the file loads correctly but the loading screen only flashes up at the end.The only thing being exported in frame 1 is the loader image, and that is extremely small.Is it possible that there's a queue of things being loaded and the loader image is at the bottom of that queue? Since that was one of the last things added to the project
I am attempting to load multiple images in AS3 and I'm exploring different options on how this can be done.I would like to have to only use one Load() instance and handle the various image assignments in the onComplete handler...here is my first attempt:
var buttonLdr:Loader = new Loader(); buttonLdr.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onLoadError); buttonLdr.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadCo
Explaination: MX 04' Pro Thumbnail Nav. loading images with XML Loader resizes and displays images when users click on Nav. reading XML Problem: Users click Thumbnail Nav. first image gets loaded and loader resizes to image. However the next choice by user on thumbnail click, the second image doesnt get resized in the loader. It goes beyond holder. Here is my code for Thumbnail and Loader:
[Code]....
Now the first image loads fine and the loader sizes to file from XML. However, when users click second choice from Thumbail the loader doesnt resize to new image size. It only gets resized on the first selction or if users click the next or prev. buttons then the images fade correctly but nothing fades back in. Now if they do hit next or prev and then hit a thumbnail option it loads and resizes.
I have a shell swf that is loading a swf. How do you have the loaded swf tell the parent loader to unload itself after the loaded swf finishes playing?
I'm having problems with Flash Player locking up my web browser. Any time I play a flash movie to make the browser crash (not responding). I've tried IE 8, Firefox, and Chrome all with the same results. Here are the specs:ATI Mobile Radeon driver version 8.632.0.0Flash version 10.153.64Windows 7 HP 64bit4GB RamDual Core AMD
I am having a problem with reading in a fairly large xml file (20000 lines)The problem is once i have loaded the xml file into flash, i start to parse the data into an array, during this period the flash file locks up for a few seconds.Is there anyway around this problem, or at very least somehow have a preloader to show how long it will take to parse the xml?Is there anyway at all to speed this up?
I'm running Vista, 32 bit, and the latest version of Firefox. Any time I enlarge a video I'm watching on a website that uses the Flash Player, (youtube and others) to full screen, the computer eventually locks up. The video continues normally, but hitting escape does nothing to reduce the video back to the smaller size. I then hit CTRL ALT DEL and still nothing changes. The mouse can't move the cursor, hitting tab doesn't work, nothing.
I've tried uninstalling the Flash Player using the offline uninstaller, and reinstalling the latest Flash Player using the offline installer. I've gone to the Flash "about" page after each of those 2 actions to make sure that Flash is completely uninstalled, and reinstalled. I've also run CCleaner after uninstalling Flash Player just to make sure no registry entries, etc. remained.
I have a MC that can be dragged. when it goes past a certain point it is scaled down in size and it locks in to a specified x and y position. The problem is this is causing the onPress function and onRelease function to not work properly. once the mc goes in i cant get it out. this is on the first frame of the timeline
Code: flatline.onPress = function() { if (_currentframe == 1) {
I have an interesting issue, I am trying to load 12 images into their own "Loader" with Scale content set to "true" so they scale down a bit. If I run this in Flash it works great, the 12 images show up fine inside the loader. If I then load it to a website and view it with FF it works fine, however, if i load up IE one or two of them will be fine but the others will be huge, basically not scaling to fit. By Loader, I mean the component loader. I'm sure I'm not the first person to have this issue, my first thought was they are not loading 100% before Flash is trying to scale the content? If that's the issue, how do I preload them?
in XML gallery , how we can load all images first so that rest of the slide show runs smoothly For example: I have placed 10 images in XML , when slideshow starts , all the effects not appears, because it waste time in loading each image on its turn I want to load all images first , then want to start the slideshow how i load all images at the start?
I'm using a function that have a loader the loads an image and put it on stage.When i try to call the function again with a different image, i can only see the first image,From what i remember that image is there but i need to remove that last one that i added to the stage but i cant remember how to do it.Note that in order to load the images i use addChildAt(object, 0) because i need the image to be in the back of the stack.
I am trying to load and display multiples images with a Loader, one after another. The program only displays the last image to be loaded and added to the stage. What is wrong? Here is my code..
I'd like to get a similar implementation to the ScrollPane component, so that starting from a fixed size of say 640x400 px, I can load an image that initially gets adjusted to this size (always keeping the aspect ratio), then I can zoom in/out the image with some buttons, displace it horizontally/ vertically whenever it overflows the mentioned size with both a four-buttons panel and a drag-and-drop functionality.I don't want any scroll bar, and I want to restrict the image size to certain dimensions (not too much big or smaller than the container).
i have a thumbnail gallery im displaying from an xml file and require the thumbnail widths/heights to dynamically space the images.I read I must use an event and content.width to access the image widths and this works partially..in the below code I am just tracing the image width to see if I can access the values of each image, but I only ever get the value of the LAST IMAGE in the xml. There are 3 image urls listed in the xml and the width of the last image is the only one traced ?
Code: function galleryphoto_loadDisplay():void{ for (var i:Number = 0; i < galleryphoto_images_total; i++){
I am creating an app that displays pictures based on a user's text. I have the user enter a string, then display a picture version of that string, character by character. The problem is it only displays the last character entered, not the ones before it? The code is as follows:
import flash.events.MouseEvent; import flash.text.TextFormat; var pictureLoader:Loader = new Loader(); //Picture loading variable
I've built a photo gallery to run off of xml, loading the images into a loader object that has been added to the stage. I'm doing so by using a variable currentImg to store the index of the XMLList that should be loaded into the loader. But when the next image is loaded by imcrementing the currentImg variable, & re-loading, it is kind of ugly. There is a flash where the BG is revealed, & then the loader updates. I'm wondering if there's any way to do this more attractively by tweening from one image to the next. I'm not opposed to using other tween classes either.
I have a ScrollPane instance on the stage, which is made up of six images stacked vertically, and combined into a movieClip called thumbs1_mc. This movieClip is exported to Actionscript in the library, (class name is thumbs1_mc). What I want to have happen is when the user clicks on the contents of the scrollPane, the full screen image (from a separate folder called /images) should appear in the UILoader. Here's the code so far:
Ok why wont this work? (flash CS5 and action script 2)Trying to do aNavigation bar button , to preloader to abour me page with a photo component.Not on the pre loader page the bar works, only it wont disappear.
I have a fairly chunky swf that I am loading through the loadMovie function. Just wondering if a loader can be added to let the user know the video is being loaded rather than a blank 20-30 seconds...
I've been at this for a couple of hours chopping and changing all sorts of things so now im going back to basics and starting from scratch[code]...
all i am planning on doing is having an automated holder looping through 5 images, not even bothered about fading or anything for now, just need a dead simple loader to actually get me going again to give me something to build on
the loader class isnt loading images to their correct scales.they are always stoo short in width. is there a work around for this? it may be a common issue. im using AS3 for this.
I need to load a range of images and make them crossfade over time in a never ending loop (rotating gallery).
Using the Loader I display a preloader everytime I load an image.
The problem is that the next time I load the image the damn preloader shows up in a split second (because I'm using the Loader to load the image again).
How do I write the routine of loading an image and reuse it again WITHOUT calling the loader a second time?
I read online to read a the bitmapData into a variable. Well, that's all fine. But HOW do I reuse that Bitmap in a never ending carrousel?
I have some pretty large PNG images stored in a database (example 1000x15000 px, 4.5MB). I am trying to load this using the Loader class...the problem I am having is when I call load(), nothing happens. No events, no errors.I can take the same image and embed it. As long as as I set the height to less than 8000px it works fine. If I convert the embedded image to a ByteArray and try to load it, nothing happens.
I am using the loader component to place images on the main timeline.My goal is to use a folder with multiple images.How can I modify the AS 2.0 code from myLoader.contentPath = "image.jpg";?I know it should start with:myLoader.contentPath = myVariable;How do I define myVariable to mean the path of the folder with multiple images?The folder will contain 1.jpg, 2.jpg, etc.
Basically my aim is to use SharedObject to save the basically what I am doing is I have a list of buttons each has a name which when clicked the name is added to an array which is stored in a SharedObject. In another movie clip I am calling back the SharedObject and using the array information to display the images corresponding to the name in the array. And I got everything working except I don't know how I can load my images in. Because the same images are not always selected it means that I can't just load each image to a specific Loader because then I would end up with blank loaders.
I am using the Loader class to load images into a photo gallery. When a user navigates to the next image in the gallery, I need to unload the Loader using the "unload" method and then load the next image.The code for this is simply:
My question is if there is someway to determine if a Loader is already loaded? That is, I don't need to unload the Loader if nothing has been loaded so I am wondering if there is some sort of conditional statement I could use to control when the unload method is used.