contain the as2 code to enable this action.
Perhaps something like, but probably not at all like the following:
if ("Scene_1", last frame == true){gotoAndPlay("frame#");}else{gotoAndPlay("frame#");}
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Aug 26, 2009
I've got a bit that loads a big chunk of xml data about products.I push product info into an array(e.g. productArray), then add that array to another array (e.g. allProductsArray)How do I sort those arrays? For instance, if I want to sort the allProductsArray based on the info in productArray[0]?Alternatively, would something other tha an array of arrays be a better route?This loader loads the same sort of info for many different clients, so the bit to sort on will change.
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Jun 2, 2010
I am working with a project that has many scenes. Each scene has a movie clip attached to it. The first scene is simple...just a couple of buttons and that is it. My worry is that when I add all of the videos that correspond with each button and publish the SWF will be a huge file. THE QUESTION: Does flash load ALL scenes of a movie or does it load the first scene and then load the other scenes when the user needs to view them?
My ultimate goal is to just have the first scene load and then when the user clicks on the buttons contained within that scene that only upon release does the corresponding scene load. Maybe I am doing this completely wrong and should look at doing it another way.
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Sep 26, 2011
I'm trying to write a function where I can specify any amount of array, and the return value will be an array containing the contents of all of the specified arrays.I've done this, but it seems like a really slow and ugly way of doing it:
var ar1:Array = [1,2,3,4,5,6,7,8,9];
var ar2:Array = ['a','b','c','d','e','f','g','h'];
function merge(...multi):Array[code].....
Is there an inbuilt and more efficient / nice way of achieving this? The result does not need to be in the same order as the input - completely unsorted is fine.
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Feb 17, 2009
A little explanation: Im making a random arranging number Array. So instead of using a loop and assigning 0 to first array element, 1 to second, etc.I need to make it totally random but without repeating any numbers. To do that I made a second Array that will have the same number of children to serve as a reference.Each of them will be an Object with a property "num" , wich will be its actual number, and a property "called" wich defaults to false.Like this:
ActionScript Code:
for(var i:int=0;i<vQuantity;i++){
ranArray.push( new Object() );
[code].......
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Dec 27, 2009
I've had a problem for awhile that was really odd. After some intense debugging, I realized the problem lied in setting an array equal to another array.[code] When setting one array equal to another, the values aren't copied over, but a reference to that memory is stored. So no matter which variable you change, they are both references to the same memory and thus both will reflect the changes.With other data types, this doesn't happen.I could fix it by looping through t1 and using push() to add each index from t1 into t2, but that seems a little messy.
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Jun 25, 2004
correct syntax for pushing variables to arrays within arrays? I have searched many threads but found nothing that exactly answers my query.I have a class (Brigade) which amongst other variables contains an array (BrigadeUnits) This is the third element.. My Brigades are stored in an array called AllBrigades. I now need to fill the BrigadeUnits array with objects of my Units class.The hierarchy I want to create is as follows:
AllBrigades (array of Brigades)
Brigade (object)
BrigadeUnits (array within Brigade object)
Unit (Object to be stored in BrigadeUnits array)
I have tried various approaches including the following, assuming that I am addressing the first Brigade in the array:
AllBrigades [0] [2].push (MyUnit);
But when I trace this I just get undefined.
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Feb 9, 2010
I am coding this loader that requires multiple Scenes because of long swf presentations. My loader swf is using a timeline scrubber and I am having problems when dealing with Scenes because the currentframe goes back to "0" when a new scene starts and scrubber goes back to the beginning.
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Mar 2, 2010
I am having a very unique problem: I am creating a simple flash website, and I have a series of buttons that link to a series of frames. There are 27 buttons, and each proceed to a separate labeled frame. Each of the frames is a short animation 13 frames long. The buttons are all versions of this:
[Code]....
Then, 13 frames into the animation I just have a stop(); command. My issue is that if you click on any button in the series, none of the buttons that go to frames before the current one work. If I click button 20 and go to the 20th animation in the set, buttons 1-19 don't work, but 21-27 still do.
What's more, from moving the actions around to see if they needed to be in the same key frame as the button, I found that if the actions are in a single key frame in any of the animations, the animation stops on the frame that the actions are in. I also found that each button will only work once.
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Jul 17, 2010
ActionScript 3 is just too tough for me, so here's a probably very simple question: How do I manage to create a navigation bar across all Scenes (6) and Frames (125 per Scene)? how to create the button and the AS, but it's only valid for one single frame then...
How I did it:
Code:
land.addEventListener(MouseEvent.CLICK, fl_ClickToGoToScene_11);
function fl_ClickToGoToScene_11(event:MouseEvent):void
[Code]....
Search function here keeps crashing or not loading, is that normal?
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Jun 8, 2009
I am having a movie with 8 scenes and being in Thailand where the internet is slow I would like it to preload before it opens because now, after it opens a lot off the stuff ain't there yet like buttons and animations that are built into different scenes.
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Mar 19, 2010
I've just started working with CS4, and admittedly I'm new to Flash, but I can't get the Scene functionality to work as described in the docs. The class MovieClip has a currentScene property that should return a Scene object. The Flash 10.0 docs give this code as an example :import flash.display.Scene;var scene:Scene =mc1.currentScene;trace(scene.name + ": " + scene.numFrames + " frames"); However, if you create a new ActionScript 3.0 fla file, create a MovieClip instance, name it mc1, and put this exact code in one of the frames, it returns a Scene object with no name and only 1 frame.Changing the name of the scene in CS4 does not . Am I missing something?
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Jun 23, 2010
I'm building a portfolio site and I've renamed the secenes and reordered them but when I test the movie it defaults to what was originally scene 1. I'm working in AS2. If the mods will allow the web site is [URL]. There is an intro page which was scene 6 which is now renamed "intro" and draggd to the top of the pile but it doesnt show when I preview or upload.
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Sep 27, 2010
I'm building a simple interactive video/animation in Flash. I have a sample from the company that I'm going follow and they use separate scenes for different sections of the video. I've read there are disadvantages to using Scenes but I haven't seen any advantages. In fact I haven't found much about Scenes at all. Most people seem to build their stuff in one scene, just labeling frames so they can jump to them to make scenes that way. I also have been looking up tutorials and I can't find anything about using the Scenes palette and how to connect the scenes together. Is there any reason I should use this Scenes palette and not do my whole video in one scene?
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Nov 30, 2009
I seem to be having issues with sendAndLoad() from different scenes.When I load the .swf (ctrl+enter) the communication is fine, when I naviget to scene2, the same code doesn't seem to execute at all...
Code:
//--------HERE WE SEND THE DATA--------//
var myLv:LoadVars = new LoadVars();
[code].....
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Jul 28, 2011
I am doing a project for work and haven't used scenes in 3 years so I am a little rough around the edges.
What I am have is 3 buttons which should each go to 3 different scenes. The scene names are "home", "twoPortlands" and "portlands" and then each scene has a layer with the Frame Label of "home", "twoPortlands" and "portlands" I want the first button to go to and play "home" I want the second button to go to and play "twoPortlands" and then the third button to go to play "portlands"
I have the following code on the first frame of home (which is the main interface)
[Code]...
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Sep 16, 2011
I have 2 scenes. Scene 1 and Scene 2. When i click on some thing in Scene 1 it adds to the invetory. Then i click and move to Scene 2 but that thing is not in Scene 2. I just want to have that thing in every Scene...
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Apr 14, 2010
I upgraded to Flash CS4 and found out i dont like actionscript 3. i have an older flash site I opened in CS4 and all the actionscripts work on the scenes. I began a new flash file and created scenes with the actionscript 2, but it wont let me enter the script in the actionscript window. Here is an example of what i am using to navigate with buttons. Can someone chime in and show me a simple method to navigate thru the scenes with actionscript 3 or how to continue to use actionscript 2.
[Code]...
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Mar 9, 2003
I am creating my first Flash Web site, learning ActionScripting as I go. I think my most recent problem requires some simple scripting, but I haven't found a solution on the Board, so I decided to post this message.
Basically, I am trying to make the transitions between each section of my site seamless, and in absence of any HTML-like jumps in which the page just cuts to another. For example, when you click on a button from the main navigation area of my portfolio site, you are taken to another section (separate scene),and the content area changes.I want the previous scene to fade out, after the button is clicked, before the new scene loads. Another words, I need to figure out how to tell the timeline to do this for each button:
When I click the Graphics navigation button,FIRST play frames 300-310 of the current scene (fading out animation)THEN take me to the frame label graphics.Heres the code attached to my Graphics button currently (it nested inside a movie clip, hence the _.root part). How would I change this to get it to play frames 300-310 of the current scene before it takes me to the graphics page?
on (release) {
_root.gotoAndPlay("graphics");
}
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