ActionScript 3.0 :: Removing Thumbs Stored With Loaders In Arrays?
Mar 15, 2010
I'm loading an xml and creating thumb buttons from it. I loop through the xml list and add thumb clips to a container clip and add the loaders as children to the thumb clips. I store the loaders and thumbs in arrays. When I need to remove the thumb clips, do I just remove the thumb clips? Or do I need to unload the loaders first, then remove the thumbs?
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Similar Posts:
Sep 1, 2010
I need to have scrub thumbs for video player load and unload repeatedly. Something isn't getting cleared. Every time the thumbs are removed, there's a slight increase in the cpu baseline - something is piling up in memory.
[Code]...
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Sep 1, 2010
I need to have scrub thumbs for video player load and unload repeatedly.
Something isn't getting cleared. Every time the thumbs are removed, there's a slight increase in the cpu baseline - something is piling up in memory.
Below is the relevant code:
Code:
function showScrubThumbs():void {
xmlLoader.addEventListener(Event.COMPLETE, xmlLoaded);
xmlLoader.load(new URLRequest("testThumbs.xml"));
}
[Code].....
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Apr 8, 2009
I have 3 buttons layed out in my design (more to come ultimately). Once you click on any of these buttons, they will add their corresponding movie clips to the stage (button 1 will add movieclip 1 to the stage, etc). Each of these movie clips are details of a project (I'm building a portfolio). Some of these movie clips will have Loader classes in them, loading external images into them for a slideshow.My problem comes in removing any previous movie clips from the stage when a new button is clicked (eg. click button 2 - movie clip 2 shows, click button 3 - remove movie clip 2 before adding movie clip 3 to the stage). I got it to work sorta, but the biggest problem comes with movie clips that have these Loader classes/images in them. When you click back to that project, you still see the last image loaded in that movie clip (like it was not cleared or reset when removed from the stage). How do I remove movie clips and all of their loaded children dynamically, while controlling them with buttons. Here is my sample code (the "showclip" function is where I need to fix my logic).
//Add the Nav Buttons to the stage
var btns_mc:MC_Btns = new MC_Btns();
btns_mc.x = 0;
[code].....
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Mar 10, 2012
I have an Arrays that contains the names of MovieClips:
Code:
var MyMCs:Array = ["A","B","C","D","E"];
The actual MovieClips names are "MC_A", "MC_B", etc..., I use this method so I reuse the same Array for multiple tasks, I simply add what ever it's needed to the name to match the task at hand. On this case I add "MC_".
Then I have multiple Arrays, with the same names of the values of MyMCs. The values of each these Arrays are the names of buttons that are inside the movieclips of MyMCs:
Code:
var A:Array = ["RR","TT"];
var B:Array = ["YY","UU"];
etc...
I could add a listener to a button this way:
Code:
MC_A.YY.addEventListener(MouseEvent.CLICK, DoSomething)
My problem is that i want it to be done dynamically, using the Arrays values in a loop to add Listeners to the all buttons. The loop system is not a problem for me... my real problem is in the dynamic attribution itself.
Here is what I have:
Code:
//'i' and 'j' have previously been created
for(i=0; i<MyMCs.length; i++){
for(j=0; j<this[MyMCs[i]].length; j++){
[Code]....
I know that this is correct since I tried them separately and I can trace the proper values.
I know that my problem is in the "this" since I get an error message stating:
1084: Syntax error: expecting identifier before this.
I suppose it should state something else... I tryed with "root", "parent", "child", "MovieClip"... with no luck...
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Apr 29, 2010
After solving my previous problem I have encountered another.Basically I have 3 things moving around in it and when they hit other items they have different reactions to different numbers.hen the number 5s hit the number 2 I want them to be changed into a number 0. I have tried a few things including removeChild but I get an error that its not referenced.
ActionScript Code:
const MAP_WIDTH = 16
const MAP_HEIGHT = 11
[code].....
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Jun 17, 2009
not elements in arrays but arrays themselves;
I am generating lots of arrays in a for loop again and again.It it possible to delete these subArrays from the mainArray so that they dont exist any more?
Code:
var mainArray:Array = new Array();
for (var i:int = 0; i< columns; i++) {
var subArray:Array = new Array();[code]....
I forgot to write:I am pushing movieClips into these subArray in this same for loop and later on, I am removing these movieClips from subArrays, but these subArrays (after being cleaned) still remain in mainArray, dont they?
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Jul 24, 2006
I was working with the XML Photo Gallery Thumbnail Tutorial on this site: http:[url]....
And I modified it for my own usage, making it a vertical gallery instead, and had no problems until I came upon the thumbnail images. When I replaced the original thumbs with my new thumbs (that I sized based on width, as it is a vertical gallery) it got all screwed up. The images are of all different shapes. So when it loads up, some of them had huge gaps in between them, and others were even overlapping. So I fixed it by making the heights of all the images the same, resulting in a working thumb gallery, but now half my thumbs are cropped off by the mask. I'm looking for a way to fix it where I still have the same spacing between the images, and that they are all the same width, but can vary in their height. Here's the section of the code I am using:
function thumbNailScroller() {
// thumbnail code!
this.createEmptyMovieClip("tscroller", 1000);[code]....
I'm also trouble figuring something out from the same tutorial, that I want to change. The tutorial uses these "Next" and "Previous" buttons. On the far right hand side, the half-circle buttons are what I assigned this to, but I don't really want them to have that function. I would rather have them function just like how the mouse functions when it rolls over the thumb gallery, except they scroll the thumbs up and down when clicked.
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Oct 27, 2011
I have a game where i add some cartoonish ants, that when they are clicked, they need to be removed from stage. There are 4 differend kinds of ants, so im doing a Math.random for picking which one to add. (ant 1+2+3 have 50% chance to spawn and 4th 50%) rnd_nbr = (Math.random() * 5)+1;
I have a timer doing 10 tick, and i reset the timer to make neverending. Then i have a math random and if sentences adding mc' to the stage with movement from Tweener, and event listeners for clicks. But i cant figure out how to remove them when clicked. I have done alot of failed tries right inside the click_candy_anty function. I've left them commented out.
[Code]...
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Aug 18, 2009
I can find plenty of ways to remove duplicates with literal datatypes, and I guess at an absolute pinch I could use toString and adopt one of those, but there surely must be a better way of doing this?
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Apr 18, 2011
I've got an array of coins, which are called within the array coin1, coin2, coin3, coin4 etc. I'm trying to reference them to say if the character hits coin 2, then coin2 will disappear. Here's my array (so far):
ActionScript Code:
var coinArray:Array = [coin1, coin2]; //an array which contains all of the coins
And here's the script I'm working on:
ActionScript Code:
function coinCollect(evt:Event){
if (collisionTest (character, coin/*[n]*/){
var i:int = /*the number from coin[n]*/ - 1
remove coinArray[i]
}}
But I'm missing some major things, mainly how to reference which coin has been hit, and how to take the number from that coin and take 1 from it to reference it's correct position in the array? (the code in /* */ tags represents things I'm not sure on the code of).
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May 8, 2009
On my stage I have 5 items labeled item1_mc, item2_mc, item3_mc and so forth...they all have two keyframes on their respective timelines, one labeled "active" and the other "inactive". My code contains 2 arrays, inactiveArray and activeArray and a variable known as energy that regularly goes to and from 0 - 100.What I am looking to achieve is basically the function of...if energy >= "insert given items 'active threshold' 20, 40, 60, etc..." then add it to the activeArray, if it is not, remove it and add it to the inactive array.
all objects in activeArray gotoAndStop("active");
all objects in inactiveArray gotoAndStop("inactive");
I have tried many different ways of achieving this effect but I always end up with duplicates and extras or something doesn't move when it's supposed to, where it's supposed to, it just ends up into a giant cluttered mess and I start from scratch.
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Jan 21, 2011
I am running into some trouble adding an array into another array to create a multi-dimensional array.The code appears as below:
var slideDataArray:Array = new Array();
var slideShowDataArray:Array = new Array();
slideDataArray[0] = xmlData.SlideShowParameters.SlideShowImagesDirectory;[code]........
I am looking for a means of placing the slideDataArray into a 'slot' or value of slideShowDataArray so that I can in the end pass the slideShowDataArray as a parameter to another function.As of now, the last slideDataArray appears 11 times (the loop runs 11 times) in slideShowDataArray and the way the code is written the slideDataArray is unique every iteration of the loop.
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Aug 26, 2009
I've got a bit that loads a big chunk of xml data about products.I push product info into an array(e.g. productArray), then add that array to another array (e.g. allProductsArray)How do I sort those arrays? For instance, if I want to sort the allProductsArray based on the info in productArray[0]?Alternatively, would something other tha an array of arrays be a better route?This loader loads the same sort of info for many different clients, so the bit to sort on will change.
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Sep 26, 2011
I'm trying to write a function where I can specify any amount of array, and the return value will be an array containing the contents of all of the specified arrays.I've done this, but it seems like a really slow and ugly way of doing it:
var ar1:Array = [1,2,3,4,5,6,7,8,9];
var ar2:Array = ['a','b','c','d','e','f','g','h'];
function merge(...multi):Array[code].....
Is there an inbuilt and more efficient / nice way of achieving this? The result does not need to be in the same order as the input - completely unsorted is fine.
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Feb 17, 2009
A little explanation: Im making a random arranging number Array. So instead of using a loop and assigning 0 to first array element, 1 to second, etc.I need to make it totally random but without repeating any numbers. To do that I made a second Array that will have the same number of children to serve as a reference.Each of them will be an Object with a property "num" , wich will be its actual number, and a property "called" wich defaults to false.Like this:
ActionScript Code:
for(var i:int=0;i<vQuantity;i++){
ranArray.push( new Object() );
[code].......
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Dec 27, 2009
I've had a problem for awhile that was really odd. After some intense debugging, I realized the problem lied in setting an array equal to another array.[code] When setting one array equal to another, the values aren't copied over, but a reference to that memory is stored. So no matter which variable you change, they are both references to the same memory and thus both will reflect the changes.With other data types, this doesn't happen.I could fix it by looping through t1 and using push() to add each index from t1 into t2, but that seems a little messy.
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Jun 25, 2004
correct syntax for pushing variables to arrays within arrays? I have searched many threads but found nothing that exactly answers my query.I have a class (Brigade) which amongst other variables contains an array (BrigadeUnits) This is the third element.. My Brigades are stored in an array called AllBrigades. I now need to fill the BrigadeUnits array with objects of my Units class.The hierarchy I want to create is as follows:
AllBrigades (array of Brigades)
Brigade (object)
BrigadeUnits (array within Brigade object)
Unit (Object to be stored in BrigadeUnits array)
I have tried various approaches including the following, assuming that I am addressing the first Brigade in the array:
AllBrigades [0] [2].push (MyUnit);
But when I trace this I just get undefined.
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Aug 26, 2010
My main project loads an external .swf ("room") depending on which button the user clicks. Once that external .swf ("room") is loaded, the viewer chooses a ("demo") .swf to view. For each button click, a loader is to appear showing the viewer that the desired room or demo is loading. All of this works fine for the web...please click the link below to view.
The problem exists when I try to publish as an .EXE. We'd like to send these out to prospects on CD and thus I need an .EXE to autorun when insterted in a PC. I've published the main .SWF (overhead map) as an .EXE and burned a cd containing all necessary files. Now when the user clicks a room and then a demo, the loader that shows up fine on the web does not appear...the button stays in the down state until the demo .swfs loads and then the demo appears and plays.
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Feb 18, 2011
I'm making an image gallery and am loading about a dozen thumbs that load a larger image when each one is clicked. Works just great so far. But, as expected, there's a little pause before each corresponding large image is displayed.I'd like to eliminate the wait, if possible, so here's my question: As a matter of preference or programing style, whatever you want to call it, do you guys usually load ALL the images first, thumbnails as well as large images, before displaying anything on the stage? Or do you just load each large image when necessary, after its corresonding thumbnail is clicked?Sometimes I see very cool Flash sites that have the percentLoaded line or twirler displayed for what seems like a long time, but then each screen (MovieClip) after that displays fairly quickly and I'm wondering if that's what's happening - all, or at least a LOT of the images are being preloaded
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Nov 9, 2010
Edit - managed to find an answer to this by using _parent instead of _root
I've got a swf loader that loads a swf obviously but in the swf that's being loaded I have a button inside of a movie clip which I use...
Code:
on (release) {
_root.gotoAndStop("page1");
}
When viewing the swf file on its own this works perfectly, however when it gets loaded into the first file it no longer works because the root has now changed to that first file.
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Mar 8, 2010
I am making a web page and i have to load in to main page swf multiple swfs that represent background. First there is a gradient swf than swf with snow particle system. My question is what would be best practice to use one loader for all different swfs that are in the background or should i use different loaders for different swfs?Here is what i mean:
1.) var loader:Loader = new Loader();
I use this loader to load first gradient swf and after it it has completed loading i use same loader to load snow swf.
2.) var loader:Loader = new Loader(); + loader = new Loader();
I use this loader to load first gradient swf and after it it has completed loading i set it again to be loader = new Loader();
and than i use this loader to load snow swf.
3.) var bgLoaderGradient:Loader = new Loader(); + bgLoaderSnow:Loader = new Loader();
I use it to load gradient swf and than i make new loader,
bgLoaderSnow:Loader = new Loader();
to load snow swf.
So what would be best way to do loading of the swfs.
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Jun 28, 2010
I have a project that needs 4 levels of zoom, each with its own image loading in. So, to make things easier on myself, I made an array of the Loaders, so I can instantiate them and hide/display them when I need toHowever, this doesn't work as I had expected. I.e. (using just two level for simplicity):
Code:
private var photo:Loader;
private var photoLarge:Loader;
[code].....
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Aug 26, 2010
I need to load and unload thumb buttons with images loaded in them. I load an xml, create the clips, then load the images into the clips.
When I remove the clips, I need to unload the loaders first?
Can I store references of the loaders in an array and use the array to unload them?
How should I delete the clips? removeChildAt()? Or use an array?
Here's relevant code:
Code:
function createScrubThumbs():void {
for(var i:Number=0;i<thumbsXml.thumb.length();i++){
var picHolder:ScrubThumb = new ScrubThumb;
[Code].....
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Jul 23, 2010
I am trying to load an image, with descriptive text and a back button on the click of a thumbnail of the image. I am using a MovieClipLoader instance to do this.
Here are my problems: I tried loading the image, with the text(which is within an external swf), using the same loader, but since I am placing them dynamically, depending on the dimensions of the image, I need to pass variables between the two. The image loader is taking longer than the text (obviously) but I need the dimensions of the image before I can place the text. How do I do that??
2. I tried using two loaders, with separate listeners, and the problem once again is that the text loads before the image, and is hence placed with default values instead of the values derived from the image. The code is within onLoadInit(). Is it possible for me to get the dimensions of the image from onLoadStart()???
3. There is a back button within the text.swf. I want the image and the text.swf to be unloaded when this button is clicked. How can I achieve that? Can I call loader.unloadClip(target), from within this? Will it recognize the variable?
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Jul 25, 2010
I would like to know how to simplify this code. I would like to put the minnions into an array of loaders but everything I try does not give me the correct access. I would like to use for loops to put into the array setup.
package{import flash.display.*;import flash.events.*;import flash.net.*;import flash.net.URLRequest;import rebarr.*;public class Shrink extends MovieClip{ private var pictures:XMLClass = new XMLClass("xml/thepics.xml", "the pictures"); private var setup:Array = new Array(); private var minnion1:Loader = new Loader(); private var minnion2:Loader = new Loader(); private var minnion3:Loader = new [code].....
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Aug 25, 2010
My main project loads an external .swf ("room") depending on which button the user clicks. Once that external .swf ("room") is loaded, the viewer chooses a ("demo") .swf to view. For each button click, a loader is to appear showing the viewer that the desired room or demo is loading. All of this works fine for the web...please click the link below to view. The problem exists when I try to publish as an .EXE. We'd like to send these out to prospects on CD and thus I need an .EXE to autorun when insterted in a PC. I've publised the main .SWF (overhead map) as an .EXE and burned a cd containing all necessary files. Now when the user clicks a room and then a demo, the loader that shows up fine on the web does not appear.
View 2 Replies
Oct 18, 2010
I'm trying to learn something new: "contentLoaderInfo" and need some advice. I'm loading a bunch of thumbs so far, and will be loading the large version of those images later (after I get this part working) for a gallery.
I declared all the loaders and the URLRequests. And listeners like this: loader1.addEventListener.COMPLETE, processLoaderOne; loader2.addEventListener.COMPLETE, processLoaderTwo;etc.
If I try to load them all in successive statements,
loader1.load(URLRequest1);loader2.load(URLRequest2);loader3.load(URLRequest3);loader4.load(URLRequest4); and in the functions (processLoaderOne, processLoaderTwo, etc.) if I try to place the content on the stage by saying: loader2.x=loader1.x+loader1.contentLoaderInfo.width, it doesn't work.
I get this message: "Error #1009: Cannot access a property or method of a null object reference."
But if I "daisy-chain" them together by loading one loader (and use contentLoaderInfo.addEventListener(Event.COMPLETE, processLoaderOne) ) and put a load statement to load the next subsequent loader as the last line in that function, it works OK.
Is there any way to use the first method, loading all the loaders at the same time? And using Event.COMPLETE in their addEventListener declarations?
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Nov 19, 2009
I have a movieclip, let's call it MC1. Inside the actions timeline of MC1, I create a loader and when a button in MC1 is clicked, the loader is added to the stage with an image.
On my maintimeline, you can click a button to bring a second movieclip onto the stage, let's call it MC2. MC2 has the same set up as MC1 where you click a button within MC2 and it adds its own loader with an image to the stage.
The problem is, when I click on MC2, MC1's loader is still on the stage, and I'm having trouble getting rid of it! I tried removeChild(loaderfromMC1) within the actions panel of MC2 but it can't reference variables created in MC1? and I tried removeChild(loaderfromMC1) when the button on the maintimeline is clicked, but it seems that I still cannot reference the MC1 defined variable.
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Jul 6, 2010
in a loop i wish to load a sequence of images in an individual movieclip for each. e.g image0 in movieClip0, image1 in movieClip2 etc...
i've set up the loop and the movieclips are added using an array.
addChild(aMovieClips[i]);
when i use loaders.load(new URLRequest("assets/images"+section+cityCode+i+".png"));
it unloads the previous images and only shows one image in the last movieClip.
I then tried using loader[i].load but this didnt work.
I then tried creating the loaders outside of the loop and then adding them to an array but this doesnt seem to work.
specifically it breaks at aMovieClips[i].addChild(aLoaders[i]);
How do i go about adding a different image to each individual movieClip.
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