ActionScript 3.0 :: Remove Duplicates In XMLList?
Feb 6, 2011Is there a way you can take an XML list, and remove duplicates from that list?[code]...
View 3 RepliesIs there a way you can take an XML list, and remove duplicates from that list?[code]...
View 3 RepliesI have seen numerous examples on how to remove duplicates in ArrayCollection but I can't seem to transpose this to XMLList. In most ArrayCollection examples, the example compares the key of the array with hasOwnProperty method and return a bool. That's fine, but what would I compare to when using an XMLList? Let's say I have:
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I just have an array of names (strings) in flash, and I want to make sure that any duplicates from the array are removed, or at least that a function is performed only once per reocurring value in the array.
View 5 RepliesI want to remove duplicates from an array. I've a command which works very fine:
arrayID = (arrayID.filter(function(e:*, j:int, a:Array) {return a.indexOf(e) == j;}, this));
This code is for normal arrays which contain only normal values (number or string).. but i've an array in my script, which has objects in that...
var arrayID:Array = [{value:1, name:"asd"},{value:2, name:"asd"},{value:3, name:"asd"},{value:1, name:"qwe"},{value:2, name:"qwe"},{value:3, name:"qwe"},{value:4, name:"asd"}];
What I want is I want to remove duplicates of "name" element! so after removing it should become:
arrayID = [{value:1, name:"asd"}, {value:1, name:"qwe"}];
I believe it is quite easy even I tried to play with the code but I could not do...
How can I remove duplicate entries from an array?
View 10 RepliesHow can I remove duplicates from my array ?
{0, 0, 1, 1, 2, 3, 4, 4} ---> {0,1,2,3,4}
I have the following array:
var custommer:array = new Array("a", "b", "c", "b", "c", "a", "b");
I need to generate a new array with only one of each array entry.
To remove duplicates of a movieclip, write this at the same place as your duplicate code:
Code:
if( condition ){this.unloadMovie();}
I am trying to parse some XML i have retrieved via e4x in an HTTPService. The loop works and for each episode in the list it goes through the loop. However i get the following error when it is trying to append to an XMLList.TypeError: Error #1009: Cannot access a property or method of a null object reference.I am trying to query the local SQLite database and see if the episode exists (working) and if it does append to one xmllist and if not then append to the other xmllist.
public static function seasonFavHandler(evt:ResultEvent):void {
Application.application.ManagePage.selectedShow =
Application.application.ManagePage.gridFavourites.selectedItem as XML;
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The problem is that every snowflake is created over everything else on the stage and I need to hide all snowflakes for some frames to make transmission between two scenes.Transmission is transparent black rectangle over the scene and alpha is slowly going to 100%... but the snowflakes are visible over the black rectangle - how to remove them all ?
View 1 RepliesAgain, I'm having an issue with the final stages of my little drag and drop experiment.Here's the problem : I have an array of animals, all to be sorted into one of three boxes - Fits, Does Not Fit and Not SureNow if I place an animal in one of those three boxes, the name of the animal is supposed to be going into the correct place in a staggered array :
Actionscript Code:
var PassArray:Array = new Array(new Array(),new Array(),new Array());function letGo(event:MouseEvent):void { event.target.stopDrag(); event.target.x
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I am making a drag and drop game using AS2 in Flash CS5 where mc items are duplicated and enlarged from a menu and can be placed anywhere on the stage to create a custom robot. Each part (arms, head, feet, etc.) is it's own mc with unique instance names. I have the drag and drop part all figured out, and I even have the duplicateMovieClip part working...
HOWEVER... Whenever I move from the current frame that an object was duplicated in, to another frame and then back, the clips dissapear one by one if you try to create a new one. Each list of menu items are in their own frames (heads, torsos, arms, etc.). As the duplicates are made, they remain on stage no matter what frame you go to and can still be dagged around, which is good, but as I said previously, they dissappear when you create a new duplicate. Not all disappear at once, only older created duplicates disappear as you bring in new duplicates.
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I have an XMLList 'Keywords', which consists of about 30 elements. I want to count the number of unique keywords in the List, and how often they occur. Then display the top 3 most occuring keywords.
View 1 RepliesI have a movieclip in the library that I am exporting for actionscript. I duplicate the movieclip by adding a child for each occurance of a tag in actionscript. This works fine, but I can't figure out how to change the y postion of each new child to be 30 pixels below form the last child. Here is a snippet of the code where I am having the problem:
for (var i in xmlData.region){ for (var k in xmlData.region[i].regionInfo.payment);
var mcRI:regionInfo = new regionInfo(); this.addChild(mcRI); mcRI.txtPayment.htmlText = xmlData.region[i].regionInfo.payment[k].card; mcRI.y += 30; }
}
Instead of each new child's y position changing +30, every duplicate is on top of each other at +30.
I have created a movie clip ("container_mc") and then created 5 clips within "container_mc." I want to duplicate "container_mc" twice, along with its contents.One will positioned to the left of the original and one will be to the right.When I attempt this, I am able to duplicate "container_mc." However, the duplicates do not have the 5 clips in them.
View 1 RepliesIve got a little problem here. You can see im duplicating some movieClips, in a for loop. They have some XML values, but thats not important. When i click one of the movieClips ive duplicated, ive set it to add one to the "length" variable. But i somehow need it to run though the code from start, when i press that button. And if its possible, to delete all the duplicates it made before.
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I am creating an educational game. I have several arrays. These arrays have duplicate problems and that is fine. The problem is, I do not want the duplicate problems to appear right after each other. I have a function that randomizes the arrays. I am trying to create a function that, if a duplicate is found immediately after the original, it will be moved to the end of the array.
So far I have this...
function noRepeat(){
var len = aNineb.length;
for (i=0; i<len; i++){
before = i - 1;
trace("aNineb = " + aNineb[i][0]);
[Code] .....
But it never gets to the extra problems. Do I need to pop it or slice it out before I push it to the bottom? And, how could I make this a prototype thing, so I could just type in aNineb.noRepeat(); ?
We're using a code static analysis tool (Sonar) to detect duplicate code on our project. It appears that there are a great many instances of duplicates in the code but most of them are less than 10 lines and occur only once. In the 'opinion' of the Stackoverflow community,Where should you draw the line at consolidating code duplications? For example should it be at >= 10 lines for individual duplicates or should you consider overall number of lines duplicated eg. consider > 10 duplicates that occur more than once.For context the programming languages I'm looking at are Java and ActionScript.
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go to media>> aikido pictures then click some other menu option, then click media>> aikido pictures again, you will see that the main menu of the pictures is not the same, it is repeating itself adding itself? how to prevent to do it, click on select view at the bottom and you will see two select gallery and two view images
Following code removes duplicates from an array. But the problem is, it modifies the original array. Can we create a new array which does not have duplicates and keep the original array intact?
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ok, here's the deal, i have a mask called [masker], and a movieclip called [fotoframe]
the fotoframe is masked by masker. now i do duplicatemovieclip(fotoframe, "fotoframe"+i, etcetc)and movieclip.setmask(masker) for the just created duplicate, (OK, inside a "while" thingy, among other things)because i want all my duplicates under this one mask. but when i run it, only the last duplicated movieclip is masked... How can i keep ALL duplicates under this one mask?
I have a breakout game. The ball has actions to check hitTest with the blocks and if so banish them 1000 pixels away. It only checks for the original block because they all have the same instance name and depth.How would you change the depth? Moreover, how would you duplicate it and place it in a fasion that it is all in a row and it duplicates more that one time on load?
View 10 RepliesBasically what I need to do is I'm populating a library with a for loop with specific clips that need to be in a random order but never duplicates.So basically, it get selects a random number between 1-6 and if that number hasn't been selected yet, it will run it will use it as my integer in my for loop then continue running the loop until numbers 1-6 have all been used, but never used twice.
View 4 RepliesI am having trouble creating duplicates of a movieclip that stay behind a mask. They keep overriding the layering/masking and end up on top of the mask. The script is below, where "sman" is the mask and "sf1" is the movieclip that's being duplicated.
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I have XML file with a item categoryName. I put these into an array - menuArray. But there are duplicates in the array and I need to know how to sort out the duplicates so just one of each of the items remains in the array to build my menu.
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Here something i'm applying what i used the prototype to. Just some random flash just to keep on learning new things. **excuse the [color] stuff, idk where that came from but thats not in my actionscript..**
Code:
for (x; x<5; x++) {
_root.dot.duplicateMovieClip("ring"+x, x+1);
[code]......
I have 48 movieclips in my library with Linkage IDs of pic1, pic2, pic3, and so on, up to pic48, each with a width and height of 200px. I want these to load randomly any time the swf is run in 8 rows of 6 right next to each other, without any duplicates.
View 1 RepliesI have a little quirk that I cannot think of why or how to solve. swf1 - I have buttons on stage and in the first frame actions;
med.med_btn.onRollOver = function() { TweenLite.to(med.med_btn, 1, {_x:10, ease:Elastic.easeOut}); TweenLite.to(content_mc.contMed, 1, {_alpha:100});}med.med_btn.onRollOut = function() { TweenLite.to(med.med_btn, 1, {_x:0, ease:Elastic.easeOut}); TweenLite.to(content_mc.contMed, 1, {_alpha:0});}med.med_btn.onRelease = function() { //loadMovie("webPoet.swf", "blank");}
All works fine. This is loaded inside another swf(swf2). Then the parent swf(swf2) calls for the play to go to the next frame of this movie(swf1), where each button(inside its own MC) has onClipEvent(onEnterFrame) action to drop them off the screen. Everything works perfectly except the last button you have rolled over, creates a double and stays there!!! It happens on only the last one you have touched with the mouse. If you dont touch any they all drop off as required.
I'm curious of the best way to detect that an arraycollection contains duplicate objects as determined by an object's property value. For example, var _myArrayCollection:ArrayCollection = new ArrayCollection([{name: "name1", value: "value1"}, {name: "name2", value: "value2"}, {name: "name1", value: "value3"}]);Notice that this arraycollection has 3 items. 2 of the items have the same value for the name property. I would consider this a duplicate. Any ideas what the body of this method would look like? I have ideas but none of them feel very elegant.
View 3 RepliesI can find plenty of ways to remove duplicates with literal datatypes, and I guess at an absolute pinch I could use toString and adopt one of those, but there surely must be a better way of doing this?
View 8 Replies