ActionScript 3.0 :: Currentframe For All Scenes?
Feb 9, 2010
I am coding this loader that requires multiple Scenes because of long swf presentations. My loader swf is using a timeline scrubber and I am having problems when dealing with Scenes because the currentframe goes back to "0" when a new scene starts and scrubber goes back to the beginning.
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Mar 5, 2012
I have checked over and over again. But when I run it, it always skips the first two currentFrame if conditionals and runs the last currentFrame if conditional. I have this code in another file and it works perfectly...
[Code]....
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Jul 3, 2009
whenever I set my sound to stream and continue to make a movie with multiple scenes. The audio and video get disgustingly out of sync sometimes even off by 30 seconds. I just started an animation its only 10 seconds long with two scenes and the AV is already off by about 5 seconds. Ive worked around this by avoiding scenes altogether but i really don't want to have another 5000 frame scene. I discovered this problem in Flash MX and Im quite annoyed that it still has't been fixed 3 years later!
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Feb 26, 2011
I have an interactive story divided into scenes. At the end of each scene a button appears. This occurs on a frame on the timeline.
There are two different buttons that might appear based on whether a prior scene has been viewed or not.
For example, there are Scene_1 and Scene_2. At the end of Scene_2 one of two buttons will appear. The buttons will be either "Go see Scene_1" or "Return to Main Menu".
If the user has already seen Scene_1, Flash will know that and automatically go to the frame in Scene_2 that contains the button "Return to Main Menu".
Conversely, if the user has not seen Scene_1, Flash will know and automatically go to the frame in Scene_2 that contains the button "Go see Scene_1".
I imagine there would be an action frame at the end of Scene_2 that will contain the as2 code to enable this action.
Perhaps something like, but probably not at all like the following:
if ("Scene_1", last frame == true){gotoAndPlay("frame#");}else{gotoAndPlay("frame#");}
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Jul 19, 2009
I have an if statement set up for the rollout on a button:
on (rollOut) {
if (_root.mb == false) {
copymb.gotoAndStop('off'); } else if (copymb._currentframe ==
[code]....
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Feb 19, 2012
I'm completely new to Flash and AS3, and I'd have thought this would be a simple question, but I've been unable to find an answer online or in the documentation. I'm trying to use addEventListener (Event.ENTER_FRAME) and (.currentFrame) to disable a button for part of an animation sequence. While the animation sequence fades in, the Button Hand cursor is visible and people can select it before the sequence is completed. I want this button disabled for the first 213frames of the main timeline, which is when the button becomes visible.Earlier, I was successfully able to disable a Rewind button for parts of a different movie scene using the code below with a few insignificant things changed.
Skip_btn.addEventListener(MouseEvent.CLICK, SkipToGoToScene);
function SkipToGoToScene(event:MouseEvent):void
{
[code].....
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Feb 26, 2010
I have a movieclip that contains a sequence of jpgs one per frame.When the user clicks a button I would like to use the tween class to move the clip on its x and y axes to a target position but also move the clip's frame from its currentframe to another on its timeline.
var myTween=new Tween(MOV,"x",Strong.easeOut,MOV.x,nx,3,true); //works
var myTween2=new Tween(MOV,"currentFrame",Strong.easeOut,0,260,3,tr ue); //doesn't work
I can tween the x and y properties ok but cannot see how to tween the frames. currentFrame is read only so that won't work.
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Jun 11, 2009
I am building a gallery that displays images. There is a gallery movie that controls which image is displayed. It is on level 2.
The images are on loaded in movieclips onto level 3. What I am trying to do is create back and forward buttons that load with the images.
What I'm trying to do is get the button that loads with the images (on level 3) to send a command to the movie clip on level 2 top move forward twelve frames.
I've tried using currentFrame to get the clip to move forward, but it I can't get it to work properly. Here's what I have (this is all AS2 in CS4):
(this is on the button on level 3)
on(release) {
_level2.clip.gotoAndPlay(currentFrame + 12);
}
What seems to be happening is the currentFrame is being defined as the frame on level3 that the button is on. Flash takes that frame number, adds 12 to it and then moves the clip on level 2 forward that many frames. So if my button on level3 is on frame 2, the clip on level2 gets moved 14 frames.
What I need to happen is for the currentFrame to refer to the current frame on level2, not the current frame on level3.
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Oct 29, 2009
I know that the functionality of the addChildToStage and deleteChildFromStage functions works fine because I have tested it here:URL...the nav adds a new instance of "player" to the stage and the big red button deletes "player".I want to start the movie with a mc_CopyBlank on stage and then have the nav issue play(); command to the movie clip held in "player" then have the current frame of that clip trigger the addChildToStage and DeleteChildFromStage functions that I've written here.[code]
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Jan 2, 2011
I'm havin 5 button MC's (btn1-5 with animation) in a navi MC also there is a contentHome MC where all my content is. Above my content is a mask which fades the content in and out again.So now I'm trying to tell every button what to do, here's the code I'm using e.g. btn1 which is the home button.[code]but for some strange reasons it's not really reacting to my bio, music, and gallery commands, it keeps running the last command (booking).I must admit I just started using if-commands and all that stuff so I'm kinda new to these things, but I think flash only reacts to the last command and delets the others, because I did something wrong in my code writing, but what is it?
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Sep 17, 2010
I have a movie with several imported videos which are instances of FLVPlayback. I want to make some Pause and Play buttons. Thus I need to know which video should I refer the stop() method to when I'm in a certain Frame. I believe it is something related to finding all existing instances in this.currentFrame and stopping the found instances.
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Jan 23, 2009
Is there a good way to get currentFrame value of an MovieClip without using onEnterFrame?
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Feb 10, 2009
I can't seem to get... if(_root.currentframe to work. It just doesn't seem to recongnise what the _root frame is and won't goto the desired frame.I've attached a simple flash example which is very basic with a button inside a mc that asks the _root for the frame and if it's on frame 1 then should goto frame 5 - but it doesn't work. I've added a trace and that's returning the correct frame so it knows what the frame is.The actionscript on the button is..
on(release){
trace(_root._currentframe);
if(_root.currentframe == 1){
[code]...
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Dec 15, 2009
[code]...
My problem is that the currentFrame given always happens to be the first frame of the flash, because I have the code starting on the first frame, even though the code is throughout the flash.
How can I modify this code so that on click, it actually gets the currentFrame rather than the first?
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Oct 31, 2010
I would like to use currentFrame... so if it hits frame 1 i should delay 3 sec and tween to frame 10 and again delayed 3 sec and go on to frame 20 etc.... like this code:
ActionScript Code:
if (mc_selected_bg.currentFrame == 1){
Tweener.addTween(MovieClip(mc_selected_bg),{_frame:10, time:0.6, delay:3.0})
[code]....
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Apr 28, 2011
I want a set of 2 buttons. One button would be a nextBtn, that would mover the user forward one frame, and the other would be a homeBtn that would take them back to frame one.What I want to do is track what frame they are on (say frame 5) so that if they click the homeBtn and go back to frame 1, they could later click the nextBtn and now instead of going to the nextFrame they would go back to whatever frame they were on (which was 5). Here is was I was working on but I don't know how to store the frame the user left on.
PHP Code:
nextBtn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToNextFrame);
function fl_ClickToGoToNextFrame(event:MouseEvent):void
{
var frame:Number;
[code].....
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May 19, 2005
so I'm still learning the basic concepts. Attached to a movieclip used as a button I have this actionscript:
[Code]...
Which basically causes the movieclips 'leaf1' to shrink, 'vinefade' to go to its first frame, 'artween_mc' to unload, and for all other commands on this button to be disabled. I also want it to check another movieclip called 'leaf9', and see if it's current frame is at less than a particular frame number (73), because if so I want it to start playing forward. Once it reaches this frame number (73), I want to cause linkstween_mc to become visible and hit9button (also a movieclip) to become enabled. My current script does absolutely nothing to leaf9
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Jun 2, 2010
I am working with a project that has many scenes. Each scene has a movie clip attached to it. The first scene is simple...just a couple of buttons and that is it. My worry is that when I add all of the videos that correspond with each button and publish the SWF will be a huge file. THE QUESTION: Does flash load ALL scenes of a movie or does it load the first scene and then load the other scenes when the user needs to view them?
My ultimate goal is to just have the first scene load and then when the user clicks on the buttons contained within that scene that only upon release does the corresponding scene load. Maybe I am doing this completely wrong and should look at doing it another way.
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Jul 4, 2010
I would like to have a control for the music to switch between each other in their current playtime. For example, let's say the 1st song movie clip is song1, the 2nd song movie clip is song2, when song1 is in frame 200, the control works in such that when i activate it, song2 will play in frame 200. I have made the control that switch from song1 to song2 in this way [code]...
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Nov 25, 2011
I have a peculiar problem with a swf published from Captivate (full motion recording, single slide). I wish to use the swf in another flash movie, and basically want to have things triggered when the movie has finished playing (like going to the next frame, where I plan to embed another swf). After doing some research, I decided to go with a method in which the movie's current frame is compared with the movie's total number of frames. To my surprise, the trigger occurs after only one second. Tracing the MovieClip(myLoader.content).currentFrame and MovieClip(myLoader.content).totalFrames reveals that the first one stops at 32, and the second one returns also 32 (according to captivate, it has 1411 frames). Yet the movie keeps playing.
I'm guessing that I'm referencing the wrong "currentFrame" and "totalFrames", but am completely lost as to why it's not working like it should.
[Code]....
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Apr 24, 2010
I can't trace the currentFrame of a deeply-nested MovieClip which I animate it using Tween. this.menuDropDown.column001 is the MovieClip I need to trace it's frame. It has 20 Frames. I can use stop() and gotoAndStop() on that without problems, but if I trace its currentFrame, I always get 1. instead of 1-20.
[Code].....
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May 23, 2010
I've loaded an swf in a loader. Is there any way to stop the loaded swf at the currentframe?
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Nov 6, 2009
Im having a little bit of trouble trying to make a button give me different results based on what frame the main timeline is on. I am trying to get a button to go to a different link based on what frame the main timeline is on. If I am on frame 5 It will trace back "4" .. that is fine but other frames trace back the frame number and also 4.
frame 2 click of button traces back 1 and 4
frame 3 click of button traces back 2 and 4
frame 4 click of button traces back 3 and 4
frame 5 click of button traces back 4
[code]....
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Aug 28, 2011
I have a movieclip on the stage with 3 frames. Each frame has a stop(); in the actions layer. I have double (and triple and quadruple) checked the label names.There is a button to toggle between the three frames of the movie clip. A Frame 1 button, a Frame 2 button, and a Frame 3 button. The movie clip (there are lots of them) is then spawned with a mouse click. The movie clips are already declared at the beginng. They are not unlimited so I can just have a for loop go through all of them and change the frame number even before they are spawned and added to the display list.Frame 2 and Frame 3 work just fine. But the button to go to Frame 1 will display Frame 1 on all of the pieces that are already on the stage, but on all new pieces that will be spawned, it just displays whatever other button was pressed last. For instance if I have a movie clip on the stage that's displaying Frame 2 and I hit the buttom for Frame 1, the movie clip will switch to Frame 1. But if I spawn a new movie clip, it will display Frame 2. If I then click back on the Frame 2 button and then again to Frame 1, the movie clip will correct itself.
I can't find where on earth in the code it's going wrong. I've tried using traces but I can't find any problems or inconsistencies. Everywhere I put a trace to tell me what frame the object is at, it traces correctly. I'll click on Frame 1 button, then click on the stage, and it will trace to the output menu that the current spawned movie clip is on Frame 1 when it's very clearly displaying Frame 2.[code]
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Jun 15, 2011
Is it possible to pull the currentFrame of the root timeline from inside an object class? Normally a currentFrame call only checks the frame of the movieclip it's attached to within an object class, so how would you go about checking the frame of the entire project from within the object class file?
edit: Nevermind, I found what I was looking for. All you have to do is use MovieClip(root).currentFrame and it works just fine. Consider the question answered.
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Jul 8, 2009
Is it possible to access the currentFrame of the main timeline from a document class (which extends movie clip)?
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Aug 1, 2010
I have a movie that works around this MouseOver and Mouse Leave listeners. There's a main mc (mc) there and a bitmap (bmp) as cover, and they switch dephs according to these listeners. On MouseOver the main mc (mc) plays, on MouseLeave this same mc jumps to a frame labeled "salto" and only after playing that, when it reaches the last frame of the mc, mc and cover are supposed to change dephs. But no, I can't make this work. I tried using if(mc.currentFrame == mc.totalFrames) and also what you can see on the document class down here, it just won't do anything.
[Code]....
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Oct 7, 2009
On frame 2 of my main timeline, I have a movieclip called "intro". Within "intro" I have all of my intro animations. When these animations end, I want to jump to a page I've labeled "homepage." On the last frame (frame #125) of the "intro" movieclip, my as3 simply says:
[Code]...
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Aug 19, 2009
Does anyone know a good way to acquire the currentFrame of a movieclip symbol placed on the main timeline? currently there is only 1 frame, but the movieclip has 50.
If i trace currentFrame, i only get 1. and tracing the child name doesnt work either.
I got it to work earlier but it crashed before i got to save and now i cant figure it out. Was something to do with making another movieclip symbol.
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Oct 29, 2009
I know that the functionality of the addChildToStage and deleteChildFromStage functions works fine because I have tested it here: [URL] the nav adds a new instance of "player" to the stage and the big red button deletes "player".
I want to start the movie with a mc_CopyBlank on stage and then have the nav issue play(); command to the movie clip held in "player" then have the current frame of that clip trigger the addChildToStage and DeleteChildFromStage functions that I've written here. The .fla is hosted here: [URL]why this doesn't work. Feel free to keep the .fla as it's basically a barebones four page site. (if it ever works)
stop();
mc_nav1.buttonMode = true;
mc_nav2.buttonMode = true;
mc_nav3.buttonMode = true;
[Code].....
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