ActionScript 1/2 :: Attaching MC Instances From Library WITH Own Code?

Jul 8, 2011

I would like to load movie clips from the library to the stage.How can I load them with some code on them? I mean load them already with onClipEvents on them, as if I added them myself to the stage..

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ActionScript 2.0 :: Attaching Mask Dynamically To Multiple Instances?

Jan 2, 2006

I am attaching six movies via the attachMovie method. I have put all six of these instances into an array and everything's going smoothly as all box's move around in random places and bounce around around a little. Only problem is I want to mask all 6 of these instances via setMask so they are restricted to one area but can't seem to figure out how to do that.If that's not possible I would also love to know if there is a way to do collision testing with them and then I could draw a border around the area I want them to stay in and have them bounce around that (I would actually prefer this)

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ActionScript 2.0 :: Attaching Within The Library?

Sep 9, 2009

Using: Adobe Flash CS3 Professional, Action Script 2I got a little flash project of my own to do. This is an example code of what I've got so far;

ActionScript Code:
// in the Library - movieclip with Linkage ID - clip
ref1 = this.attachMovie("Example", "Example1", 1, {_x:40,_y:10});

[code].....

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ActionScript 3.0 :: Attaching Movieclips From The Library?

Jul 29, 2009

I'm trying to learn AS3 and it hasn't vaguely been going well. I've been looking at dozens of tutorials for 2 days on attaching MovieClips from the library. Everything I've tried gives me errors and I don't know what to do anymore.

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ActionScript 2.0 :: Attaching To MovieClips In Library

Jul 30, 2004

In my library I have a bunch of movieclips that are dynamically going to be placed on my stage. Is there a simple method of attaching ActionScript to these movieclips so that when they are used on the stage, they have the script applied to them already?

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ActionScript 3.0 :: Attaching Sound From Library?

Jun 15, 2009

I am creating a program to play sounds from the library when a button is CTRL + CLICK. I have no problem if I play either of the two sounds on the first frame and then move to other sounds. However, if I navigate past the first sound buttons and try to play later sounds, I get: TypeError: Error #1009: Cannot access a property or method of a null object referenceat soundFile_fla::MainTimeline/playSound11()

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ActionScript 2.0 :: Attaching To MovieClips In The Library?

Jul 30, 2004

In my library I have a bunch of movieclips that are dynamically going to be placed on my stage. Is there a simple method of attaching ActionScript to these movieclips so that when they are used on the stage, they have the script applied to them already?

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Flash :: Timeline Code To Object Oriented Code - Access Instances Already On Stage

Jan 12, 2011

As stupid as my question might sound, i have spent the last 2 weeks reading oop books; but could use some guidance. I have a flash project that is basically a supped up slide show. On the stage i have the following: main_mc (instance name = images_mc) = movieclip which holds "pictures" ui1 (instance name = ui1_mc) = user interface that allows user to draw on picture (when drawing is enabled) ui2 (instance name = ui2_mc) = activates invisible hit areas (buttons) on select pics, when hit area is clicked, we jump to another pic in the main_mc.

I accomplished all of this on the timeline, but am updating the code to OOP. I am having A HELL OF A TIME trying to figure out how to store references to the instances (images_mc etc..), so i can control them from varying class files. I have found it is easy to control the instances from the documentclass, but not from unrelated class files. Example: images_mc.stop(); works in document class; but ovieclip(Parent).images_mc.stop() doesn't seem to work from any class file.(ui2 class file for example);

[Code]...

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ActionScript 1/2 :: Removing Movieclip After Attaching From Library?

Oct 5, 2010

Here I attach a movieclip to another movieclip 'a'. It works.

_root.MC_menu.MC_windowI.a.attachMovie(itemFocusInv,attachedItemA,getNextHighestDepth()); 

Then later I want to remove the movieclip from 'a' so I tried this:_root.removeMovieClip(_root.MC_menu.MC_windowI.attachedItemA);-and variations.But it does nothing!In the first code the first argument is itemFocusInv without quotes because it is variable, once it is attached it doesnt vary but when it is not then the movieclip varys. If attachedItemA doesnt let me remove the movieclip, what will? I tried using _visible and didnt work.

_root.MC_useItem.MC_yes.onRelease = function() {
if(itemSpaceA == "MC_inventory_berry_blue"){
aI = false;

[code]....

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ActionScript 3.0 :: Attaching Clips From Library Using A String?

Jan 18, 2011

I have some movieClips in my libaray called p1, p2 etc with export settings of the same name.I have the names stored in an array.I cant work out how to do this dynamically:

ActionScript Code:
private var myImages:Array = [p1, p2, p3, p4, p5];
private function changeImage(newImg:Number):void {

[code].....

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ActionScript 2.0 :: Gradually Attaching MovieClip From Library

Jan 25, 2006

I just need to gradually attach mc one by one into stage then get bounce...What I have so far is I just attach the all the total mc simultaneously..so how's to attach one by one then get bounce...

Here's the code...
springSpeed = .9;
springDamp = .6;
xscale = 120;
yscale = 120;
function bounce() {
[Code] .....

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ActionScript 2.0 :: Attaching A Movie Clip From The Library?

May 27, 2007

I am attaching a movie clip from the library with this code

PHP Code:

function movie_start(num){    for(i=0;i<num;i++){         var circle = attachMovie("k_circle","k_circle"+i,i)        with(circle){            _x = (-50);            _y = (-50);        }    }} 

So is there any way of placing Actionscript onto this clip using actionscript I want to place this:

PHP Code:

onClipEvent (enterFrame) {    _x += (_root.k_xpos-_x)/_root.k_speed;    _y += (_root.k_ypos-_y)/_root.k_speed;} 

I have tried a couple of things to no avail...

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ActionScript 2.0 :: Attaching A Movieclip From The Library To The Stage?

Oct 17, 2007

basically i have my blank document (no movieclips on the stage). I ahve my library item which is a movieclip and i want to attach this directly to the stage NOT into another movieclip.

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ActionScript 3.0 :: MovieClips In Library Not Attaching To Stage

May 28, 2009

Recently launched this site : [URL]

the problem I've encountered on the home pg flash is that two big buttons and a bike animation should display prior to the photos loading. However, in firefox on both mac and pc(but not everyone's) when you refresh the pg such that it draws from the browser's cache, the buttons and bike animation do not display. Oddly, the photos still load consitently and in time as if those animations did take place. "oddly" because, the code to load the photos is part of an event listener, listening for the completion of the bike animation. So the code executes properly, despite the movieclips not appearing on stage(these movieclips are in library to begin and in my documnt class I instatiate them as follows:

realtors_btn = new RealtorsButton();
buyers_btn = new BuyersButton();
bike = new Bike(X-150);

[Code]....

also, originally I had this same issue in IE, but after switching from swfObject 2.0 to adobe's ac_runactivecontent.js method, I elliminated the issue in IE.

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ActionScript 3.0 :: MovieClips In Library Not Attaching To Stage?

Sep 30, 2011

the problem I've encountered on the home pg flash is that two big buttons and a bike animation should display prior to the photos loading. However, in firefox on both mac and pc(but not everyone's) when you refresh the pg such that it draws from the browser's cache, the buttons and bike animation do not display. Oddly, the photos still load consitently and in time as if those animations did take place. "oddly" because, the code to load the photos is part of an event listener, listening for the completion of the bike animation. So the code executes properly, despite the movieclips not appearing on stage(these movieclips are in library to begin and in my documnt class I instatiate them as follows:

realtors_btn = new RealtorsButton();
buyers_btn = new BuyersButton();
bike = new Bike(X-150);

[code]....

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ActionScript 3.0 :: Attaching Buttons / Movieclips From Library That Contain Other Items Already?

Mar 15, 2007

So im trying out AS3 and kinda havin some issues. I want to be able to attach a button or a movieclip that I have constructed in the Flash IDE - it contains a textfield, some other movieclips, etc.If i make it a button, I have tried subclassing the simplebutton class, attaching that class to the button, and then creating new instances of that class. That works fine - until I have to access, say, a textfield in the button. It seems that these elements are drawn, but are not accessible (or even connected in any way - i used flash.utils.descibreType(mybutton) and the instance names dont even show up in the XML).

So, I thought about a different route - using a movieclip or sprite, and making it react LIKE a SimpleButton. Not what I had in mind, but whatever. Unfortunately, it seems that when I subclass Sprite or MovieClip, the class has to be made dynamic in order to attach things to it from within the IDE before compilation (as opposed to from actionscript).

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ActionScript 3.0 :: Attaching Dynamically-named Bitmaps From Library?

Jun 23, 2009

I've been attempting to attach bitmaps from the library in AS3, and have settled on a piece of code which works:

PHP Code:
var myBitmap:Bitmap = new Bitmap(new pic1(0,0));
myMovieClip.addChild(myBitmap); 

[code]......

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ActionScript 2.0 :: Randomly Loading Mc From Library, And Attaching Random Movie To It

Sep 18, 2005

Basically, I have movie1, movie2, movie3, movie4 in the library, with linkages.

These are just 5 frame clips, with a single dummy_mc moving statically over the 4 frames.

I need these to be picked randomly and placed (each has its own set of co-ordinates where it should appear) on the stage at a random set interval (ie, every 2-3 seconds).

There are also 7 items (item1, item2, etc) in the library.

So once one of the 4 movies has been placed on the stage, I need one of these 7 items to randomly attach itself to the dummy_mc within that movie (and, I guess, generate instance names etc)

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ActionScript 3.0 :: Attaching Movieclips Through Code With Different Names?

Mar 21, 2009

Alright, so I'm trying out AS3.0, or learning to and I got some questions, which I think should be (and probably are) easy to do.Say I have an .as class file "Animal"and in the Library I have MCs - "Cat", "Dog"in AS2.0 - the MC in the library would have the class of "Animal" and I'd useattachMovie("Cat", ...) or attachMovie("Dog", ...) and it would eference the functions/script of the "Animal" .as Class.Now from what I understand, in AS3.0 - the MC in the library would have the class as "Cat" or "Dog" and I'd change the base class to "Animal" (and have my Animal.as 'class Animal extends MovieClip')Least that's how I think it works.Now let's say in my library I have "Cat1", "Cat2', "Cat3" and I wanted to attach these to the stage through a function

in AS2.0
createCat(catType:String){
this.attachMovie(catType,...)

[code].....

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ActionScript 2.0 :: Attaching Dynamic Code To A Button?

Aug 9, 2009

i need to add code to attached buttons

for(i=1; i<=6; i++) {
_root.attachMovie("niceButton", "niceButton"+i, this.getNextHighestDepth(), {_x: 50 * i, _y: 50});

[code].....

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ActionScript 2.0 :: LoadMovie + OnClipEvent(load) - Attaching Variable Number Of MCs Dynamically(not In The Library)

Mar 16, 2006

taken from this link:

[Code]....

My problem: I am attaching variable number of MCs dynamically(not in the library), and i have to do so using flash6 or older. How can i use then loadMovie+onClipEvent handler to invoke something, if i am attaching MCs dynamically, and onClipEvent works only on MCs attached on the Stage(actions "on" those mcs, not "inside" them). Probably using classes. Any other option? and if not, can anybody guide me through assigning such class to such mc? EDIT: Ok, i also have done following:

[Code]....

and although the movieClip IS in library, and it DOES have MovieClip class assigned, onData event handler is NOT triggered and nothing is traced. Can the reason be "attachMovie" function?

EDIT2: aha. well, again it happened that attachMovie's methods are not yet initialized, so it was not yet "the proper time to assign" handler onData on those MCs. [only sen knows why ]. So that even trace(mc.stop()); at this point traces undefined, where it should trace [type Function], since stop is MovieClip's class method. Stupidstupidstupid.. relax...

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ActionScript 2.0 :: Attaching Code To Multiple Buttons Cleanly?

Feb 24, 2006

I have a series of buttons, and I want the same code applied to them all, to handle rollover states etc... Normally I'd do this useing registerClass, but in this case the buttons are added to the stage manually so I can't.I could do somehting like this:

Code:
home_btn.onRelease = news_btn.onRelease = about_btn.onRelease = function() {
// do something

[code].....

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Flash :: Relationship Of Code On First Frame Of Main Time Line To Class Code And Library Objects?

Mar 27, 2011

Got to the point where the hole in my AS3 knowledge is getting large!Realising I have confusion about the relationship of:Body of code on first frame of AS3 file.(Which I have so far used to create instances of library objects using addchild and make calls to class code).Is this code called the document code? What do people call it?Numerous classes linked together by extending each other etc.Library objects (usually graphical objects)Should it be done differently? have the following problems due to lack of understanding:Addchild complicated from a class but straight forward in main body code.Cant call functions on the main body code from classes, because class code does not know the main body code exists?

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Library/API/program For Converting Flash Code Into Html5 Code?

Aug 25, 2004

What library/API or even a program for converting flash code into html 5 code automatically do you recommend me?

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ActionScript 3.0 :: Looping Instances From Library?

Jul 12, 2010

I'm trying to duplicate custom MovieClip instances from the library in a document class.Here is my code:

package {  import flash.display.MovieClip;  import flash.display.Stage;  import flash.events.*;  import flash.net.*; import com.greensock.*;  import com.greensock.easing.*;  import

[code]......

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ActionScript 3.0 :: Set Certain Properties To All Instances Of Class (mc From Library)

Jul 17, 2009

I've created a movie clip and placed it in the library. I've given it a class name via the properties panel in the library. Every time I drag it to stage I want to make sure its alpha is set to 0. If I drag 300 of those clips to stage, is there a way to reference the class name I gave it in order to automatically set the alpha value as soon as they're dragged into the stage?

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ActionScript 3.0 :: Document Classes And Library Instances

Jul 14, 2009

1. I've got a Main Document class, that loads external swf each with its own document class (they are pages and pieces of the site).

2. The Main class makes use of some movieclip simply instantiated from the GUI library. It all goes fine.

3. The external swf have references to the Main class, and here start problems: when I compile them, I get an error for every library mclip used by Main. See the attachment. A simple trace(Main) is enough to start getting all that errors.

A partial solution is to uncheck Strict Mode in publish settings

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ActionScript 2.0 :: Dragging Movieclip Which Is Dynamically Generated Via Attaching Movieclip From Library

Apr 12, 2010

I have a problem with dragging movieclip which is dynamically generated via attaching movieclip from library.I want to move the movieclip by pressing the yellow square within a boundary say 100*4. I am attaching the flash file with this thread.

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ActionScript 2.0 :: Swap / Change Stage Instances With Library MCs?

Apr 4, 2009

I am working om a navigation that should change/swap some instances clip to other ones from the library.[code]...

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ActionScript 3.0 :: Loading Multiple Instances Of A Movieclip From The Library?

Jan 21, 2011

Basically, I have made a new FLA file, and in it's library I have created two symbols. Both symbols have their own class .as file.The first symbol is a movie called GridBox, and it's class has a package that uses lines to draw a shape, namely, a diagonal box tile.The second symbol is a movie called MainGrid, and it has a class that loads the movie GridBox from the library, in to its self.All my code works fine, the thing is, I would like to load more than one instance of the same movie clip, at a series of different locations, and im lost.Here is the code:

Actionscript Code:
package { import flash.display.MovieClip;   public class MainGrid extends MovieClip private var myMovieClip:MovieClip;  

[code].....

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