ActionScript 3.0 :: Removing Duplicates In An Array Of Arrays?
Aug 18, 2009
I can find plenty of ways to remove duplicates with literal datatypes, and I guess at an absolute pinch I could use toString and adopt one of those, but there surely must be a better way of doing this?
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Similar Posts:
Sep 11, 2010
I've been trying to remove duplicates from an array for a while, or even preventing them, and I'm having nothing but trouble.There's a lot of code to go through.I'm creating an array with objects inside it like so...
Code:
private function getJsonResult(event:Event):void {
//ta.text+=http.lastResult;
[code].....
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May 23, 2011
I have seen numerous examples on how to remove duplicates in ArrayCollection but I can't seem to transpose this to XMLList. In most ArrayCollection examples, the example compares the key of the array with hasOwnProperty method and return a bool. That's fine, but what would I compare to when using an XMLList? Let's say I have:
[Code]....
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Nov 3, 2009
I am creating an educational game. I have several arrays. These arrays have duplicate problems and that is fine. The problem is, I do not want the duplicate problems to appear right after each other. I have a function that randomizes the arrays. I am trying to create a function that, if a duplicate is found immediately after the original, it will be moved to the end of the array.
So far I have this...
function noRepeat(){
var len = aNineb.length;
for (i=0; i<len; i++){
before = i - 1;
trace("aNineb = " + aNineb[i][0]);
[Code] .....
But it never gets to the extra problems. Do I need to pop it or slice it out before I push it to the bottom? And, how could I make this a prototype thing, so I could just type in aNineb.noRepeat(); ?
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Dec 2, 2010
I am making a drag and drop game using AS2 in Flash CS5 where mc items are duplicated and enlarged from a menu and can be placed anywhere on the stage to create a custom robot. Each part (arms, head, feet, etc.) is it's own mc with unique instance names. I have the drag and drop part all figured out, and I even have the duplicateMovieClip part working...
HOWEVER... Whenever I move from the current frame that an object was duplicated in, to another frame and then back, the clips dissapear one by one if you try to create a new one. Each list of menu items are in their own frames (heads, torsos, arms, etc.). As the duplicates are made, they remain on stage no matter what frame you go to and can still be dagged around, which is good, but as I said previously, they dissappear when you create a new duplicate. Not all disappear at once, only older created duplicates disappear as you bring in new duplicates.
[Code]....
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May 13, 2011
I just have an array of names (strings) in flash, and I want to make sure that any duplicates from the array are removed, or at least that a function is performed only once per reocurring value in the array.
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Jun 18, 2010
Following code removes duplicates from an array. But the problem is, it modifies the original array. Can we create a new array which does not have duplicates and keep the original array intact?
[Code]...
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Oct 21, 2010
I want to remove duplicates from an array. I've a command which works very fine:
arrayID = (arrayID.filter(function(e:*, j:int, a:Array) {return a.indexOf(e) == j;}, this));
This code is for normal arrays which contain only normal values (number or string).. but i've an array in my script, which has objects in that...
var arrayID:Array = [{value:1, name:"asd"},{value:2, name:"asd"},{value:3, name:"asd"},{value:1, name:"qwe"},{value:2, name:"qwe"},{value:3, name:"qwe"},{value:4, name:"asd"}];
What I want is I want to remove duplicates of "name" element! so after removing it should become:
arrayID = [{value:1, name:"asd"}, {value:1, name:"qwe"}];
I believe it is quite easy even I tried to play with the code but I could not do...
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Nov 25, 2005
How can I remove duplicate entries from an array?
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Mar 17, 2009
How can I remove duplicates from my array ?
{0, 0, 1, 1, 2, 3, 4, 4} ---> {0,1,2,3,4}
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Jul 2, 2009
I have the following array:
var custommer:array = new Array("a", "b", "c", "b", "c", "a", "b");
I need to generate a new array with only one of each array entry.
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Apr 28, 2010
I have XML file with a item categoryName. I put these into an array - menuArray. But there are duplicates in the array and I need to know how to sort out the duplicates so just one of each of the items remains in the array to build my menu.
[Code]....
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Jan 21, 2011
I am running into some trouble adding an array into another array to create a multi-dimensional array.The code appears as below:
var slideDataArray:Array = new Array();
var slideShowDataArray:Array = new Array();
slideDataArray[0] = xmlData.SlideShowParameters.SlideShowImagesDirectory;[code]........
I am looking for a means of placing the slideDataArray into a 'slot' or value of slideShowDataArray so that I can in the end pass the slideShowDataArray as a parameter to another function.As of now, the last slideDataArray appears 11 times (the loop runs 11 times) in slideShowDataArray and the way the code is written the slideDataArray is unique every iteration of the loop.
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Sep 29, 2009
I will do my best in explaining what is happening. I have a feeling it has something to do with how I declare things, but I am kinda new with AS3 so please have patience.
On my stage I have an movie clip (mContainer). In the library I have another movieclip (mElement), that has been exported for actionScript as mElement.
[Code]...
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Apr 14, 2010
Again, I'm having an issue with the final stages of my little drag and drop experiment.Here's the problem : I have an array of animals, all to be sorted into one of three boxes - Fits, Does Not Fit and Not SureNow if I place an animal in one of those three boxes, the name of the animal is supposed to be going into the correct place in a staggered array :
Actionscript Code:
var PassArray:Array = new Array(new Array(),new Array(),new Array());function letGo(event:MouseEvent):void { event.target.stopDrag(); event.target.x
[code].....
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Apr 29, 2010
After solving my previous problem I have encountered another.Basically I have 3 things moving around in it and when they hit other items they have different reactions to different numbers.hen the number 5s hit the number 2 I want them to be changed into a number 0. I have tried a few things including removeChild but I get an error that its not referenced.
ActionScript Code:
const MAP_WIDTH = 16
const MAP_HEIGHT = 11
[code].....
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Jun 17, 2009
not elements in arrays but arrays themselves;
I am generating lots of arrays in a for loop again and again.It it possible to delete these subArrays from the mainArray so that they dont exist any more?
Code:
var mainArray:Array = new Array();
for (var i:int = 0; i< columns; i++) {
var subArray:Array = new Array();[code]....
I forgot to write:I am pushing movieClips into these subArray in this same for loop and later on, I am removing these movieClips from subArrays, but these subArrays (after being cleaned) still remain in mainArray, dont they?
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Oct 27, 2011
I have a game where i add some cartoonish ants, that when they are clicked, they need to be removed from stage. There are 4 differend kinds of ants, so im doing a Math.random for picking which one to add. (ant 1+2+3 have 50% chance to spawn and 4th 50%) rnd_nbr = (Math.random() * 5)+1;
I have a timer doing 10 tick, and i reset the timer to make neverending. Then i have a math random and if sentences adding mc' to the stage with movement from Tweener, and event listeners for clicks. But i cant figure out how to remove them when clicked. I have done alot of failed tries right inside the click_candy_anty function. I've left them commented out.
[Code]...
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Mar 15, 2010
I'm loading an xml and creating thumb buttons from it. I loop through the xml list and add thumb clips to a container clip and add the loaders as children to the thumb clips. I store the loaders and thumbs in arrays. When I need to remove the thumb clips, do I just remove the thumb clips? Or do I need to unload the loaders first, then remove the thumbs?
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Apr 18, 2011
I've got an array of coins, which are called within the array coin1, coin2, coin3, coin4 etc. I'm trying to reference them to say if the character hits coin 2, then coin2 will disappear. Here's my array (so far):
ActionScript Code:
var coinArray:Array = [coin1, coin2]; //an array which contains all of the coins
And here's the script I'm working on:
ActionScript Code:
function coinCollect(evt:Event){
if (collisionTest (character, coin/*[n]*/){
var i:int = /*the number from coin[n]*/ - 1
remove coinArray[i]
}}
But I'm missing some major things, mainly how to reference which coin has been hit, and how to take the number from that coin and take 1 from it to reference it's correct position in the array? (the code in /* */ tags represents things I'm not sure on the code of).
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May 8, 2009
On my stage I have 5 items labeled item1_mc, item2_mc, item3_mc and so forth...they all have two keyframes on their respective timelines, one labeled "active" and the other "inactive". My code contains 2 arrays, inactiveArray and activeArray and a variable known as energy that regularly goes to and from 0 - 100.What I am looking to achieve is basically the function of...if energy >= "insert given items 'active threshold' 20, 40, 60, etc..." then add it to the activeArray, if it is not, remove it and add it to the inactive array.
all objects in activeArray gotoAndStop("active");
all objects in inactiveArray gotoAndStop("inactive");
I have tried many different ways of achieving this effect but I always end up with duplicates and extras or something doesn't move when it's supposed to, where it's supposed to, it just ends up into a giant cluttered mess and I start from scratch.
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Jul 13, 2010
I'm passing a Javascript Array() to Flash via FlashVars but Flash complains. Can you guys point me what am I doing wrong here?
javascript code
// array with the user defined cities
var usercities = new Array(
[code]......
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Nov 24, 2008
what's a simple way to combine arrays with as3? by combine, i mean that contents of one array are pushed into another array.I already tried a for loop and push.
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Feb 4, 2010
i have two arrays of DesplayObjects and i want to add all the objects in the second array to the end of the first array, i knew that i just can just do a loop and puch em into the array, but i wondered if there was a simple function for doing this?
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Sep 2, 2010
I have a Array of objects which is something like this :
SomeObject (Array)
[0] (object)
id = 1
[code].....
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Sep 26, 2011
Long story short: I want to search a multidimensional array in AS3 for (in this example) the location of 6 strings - all of which are stored in another unrelared array. Long story long: Once I get the locations (in the multidimensional array) of each string, i then know where it's located, and can access other atributes of that object - so if i found the string "box3" is located in element [5] of my multidimensional array, i can now target: multiArray[5][3] to return the 4th item stored (keeping in mind we're starting from 0, so 3 is the 4th position).
I can get this to work once, but I'm trying to set up a for loop based on the length of my basic string storage array - this array holds (in this example) 6 instance name strings - each time my for loop loops, i need to run a search in my multdimensional array for the next consecutive instance name. Then, once I've located all of them (and store the results in a new temporary array) I can dig around in each location for the info I need.
[Code]...
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Sep 2, 2010
I have quite alots of display objects to manage during runtime, so Im currently using Arrays to manage them. But the problem is I have few many types of displays objects(eg. Tile, Npc and Building) which are basically MovieClips linked to the library. Each display object plays different role where it will be checked on enter frame, a loop.Method 2 sounds much more faster and extensible however Im worried if it would affect the checking rate of each display object during runtime as the displays:Array grow larger and probably making it glitchy.So which one of the following method is faster+less glitchy and explain why you choose it.[code]
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Mar 14, 2011
I've been seaching on how to get the key names of a flex Array as there is no such function in the Array class. Here is my answer that may be usueful to any of you.
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Apr 10, 2010
It's a simple self-checkout grocery thing and I want to list the items the user is "buying" after typing in the appropriate code, but I can't get it to stay at nine lines only in the dynamic text field. I was told to use array.shift() to get rid of the first value in the two arrays so that I have an easy way by keeping the arrays at nine values, but it doesn't seem to work right.. It'll get rid of the first value, but only once and it'll add a blank value and then continue happily adding to the length of the array. Google has failed me so far so I suspect it's something else in my code.[code]
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Mar 28, 2005
The as dictionary tells me I can use array.splice to remove an element from an array like so
Code:
var myPets_array:Array = new Array("cat", "dog", "bird", "fish");
trace( myPets_array.splice(1) ); // dog,bird,fish
trace( myPets_array ); // cat
Which is all fine an dandy, but what if I want to use a value instead of the index number?
like:
Code:
var myPets_array:Array = new Array("cat", "dog", "bird", "fish");
trace( myPets_array.splice("cat") ); // dog,bird,fish
[code]...
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