ActionScript 2.0 :: CS3 Removing Movieclip Attached With Attachmovie?
Mar 7, 2010
I am using AS2. The character, a robot, has machine guns that fire off bullets. I am trying to get the bullets to disappear when they hit an enemy. They do dmage, but for some reason they are still there. Here is the code I use to attach and delete them.
Actionscript Code:
if (bulletReady == true && dead == false && Key.isDown(1) == true) { for(x = 0; x<machGuns.length;x++){ bulletReady = false;
[code].....
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Similar Posts:
May 13, 2007
I am trying to make this class remove a dynamic Movieclip that was attached on the mainstage using attachMovie(); it wont let me remove the movieclip tho
here is my code
Code:
class close_btn extends MovieClip
{
function onPress () : Void
[Code]....
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Jun 7, 2007
is there anyway to put all movies that are attached with attachMovie in an array?
ex.
attachMovie ('ball','ball1',this.getNextHighestDepth())
then it will allso run a code that push the array with 'ball1' ? ?
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Oct 2, 2004
In the code I am working on I am attaching MCs to other MCs. However, when I remove the second MC the first one gets removed too. HexStore contains a load of game hex MCs.LastLocation is the last hex MC clicked. myBrigade is the extra MC that needs to be removed from the LastLocation MC. Here is the code:
_root.HexStore[_root.LastLocation].removeMovieClip(_root.HexStore[_root.LastLocation]["myBrigade"]);
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Feb 21, 2005
I'm working on a project where, when the user the clicks a button, a "window" shows up, by loading a clip from the libray, using _root.attachMovie("window_mc", "window_mc", 0). I'd like the user to be able to "close" the window, yet I'm not sure how to script a button inside the clip to close its parent clip, the "window."
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Jan 6, 2012
I'm creating a highscore list like this:
code: function loaderCompleteHandler(e:Event):void {
var scoreXML:XML=new XML(e.target.data);
var playerResult:MovieClip;
[code]....
I have a MovieClip with the linkage name of "playerResult" in the library. For every loop it takes the scores+names from the xml and displays them by creating a new instance of "playerResult" and attaches them one by one under each other.I need to be able to remove this highscore when it's not longer needed, thus (the most important part) freeing up memory. So I can then use the same code to show the scores again without doubling the memory it uses every time.
code: function loaderCompleteHandler(e:Event):void {
var scoreXML:XML=new XML(e.target.data);
var playerResult:MovieClip;
[code]....
... so I now have a name for each instance (playerResult0, playerResult1...) but still can't come up with a way to remove them.
The scores are displayed like this:
1 name score
2 name score
etc...
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Jan 6, 2012
I'm creating a highscore list like this:
[AS]function loaderCompleteHandler(e:Event):void {
var scoreXML:XML=new XML(e.target.data);
var playerResult:MovieClip;
[code]....
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Jul 19, 2007
i am trying to draw continues line one point to another by mouse click , and each points there will be a round shape(using linkage library method) with the mouse click .the lines all are removed by this (_root.newgrid1.clear()) method.the problem is that i was only able to remove one round shape from the stage using remove movie clip method,ow can i remove all the attached movie by the reset button from newgrid2?
################################################## ##
this is the method i used to remove the clip
_root.reset.onRelease = function ()
[code].....
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Feb 16, 2009
i'm trying to remove a function from a movieclip, is there a way of doing this, so I keep the movieclip on stage but removes the onPress etc? I'd also want to be able to reapply that function the movieclip later.
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Dec 7, 2009
I have a flash template which came with a preloader with AS's like this:
__________________________________________________ _________
MovieLoaded = _root.StoredActions.Movies.movieAnime.Holder["CMovie"+n].getBytesLoaded();
loadTotal = _root.StoredActions.Movies.movieAnime.Holder["CMovie"+n].getBytesTotal();
[code].....
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Nov 29, 2011
I am using these settings for media server but there's too much noise when a mic is attached to stream. Code is as following, can you suggest changes to remove the noise for more crystal clear voice?
[Code]...
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Dec 4, 2011
I want to apply actions to a movieClip nested inside a dynamicly attached movieClip, with the attachMovie method; it doesn't works when the movieClip is attached by a button:
1.when the swf movie loads with an attachMovie method the remove_btn clears the window_mc
[Code]....
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Oct 28, 2009
I'm trying to use attachMovie to attach a movieclip to another movieclip. Both the movieclips are set up as buttons (ie. they have _up, _over, _down, _hit states). The problem is if I define event handlers for both mcs, only the event handler on the parent clip works.
myBtn is already on the stage:
myBtn.onRollOver = function():Void { this.attachMovie("pageButton","chldBtn",1); this.onPress = function():Void { trace("parent"); //works }; this.chldBtn.onRelease = function():Void { trace("attached Movie"); // doesn't work };};
I've tried 'delete this.onPress' for the parent mc but this makes no difference.
How can I get the attached mc event handler to work?
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Nov 29, 2006
I am trying to reference a movieclip within a movieclip that I am loading using "attachmovie". In the first frame of the root, I am attaching the movie. Then, from the attached movie I am calling a function that is also in the first frame of the root. In the function I am tring to set the property of a clip within the attached movie to visible using the following code:
_root.logIn.loginMessage._visible = true;
I have also tried _root["logIn"].loginMessage._visible = true; with no luck.
(logIn is the name of the clip I am attaching using attachMovie and loginMessage is the clip I am trying to reference in the attached movie)
This is how I'm loading it and I know that part is working: _root.attachMovie("login_mc","logIn",getNextHighes tDepth());
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May 31, 2009
I have to load one movie clip symbol (with linkage identifier specified) in another swf. Is this possible? Say, in 1.swf, I have a movieclip with identifier "a_id". in 2.swf, I loaded the 1.swf using loadMovie (to one blank movieclip). After that I need to attach the "a_id" to another blank movieclip (in the 2.swf itself)
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Aug 23, 2008
'm pretty new with flash and right now I'm stuck with a problem that I don't seem to come out off. I'm working on my new site that has 3 sections that each load a movieclip using attachMovie. Now the problem happens when I load the slideshow, its all broken and even if I change the _root to _parent or this, it doesn't work
[Code]...
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Nov 30, 2008
Ok having some issues with this:I create a new movieclip:this.createEmptyMovieClip("setClip1", this.getNextHighestDepth());and then I attach a bunch of the same movieclip from the library to my new clip:in a for loopthis.setClip1.attachMovie("dashLine","dashLine"+i, this.setClip1.getNextHighestDepth());This is all working fine. BUT, I try to duplicate this movieclip:_root.setClip1.duplicateMovieClip("setLeft1",thisgetNextHighestDepth());And it seems to work - I can trace the _x/_y values and such so it sees my new clip but nothing shows up. It's just blank.So my question I guess to start is this:When you useduplicateMovieClip, does it bring with it all of the attached movieclips as well or does it not include the attached clips as well?
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Mar 15, 2012
Project: Flash Professional CS5.5 | AS3Platform: Mac OSX LionI have a projector that calls on an attached movieclip with the following function:
function fbtnclicka(e:MouseEvent):void{
var mc:moduleexit_mc=new moduleexit_mc();
}
[code]......
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Jun 6, 2011
The following is the chunk of my code that is attaching a movieclip (from timeline), tracing thisDot works so it is not the variable which is a problem but there is no rollover applied to the attached movieclip.
var dot_name:String = new String(Graphs[s]._name+"_dot"+i);
var dotObj:Object = new Object();
if (prevX != undefined) {
dotObj._x = newX;
[code].....
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Feb 22, 2010
I was wondering if there was any way to put code on an attached movieclip?
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Oct 23, 2009
I have short script (onClipEvent (enterFrame) {some code here}) that works well on movieClip that is on Stage. I've added the script to 'actions - movie clip' -window). But my problem is that movieclip should be attached dynamically usign actionscript, so I cannot add the script to the clip, as I used to.
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Jan 5, 2010
How can we get information that the movie clip is attached (using MovieClip.attachMovie) and ready to use, like MovieClipLoader.onLoadInit?
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Feb 17, 2010
Here's what i've got...
_root.onMouseDown = function() {
_root.attachMovie("flag_mc", "flag_mc" + nextDepth(), nextDepth(),{_x:_xmouse, _y:_ymouse});
}
My problem is that it only adds one instance of flag_mc to the movieclip. When I press the mouse down again, it removes my old instance and puts a new one. Is it possible to make it leave the old one and add another?
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Aug 10, 2010
I'm triyng to use the attachmovie command to load and position a movieclip. It doesn't show anything when playing movie. I'm using Flash MX.
_root.attachMovie("Symbol", "mcp", 0);
_root.mcp._x = 100;
_root.mcp._y = 100;
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Dec 29, 2002
what i want to do is to duplicate a movieclip into the root, but the movieclip i want to duplicate, isn't in the root, instead it is in another movieclip.get it? i hope thats clear...so i heard that the duplicateMovieClip function only works if both movieclips are in 'this', and so i'm guessing i use the attachmovie function. But it doesn't seem to work, how to use this function the way i want it to? i've looked at the flash help thing but its not exactly what i want...
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Jun 7, 2005
This is driving me nuts... is it impossible to use attachMovie inside a movieclip you used loadMovie on? For example, I have this but it doesn't work out:
Code:
imageHolder_mc.loadMovie("firstImage.jpg");
imageHolder_mc.attachMovie("secondImage_mc","attachedImage_mc",1);
Why doesn't this just load the firstImage.jpg through the loadMovie method and then create an attachedImage_mc on the imageHolder_mc (with the secondImage_mc)? All its doing as of now is loading the first image... then if I comment the loadMovie part, it attaches the second image.
EDIT: Just a little more info. Basically I have a movieclip called imageHolder_mc that I created manually on stage. This movieclip calls LoadMovie to load in a JPG, but later on I need too replace the entire content of it with a movieclip from the library (still keeping the imageHolder_mc instance name).
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Jun 14, 2006
I've used the command attachMovie to add custom movie clips to my flash document but now I want to change the value name (that I defined inside the movie clip as a text) in each movie clip. I found something like :
this[uniqueclipname].value.text = "Name";
But I couldn't use it clearly. Is there an alternative for that? Or is there any wrong part in my code?
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Apr 10, 2010
I have 2 nested move clips in this order.
mc_a (grand parent)
mc_b (parent)
[Code]....
Now, I have a button on the stage. I am trying to load mc_a on stage using the linkage, and trying to load an image that replaces c_inst.
I am using:
on(release)
{
_root.attachMovie("a_call", "a_called", 1)
_root.loadMovie("image1.jpg", _root.a_called.b_inst.c_inst)
}
But so far it only attaches the movie, doesn't load the image.
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Mar 23, 2009
Is there a way to detect what events have been attached to a movieclip?
I want to remove an event listener only if it has been added, and add it only if it hasn't been added yet.
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Jan 23, 2010
I posted this in Kirupa but unfortunately i did not receive any response from the community for 4 days now. I'm thinking perhaps somebody here can answer my long awaited explanation for this bug or phenomenon. I have a shape animation on the timeline from one keyframe to the next (3 keyframes). There is an orange movieclip under that mask with instance name "container". Now if i attempt to attach a movieclip to it at runtime, it will automatically get removed when it reaches the 2nd shape tween keyframe. All my code is in frame 1. Isn't that illogical? I know it works if i place it into a movieclip. I need an explanation to this (if its a bug) and a workaround other than repetitively attaching it from frame to frame.
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