ActionScript 3.0 :: Get Loaded Sprite From Loader?

Dec 21, 2011

I want to get my star to use one of the loaded sprites, I manage to find the correct urlLoader in my loader, but are unsure what I should return to give it the sprite.[code]...

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Flash :: Copy To Bitmap Loaded In Sprite From Loader

Feb 25, 2010

I want to load an external image (dest) and display it on the stage, and i want to load another image (src) which will not be visible. When i hold the left mouse button on the image that appears on the stage, then a function that start copies the src image to the dest will be invoked. Actually i want to reproduce the scratch effect on an image that hides another underneath. here is my code [ the copypixels function is triggered on mouse_move event for debug purposes ]

package
{
import flash.display.Sprite;
import flash.display.BitmapData;

[Code]....

Although the two images are loaded into memory and the first one is shown on the stage, when the mouse_move events triggers the corresponding handlers the copy does not work.

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ActionScript 3.0 :: How To Access A Loader Loaded By A Loader

Aug 13, 2009

How to access a loader loaded by a loader

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ActionScript 3.0 :: Sprite Loader From Library Onto The Stage?

Jan 30, 2009

Loading a Sprite or MovieClip from the library to the Stage is simple. You just export the symbol and do the following code:

var mySp:Sprite1 = new Sprite1();
addChild(mySp)

assuming the exported sprite is called "Sprite1" and the base class is flash.display.Sprite

But what if you have many sprites and want to encapsulate this into a function with the sprite name passed as a string? What would the code in the function look like? Somehow you have to cast the string as the name of the sprite class defined in your export but I'm not sure how. I've seen a sample using the "as" keyword but try searching "as" in the help you you don't get much help.

Code:
function loadSpriteFromLibrary(sSpriteName:String)
{
//load the sprite with an exported name passed into sSpriteName onto the stage
//what would the code look like?
}

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Flash :: Convert From DisplayObject To Sprite With Loader?

Jun 29, 2011

Do you know why this AS3 code works:

var loader = new Loader();
loader.load(new URLRequest("http://127.0.0.1/items/boing.png")));
var o:DisplayObject = addChild(loader);
o.x = 100;
o.y = 100;

But if I cast to sprite it doesn't work? Ie the sprite appears on (0, 0) instead of (100, 100):

var loader = new Loader();
loader.load(new URLRequest("http://127.0.0.1/items/boing.png"))
var o:Sprite = Sprite(addChild(loader));
o.x = 100;
o.y = 100;

How would I properly have a sprite instead of a DisplayObject? I need some sprite's features (drag'n drop, useHandCursor...), yet I wish I could still use the very quick writing with the loader.

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ActionScript 3.0 :: Position A Loader Image Inside A Sprite?

Sep 18, 2009

In AS3 / CS4 I'm trying to programmatically create a bunch of rectangular objects, let's call them 'cards', that will contain an image and a colored background and eventually some other elements like text.  I want to create alot of these cards and move them around inside of a larger panel (also a Sprite) of sorts.  I can successfully create colored rectangles in my cards and place the cards where I want in the panel, but whenever I try to add an image to a card, I can't seem to position the image inside the card's coordinate space, it ends up being placed inside the larger panel's coordinate space instead, even though I'm adding the image/loader as a child of the card.  I thought maybe it had something to do with having to wait until the image loading was complete, so I added the listener as a test but that didn't work.  Here's the code:

[Code]...

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Object Loader Info - Which Image Is In A Sprite When Clicked

Feb 3, 2009

I've got a few spites on stage that are created dynamically and live in an array. I'm rotating images through these sprites and now need to know which image is in a sprite when clicked. My code: loading the images:

[Code]...

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ActionScript 3.0 :: External Assets - Multiple Loader Sprite Instance

Jul 27, 2010

I'm loading some external assets with the Loader class. I've done this a lot over the years, but seem to be coming across a problem I haven't had before. I want to display two instances on the stage at the same time of a .png I'm loading externally. If I use the Loader instance's contentLoaderInfo.content object in more than one sprite, the bitmap just "moves" from the first instantiated sprite to the second. I've tried duplicating the sprite with Senocular's duplicateDisplayObject class, but for some reason, it's not working right. But shouldn't I be able to use multiple instances of an imported bitmap like this just as if it were in the library of the .fla? If so, what do I need to do?

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ActionScript 3.0 :: Loaded Swf Tell The Parent Loader To Unload Itself After The Loaded Swf Finishes Playing?

Sep 23, 2010

I have a shell swf that is loading a swf. How do you have the loaded swf tell the parent loader to unload itself after the loaded swf finishes playing?

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ActionScript 3.0 :: Sending Current Sprite To Loader Function For Image Gallery?

Nov 30, 2010

I have set up a functioning xml image gallery with simple left and right arrows. I am now trying to make it an infinite looping gallery swapping the first and last sprites in an array and + and - their x value so they "physically" move in the photos container.

All of this works fine except for the actual loaded image. The xml data, name description, and image to be loaded are set up in one function and all the data is added to the sPhotoSprite (sprite) in this function. This All works perfectly..

A second function is then called to add the current image:

var currentImage:Loader = Loader(evt.target.loader);
then currentSprite.addChild(currentImage); (the sprite is declared at the start)

The problem being that the sPhotosSprite is no longer reference-able. I've tried :

imageLoader.contentLoaderInfo.addEventListener(Eve nt.COMPLETE, function( evt:Event)
{ imageLoaded( evt, sPhotosSprite )
} );

But this only ever returns the final sprite. The same problem of only ever returning the final sprite occurs when I try setting an external sprite to hold the current sprite in it and then referencing it in the second function.

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ActionScript 3.0 :: Interface 'Sprite' Could Not Be Loaded Error

Jun 4, 2010

here happened an error

error:

interface 'Sprite' could not be loaded.
var symb1:Sprite = new Sprite();

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ActionScript 3.0 :: Advantage To Store Loaded Images Into A Sprite?

Mar 10, 2011

Is there an advantage to store loaded images into a sprite?
 
var container:Sprite = new Sprite();addChild(container);var pictLdr:Loader = new Loader();var pictURL:String = "banana.jpg"var pictURLReq:URLRequest = new URLRequest(pictURL);pictLdr.load(pictURLReq);pictLdr.contentLoaderInfo.addEventListener(Event.COMPLETE, imgLoaded);function imgLoaded(event:Event):void{     container.addChild(pictLdr.content);}

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Get Rid Of Pre Loader Bar When Page Loaded?

Dec 19, 2011

Ok why wont this work? (flash CS5 and action script 2)Trying to do aNavigation bar button , to preloader to abour me page with a photo component.Not on the pre loader page the bar works, only it wont disappear.

siteLoader.loadMovie("AboutMe5.swf",4);
Frame_movie._alpha = 100;
loadingBar._alpha = 100;

[code]....

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Loader For Externally Loaded SWF?

Dec 2, 2009

if a loader can be added to let the user know the video is being loaded rather than a blank 20-30 seconds...

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IDE :: Loader For Externally Loaded SWF?

Dec 2, 2009

I have a fairly chunky swf that I am loading through the loadMovie function. Just wondering if a loader can be added to let the user know the video is being loaded rather than a blank 20-30 seconds...

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ActionScript 2.0 :: Error : The Class Or Interface 'flash.display.Sprite' Could Not Be Loaded

Oct 7, 2009

I want to create a basic drawing utility as a part of my project. Since the drawing needs to be saved I wanted to convert it to a bitmap. I searched for help on google and found this example.

However since the rest of my program is programmed in AS2, I'm getting errors these errors:

Quote:

The class or interface 'flash.display.Sprite' could not be loaded. // source: var canvas:Sprite = new Image();
The class or interface 'flash.utils.ByteArray' could not be loaded. // source: var bytes:ByteArray;
The class or interface 'flash.display.Shape' could not be loaded. // source: var child:Shape = new Shape();

[code]...

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ActionScript 3.0 :: Determine If Loader Is Loaded?

Oct 14, 2009

I am using the Loader class to load images into a photo gallery. When a user navigates to the next image in the gallery, I need to unload the Loader using the "unload" method and then load the next image.The code for this is simply:

myLoader.unload();
myLoader.load(new URLRequest(url...));

My question is if there is someway to determine if a Loader is already loaded? That is, I don't need to unload the Loader if nothing has been loaded so I am wondering if there is some sort of conditional statement I could use to control when the unload method is used.

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ActionScript 3.0 :: Use A Variable In A Swf Loaded Using Loader?

Jul 2, 2010

I am sending a variable from my main swf into a loaded swf using the following code with its output at the bottom.I am having trouble getting my Course_ID_NO variable out of the function "inputid" in the loaded swf.

//-------Main swf
course_begin.addEventListener( MouseEvent.CLICK,cb_btn_click ); function cb_btn_click (e:MouseEvent):void { var mc_course:MovieClip; var request:URLRequest = new

[code].......

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Flex :: AddEventListener To Loader? Or Loaded Swf?

Dec 19, 2009

I am loading an external swf file using the following code:

//add close button
var reqButton:URLRequest = new URLRequest(btn_close);
var loader2:Loader = new Loader();

[code]....

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Actionscript 3 :: Loader Do Not Load If Already Loaded?

Aug 13, 2010

Is there some way to check if what you are loading is already in memory and don't need to be loaded a second time?

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ActionScript 3.0 :: Unloading A Loader-Loaded Child?

Jun 16, 2010

I have a master swf that uses Loader to load in an external swf. I need to load a back button on top of that stack as a separate Child - and I have code in that loaded Child that needs to Unload the Loader-Loaded swf, unload the Buttons, and move the main timeline to another frame.

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Professional :: Unable To Debug Swf Loaded With Loader

Feb 4, 2010

I am unable to debug a swf (Test.swf) loaded with Loader (from TestLoader.swf) if Test.swf imports a class from another swf (OneLoop.swf).If I set breakpoints in Test.swf, they will not be hit when debugging TestLoader.swf.I have attached a Test.zip file which contains the necessary FLA and AS files to demonstrate the bug. To reproduce the bug.Load up Test.as, OneLoop.fla, Test.fla, and TestLoader.fla.Then put a breakpoint on line 17 of Test.as (removeEventListener)Then Publish OneLoop.fla.Then Debug Movie on Test.fla.You will see that the breakpoint stops at line 17.Then Debug Movie on TestLoader.fla.You will see that the debugger will stop at line 18 (where I throw an Error), but failed to stop at line 17.I'm using CS4 Pro 10.0.2.This problem only occurs when I import a class from the third swf.Does anyone else know how to fix the problem (without removing the imports or merging the FLAs )?

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ActionScript 1/2 :: Loader Not Linking To External Swf Being Loaded

Jul 13, 2010

I am trying to make this website, which has separate files for different screen resolutions. I am using a first.swf file to load the right file, depending on the screen resolution, it goes to a different frame for diff resolutions. There I have placed a loadMovie function.The code for the loader follows the loadMovie call. loadingbar is a movieclip on screen, which presently does nothing.[code]This was displaying nothing, so I replaced the _root.loadMovie with mcholder.loadMovie("filename.swf"). This is not working either, the screen flashes for one second and then disappears. I put a stop(); before the code, and the screen remained, but the movie still did not load.I txt1.text shows 100. meaning percentage did reach hundred, but I am guessing that is for first.swf, and not for the file which is being loaded.

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ActionScript 3.0 :: Loader Locks Images It Has Loaded?

Jan 12, 2012

I am trying to create a simple flash that loads an image from my HardDrive. The following is my simple program:

package {
import flash.display.Sprite; import flash.events.*; import flash.display.Loader; import flash.net.URLRequest; import flash.display.Bitmap;

[code].....

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Flash - Parameter To Swf Loaded With Loader Class

Apr 15, 2010

im loading a child swf into my parent swf and I want to pass some parameters to the child swf.

Here is my code:

var req:URLRequest = new URLRequest( "test.swf" );
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener( Event.COMPLETE, loadComplete );
loader.load(req);

[Code]....

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Actionscript 3 :: Using Loader, Can't Access Properties Of Loaded Swf?

Apr 29, 2010

Main movieclip onstage is : design_mc. Within it is a movieclip already in place onstage with an instance name clipart_mc.also loading a ListBox to the stage and each time a selection is made from listbox myLoader9 is used to load selected .swf intodesign_mc.clipArt_mc.Now within each of the .swf files loaded into design_mc.clipArt_mc there is a mc ike to color transform called color_mc.So now the listbox is onstage and I make a selection that places heart.swf inside of design_mc.clipArt_mc. I want to access heart.swf so I did this:

var child:DisplayObject = myLoader9.content.contentLoaderInfo.content.color_mc;
var colorTrans3:ColorTransform = new ColorTransform();
var trans3:Transform = new Transform(child);

[code].....

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Flash - Auto-resize Of Loader And Loaded SWF?

Jun 10, 2011

is there a way to set the loaded SWF's height and width to always use 100% of the Loader's height and width? pretty much like when you're embedding a swf to an HTML page... I know that you can do this by setting the width and height of the Loader on every stage resize, but is there another way wherein you can just specify height and width is 100% and then loaded SWF will automatically resize according to stage and Loader's current dimensions?

try loaded a SWF file which has coordinates based listeners and it seems that the loaded SWF doesn't reposition its listeners correctly even if the stage is already resized... take this swf for example [URL] i tried using an SWFLoader in flex which scales the content and also a normal AS3 flash.display.Loader and it seems that both fails to reposition the listeners correctly.

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Actionscript 3 :: Get Child Of Loader From Externally Loaded Swf?

Mar 17, 2012

READY? Here it is:var TheLoader:Object = parentObj.TheExit as Object;This line gets me to the swf I loaded and I can now change the alpha, move it etc...BUT HOW HOW HOW... do I get one of its children and control get that same control?Example Code:TheLoader.TheChild.alpha = .3; // Does not work!5 days on this issue is WAY TOO LONG! Here is the 3rd post with the same issue but more detail. as3 externally loaded swf from network to control externally loaded swf from network

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ActionScript 3.0 :: Object Loader Loaded And Not Loading

Jan 27, 2009

I loaded 5 JPG's into specific locations of an array via the URLRequest. So now when I trace my array:

[Code]...

THE PROBLEM: when I scan getXMLlinksArray and see that its NOT null, and i try to addChil to xmlImgHolder and then to spriteHolderArray, I just get a blank space. The debuger is showing that spriteHolderArray contains some loader info and the appropriate URL up until I load it with the existing loader from getXMLlinksArray. Then it says it doesn't have any conentedLoadedInfo.

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ActionScript 3.0 :: Resize An Image Loaded In Via Loader?

Feb 21, 2009

I need to add the image to an object as a child.. then resize it.. I know how to add it as a child (easy rly)[code]...

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