ActionScript 3.0 :: Removing Loaders And Listeners?

Sep 1, 2010

I need to have scrub thumbs for video player load and unload repeatedly.

Something isn't getting cleared. Every time the thumbs are removed, there's a slight increase in the cpu baseline - something is piling up in memory.

Below is the relevant code:

Code:

function showScrubThumbs():void {
xmlLoader.addEventListener(Event.COMPLETE, xmlLoaded);
xmlLoader.load(new URLRequest("testThumbs.xml"));
}

[Code].....

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ActionScript 3.0 :: Removing Loaders And Listeners - Scrub Thumbs For Video Player Load And Unload Repeatedly

Sep 1, 2010

I need to have scrub thumbs for video player load and unload repeatedly. Something isn't getting cleared. Every time the thumbs are removed, there's a slight increase in the cpu baseline - something is piling up in memory.

[Code]...

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ActionScript 3.0 :: Removing Movie Clips That Have Loaders?

Apr 8, 2009

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[code].....

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I was just wondering--and it's probably an obvious question really--if I make an object null and that object had one or more event listeners registered, are the listeners removed?

for example:

Actionscript Code:

object.addEventListener(Event.SOME_EVENT,callBack);
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[Code].....

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[code].....

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[code]....

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[Code]....

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Code:
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[code].....

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[Code].....

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[code].....

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[Code]...

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ActionScript Code:
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ActionScript Code:
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{[code].....

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I have this in my constructor:

[Code]..

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I have two components in my movie,how to write out the code for the listeners.Is it possible to write one listener that listens for changes in both components or do I have to write a separate listener for each? How would this look like written out?

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My main project loads an external .swf ("room") depending on which button the user clicks. Once that external .swf ("room") is loaded, the viewer chooses a ("demo") .swf to view. For each button click, a loader is to appear showing the viewer that the desired room or demo is loading. All of this works fine for the web...please click the link below to view.
 
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ActionScript 3.0 :: When Using Loaders For All The Images?

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I'm making an image gallery and am loading about a dozen thumbs that load a larger image when each one is clicked. Works just great so far. But, as expected, there's a little pause before each corresponding large image is displayed.I'd like to eliminate the wait, if possible, so here's my question: As a matter of preference or programing style, whatever you want to call it, do you guys usually load ALL the images first, thumbnails as well as large images, before displaying anything on the stage? Or do you just load each large image when necessary, after its corresonding thumbnail is clicked?Sometimes I see very cool Flash sites that have the percentLoaded line or twirler displayed for what seems like a long time, but then each screen (MovieClip) after that displays fairly quickly and I'm wondering if that's what's happening - all, or at least a LOT of the images are being preloaded

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Edit - managed to find an answer to this by using _parent instead of _root

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Code:
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I am making a web page and i have to load in to main page swf multiple swfs that represent background. First there is a gradient swf than swf with snow particle system. My question is what would be best practice to use one loader for all different swfs that are in the background or should i use different loaders for different swfs?Here is what i mean:

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2.) var loader:Loader = new Loader(); + loader = new Loader();

I use this loader to load first gradient swf and after it it has completed loading i set it again to be loader = new Loader();
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So what would be best way to do loading of the swfs.

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ActionScript 3.0 :: Referencing Loaders In An Array?

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I have a project that needs 4 levels of zoom, each with its own image loading in. So, to make things easier on myself, I made an array of the Loaders, so I can instantiate them and hide/display them when I need toHowever, this doesn't work as I had expected. I.e. (using just two level for simplicity):

Code:
private var photo:Loader;
private var photoLarge:Loader;

[code].....

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ActionScript 3.0 :: Deleting Clips And Loaders?

Aug 26, 2010

I need to load and unload thumb buttons with images loaded in them. I load an xml, create the clips, then load the images into the clips.

When I remove the clips, I need to unload the loaders first?

Can I store references of the loaders in an array and use the array to unload them?

How should I delete the clips? removeChildAt()? Or use an array?

Here's relevant code:

Code:
function createScrubThumbs():void {
for(var i:Number=0;i<thumbsXml.thumb.length();i++){
var picHolder:ScrubThumb = new ScrubThumb;

[Code].....

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ActionScript 1/2 :: How To Pass Variables Between Loaders

Jul 23, 2010

I am trying to load an image, with descriptive text and a back button on the click of a thumbnail of the image. I am using a MovieClipLoader instance to do this.

Here are my problems: I tried loading the image, with the text(which is within an external swf), using the same loader, but since I am placing them dynamically, depending on the dimensions of the image, I need to pass variables between the two. The image loader is taking longer than the text (obviously) but I need the dimensions of the image before I can place the text. How do I do that??

2. I tried using two loaders, with separate listeners, and the problem once again is that the text loads before the image, and is hence placed with default values instead of the values derived from the image. The code is within onLoadInit(). Is it possible for me to get the dimensions of the image from onLoadStart()???

3. There is a back button within the text.swf. I want the image and the text.swf to be unloaded when this button is clicked. How can I achieve that? Can I call loader.unloadClip(target), from within this? Will it recognize the variable?

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