ActionScript 3.0 :: Stop The Swf At CurrentFrame Which Is Loaded In A LOADER?
May 23, 2010I've loaded an swf in a loader. Is there any way to stop the loaded swf at the currentframe?
View 2 RepliesI've loaded an swf in a loader. Is there any way to stop the loaded swf at the currentframe?
View 2 RepliesI have checked over and over again. But when I run it, it always skips the first two currentFrame if conditionals and runs the last currentFrame if conditional. I have this code in another file and it works perfectly...
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Is there any way to check the currentframe or totalframes of a movie loaded into a 'holder clip' on the main stage? Everything i try just comes back with 1 frame despite there being more than that?
View 3 RepliesHow to access a loader loaded by a loader
View 4 RepliesI have a shell swf that is loading a swf. How do you have the loaded swf tell the parent loader to unload itself after the loaded swf finishes playing?
View 4 RepliesMy site is up and running, it's not a big deal, but I can't figure out if it's my AS3 code thats causing the problem or the PHP script that it calls. I assume its a loader object that I use to access data..
There's a part of the site that only loads when clicked on, which is good, but the issue is this: when you load the swf file, it loads fine, and firefox displays "done" in the bottom left.
However, when you click on the "terms" section, it displays "transferring data from www.(domain name)", and keeps saying that even after the section is done loading. Do I have to delete my loader or something?? I don't want to cause bandwidth problems if somebody leaves the site open.
I have three btns on stage, clicking on each one i want them to load an external mp3.The problem is the previous loaded sound doesn't stop when a new one is loaded so I have all sounds playing at the same time
View 3 RepliesI'm trying to have a preLoader function (preLoadTotal) receive the first progress event from a loader, add it's bytesTotal value to the bytesTotalALL var, and immediately stop it's loading after this. I currently only have one loader triggering this function but intend to add more in order to calculate the total size of all loaders combined (bytesTotalALL).
In the following example you can see my attempt to kill the load after it's bytesTotal info is extracted but no matter what I try the loading continues. What would be the proper syntax to stop the targeted loader?
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In the Loader how to stop the current load
i use the close methods bue not worked and return this error
Code: Select allError: Error #2029: This URLStream object does not have a stream opened.
I am creating an image gallery where the user can select from several thumbnail images. Once selected, the thumbnails will enlarge and load the full sized image. My problem is that while the user is waiting for the full sized image to load, he may decide to close that image and view another image. I am trying to find a way to stop a loader from loading. Here is the code I have used. My problem is that even though the user has clicked on the unloadBtn, the loader continues to load the file. Is there a way to disable that?[code]...
View 3 Replieshow do you tell a loader to stop / cancel what it is currently loading? (or is it even possible?) i have a set of navigation buttons, which when clicked, will load an external swf on to a movieclip called "pagesHolder" thats on stage... this works fine, i have even added...
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to make sure that only 1 swf can be seen at a time and they wont overlap each other when you click on the different buttons... however, when you click on another button before the previous swf finishes loading, then you will begin to have problems.. it will load another swf, without first cancelling the previous swf from loading.. and this can be seen in the bandwidth profiler(the items being loaded begin to stack up as i keep clicking on the buttons again and again)..
below is the code im using.. ive omitted the unimportant parts... the loadPage function will begin when a button is clicked...
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I'm running into some problems using the close() method.I'm trying to build a class that checks a resource size before loading it.it's very simple: I use the Loader class to load the resource, listens to the first progress event and immediately closes the connection with the Loader.close() method.However, the close() doesn't seem to stop the Loader after the first progress event dispatched.here is a quick copy & paste frame code just to demonstrate my point:
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import flash.display.Loader;
import flash.events.ProgressEvent;
import flash.net.URLRequest;
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The ProgressEvent is thrown until the big.jpg loading is complete.How could I stop it just after the first progress event?
I have a menu on my main page where i can choose some videos to play, these videos are in external SWFs that are loaded in and displayed using Loader, URLrequest etc.. etc..
I have a close button on my external swf that sends a dispatchEvent to an eventListener on my homepage to close the external SWF however the sound from the video in the external swf is still audible even though the visual is gone
heres the code
main page code
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function playVideo(e:MouseEvent):void{
//stop maipage sound
channel.stop();
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Ok why wont this work? (flash CS5 and action script 2)Trying to do aNavigation bar button , to preloader to abour me page with a photo component.Not on the pre loader page the bar works, only it wont disappear.
siteLoader.loadMovie("AboutMe5.swf",4);
Frame_movie._alpha = 100;
loadingBar._alpha = 100;
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if a loader can be added to let the user know the video is being loaded rather than a blank 20-30 seconds...
View 18 RepliesI have a fairly chunky swf that I am loading through the loadMovie function. Just wondering if a loader can be added to let the user know the video is being loaded rather than a blank 20-30 seconds...
View 1 RepliesI am using the Loader class to load images into a photo gallery. When a user navigates to the next image in the gallery, I need to unload the Loader using the "unload" method and then load the next image.The code for this is simply:
myLoader.unload();
myLoader.load(new URLRequest(url...));
My question is if there is someway to determine if a Loader is already loaded? That is, I don't need to unload the Loader if nothing has been loaded so I am wondering if there is some sort of conditional statement I could use to control when the unload method is used.
I am sending a variable from my main swf into a loaded swf using the following code with its output at the bottom.I am having trouble getting my Course_ID_NO variable out of the function "inputid" in the loaded swf.
//-------Main swf
course_begin.addEventListener( MouseEvent.CLICK,cb_btn_click ); function cb_btn_click (e:MouseEvent):void { var mc_course:MovieClip; var request:URLRequest = new
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I am loading an external swf file using the following code:
//add close button
var reqButton:URLRequest = new URLRequest(btn_close);
var loader2:Loader = new Loader();
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Is there some way to check if what you are loading is already in memory and don't need to be loaded a second time?
View 1 RepliesI want to get my star to use one of the loaded sprites, I manage to find the correct urlLoader in my loader, but are unsure what I should return to give it the sprite.[code]...
View 2 RepliesI have a master swf that uses Loader to load in an external swf. I need to load a back button on top of that stack as a separate Child - and I have code in that loaded Child that needs to Unload the Loader-Loaded swf, unload the Buttons, and move the main timeline to another frame.
View 2 RepliesI am unable to debug a swf (Test.swf) loaded with Loader (from TestLoader.swf) if Test.swf imports a class from another swf (OneLoop.swf).If I set breakpoints in Test.swf, they will not be hit when debugging TestLoader.swf.I have attached a Test.zip file which contains the necessary FLA and AS files to demonstrate the bug. To reproduce the bug.Load up Test.as, OneLoop.fla, Test.fla, and TestLoader.fla.Then put a breakpoint on line 17 of Test.as (removeEventListener)Then Publish OneLoop.fla.Then Debug Movie on Test.fla.You will see that the breakpoint stops at line 17.Then Debug Movie on TestLoader.fla.You will see that the debugger will stop at line 18 (where I throw an Error), but failed to stop at line 17.I'm using CS4 Pro 10.0.2.This problem only occurs when I import a class from the third swf.Does anyone else know how to fix the problem (without removing the imports or merging the FLAs )?
View 6 RepliesI am trying to make this website, which has separate files for different screen resolutions. I am using a first.swf file to load the right file, depending on the screen resolution, it goes to a different frame for diff resolutions. There I have placed a loadMovie function.The code for the loader follows the loadMovie call. loadingbar is a movieclip on screen, which presently does nothing.[code]This was displaying nothing, so I replaced the _root.loadMovie with mcholder.loadMovie("filename.swf"). This is not working either, the screen flashes for one second and then disappears. I put a stop(); before the code, and the screen remained, but the movie still did not load.I txt1.text shows 100. meaning percentage did reach hundred, but I am guessing that is for first.swf, and not for the file which is being loaded.
View 3 RepliesI am trying to create a simple flash that loads an image from my HardDrive. The following is my simple program:
package {
import flash.display.Sprite; import flash.events.*; import flash.display.Loader; import flash.net.URLRequest; import flash.display.Bitmap;
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im loading a child swf into my parent swf and I want to pass some parameters to the child swf.
Here is my code:
var req:URLRequest = new URLRequest( "test.swf" );
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener( Event.COMPLETE, loadComplete );
loader.load(req);
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Main movieclip onstage is : design_mc. Within it is a movieclip already in place onstage with an instance name clipart_mc.also loading a ListBox to the stage and each time a selection is made from listbox myLoader9 is used to load selected .swf intodesign_mc.clipArt_mc.Now within each of the .swf files loaded into design_mc.clipArt_mc there is a mc ike to color transform called color_mc.So now the listbox is onstage and I make a selection that places heart.swf inside of design_mc.clipArt_mc. I want to access heart.swf so I did this:
var child:DisplayObject = myLoader9.content.contentLoaderInfo.content.color_mc;
var colorTrans3:ColorTransform = new ColorTransform();
var trans3:Transform = new Transform(child);
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is there a way to set the loaded SWF's height and width to always use 100% of the Loader's height and width? pretty much like when you're embedding a swf to an HTML page... I know that you can do this by setting the width and height of the Loader on every stage resize, but is there another way wherein you can just specify height and width is 100% and then loaded SWF will automatically resize according to stage and Loader's current dimensions?
try loaded a SWF file which has coordinates based listeners and it seems that the loaded SWF doesn't reposition its listeners correctly even if the stage is already resized... take this swf for example [URL] i tried using an SWFLoader in flex which scales the content and also a normal AS3 flash.display.Loader and it seems that both fails to reposition the listeners correctly.
READY? Here it is:var TheLoader:Object = parentObj.TheExit as Object;This line gets me to the swf I loaded and I can now change the alpha, move it etc...BUT HOW HOW HOW... do I get one of its children and control get that same control?Example Code:TheLoader.TheChild.alpha = .3; // Does not work!5 days on this issue is WAY TOO LONG! Here is the 3rd post with the same issue but more detail. as3 externally loaded swf from network to control externally loaded swf from network
View 1 RepliesI loaded 5 JPG's into specific locations of an array via the URLRequest. So now when I trace my array:
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THE PROBLEM: when I scan getXMLlinksArray and see that its NOT null, and i try to addChil to xmlImgHolder and then to spriteHolderArray, I just get a blank space. The debuger is showing that spriteHolderArray contains some loader info and the appropriate URL up until I load it with the existing loader from getXMLlinksArray. Then it says it doesn't have any conentedLoadedInfo.