ActionScript 3.0 :: Loading Bitmaps On Runtime?

Feb 18, 2009

To do this does it mean that I have to store them in another external location rather than my library and only load them when I need to use them from a URL request?

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ActionScript 2.0 :: Saving And Loading Bitmaps?

Jun 5, 2007

Ok I wrote an application where I have panels that the user can draw on, kind of like paint, but they can create panels. Now I want them to be able to save and load their work. Using Quasimondo's bitmap exporter, I was able to save a bitmap (200x200), and the application prompts the user where they were to save the image file. However, my problem is that the user will probably have 6-12 panels to save, and so I want the program to save all those panels so they can be loaded later.

Now in order to load, I don't want the user to manually select each panel to load. I want the user to select one file and it will load all the images into the panels. I was thinking about maybe loading a zip file and flash would extract the images and load them, but I don't know if that's possible. I think the user would need to select an XML file,which would direct Flash to what files to load and in what order. For this, and I'm assuming when it saves the flash application/php, it would need to write a new xml file.So I guess what I need to know how to do is:- How do I get flash to save several images to the server or the users hard drive- flash to generate an xml file- is there any way to make flash combine all the files into one file so that the user doesn't have to deal with several files?

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ActionScript 3.0 :: Loading Bitmaps From The Library?

Feb 11, 2009

I've been learning AS3 for a while now, and it's my first Actionscript language, but not my first coding language. I've learned a lot so far, but I started off doing things in the not so efficient, or correct ways. I was putting all of my actionscript on frames. I'm trying to get in the habit of doing it the right way now. But I'm having a basic problem. I can't figure out how to load a bitmap from the library in AS3.

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ActionScript 3.0 :: Loading Bitmaps Into BitmapData?

Mar 5, 2009

I want to load .jpg images into flash and store them as BitmapData objects. I've coded the loading of images many many times but I've never tried to store them as BitmapData, I just usually add the Loader to the display list and manipulate the image through its loader.

I feel like this is a very poor approach and so I want to try just saving BitmapData, because on the Model side of things thats really all I need.

Now the only way I have found to extract BitmapData from a loaded JPEG is to load the JPEG and upon completion write:

myBitmapData = Bitmap(loader.content).bitmapData;

First, is there a way to extract the BitmapData without encumbering the code with the Bitmap class? In other words, is there a way to extract that information without involving the Bitmap class - BitmapData while useful for a Bitmap is not dependent on Bitmap so ideally I would never involve Bitmap here.

Also, why is this Bitmap type-casting so widely accepted? loader.content is a DisplayObject and therefore is not necessarily compatible with Bitmap. Further, for all Flash knows we just loaded an SWF and as far as I know you can't typecast that to a Bitmap.

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ActionScript 3.0 :: Comparing And Matching Bitmaps Against An Array Of Saved Bitmaps

Jul 31, 2009

I'm trying to figure out the best way to compare a single bitmap against perhaps an array of saved bitmaps to see how close of a match it may be to any one of the bitmaps stored in the array. Right now I'm running a for loop that uses the bitmapData.compare() method to try to compare to see how much of a variance there is but... to be honest I'm at a loss as to how to use the resulting data to do so. Does anyone know of any good method to accomplish what I am trying to do? Forget looking at my code it's a waste of time because simply, it's not working.

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Bitmaps - Loading Graphics From Game Into SWF File

Dec 17, 2009

I have 2 questions regarding bitmaps. Say I'm loaing graphics from a game off a server into a .swf file:
1) Which format is the best to use - gif, jpeg,png? (for non transparent images)
2) When a user plays a .swf movie it gets saved to their browser cache and its loaded the next time they access the same file, but when your externally loading images does flash have to re-download all the images or is it all stored in the browser cache?

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ActionScript 3.0 :: Loading Bitmaps And Storing In Array?

Mar 19, 2010

I'm trying to setup a program that loads a set number of pictures (the exact number is stored in resources/data.txt). Pictures are labled picture# starting at 0 and increasing.

My problem is that I want to store the loaded pictures, which is giving me trouble. When I try to trace the bitArray length, it says it is zero..

My Code:

//Variable Initilizing
//Loaders:
var mLoader:URLLoader;[code]....

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ActionScript 3.0 :: Loader Event/loading External Bitmaps

Nov 30, 2009

I have my .fla file and .swf file in a folder on my desktop

i want to add to that file a bitmap. everytime my flash project receives a the String "loadBITMAP" i want it to reload that bitmap into a designated area on the stage. (i am using a system of binary sockets to recieve data, but don't worry about that...i know how to process that already.) so basically my code will say

Code:
if(socket.readUTFBytes="loadBitmap"){
need code here on how to load bitmap
}

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ActionScript 2.0 :: Loading Bitmaps With Custom ARGB Data?

Mar 31, 2010

BTW, this should be in actionscript 3.

What's the fastest way to dump your data (not in a file) into a bitmap for display?

I had it working with setPixels and colored rects but that's way too slow.

Is there a way to load in the raw bytes or hijack the loader class to put in custom loader data?

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ActionScript 3.0 :: Bitmaps Loading An Image And Tracing The Result After The Loader Completes

Dec 12, 2009

I'm trying to clone / duplicate an object loaded in at runtime via the

--
ldr = new Loader();
var mRequest:URLRequest = new URLRequest(targetFile);
--

technique. The problem I think I'm having, is in understanding what exactly the loader returns and how it can be used. after loading an image and tracing the result after the loader completes like this ...

trace(ldr.content); // - traces [object Bitmap]

I have a fuction I built that returns an arrar of clones / duplicates of a passed bitmap ...

[Code]...

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ActionScript 1/2 :: Loading Into The Library At Runtime?

Nov 29, 2009

I have built a flash animation (for a web site) that requires a number of decent quality JPG images.  I don't display all of these at the start, so I don't want to wait for them all to load before starting the animation.  Thus I want to be able to load these images in the background - the obvious process would involve MovieClipLoader.loadClip() method.  This works fine if I am loading into an INSTANCE of a moveclip (either existing on the stage or one that I creat in actionscript) - but I really want to load into a library movieclip.
 
The problem is that I end up using these images in two different movies on the stage - each pulls from a movieclip in the library (that contains the image I want).  So my original thought was simply to load (using loadClip()) into the library movie - which in turn would show up in the two stage movieclips that have this library clip in the timeline.  However, I cannot seem to get loadClip() to work with a library object.

I tried exporting the library movieclip to actionscript (giving it a name) - but loadClip() doesn't seem to want to load into it.  I can only get loadClip() to load into an instance that exists on the stage.Sorry if I am asking a stupid question - I don't do a lot of flash programming - although I have extensive programming experience in other languages.

[Code]...

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Actionscript 3.0 :: Runtime Font Loading And MVC?

Aug 17, 2009

I followed Lee's "Runtime Font Loading" tutorial and got it to work, but where would I do the loading of the font in a MVC pattern. Model? View?I have a view loading creating an instance of a box class (TextField) for each item in an XMLList, then it adds it to the stage. I want the textField in the box class to use the runtime loaded font. I have no clue in what class to load it in co the box class has access to it.

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ActionScript 3.0 :: Loading Fonts At Runtime

Jul 30, 2009

Posting this is my last resort�I've spent the entire afternoon trying to figure this out. I'm to load a font at runtime using some updated code found here. The problem is no matter what I try I always get the following error:

TypeError: Error #2007: Parameter font must be non-null.
at flash.text::Font$/registerFont()
at cardmaker::FontLoader/fontLoaded()

which is saying that "FontLibrary._Bradley" is null in registerFont(); I know the swf exists on the server and the font symbol is being Exported for ActionScript with a class name and symbol name of both "_Bradley".

[Code]...

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ActionScript 3.0 :: Loading Multiple Swf's In Runtime And Playing Them One After Other

May 25, 2009

loading multiple swf's as a playlist and playing them one after other on top of the other, so here even we have to play with display list for the visiblity. Tried to load single files but not getting for multiple files, what will be the event with which the dynamically loaded swf switch to other.These file names will be mentioned in XML file.

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ActionScript 3.0 :: Loading Vector Graphics At Runtime?

Oct 20, 2009

I'd like to know if there is any way or any vector graphic file format that i can load dynamically at runtime on a web-based flash application.I have some files in pdf that i want to load in and i can convert them to jpgs at runtime and load the jpgs but then i lose vector graphics so when i zoom in and out they become pixelated.
 
I had a look a look at flashpaper to convert pdf to swf and load them in but i can't see anywhere in the documentation about converting the pdf's at runtime rather than manually dragging and dropping them in.So far i've looked at pdf, svg and .ai but none of these can be loaded at run time just imported into the .So can this be done? Or alternatively is there an application that can do the pdf -> swf conversion from the commandline then i could trigger php to do the conversion at runtime.

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Flex :: Loading SWC / SWZ's At Runtime Within A Air 2 Desktop Application?

Sep 23, 2010

Has anyone got any experience will loading SWC / SWZ's at runtime within a Flex 4 / Air 2 desktop application?The very rough idea would be to have a desktop Air app, which is able to "download" additional modules (eg, a SWZ/RSL representing a form) and load these at runtime?

Imagine the App is configured using an XML file obtained over the net. When this has instruction to get a new module (SWZ/RSL), the app will download the module to its App Storage folder, and instanciate it at runtime?The Flex Manual seems to indicate this is possible, but is talking web rather than desktop http:[url]....

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Flex4 Component Kit For Flash Loading At Runtime

Jan 11, 2011

I created few flex components in flash using flex component kit for flash. It generates a swf and a swc file. my question is, how can i load these flash created flex component at runtime and use them.

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ActionScript 2.0 :: Loading Images From A File At Runtime?

Dec 12, 2006

I was wondering is there a way to load images at run time that are loaded from an external webhost. Basically i want to be able to store the addresses of the images into an array and then each slide is going to contain 1 image, which will load the next image in the array when the user clicks the next button.

I'm fine with getting the array setup etc, but need to know is it possible to use web addresses and load images at runtime?? Aswell as defining a size and position for where the image will appear.

I'm not sure if Flash 8 supports this loading on the fly so the speak?? Basically I will update the images when required by replacing them with the same name and address where the photos are being hosted, but the program will still load from the same address, therefore showing the updated images.

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ActionScript 3.0 :: Loading External Swc File At Runtime?

Nov 9, 2011

Is it possible to load an external SWC file (at runtime) and place them at the stage? Is it possible to refer to them by strings? For example: var sprite = getExternalLibrarySprite("sprite_name")?

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ActionScript 3.0 :: Loading The Display List Partially While Runtime?

Dec 27, 2009

How do I manage that, while the movie starts, some parts of the Display List are "hold in the backhand" and get loaded when I decide that they should.Can I only do that via external SWF-Files? Further question: Is it possible to stream the files, by calculating the download speed and starting the movie when I want it to do, or is Flash doing that automatically

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AS :: Flex :: Dynamic Loading And Compilation Of MXML / At Runtime

Jan 14, 2010

I am trying to build an application which has a flex front-end and a php back-end. I am struggling to do something with this application which I couldn't figure out a way to do. I would want my flex application to show a view based on an MXML it recieves from the server as a response to some interaction in the flex application. for example, lets say there are two buttons on the current view and if i press the first button, it will load one mxml/as3 from the server, and when i click the other, it will load a different mxml. How do you think i can tackle this situation? how to do this as i've been banging my head on the wall trying to figure out a way.

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Flash :: Loading CFF Embedded Fonts In An External SWF At Runtime?

Nov 29, 2010

We have a large flash site which is translated into 11 languages. We have a font loading system whereby all the characters required to display the site in each language are embedded in external swfs (so 11 swfs).recent update to the site requires us to use the Text Layout Framework (TLF) for one area of text display, which of course only supports fonts embedded in the new CFF format. I've attempted to embed a second instance of the font using the tag embedAsCFF="true", and after loading in the font SWF I can see this font is correctly registered as it shows up in the array returned by Font.enumerateFonts.The TextFlow instance I am using has the following properties set:

textFlow.fontLookup = FontLookup.EMBEDDED_CFF;
textFlow.renderingMode = RenderingMode.CFF;
textFlow.fontFamily = "HeadingFontCFF";

[code]....

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Flex :: Runtime Loading Of Localized Framework Files?

Jun 8, 2011

According to the Adobe asdocs, Flex framework files are supposed to be able to be loaded at runtime. These localized framework files, the ones that exist at (on windows) C:Program Files (x86)AdobeAdobe Flash Builder 4.5sdks4.5.0frameworkslocale, are responsible for items such as button text on Alert Dialogs, and a host of other controls. My expectation is that once these framework files are loaded I would see these resources available in my Flex app.

I've set up my project as follows:

MyProject
-src
-Flex4.5
-Referenced Libraries

[code]....

Now the asdocs state that in order to do this, you have to set the compiler settings to read

-locale=en_US,da_DK,de_DE,es_ES,fi_FI,fr_FR,it_IT,ja_JP,ko_KR,nb_NO,nl_NL,pt_BR,ru_RU,sv_SE,zh_CN,zh_TW -allow-source-path-overlap=true -source-path=locale/{locale}

which I have done.My Build Path Libraries for Flex 4.5 - C:Program Files (x86)AdobeAdobe Flash Builder 4.5sdks4.5.0 are set to be Runtime Shared library (of note, the {locale} subfolder says "Merged into code")

But when I change the language in the browser, I'm not seeing any of the framework resources.Also, when I build my project, I don't see any indication of the locale-oriented resource files in the bin-release. Since we only deploy the contents of the bin-release folder (and not the entire project), how is this supposed to work?I am also seeing .swz files in my bin-release (and I know these arent the localized framework resources).

Does anyone have any experience with Runtime Framework Localization?? What am I doing wrong? My expectation is that once I build my project (with the framework resources externalized) that the app would be able to load those resources, but this isn't happening and I am not interested in compiling a different version of my app for all of the locales I support.

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ActionScript 3.0 :: Switching From Embedding Assets To Loading At Runtime?

Mar 8, 2011

I have been handed a project that was built to embed all assets at compile time and I need to update the app to load assets from a remote server instead. Right now everything is being embedded as follows:

[Embed(source="assets/gfx/tutorialBg.png")]
public var tutorialBg:Class;
[Embed(source="assets/gfx/tutorialStraightArrow.png")]

[Code]....

These Class variables are being referenced all over the app to place the assets so I'm hoping to be able to update the code to load the assets and store them in these same Class variables. So far the methods I've tried have not worked. I've tried using URLLoader and it loads the images fine, but I'm not then able to extract the image and cast it as type Class to these variables.

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ActionScript 3.0 :: Add Paths To The Flash Runtime Search Path For Loading Files?

Mar 13, 2012

Is there a way to add paths to the Flash runtime search path for loading files? Say I want to load myXML.xml and its down in /myDir1/myDir2/myXML.xml. Is there any way I can add "/myDir1/myDir2" to the search path so I can just load using the string "myXML.xml" INSTEAD of loading by the full path "/myDir1/myDir2/myXML.xml"? My directory structure will be changing on a semi-regular basis so I can't hard-code the direct path to the file.

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Load-time Weaving Of Pointcuts Into Existing Binary Code At Runtime With The AVM2 Runtime?

Feb 23, 2010

I've seen the Loom project, but are there any alternatives that are more mature (and actively developed)? I am looking for something that would allow load-time weaving of pointcuts into existing binary code at runtime with the AVM2 runtime.

Has any work been done in this area?

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Difference Between The Flash Player Runtime And Adobe AIR Runtime?

Nov 16, 2009

I've been into coding for about 5 years now, but I'm a recent convert to Flash development. One of the questions I have at the moment is, considering that SWF files can be run by either Adobe Flash Player OR Adobe AIR, what's the real difference between the two runtime environments? What API's and Objects exist in one environment, but not the other?

Basically what I'm more or less trying to establish is, when would I want to develop an SWF for AIR, and when would I want to develop for Flash Player, considering that Flash Player can also execute locally (providing support for creating "desktop applications")

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Flash :: Silverlight - Loading A Flash Movieclip At Runtime And Remotely?

Apr 24, 2011

I can't see how to do this because silverlight is compiled. I don't want to load a video, I want to load a component/object that will be instantiated at runtime. Flash can easily do this as movieclip is also an component/object.

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ActionScript 3.0 :: BoneArmature Runtime Error "Runtime Symbols With Skewed Matrices Should Be Wrapped In A Movie Clip"?

Oct 9, 2009

Whenever I link a set of movieclips together with the bone tool which are inside a containing movieclip, and also set the type to "runtime" instead of "authortime", I get this error when published.

"Runtime symbols with skewed matrices should be wrapped in a movie clip" What does it mean? I need the type to be set to runtime so I can use scripting with it..

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IDE :: Add Bitmaps By Using AddChild()

Jan 15, 2009

I have a movie clip that I add Bitmaps by using addChild(). I was wonding how would I go about displaying the next image that I added because as of now it is stuck on the first image.

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