ActionScript 3.0 :: Loader Locks Images It Has Loaded?

Jan 12, 2012

I am trying to create a simple flash that loads an image from my HardDrive. The following is my simple program:

package {
import flash.display.Sprite; import flash.events.*; import flash.display.Loader; import flash.net.URLRequest; import flash.display.Bitmap;

[code].....

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Actionscript 3 :: Loader() - Loading Multiple Images With One Loader?

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I am attempting to load multiple images in AS3 and I'm exploring different options on how this can be done.I would like to have to only use one Load() instance and handle the various image assignments in the onComplete handler...here is my first attempt:

var buttonLdr:Loader = new Loader();
buttonLdr.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onLoadError);
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[code]....

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Explaination: MX 04' Pro Thumbnail Nav. loading images with XML Loader resizes and displays images when users click on Nav. reading XML Problem: Users click Thumbnail Nav. first image gets loaded and loader resizes to image. However the next choice by user on thumbnail click, the second image doesnt get resized in the loader. It goes beyond holder. Here is my code for Thumbnail and Loader:

[Code]....

Now the first image loads fine and the loader sizes to file from XML. However, when users click second choice from Thumbail the loader doesnt resize to new image size. It only gets resized on the first selction or if users click the next or prev. buttons then the images fade correctly but nothing fades back in. Now if they do hit next or prev and then hit a thumbnail option it loads and resizes.

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ActionScript 3.0 :: Loaded Swf Tell The Parent Loader To Unload Itself After The Loaded Swf Finishes Playing?

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I have a MC that can be dragged. when it goes past a certain point it is scaled down in size and it locks in to a specified x and y position. The problem is this is causing the onPress function and onRelease function to not work properly. once the mc goes in i cant get it out. this is on the first frame of the timeline

Code:
flatline.onPress = function() {
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[code]....

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I have an interesting issue, I am trying to load 12 images into their own "Loader" with Scale content set to "true" so they scale down a bit. If I run this in Flash it works great, the 12 images show up fine inside the loader. If I then load it to a website and view it with FF it works fine, however, if i load up IE one or two of them will be fine but the others will be huge, basically not scaling to fit. By Loader, I mean the component loader. I'm sure I'm not the first person to have this issue, my first thought was they are not loading 100% before Flash is trying to scale the content? If that's the issue, how do I preload them?

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ActionScript 3.0 :: Multiple Images From Same Loader?

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How do i load multiple imgaes on the same loader instance? or do i need to call new loader every time i load an image?

PHP Code:
loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.INIT,PicLoader);

[code]....

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ActionScript 3.0 :: Load Images Using Same Loader?

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I am trying to load and display multiples images with a Loader, one after another. The program only displays the last image to be loaded and added to the stage. What is wrong? Here is my code..

[Code]...

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ActionScript 3.0 :: Width Of Images From Loader?

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Code:
function galleryphoto_loadDisplay():void{
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[code].....

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[Code]....

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[code]....

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[code]....

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I have a fairly chunky swf that I am loading through the loadMovie function. Just wondering if a loader can be added to let the user know the video is being loaded rather than a blank 20-30 seconds...

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I've been at this for a couple of hours chopping and changing all sorts of things so now im going back to basics and starting from scratch[code]...

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ActionScript 3.0 :: Reuse Cached Images With Loader?

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I need to load a range of images and make them crossfade over time in a never ending loop (rotating gallery).

Using the Loader I display a preloader everytime I load an image.

The problem is that the next time I load the image the damn preloader shows up in a split second (because I'm using the Loader to load the image again).

How do I write the routine of loading an image and reuse it again WITHOUT calling the loader a second time?

I read online to read a the bitmapData into a variable. Well, that's all fine. But HOW do I reuse that Bitmap in a never ending carrousel?

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I have some pretty large PNG images stored in a database (example 1000x15000 px, 4.5MB). I am trying to load this using the Loader class...the problem I am having is when I call load(), nothing happens. No events, no errors.I can take the same image and embed it. As long as as I set the height to less than 8000px it works fine. If I convert the embedded image to a ByteArray and try to load it, nothing happens.

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I am using the loader component to place images on the main timeline.My goal is to use a folder with multiple images.How can I modify the AS 2.0 code from myLoader.contentPath = "image.jpg";?I know it should start with:myLoader.contentPath = myVariable;How do I define myVariable to mean the path of the folder with multiple images?The folder will contain 1.jpg, 2.jpg, etc.

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ActionScript 3.0 :: Load Multiple Images Into Loader?

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Basically my aim is to use SharedObject to save the basically what I am doing is I have a list of buttons each has a name which when clicked the name is added to an array which is stored in a SharedObject. In another movie clip I am calling back the SharedObject and using the array information to display the images corresponding to the name in the array. And I got everything working except I don't know how I can load my images in. Because the same images are not always selected it means that I can't just load each image to a specific Loader because then I would end up with blank loaders.

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ActionScript 3.0 :: Determine If Loader Is Loaded?

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I am using the Loader class to load images into a photo gallery. When a user navigates to the next image in the gallery, I need to unload the Loader using the "unload" method and then load the next image.The code for this is simply:

myLoader.unload();
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My question is if there is someway to determine if a Loader is already loaded? That is, I don't need to unload the Loader if nothing has been loaded so I am wondering if there is some sort of conditional statement I could use to control when the unload method is used.

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