Professional :: Loaders Won't Show When Published As .EXE?
Aug 25, 2010
My main project loads an external .swf ("room") depending on which button the user clicks. Once that external .swf ("room") is loaded, the viewer chooses a ("demo") .swf to view. For each button click, a loader is to appear showing the viewer that the desired room or demo is loading. All of this works fine for the web...please click the link below to view. The problem exists when I try to publish as an .EXE. We'd like to send these out to prospects on CD and thus I need an .EXE to autorun when insterted in a PC. I've publised the main .SWF (overhead map) as an .EXE and burned a cd containing all necessary files. Now when the user clicks a room and then a demo, the loader that shows up fine on the web does not appear.
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[Code].....
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[Code]...
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My main project loads an external .swf ("room") depending on which button the user clicks. Once that external .swf ("room") is loaded, the viewer chooses a ("demo") .swf to view. For each button click, a loader is to appear showing the viewer that the desired room or demo is loading. All of this works fine for the web...please click the link below to view.
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Edit - managed to find an answer to this by using _parent instead of _root
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Code:
on (release) {
_root.gotoAndStop("page1");
}
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1.) var loader:Loader = new Loader();
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2.) var loader:Loader = new Loader(); + loader = new Loader();
I use this loader to load first gradient swf and after it it has completed loading i set it again to be loader = new Loader();
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I've published html+swf from flash cs5 and it won't show in Chrome. all is looking well in Firefox & IE though... Here's the code:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
<head>
[Code]....
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I have a project that needs 4 levels of zoom, each with its own image loading in. So, to make things easier on myself, I made an array of the Loaders, so I can instantiate them and hide/display them when I need toHowever, this doesn't work as I had expected. I.e. (using just two level for simplicity):
Code:
private var photo:Loader;
private var photoLarge:Loader;
[code].....
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I need to load and unload thumb buttons with images loaded in them. I load an xml, create the clips, then load the images into the clips.
When I remove the clips, I need to unload the loaders first?
Can I store references of the loaders in an array and use the array to unload them?
How should I delete the clips? removeChildAt()? Or use an array?
Here's relevant code:
Code:
function createScrubThumbs():void {
for(var i:Number=0;i<thumbsXml.thumb.length();i++){
var picHolder:ScrubThumb = new ScrubThumb;
[Code].....
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Jul 23, 2010
I am trying to load an image, with descriptive text and a back button on the click of a thumbnail of the image. I am using a MovieClipLoader instance to do this.
Here are my problems: I tried loading the image, with the text(which is within an external swf), using the same loader, but since I am placing them dynamically, depending on the dimensions of the image, I need to pass variables between the two. The image loader is taking longer than the text (obviously) but I need the dimensions of the image before I can place the text. How do I do that??
2. I tried using two loaders, with separate listeners, and the problem once again is that the text loads before the image, and is hence placed with default values instead of the values derived from the image. The code is within onLoadInit(). Is it possible for me to get the dimensions of the image from onLoadStart()???
3. There is a back button within the text.swf. I want the image and the text.swf to be unloaded when this button is clicked. How can I achieve that? Can I call loader.unloadClip(target), from within this? Will it recognize the variable?
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I would like to know how to simplify this code. I would like to put the minnions into an array of loaders but everything I try does not give me the correct access. I would like to use for loops to put into the array setup.
package{import flash.display.*;import flash.events.*;import flash.net.*;import flash.net.URLRequest;import rebarr.*;public class Shrink extends MovieClip{ private var pictures:XMLClass = new XMLClass("xml/thepics.xml", "the pictures"); private var setup:Array = new Array(); private var minnion1:Loader = new Loader(); private var minnion2:Loader = new Loader(); private var minnion3:Loader = new [code].....
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