ActionScript 2.0 :: Duplicates Do Not Have The 5 Clips In Them?
Feb 8, 2005
I have created a movie clip ("container_mc") and then created 5 clips within "container_mc." I want to duplicate "container_mc" twice, along with its contents.One will positioned to the left of the original and one will be to the right.When I attempt this, I am able to duplicate "container_mc." However, the duplicates do not have the 5 clips in them.
I am making a drag and drop game using AS2 in Flash CS5 where mc items are duplicated and enlarged from a menu and can be placed anywhere on the stage to create a custom robot. Each part (arms, head, feet, etc.) is it's own mc with unique instance names. I have the drag and drop part all figured out, and I even have the duplicateMovieClip part working...
HOWEVER... Whenever I move from the current frame that an object was duplicated in, to another frame and then back, the clips dissapear one by one if you try to create a new one. Each list of menu items are in their own frames (heads, torsos, arms, etc.). As the duplicates are made, they remain on stage no matter what frame you go to and can still be dagged around, which is good, but as I said previously, they dissappear when you create a new duplicate. Not all disappear at once, only older created duplicates disappear as you bring in new duplicates.
For loop generates clips containing clips. I need to access a specific clip (look_back) within the parent clip generated by the loop. Not sure how to do this.[code]
I have a movieclip in the library that I am exporting for actionscript. I duplicate the movieclip by adding a child for each occurance of a tag in actionscript. This works fine, but I can't figure out how to change the y postion of each new child to be 30 pixels below form the last child. Here is a snippet of the code where I am having the problem:
for (var i in xmlData.region){ for (var k in xmlData.region[i].regionInfo.payment); var mcRI:regionInfo = new regionInfo(); this.addChild(mcRI); mcRI.txtPayment.htmlText = xmlData.region[i].regionInfo.payment[k].card; mcRI.y += 30; } }
Instead of each new child's y position changing +30, every duplicate is on top of each other at +30.
Ive got a little problem here. You can see im duplicating some movieClips, in a for loop. They have some XML values, but thats not important. When i click one of the movieClips ive duplicated, ive set it to add one to the "length" variable. But i somehow need it to run though the code from start, when i press that button. And if its possible, to delete all the duplicates it made before.
I am creating an educational game. I have several arrays. These arrays have duplicate problems and that is fine. The problem is, I do not want the duplicate problems to appear right after each other. I have a function that randomizes the arrays. I am trying to create a function that, if a duplicate is found immediately after the original, it will be moved to the end of the array.
So far I have this... function noRepeat(){ var len = aNineb.length; for (i=0; i<len; i++){ before = i - 1; trace("aNineb = " + aNineb[i][0]); [Code] .....
But it never gets to the extra problems. Do I need to pop it or slice it out before I push it to the bottom? And, how could I make this a prototype thing, so I could just type in aNineb.noRepeat(); ?
We're using a code static analysis tool (Sonar) to detect duplicate code on our project. It appears that there are a great many instances of duplicates in the code but most of them are less than 10 lines and occur only once. In the 'opinion' of the Stackoverflow community,Where should you draw the line at consolidating code duplications? For example should it be at >= 10 lines for individual duplicates or should you consider overall number of lines duplicated eg. consider > 10 duplicates that occur more than once.For context the programming languages I'm looking at are Java and ActionScript.
I just have an array of names (strings) in flash, and I want to make sure that any duplicates from the array are removed, or at least that a function is performed only once per reocurring value in the array.
go to media>> aikido pictures then click some other menu option, then click media>> aikido pictures again, you will see that the main menu of the pictures is not the same, it is repeating itself adding itself? how to prevent to do it, click on select view at the bottom and you will see two select gallery and two view images
Following code removes duplicates from an array. But the problem is, it modifies the original array. Can we create a new array which does not have duplicates and keep the original array intact?
I want to remove duplicates from an array. I've a command which works very fine: arrayID = (arrayID.filter(function(e:*, j:int, a:Array) {return a.indexOf(e) == j;}, this));
This code is for normal arrays which contain only normal values (number or string).. but i've an array in my script, which has objects in that... var arrayID:Array = [{value:1, name:"asd"},{value:2, name:"asd"},{value:3, name:"asd"},{value:1, name:"qwe"},{value:2, name:"qwe"},{value:3, name:"qwe"},{value:4, name:"asd"}];
What I want is I want to remove duplicates of "name" element! so after removing it should become: arrayID = [{value:1, name:"asd"}, {value:1, name:"qwe"}]; I believe it is quite easy even I tried to play with the code but I could not do...
ok, here's the deal, i have a mask called [masker], and a movieclip called [fotoframe] the fotoframe is masked by masker. now i do duplicatemovieclip(fotoframe, "fotoframe"+i, etcetc)and movieclip.setmask(masker) for the just created duplicate, (OK, inside a "while" thingy, among other things)because i want all my duplicates under this one mask. but when i run it, only the last duplicated movieclip is masked... How can i keep ALL duplicates under this one mask?
I have a breakout game. The ball has actions to check hitTest with the blocks and if so banish them 1000 pixels away. It only checks for the original block because they all have the same instance name and depth.How would you change the depth? Moreover, how would you duplicate it and place it in a fasion that it is all in a row and it duplicates more that one time on load?
Basically what I need to do is I'm populating a library with a for loop with specific clips that need to be in a random order but never duplicates.So basically, it get selects a random number between 1-6 and if that number hasn't been selected yet, it will run it will use it as my integer in my for loop then continue running the loop until numbers 1-6 have all been used, but never used twice.
I am having trouble creating duplicates of a movieclip that stay behind a mask. They keep overriding the layering/masking and end up on top of the mask. The script is below, where "sman" is the mask and "sf1" is the movieclip that's being duplicated.
I have XML file with a item categoryName. I put these into an array - menuArray. But there are duplicates in the array and I need to know how to sort out the duplicates so just one of each of the items remains in the array to build my menu.
Here something i'm applying what i used the prototype to. Just some random flash just to keep on learning new things. **excuse the [color] stuff, idk where that came from but thats not in my actionscript..**
Code: for (x; x<5; x++) { _root.dot.duplicateMovieClip("ring"+x, x+1);
I have 48 movieclips in my library with Linkage IDs of pic1, pic2, pic3, and so on, up to pic48, each with a width and height of 200px. I want these to load randomly any time the swf is run in 8 rows of 6 right next to each other, without any duplicates.
All works fine. This is loaded inside another swf(swf2). Then the parent swf(swf2) calls for the play to go to the next frame of this movie(swf1), where each button(inside its own MC) has onClipEvent(onEnterFrame) action to drop them off the screen. Everything works perfectly except the last button you have rolled over, creates a double and stays there!!! It happens on only the last one you have touched with the mouse. If you dont touch any they all drop off as required.
I'm curious of the best way to detect that an arraycollection contains duplicate objects as determined by an object's property value. For example, var _myArrayCollection:ArrayCollection = new ArrayCollection([{name: "name1", value: "value1"}, {name: "name2", value: "value2"}, {name: "name1", value: "value3"}]);Notice that this arraycollection has 3 items. 2 of the items have the same value for the name property. I would consider this a duplicate. Any ideas what the body of this method would look like? I have ideas but none of them feel very elegant.
I can find plenty of ways to remove duplicates with literal datatypes, and I guess at an absolute pinch I could use toString and adopt one of those, but there surely must be a better way of doing this?
I have 48 movieclips in my library with Linkage IDs of pic1, pic2, pic3, and so on, up to pic48, each with a width and height of 200px. I want these to load randomly any time the swf is run in 8 rows of 6 right next to each other, without any duplicates. How can I accomplish this through AS2?
I changed the code a bit because I would like it to work like this...If I put my mc (photo) in the center of the stage, it would creat dups every 125 pixels. But this script only makes one duplicate, I must have done something to mess it up. Idealy I would like to have the mc create dups in both directions; x and -x.
Using the XML below as an example, how would I list all the available countries, but without duplicates. Same for the "industry" attribute. I'm using MX 2004, btw.