ActionScript 3.0 :: Images Incorrectly Scaled On Loader?
May 22, 2009
the loader class isnt loading images to their correct scales.they are always stoo short in width. is there a work around for this? it may be a common issue. im using AS3 for this.
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Similar Posts:
Nov 5, 2009
I have a series of images coming in from XML, they are labeled sequentially something_01 - 21. No problems there at all.
When I add the image links to an XMLList, they trace in order... something_01 - 21. No problems there either...
Hell, even when I trace "loadedImages" below they trace in order.
But on stage... though all the images appear & line up the way I want, they're random in order. Image 15 | Image 12 | Image 17 | Image 6, etc...
I'm sure it can be in the code but it's really very frustrating. I first add each image to a box and then load it to a content container.
Code:
XML...
function formatXMLContent():void {
for (var i:uint = 0; i < tourImage.length(); i++) {
var loader:Loader = new Loader();
[Code]....
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Jun 6, 2009
I'm trying to load some jpeg's into my movieclips. They are loading, but my height is displaying wrong. The image is 64x100px. I'm changing my movieclip to show the same size, but the display of the image is stretched.Doing a Debug of the movie, the movieclips show the correct dimensions, but the images are still stretched vertically somehow. My _xscale and _yscale are both at 100.
This is in actionscript 2.0. I've ran this file on both MX2004 and CS3, with the same result. The images aren't progressive,
Code:
numImages = 30;
spacing = 10;
x_pos = 0;
y_pos = 0;[code]..........
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Mar 6, 2009
I have a movie which is 1250 by 750. That is the largest it is ever going to be however I scale it down when viewed on smaller screen. The vector stuff and text scales fine, but the jpegs and pngs look very pixelated. Is there a scalemode I can set for these images that allow them to scale more cleanly?
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Apr 9, 2009
've been building some website in pure flash with as2, where index.html is only a 100%x100% swf movie without any marginsi didn't expect there was supposed to be a gallery but oh well. our client decided that he wants to have some gallery in his flash website. this of course wouldn't be a problem if the swf weren't scaled but it unfortunately is so everytime it loads an image it is, of course, sacled up/down which produces a really ugly pixelated image (because nobody would want to have his gallery images scaled up 2 times)if i knew there was going to be a gallery, i would export it into html with "match movie" dimensions and dynamically reposition all the objects in the swf but i didn't. and i don't have time to rebuild the damn site againso i'm asking, is there any option for a loaded image that it would not get scaled up/down while the swf(browser window) is? or a variable that tells at how much % is the movie scaled in the browser?(so i could re-scale the images inside flash) i know there is probably not but i'm really desperate
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Mar 27, 2008
I have scaled down some JPG's in flash and they look fine but when I publish to a SWF they look pixelated. I've read other threads and done what is suggested i.e. Smoothing on or off, JPG's instead of PNG's and quality at 100% with no success. I know that Flash isn't a resolution based application and bitmaps are but the images look fine in the Flash IDE.
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Mar 6, 2009
I have a movie which is 1250 by 750. That is the largest it is ever going to be however I need to scale it down when viewed on smaller screen. The vector stuff and text scales fine, but the jpegs and pngs look very pixelated. Is there a scalemode I can set for these images that allow them to scale more cleanly?
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Jun 28, 2009
I'm currently working on a new gallery for my artwork, and I got it working just the way I like it, except for one major problem!see, I want the images to scale up slowly while music is playing, it's a really beautiful effect...but I keep getting a pixellated moire pattern that is pretty much ruining the artwork. I've searched for an answer to this, but no avail( the closest I came is something about bicubic sampling. for me at all?[URL]
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Apr 28, 2010
I have a flex app I am scaling using systemManager.stage.scaleMode=StageScaleMode.NO_BORDER; for the most part it works well except for my bitmap data (mostly png's from the designers).
I can set the mx:image tags to smoothBitmapContent=true and that works great for everything except my mouseover objects. When I do a mouseover, the source is being changed from one embedded image to another embedded image. I have tried several (many) online "smoothimage" classes, and tried to write my own, I have tried to reset smoothBitmapContent every chance I get but still no dice. It seems to mee that because I am scaling at the app level, that the flopped out bitmap is not getting smoothed when it renders.
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Apr 7, 2012
the file loads correctly but the loading screen only flashes up at the end.The only thing being exported in frame 1 is the loader image, and that is extremely small.Is it possible that there's a queue of things being loaded and the loader image is at the bottom of that queue? Since that was one of the last things added to the project
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Mar 11, 2010
I am attempting to load multiple images in AS3 and I'm exploring different options on how this can be done.I would like to have to only use one Load() instance and handle the various image assignments in the onComplete handler...here is my first attempt:
var buttonLdr:Loader = new Loader();
buttonLdr.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onLoadError);
buttonLdr.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadCo
[code]....
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Dec 9, 2005
Explaination: MX 04' Pro Thumbnail Nav. loading images with XML Loader resizes and displays images when users click on Nav. reading XML Problem: Users click Thumbnail Nav. first image gets loaded and loader resizes to image. However the next choice by user on thumbnail click, the second image doesnt get resized in the loader. It goes beyond holder. Here is my code for Thumbnail and Loader:
[Code]....
Now the first image loads fine and the loader sizes to file from XML. However, when users click second choice from Thumbail the loader doesnt resize to new image size. It only gets resized on the first selction or if users click the next or prev. buttons then the images fade correctly but nothing fades back in. Now if they do hit next or prev and then hit a thumbnail option it loads and resizes.
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May 10, 2009
I need to make a button animate from its normal size to a larger size but in a fluid scaled motion. I'm using a png image I cant seem to get it to scale from small to big when animating, and I have inserted a motion tween.
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Sep 24, 2009
I have an interesting issue, I am trying to load 12 images into their own "Loader" with Scale content set to "true" so they scale down a bit. If I run this in Flash it works great, the 12 images show up fine inside the loader. If I then load it to a website and view it with FF it works fine, however, if i load up IE one or two of them will be fine but the others will be huge, basically not scaling to fit. By Loader, I mean the component loader. I'm sure I'm not the first person to have this issue, my first thought was they are not loading 100% before Flash is trying to scale the content? If that's the issue, how do I preload them?
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Jan 22, 2010
in XML gallery , how we can load all images first so that rest of the slide show runs smoothly For example: I have placed 10 images in XML , when slideshow starts , all the effects not appears, because it waste time in loading each image on its turn I want to load all images first , then want to start the slideshow how i load all images at the start?
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May 11, 2009
How do i load multiple imgaes on the same loader instance? or do i need to call new loader every time i load an image?
PHP Code:
loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.INIT,PicLoader);
[code]....
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May 21, 2009
I'm using a function that have a loader the loads an image and put it on stage.When i try to call the function again with a different image, i can only see the first image,From what i remember that image is there but i need to remove that last one that i added to the stage but i cant remember how to do it.Note that in order to load the images i use addChildAt(object, 0) because i need the image to be in the back of the stack.
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May 31, 2011
I am trying to load and display multiples images with a Loader, one after another. The program only displays the last image to be loaded and added to the stage. What is wrong? Here is my code..
[Code]...
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Jul 11, 2009
I'd like to get a similar implementation to the ScrollPane component, so that starting from a fixed size of say 640x400 px, I can load an image that initially gets adjusted to this size (always keeping the aspect ratio), then I can zoom in/out the image with some buttons, displace it horizontally/ vertically whenever it overflows the mentioned size with both a four-buttons panel and a drag-and-drop functionality.I don't want any scroll bar, and I want to restrict the image size to certain dimensions (not too much big or smaller than the container).
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Aug 16, 2010
i have a thumbnail gallery im displaying from an xml file and require the thumbnail widths/heights to dynamically space the images.I read I must use an event and content.width to access the image widths and this works partially..in the below code I am just tracing the image width to see if I can access the values of each image, but I only ever get the value of the LAST IMAGE in the xml. There are 3 image urls listed in the xml and the width of the last image is the only one traced ?
Code:
function galleryphoto_loadDisplay():void{
for (var i:Number = 0; i < galleryphoto_images_total; i++){
[code].....
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May 31, 2011
I am creating an app that displays pictures based on a user's text. I have the user enter a string, then display a picture version of that string, character by character. The problem is it only displays the last character entered, not the ones before it? The code is as follows:
import flash.events.MouseEvent;
import flash.text.TextFormat;
var pictureLoader:Loader = new Loader(); //Picture loading variable
[Code]....
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Aug 12, 2009
I've built a photo gallery to run off of xml, loading the images into a loader object that has been added to the stage. I'm doing so by using a variable currentImg to store the index of the XMLList that should be loaded into the loader. But when the next image is loaded by imcrementing the currentImg variable, & re-loading, it is kind of ugly. There is a flash where the BG is revealed, & then the loader updates. I'm wondering if there's any way to do this more attractively by tweening from one image to the next. I'm not opposed to using other tween classes either.
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Sep 17, 2009
I have a ScrollPane instance on the stage, which is made up of six images stacked vertically, and combined into a movieClip called thumbs1_mc. This movieClip is exported to Actionscript in the library, (class name is thumbs1_mc). What I want to have happen is when the user clicks on the contents of the scrollPane, the full screen image (from a separate folder called /images) should appear in the UILoader. Here's the code so far:
import fl.events.ScrollEvent;
import fl.containers.ScrollPane;
import fl.containers.UILoader;
[code]....
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Feb 11, 2009
I've been at this for a couple of hours chopping and changing all sorts of things so now im going back to basics and starting from scratch[code]...
all i am planning on doing is having an automated holder looping through 5 images, not even bothered about fading or anything for now, just need a dead simple loader to actually get me going again to give me something to build on
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May 28, 2009
I need to load a range of images and make them crossfade over time in a never ending loop (rotating gallery).
Using the Loader I display a preloader everytime I load an image.
The problem is that the next time I load the image the damn preloader shows up in a split second (because I'm using the Loader to load the image again).
How do I write the routine of loading an image and reuse it again WITHOUT calling the loader a second time?
I read online to read a the bitmapData into a variable. Well, that's all fine. But HOW do I reuse that Bitmap in a never ending carrousel?
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Jan 12, 2012
I am trying to create a simple flash that loads an image from my HardDrive. The following is my simple program:
package {
import flash.display.Sprite; import flash.events.*; import flash.display.Loader; import flash.net.URLRequest; import flash.display.Bitmap;
[code].....
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Jun 9, 2011
I have some pretty large PNG images stored in a database (example 1000x15000 px, 4.5MB). I am trying to load this using the Loader class...the problem I am having is when I call load(), nothing happens. No events, no errors.I can take the same image and embed it. As long as as I set the height to less than 8000px it works fine. If I convert the embedded image to a ByteArray and try to load it, nothing happens.
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Feb 25, 2009
I am using the loader component to place images on the main timeline.My goal is to use a folder with multiple images.How can I modify the AS 2.0 code from myLoader.contentPath = "image.jpg";?I know it should start with:myLoader.contentPath = myVariable;How do I define myVariable to mean the path of the folder with multiple images?The folder will contain 1.jpg, 2.jpg, etc.
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Oct 15, 2009
Basically my aim is to use SharedObject to save the basically what I am doing is I have a list of buttons each has a name which when clicked the name is added to an array which is stored in a SharedObject. In another movie clip I am calling back the SharedObject and using the array information to display the images corresponding to the name in the array. And I got everything working except I don't know how I can load my images in. Because the same images are not always selected it means that I can't just load each image to a specific Loader because then I would end up with blank loaders.
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Oct 26, 2008
Through a textField you can access images (or it's Loader object) with getImageReference( imgId ). This works fine.Now I want to add eventListeners to the Loader to detect mouseClicks on the images. But somehow that part won't work.[code]
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