ActionScript 3.0 :: Create Loader To Load XML Images?

Feb 11, 2009

I've been at this for a couple of hours chopping and changing all sorts of things so now im going back to basics and starting from scratch[code]...

all i am planning on doing is having an automated holder looping through 5 images, not even bothered about fading or anything for now, just need a dead simple loader to actually get me going again to give me something to build on

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ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display::DisplayObjectContainer/removeChild() at prueba3_fla::MainTimeline/clickF2()

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[Code]...

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[Cod]....

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I am attempting to load multiple images in AS3 and I'm exploring different options on how this can be done.I would like to have to only use one Load() instance and handle the various image assignments in the onComplete handler...here is my first attempt:

var buttonLdr:Loader = new Loader();
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[code]....

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create a slideshow that load images via .xml file.

[Code].....

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[Code]....

Now the first image loads fine and the loader sizes to file from XML. However, when users click second choice from Thumbail the loader doesnt resize to new image size. It only gets resized on the first selction or if users click the next or prev. buttons then the images fade correctly but nothing fades back in. Now if they do hit next or prev and then hit a thumbnail option it loads and resizes.

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[Code]....

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Code:

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Code:

var myLoader:Loader = new Loader();
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[code]....

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ActionScript Code:
game1.addEventListener(Event.ENTER_FRAME, fl_AnimateHorizontally_3);
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{
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How do i load multiple imgaes on the same loader instance? or do i need to call new loader every time i load an image?

PHP Code:
loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.INIT,PicLoader);

[code]....

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I am trying to load and display multiples images with a Loader, one after another. The program only displays the last image to be loaded and added to the stage. What is wrong? Here is my code..

[Code]...

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Code:
function galleryphoto_loadDisplay():void{
for (var i:Number = 0; i < galleryphoto_images_total; i++){

[code].....

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I am creating an app that displays pictures based on a user's text. I have the user enter a string, then display a picture version of that string, character by character. The problem is it only displays the last character entered, not the ones before it? The code is as follows:

import flash.events.MouseEvent;
import flash.text.TextFormat;
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[Code]....

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import fl.events.ScrollEvent;
import fl.containers.ScrollPane;
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[code]....

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