I'm building a portfolio site and I've renamed the secenes and reordered them but when I test the movie it defaults to what was originally scene 1. I'm working in AS2. If the mods will allow the web site is [URL]. There is an intro page which was scene 6 which is now renamed "intro" and draggd to the top of the pile but it doesnt show when I preview or upload.
whenever I set my sound to stream and continue to make a movie with multiple scenes. The audio and video get disgustingly out of sync sometimes even off by 30 seconds. I just started an animation its only 10 seconds long with two scenes and the AV is already off by about 5 seconds. Ive worked around this by avoiding scenes altogether but i really don't want to have another 5000 frame scene. I discovered this problem in Flash MX and Im quite annoyed that it still has't been fixed 3 years later!
I've just started working with CS4, and admittedly I'm new to Flash, but I can't get the Scene functionality to work as described in the docs. The class MovieClip has a currentScene property that should return a Scene object. The Flash 10.0 docs give this code as an example :import flash.display.Scene;var scene:Scene =mc1.currentScene;trace(scene.name + ": " + scene.numFrames + " frames"); However, if you create a new ActionScript 3.0 fla file, create a MovieClip instance, name it mc1, and put this exact code in one of the frames, it returns a Scene object with no name and only 1 frame.Changing the name of the scene in CS4 does not . Am I missing something?
I'm building a simple interactive video/animation in Flash. I have a sample from the company that I'm going follow and they use separate scenes for different sections of the video. I've read there are disadvantages to using Scenes but I haven't seen any advantages. In fact I haven't found much about Scenes at all. Most people seem to build their stuff in one scene, just labeling frames so they can jump to them to make scenes that way. I also have been looking up tutorials and I can't find anything about using the Scenes palette and how to connect the scenes together. Is there any reason I should use this Scenes palette and not do my whole video in one scene?
im trying to play an audio file through 2 certain scenes in my project. for some reason i cant manage to do it, only to stream in through the entire project.
I have a flash movie that moves ahead in the animation based off the audio. I've broken the movie up into a few scenes so that I can keep things really easy for myself. However because I'm using the same function to read the audio in the different scenes I'm getting a duplicate function error. Original Function that works great in the individual scenes but fails when played together: Scene 1Scene 2import fl.video.MetadataEvent; audio.addEventListener(MetadataEvent.CUE_POINT, cp_listener); function cp_listener(eventObject:MetadataEvent):void{ [Code] .... How to end the listeners after they have finished. I have no idea if that will work...
I'm justing starting to learn some actionscript. I can't figure out why my jpgs are flickering when I go from one scene to another. Do they have to reload each time? Here is a link: http:[url].....I have each animation as a separate scene, and you'll see that the buttons flicker when the new scene loads.
I have a bunch of scenes, and I have a continuous song that plays over them. I'll simplify below to better specify my intentions.
Game Menus
Scene 1: Music placed on timeline, plays throughout the next 3 scenes (menus) Scene 2: Music uninterrupted and continuos from Scene 1 (desired effect). Scene 3: Music uninterrupted and continuos from Scene 1 (desired effect).
Game
Scene 4: Completely new music for this scene. The music from the previous Scenes 1-3 (or Scene 1's music) still plays [until it is finished]. Scene 4's music is overlapped with it. This is not a desired effect. I'd like Scene 1 music to silence and Scene 4's music to play.
Things I've tried: 1. Thought maybe I'd make Scene 1's music "stream" but when I go to Scene 2 or 3, the music is off.
2. Thought maybe on Scene 4 I could do something to tell the music from Scene 1 to silence
If i have created an animation in 'scene 1' on flas, and i really want this animation to be in a movie clip, is there any way i can transport the contents of scene 1 to a movie clip held within scene 1? (the animation only has one layer)
I try to run a swf or html file of my fla file and it only works on my machine but not on my laptop. I have the latest flash player installed but it still doesn't work. My laptop works for single scenes swf and html but not for multiple scene file.
I have a project that requires building the project using Scenes to chunk up different sections of an Elearning course.
I have created 20 Scenes.
Each Scene uses the same interface design.
On the Interface there are 6 specific buttons that will allow users to visit 6 instructional areas.
All six buttons will be avialable in all 20 Scenes.
My question is: is it possible to replicate the six buttons across all 20 scenes without having to provide unique instance names for each button in all 20 scenes so that the code to go to a scene will work in each Scene?
Or do I just have to code all 180 buttons individually as I go?
What I mean is for example.
The Lesson 1 button is replicated 20 times. the lesson one button has actionscript to go to the Lesson 1 Scene.
If I replicate the button to another Scene, I have to give it a different instance name, and update the code for that button each time and for all buttons.
I'm using Flash CS5.5. I had some unfinished work on flash 8 and I'm running actionScript 2.0 In one of my scenes I had come up with a good button set up I wanted to use in all of my scenes. So I duplicated the scene, and proceeded to re-name my layers on the new scene according to the new content in the form of bitmaps. Well, on the output I got warnings such as: "duplicated label on layers". My SWF is still showing normally but I don't know what to do with the warnings. Is there something I should have done other than double clicking directly on the old labels on the layers and chaging their name?
I am trying to write a function that is passed an array and will then reorder it randomly and return the array. My problem is that as the position is generated randomly I dont know how long the loop must run for, this function doesn't work but it should give you an idea of what I'm trying to do:
[AS] function randomise(the_ar:Array):Array { var ret_ar:Array = new Array(); for (i=0; i<200; i++) {
So I was able to create a new array that contains only entries with the attribute "ecard" in them, but now I want to re-order that array into numerical order based on the attribute "num" so that it lists as Ecard 1, Ecard 2, Ecard 3 in the XML. How would I go about re-ordering the new array I've created?
I have 2 arrays that contain the same values but in a different order. i'd like to reorder the first array like the second one but i have no ideas how to do that easily.
I am unable to find if the spark DataGrid supports moving / reordering the columns. If not what could be the best solution? Maybe using the mx version?
I want the user to be able to drag the columns and arrange them.
I have a control which contains many child elements (about 1000), and I need to sort them.Now I doing that like this:
_elements.sortOn(...);
for (var i: int = 0; i < _elements.length; i++) { setItemIndex(_childItems[_elements[i].id], i); } _childElement - object that contains UI-child elements, which i need to sort (key of the dictionary is an identifier from data-object _elements - array contains data-objects
But this is too slow! How to reorder the childs by my criteria as fast as possible?
how to reorder my Array by the Z coordinate now I want to add an event to animate it. I want my shapes to move from their position on the stage out of vision with the vanishing point at the bottom of the stage. I hope this makes sense its kind of hard to explain but heres the code I have to reorder my array by Z.
I am making a horizontal list that I want to be able to drag each item around to reorder the list. When one clip is dragged over another I want the one under it to move left or right to fill in the empty space left by the clip being dragged. I cannot seem to figure out how to tell which movieclip is touching or "under" the movieclip currently being dragged around. It seems that the hitTestObject method need explicity instance names to work. In summary, I want to know the instance name of any display object that the dragging moveclip touches.
I'm making an interactive kind of game, and I want a number of scenes to change once the user has looked at each once.For example, they go into three different scenes. When they finish looking at them all, Flash records this, and then when they look back at each scene again, they've all changed.
I have a Flex List which is databound to a Array. My problem is that when I reorder the List using the built in dragMoveEnabled, the values are reset to the original values.I assume I need to somehow do a two-way databinding but I am not sure how.
I am using AS2 in CS5.5.I am creating a project for a class that introduced me to adobe flash. The issue is I have gotten to a certain point about 15 scenes. During say the 15th scene scrolling through the timeline animations works fine, playing it on test scene works fine. When I go to play it on test movie it stops at a certain point. At first I thought it might have been a misplaced stop action but there is none to be found. The weird part is every other scene I create after that continues to freeze as well, the images are there, but the animations won't play. All my previous animations play before those with the issue, it's justThese new ones won't play for some reason in test movie, but work completely fine in test scene and the timeline.
I have an interactive story divided into scenes. At the end of each scene a button appears. This occurs on a frame on the timeline.
There are two different buttons that might appear based on whether a prior scene has been viewed or not.
For example, there are Scene_1 and Scene_2. At the end of Scene_2 one of two buttons will appear. The buttons will be either "Go see Scene_1" or "Return to Main Menu".
If the user has already seen Scene_1, Flash will know that and automatically go to the frame in Scene_2 that contains the button "Return to Main Menu".
Conversely, if the user has not seen Scene_1, Flash will know and automatically go to the frame in Scene_2 that contains the button "Go see Scene_1".
I imagine there would be an action frame at the end of Scene_2 that will contain the as2 code to enable this action.
Perhaps something like, but probably not at all like the following:
if ("Scene_1", last frame == true){gotoAndPlay("frame#");}else{gotoAndPlay("frame#");}
I am working with a project that has many scenes. Each scene has a movie clip attached to it. The first scene is simple...just a couple of buttons and that is it. My worry is that when I add all of the videos that correspond with each button and publish the SWF will be a huge file. THE QUESTION: Does flash load ALL scenes of a movie or does it load the first scene and then load the other scenes when the user needs to view them?
My ultimate goal is to just have the first scene load and then when the user clicks on the buttons contained within that scene that only upon release does the corresponding scene load. Maybe I am doing this completely wrong and should look at doing it another way.
I am coding this loader that requires multiple Scenes because of long swf presentations. My loader swf is using a timeline scrubber and I am having problems when dealing with Scenes because the currentframe goes back to "0" when a new scene starts and scrubber goes back to the beginning.
I am having a very unique problem: I am creating a simple flash website, and I have a series of buttons that link to a series of frames. There are 27 buttons, and each proceed to a separate labeled frame. Each of the frames is a short animation 13 frames long. The buttons are all versions of this:
[Code]....
Then, 13 frames into the animation I just have a stop(); command. My issue is that if you click on any button in the series, none of the buttons that go to frames before the current one work. If I click button 20 and go to the 20th animation in the set, buttons 1-19 don't work, but 21-27 still do.
What's more, from moving the actions around to see if they needed to be in the same key frame as the button, I found that if the actions are in a single key frame in any of the animations, the animation stops on the frame that the actions are in. I also found that each button will only work once.
ActionScript 3 is just too tough for me, so here's a probably very simple question: How do I manage to create a navigation bar across all Scenes (6) and Frames (125 per Scene)? how to create the button and the AS, but it's only valid for one single frame then...
How I did it:
Code: land.addEventListener(MouseEvent.CLICK, fl_ClickToGoToScene_11); function fl_ClickToGoToScene_11(event:MouseEvent):void
[Code]....
Search function here keeps crashing or not loading, is that normal?