ActionScript 3.0 :: Remove Duplicates From Staggered Array For Drag And Drop Project?
Apr 14, 2010
Again, I'm having an issue with the final stages of my little drag and drop experiment.Here's the problem : I have an array of animals, all to be sorted into one of three boxes - Fits, Does Not Fit and Not SureNow if I place an animal in one of those three boxes, the name of the animal is supposed to be going into the correct place in a staggered array :
Actionscript Code:
var PassArray:Array = new Array(new Array(),new Array(),new Array());function letGo(event:MouseEvent):void { event.target.stopDrag(); event.target.x
I'm trying to achieve the drag and drop effect featured on this site: [URL] I've included the Fla containing my code.the problem is... the code seems to be "buggy".. specially on the deleteLayer method. I use caurina (AS2 version) with this, you might want to download it at this address: [URL]
I just have an array of names (strings) in flash, and I want to make sure that any duplicates from the array are removed, or at least that a function is performed only once per reocurring value in the array.
I want to remove duplicates from an array. I've a command which works very fine: arrayID = (arrayID.filter(function(e:*, j:int, a:Array) {return a.indexOf(e) == j;}, this));
This code is for normal arrays which contain only normal values (number or string).. but i've an array in my script, which has objects in that... var arrayID:Array = [{value:1, name:"asd"},{value:2, name:"asd"},{value:3, name:"asd"},{value:1, name:"qwe"},{value:2, name:"qwe"},{value:3, name:"qwe"},{value:4, name:"asd"}];
What I want is I want to remove duplicates of "name" element! so after removing it should become: arrayID = [{value:1, name:"asd"}, {value:1, name:"qwe"}]; I believe it is quite easy even I tried to play with the code but I could not do...
Once I drag and drop the objects in this demo they stay on the stage if you push the next and previous button. Do I need to remove the Childs after they are dragged? What would the code look like?
[URL]
Code:
var startX:Number; var startY:Number; var counter:Number = 0;
I'm trying to achieve the drag and drop effect featured on this site: [URL]I've included the Fla containing my code.the problem with it is whenever I'm removing the last element of the list to the stage, and return it to the list, it always end up adding a new element.
In a drag and drop situation where I have 10 different Movieclips (MC1, MC2,...MC10) that need to be dragged into 10 respective targetzones (target1, target2,..,target10). Is there a way I can write a for loop or array for the above?
I have a drag and drop game. You listen to a sound for exampl "bread" You proceed to drag that mc to a box. If it is the right object I want to remove that mc and splice the array so it doesn't choose that object anymore. However I have notices two things.
When I splice(0) a specific element - then nothing works. When I splice the cuurent indexed element ie: the last element to get right - it doesn't actually remove it from the array. I have highlighted the key code parts.
The problem is that every snowflake is created over everything else on the stage and I need to hide all snowflakes for some frames to make transmission between two scenes.Transmission is transparent black rectangle over the scene and alpha is slowly going to 100%... but the snowflakes are visible over the black rectangle - how to remove them all ?
I'm trying to make a simulation where a person can drag 2 different objects to any 4 predefined targets on the stage. Based on the position of the 2 objects there will be a different output text. I hope I described that clearly. I would also like the 2 objects to snap to the 4 targets. Im very new to AS. Im starting to be able to read it a bit but still can not wright it.
I want to have an image and when I click on the image ,one can hold down the mouse and drag a copy to where ever on the stage and when one lets go, one can drag another and another with each copy still being able to be dragged after released.this is what i have but its pretty simple and doesn't work....
stage.addEventListener(MouseEvent.MOUSE_DOWN,makeA Box); var i:Number = 1; //i will be the total number of boxes var newBox:myMC = new myMC();[code]....
I am creating an educational game. I have several arrays. These arrays have duplicate problems and that is fine. The problem is, I do not want the duplicate problems to appear right after each other. I have a function that randomizes the arrays. I am trying to create a function that, if a duplicate is found immediately after the original, it will be moved to the end of the array.
So far I have this... function noRepeat(){ var len = aNineb.length; for (i=0; i<len; i++){ before = i - 1; trace("aNineb = " + aNineb[i][0]); [Code] .....
But it never gets to the extra problems. Do I need to pop it or slice it out before I push it to the bottom? And, how could I make this a prototype thing, so I could just type in aNineb.noRepeat(); ?
Im trying to do a drag and drop system where the user can drag a movie clip into an area. Although i would like to make it snap to a target instead of just sitting wherever it lands in the area. Problem Two:
The next thing i am trying to do is when the user has a movie clip on a target already, and trys to put another movie clip in that target area, it will replace the one thats in there and go back to its current position. Here is the script of what i have done so far:
I am making a drag and drop game using AS2 in Flash CS5 where mc items are duplicated and enlarged from a menu and can be placed anywhere on the stage to create a custom robot. Each part (arms, head, feet, etc.) is it's own mc with unique instance names. I have the drag and drop part all figured out, and I even have the duplicateMovieClip part working...
HOWEVER... Whenever I move from the current frame that an object was duplicated in, to another frame and then back, the clips dissapear one by one if you try to create a new one. Each list of menu items are in their own frames (heads, torsos, arms, etc.). As the duplicates are made, they remain on stage no matter what frame you go to and can still be dagged around, which is good, but as I said previously, they dissappear when you create a new duplicate. Not all disappear at once, only older created duplicates disappear as you bring in new duplicates.
Following code removes duplicates from an array. But the problem is, it modifies the original array. Can we create a new array which does not have duplicates and keep the original array intact?
I have XML file with a item categoryName. I put these into an array - menuArray. But there are duplicates in the array and I need to know how to sort out the duplicates so just one of each of the items remains in the array to build my menu.
I can find plenty of ways to remove duplicates with literal datatypes, and I guess at an absolute pinch I could use toString and adopt one of those, but there surely must be a better way of doing this?
I have added drag and drop to some of my custom components.The drag event is fired on mouse down.If you mouse down and move the component around then drop it repeatedly its fine.But if you mousedown and drag the component around drop it and THEN just click on the component it inits the drag but doesn't fire the drop event.Its almost like you have to move the component for it to fire the drag drop event.This is very annoying as i'm removing the component on drag init and adding it again on drop, so just clicking on it makes it disappear.
I'm making a game for children where they have to pay money by dragging it on a square. It al works wel only when i pick the first coin of one euro without going over the coin of 2 euro and then pick up a 2 euro coin the one euro disappears. after then it all works fine.i cant remove my duplicate euro's from the stage when i clic on pay here is my code for the euro's the euro's are in a emty movieclip
I will do my best in explaining what is happening. I have a feeling it has something to do with how I declare things, but I am kinda new with AS3 so please have patience.
On my stage I have an movie clip (mContainer). In the library I have another movieclip (mElement), that has been exported for actionScript as mElement.