ActionScript 3.0 :: Zooming In / Out Images In Loader

Jul 11, 2009

I'd like to get a similar implementation to the ScrollPane component, so that starting from a fixed size of say 640x400 px, I can load an image that initially gets adjusted to this size (always keeping the aspect ratio), then I can zoom in/out the image with some buttons, displace it horizontally/ vertically whenever it overflows the mentioned size with both a four-buttons panel and a drag-and-drop functionality.I don't want any scroll bar, and I want to restrict the image size to certain dimensions (not too much big or smaller than the container).

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Actionscript 3 :: Loader() - Loading Multiple Images With One Loader?

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I am attempting to load multiple images in AS3 and I'm exploring different options on how this can be done.I would like to have to only use one Load() instance and handle the various image assignments in the onComplete handler...here is my first attempt:

var buttonLdr:Loader = new Loader();
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[code]....

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[Code]....

Now the first image loads fine and the loader sizes to file from XML. However, when users click second choice from Thumbail the loader doesnt resize to new image size. It only gets resized on the first selction or if users click the next or prev. buttons then the images fade correctly but nothing fades back in. Now if they do hit next or prev and then hit a thumbnail option it loads and resizes.

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ActionScript 3.0 :: Multiple Images From Same Loader?

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How do i load multiple imgaes on the same loader instance? or do i need to call new loader every time i load an image?

PHP Code:
loader = new Loader();
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[code]....

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ActionScript 3.0 :: Load Images Using Same Loader?

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I'm using a function that have a loader the loads an image and put it on stage.When i try to call the function again with a different image, i can only see the first image,From what i remember that image is there but i need to remove that last one that i added to the stage but i cant remember how to do it.Note that in order to load the images i use addChildAt(object, 0) because i need the image to be in the back of the stack.

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ActionScript 3.0 :: Multiple Images With A Loader

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I am trying to load and display multiples images with a Loader, one after another. The program only displays the last image to be loaded and added to the stage. What is wrong? Here is my code..

[Code]...

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ActionScript 3.0 :: Width Of Images From Loader?

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i have a thumbnail gallery im displaying from an xml file and require the thumbnail widths/heights to dynamically space the images.I read I must use an event and content.width to access the image widths and this works partially..in the below code I am just tracing the image width to see if I can access the values of each image, but I only ever get the value of the LAST IMAGE in the xml. There are 3 image urls listed in the xml and the width of the last image is the only one traced ?

Code:
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[code].....

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ActionScript 3.0 :: Multiple Images With A Loader?

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I am creating an app that displays pictures based on a user's text. I have the user enter a string, then display a picture version of that string, character by character. The problem is it only displays the last character entered, not the ones before it? The code is as follows:

import flash.events.MouseEvent;
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[Code]....

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ActionScript 3.0 :: Tween Between Images Using A Loader?

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ActionScript 3.0 :: Getting Images From ScrollPane To UI Loader?

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import fl.events.ScrollEvent;
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[code]....

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ActionScript 3.0 :: Images Incorrectly Scaled On Loader?

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May 28, 2009

I need to load a range of images and make them crossfade over time in a never ending loop (rotating gallery).

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I am trying to create a simple flash that loads an image from my HardDrive. The following is my simple program:

package {
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[code].....

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ActionScript 3.0 :: Load Multiple Images Into Loader?

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Basically my aim is to use SharedObject to save the basically what I am doing is I have a list of buttons each has a name which when clicked the name is added to an array which is stored in a SharedObject. In another movie clip I am calling back the SharedObject and using the array information to display the images corresponding to the name in the array. And I got everything working except I don't know how I can load my images in. Because the same images are not always selected it means that I can't just load each image to a specific Loader because then I would end up with blank loaders.

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ActionScript 3.0 :: Add EventListeners To Loader To Detect MouseClicks On Images

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Through a textField you can access images (or it's Loader object) with getImageReference( imgId ). This works fine.Now I want to add eventListeners to the Loader to detect mouseClicks on the images. But somehow that part won't work.[code]

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ActionScript 3.0 :: Wait Multiple Loading Images: Loader?

Feb 9, 2008

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I am using loaders to load .swf files from another folder to save on load times. When I switch the loader to another .swf file in the next frame, they all go blank.Also, is it possible to use a loader in a button to load images from another location?

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ActionScript 3.0 :: Reuse The Same Loader To Cycle Through A List Of Images?

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I want to reuse the same loader to cycle through a list of images that will be placed in a rotating banner. My code can be found here:[URL]..The error I am getting is the following:

ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display::Loader/_load()
at flash.display::Loader/load()
at banner_fla::MainTimeline/loadBanner()
at banner_fla::MainTimeline/loaded()

Is there anything that seems offensive in there?

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ActionScript 3.0 :: Loading Multiple Images, Same Time, With 1 Loader?

Feb 20, 2011

My need is to load 4 images at one time, and I'd like to have the code in a function that could load them one after another. But all I am getting is the last one of the loop iteration - I know it due to needing an onComplete, but I can't figure out how to make it all work passing it back and forth).

Code:
function loadThumbnails()
{
for (var i:int = 1; i < 4; i++)
{

[Code].....

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ActionScript 3.0 :: External XML Images Display Into MovieClip Using Loader Class?

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I am trying to load images from external XML files, and display on a movieClip name thumb_mc, The following codes will generates a list of buttons using button_mc, my task here is to add a thumbnails to each button from each record of xml.I have added below codes in red, However, what I am getting is the thumbnails are overlapping each other. What should I do to make it display on the thumb_mc on each button?

Code:
public function showXML(e:Event):void {
XML.ignoreWhitespace = true;
xml = new XML(e.target.data);//loading the xml[code]....

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when i write the full path of an image in the browser's address bar, the image opens fine.

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I'm very very new on ActionScript 3.0 for mobile development. I'm using loader class to load images. I'm loading ten images with different sizes. I'm trying to load them with a common size (300x300) doing this:

[Cod]....

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