ActionScript 3.0 :: Does Removing Listeners Make Much Difference To Performance
Feb 19, 2012
almost every single one of my classes, starts with the same method. An event listener in the constructor for EVENT_ADDED_TO_STAGE. Then i do all my actual intialising in a beginclass function that listener runs.I've not generally been removing these listeners though. i never thought it would make a difference since i'm only adding these objects once, but i wonder if there's a performance element. it could be for example, that all of these listeners add an extra check each, ehenever any object is added to the display list.
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Mar 8, 2009
I was wondering, because people do suggest this, but i've never explicitly had it verified:does the flash cs4 compiler actually generate a SWF file, that is more optimized and faster, than the flash cs3 compiler?and what about other compilers? custom as3 compilers, are there faster ones?I don't mean the time it takes to compile the .fla, but the speed of the SWF file.
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Jun 2, 2011
I working on a game project in Flash AS3. I need to pass data from one class (Game) to other class objects (Ships) on EnterFrame and performance is starting to be a issue. I was wondering is there a difference in performance between calling to the Ship a direct function or dispatching an event which the Ship can listen.
another question is where should I put the enterframe function. Is it better to use only one enterframe function and call the methods dispatch events from there, or it will be wiser to put the enterframe in the different objects (Ships)? note: some Ships are inactive most of the time.
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Mar 20, 2012
I am working on this cd-rom and have just reached testing stage for part 1 (of 5). There are lots of interactive activities, video and animations. For the activities, I dont know if I am just too tired but there seems to be items which are visible on my .swf on my computer that sometimes are visible and sometimes are not visible on the cd-rom, also in testing yesterday there sere some activities that seemed to not be working correctly (Althought they perform fine on the desktop version, on a reset of the cd-rom they then seemed to work. Is there anything that I need to take into account for the code being read off a CD to make it more bullet proof? I am stressing out a bit at the Unknown factor- I cannot continue to produce this resource if I cannot guarantee how it will perform in real life?
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Sep 13, 2011
I'm building an air app which will run on iPads. For the touch interaction I'm using just MouseEvents handlers (MOUSE_DOWN, MOUSE_MOVE, MOUSE_OUT, MOUSE_UP) because my app don't need multitouch, now I'm wondering if there is any difference in execution speed, should I use the equivalent touch events or the mouse events are faster?
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Jan 22, 2011
Assuming calling the same ColdFusion web service and all other factors are identical, is there a difference in performance/speed between using the following two tags?
<s:RemoteObject id="MyService" destination="ColdFusion" source="MyWSFolder.MyService"/>
and
<s:WebService id="MyService" wsdl="http://www.myDomain.com/MyWSFolder/MyService.cfc?wsdl"/>
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Aug 2, 2011
I have some MovieClip class that has eventListener, added from inside the constructor of the class (it's MouseEvent.MOUSE_DOWN). Now, I want to add the same listener externally, from parent class, for other purposes. Will these two interfere with each other or it's okay?
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Mar 13, 2012
I am trying to improve the performance of a mobile application and I am trying to trouble shot what part of my code/application is causing a performance problem on some mobile/tablet devices. The application has several frames, with anywhere from 3 to 15 event listeners in a frame. At first I was not removing an event listeners. Now I am removing the event listeners as the user leaves the page.[code]I was wondering could removing too many event listeners cause performance issues? Also, is there a an easier, more efficient way to remove event listeners?
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Dec 16, 2009
If you have multiple event listeners running, is there any way to remove all of them at once rather than one at a time?
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Dec 17, 2010
I have a basic question about manually removing event listeners in actionscript 3.If I have a function like:
private function doStuff(event : Event):void
{
//let them save
var f:FileReference = new FileReference();
[code]...
How do I remove the event listeners when the saveDone function is called? Normally I just change the "add" to "remove" like:
f.removeEventListener(Event.COMPLETE,saveDone);
However, f is a local variable, and I can't get to it after the doStuff function ends.
private function saveDone(ev:Event){
f.removeEventListener(Event.COMPLETE,saveDone);
}
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Sep 1, 2010
I need to have scrub thumbs for video player load and unload repeatedly.
Something isn't getting cleared. Every time the thumbs are removed, there's a slight increase in the cpu baseline - something is piling up in memory.
Below is the relevant code:
Code:
function showScrubThumbs():void {
xmlLoader.addEventListener(Event.COMPLETE, xmlLoaded);
xmlLoader.load(new URLRequest("testThumbs.xml"));
}
[Code].....
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Jul 1, 2010
I'm trying to do something that I'm not sure if it's possible. I have to add or remove multiple listeners that will trigger the same three methods (onComplete, onError and showProgress). I was trying to do something like this:
[Code]...
Is there anyway to solve this? It seems that after passing through the addListeners method, the loader instance gets lost.
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May 14, 2009
I was just wondering--and it's probably an obvious question really--if I make an object null and that object had one or more event listeners registered, are the listeners removed?
for example:
Actionscript Code:
object.addEventListener(Event.SOME_EVENT,callBack);
function callBack(evt:Event):void
{
object = null;
[Code].....
In this case have I removed 'object''s listener when I made the object null?
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Apr 21, 2011
ive made a flash website containing 5 pages all accessed via flash buttonson one of the page ive tried loading a external swf file and then added event listeners to each of the buttons so when a new page is selected the swf file doesnt continue to play in the background on the other pagesthis works, however when i then try to change page again this error is displayed:ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.at flash.display:isplayObjectContainer/removeChild()atValleyViewingWebsite_fla::MainTimeline/btnClick()below is the code im using:
var Xpos:Number = 110;
var Ypos:Number = 170;
var swf:MovieClip;
[code].....
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Nov 9, 2003
What is the correct way to refer to the dispatcher listeners in the following code so that I can remove them within completeListener()?
Code:
private function createLoader():void {
// Create the Loader
[code]....
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May 1, 2010
I'm moving two objects accross the stage at different rates using the same function:
Code:
function moveClip(clip,speed){
clip.addEventListener(Event.ENTER_FRAME,moveIt);
function moveIt(event:Event) {
[Code]....
In AS2 I'd just use dot notation as above and it would work from anywhere or perhaps _root.red....
I've tried root. stage. childbyname Not sure where to from here.
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Apr 2, 2012
I am trying to have a single parent class that a wide variety of classes can extend. Each of them has the exact same event listeners and remove function so I thought I would try to write the function a single time in the parent class.Parent Class:
Code:
public function removeMe():void {
/* REMOVE EVENT LISTENERS */
[code].....
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Mar 21, 2011
I'm creating a class for a game, and I'm having a problem removing event listeners from movieclips in that class.In the class file I have an enterFrame event which puts the movieclips into motion - I want to remove that event listener when the movieclip is removed from the stage.I made the function 'public' in the class file and tried to target it as follows (animal is the movieclip)animal.removeEventListener(Event.ENTER_FRAME, animal.onEnterFrameHandler)
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Mar 15, 2012
I have l modded some code that I am really happy with, it makes buttons bounce around for the user to try to click on when entering a certain frame.. I notice tha the code adds eventlisteners ENTER_FRAME to make this work, when you leave that frame there are now problems with null objects becuase the listeners are still on but the objects are not there anymore..
Ok so attempted solution - I can use a currentLabel on the main timeline to check if the correct frame is reached then use a function if (label is x) put listeners on else take them off... works but then I have to have these objects hidden on the timeline and then add visible=true/false to my framelabel listener.. This works but part of my functionality here is that these movieclips that move are buttons that the user clicks on and they explode and dissapear- but now they dont because I have a code that says on that frame they should be visible..
The only thing I can think of is to have a blank frame at the end of the explode and put a stop on it. Then add a gotoAndPlay(1) into my frame label code. Seems very ugly, you guys got a better way? Can I remove eventlisteners on leaving a frame? Is there a code like LEAVE_FRAME??
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Feb 15, 2011
Do you have to remove event listeners on variables with local scope? By this I mean...does the event listener still exist if the variable only exists as long as the function/method is running?
private function startSomething():void
{
whatever.start();
[Code].....
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Aug 18, 2011
I add an instance of this module to the dispay list and then remove it.Will the event listener attached to foo create a leak?A simplified module:
<s:Module creationComplete="init()">
<fx:Script>
protected var foo:Bar = new Bar();
[code].....
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Feb 6, 2009
I'm adding and removing stage event listeners I am relatively new to AS 3 and have been building a liquid layout site unfortunately I do not have a strong grasp of classes and have been doing all of my scripting on the main timeline with encapsulated script within MC's.
basically I am calling on the same functions over and over and those are mostly resize functions which I have added StageEventListeners on the appropriate frames to listen for resize events on that stage now as of now I have literally dozens of these scattered about the site. when testing my site things are running fairly smoothly however I keep getting error messages in my output window that go a little something like this.
[Code]...
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Jan 19, 2011
I'm trying to develop a catching game, just for a bit of fun and learning experience. I've been bouncing between tutorials and I've finally come to a point where I can't get any further. After you catch three sandwhiches, you lose and it takes you to an end screen, however, I'm unable to stop the listeners from being called, and when the game restarts, the food falls, but you're no longer able to catch it or keep score.
[Code]....
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Mar 22, 2012
I'm wondering if anyone has experience with if there is a big difference in performance in ActionScript 3 between keeping a class with only public static functions, and utilizing those functions often (as in a frame event at 30fps), and in turning the class into a "normal" class of which I instead make an instance and call the functions via the instance instead.
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Jan 21, 2009
I've created a drop down list and populated it with dynamic buttons. (I made a DropDown_btn class with a dynamic text field in it and then filled the button text from an xml file). On rollover I tint the button blue and then set the tint back to black on rollout. When you click on the button I'd like it to stay blue until a different button is clicked.
I thought on CLICK I'd run a function like this:
ActionScript Code:
function removeRollover(evt:MouseEvent):void {
evt.target.transform.colorTransform=c;
evt.target.removeEventListener(MouseEvent.ROLL_OUT, btnOut);
evt.target.removeEventListener(MouseEvent.ROLL_OVER, btnOver);
}
...and then I need to addEventListeners back to any button that doesn't have them and set that button back to black. I could do this by looping through an array of the buttons but I can't figure out how to access them as objects.
I also gave them each a property of "buttonValue" when I loaded them so I can access event.currentTarget.buttonValue (which in this case is a number from 1-5) but once again I can't figure out how I might leverage this information.
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Oct 12, 2011
I want to make a static function that I can use in all the custom classes.It should be some kill(); function that would remove the object from the stage as well as removing its event listeners. I made it in Document class, and it didn't work. Here's the code:
ActionScript Code:
public static function kill(e:DisplayObject)
{[code].....
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Sep 1, 2010
I need to have scrub thumbs for video player load and unload repeatedly. Something isn't getting cleared. Every time the thumbs are removed, there's a slight increase in the cpu baseline - something is piling up in memory.
[Code]...
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Nov 24, 2011
I have this in my constructor:
[Code]..
The problem is I get Error: Error #2094: Event dispatch recursion overflow. Why does removechild keep getting called if this.parent does not exist? Why doesn't removing event listeners work?
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Sep 12, 2011
this is what i'm trying to accomplish; With a click on a movieclip (cannon_mc)a shot is being fired (ball_mc)
The longer mouse is down, the speed of wich the ball is fired with should increase.My question to you is;
What is the most efficient way to accomplish this? With a timer or something like this;
[Code]...
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Jan 11, 2011
I'm devloping some library classes for flocking/steering behaviours on large numbers of objects (2000+). I'm finding that at < 500 instances, performance is reasonable. As the numbers increase, framerate bogs down.
I've seen remarkable performance with libraries such as Flint or Box2D with ridiculous #'s of particles / objects, so it should be possible to optimize / refactor my code to be a bit better.
I'm aware of the basic optimizations, such as bitwise operations and optimized for loops. Are there any more fundamental approaches I should be considering? For example, currently each instance is a vector-based MovieClip. Would working with BitmapData be more efficient?
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