Posting this is my last resort�I've spent the entire afternoon trying to figure this out. I'm to load a font at runtime using some updated code found here. The problem is no matter what I try I always get the following error:
TypeError: Error #2007: Parameter font must be non-null.
at flash.text::Font$/registerFont()
at cardmaker::FontLoader/fontLoaded()
which is saying that "FontLibrary._Bradley" is null in registerFont(); I know the swf exists on the server and the font symbol is being Exported for ActionScript with a class name and symbol name of both "_Bradley".
We have a large flash site which is translated into 11 languages. We have a font loading system whereby all the characters required to display the site in each language are embedded in external swfs (so 11 swfs).recent update to the site requires us to use the Text Layout Framework (TLF) for one area of text display, which of course only supports fonts embedded in the new CFF format. I've attempted to embed a second instance of the font using the tag embedAsCFF="true", and after loading in the font SWF I can see this font is correctly registered as it shows up in the array returned by Font.enumerateFonts.The TextFlow instance I am using has the following properties set:
I save my (embedded) fonts in an external file (fonts.swf) that gets loaded at runtime. Pretty standard. I also use a bunch of UI artwork generated in the Flash IDE. Some of this artwork contains static textfields (thus, not proper TextFields that can change. Just frozen glyphs). Here's the problem: if I use the same font in any static textfield and then embed that same font into my collection of runtime fonts, the runtime font will refuse to render. It's the same effect you get if you set a textfield with embeddedFonts=true to use a font that isn't embedded. If I change the static textfields to use a different font, the runtime fonts work just fine.
Right I can upload the font to the server.But the only examples I can find - require registerFont(Verdana);Which means I'll need to create a new SWF with the new font embedded and reupload to the server. I need an automated way of doing this or perhaps something different altogether?
I have a shared fonts.swf file containing a variety of fonts that my main swf uses. I have a movieclip within the fonts.swf file which is exported for runtime sharing. In my main swf I have the fonts.swf imported for runtime via a movieclip. This all works fine and allows me to use the fonts within the fonts.swf file in my main swf. I am trying to work out how to import fonts.swf for runtime via as2 (instead of manually within the library), as in different circumstances different fonts are required and it is massively increasing the filesize having to import all fonts every time when only a few are needed.
I have an issue with an apparent bug in Flash Pro CS5.5. I have recently upgraded to CS5.5 Master Collection from my previous version of 4.0. The bug is when I create a fonts FLA file with fonts embedded in it that I want to use throughout an entire site. I correctly configure those fonts as export for runtime sharing.
In any other FLAs in which I wish to use the shared fonts, I either (a) drag the assets from one library to the other, or (b) add them to the new fla and configure them as import for runtime sharing (both of which achieve the same result).
i want to embed some of the system fonts on client machine in my flex app at run time there is way to load the fonts swf at runtime but it is not suitable cause of some security issues.
is there any way to embed fonts at run time in my flex app?
Does anyone know how can I load Chinese fonts at runtime? When I embed font to a text box it works fine but when I load is at runtime its doesn't work.
The Actionscript project compiles but all I get on screen is a tiny rotated square with no text in it.Does anyone know why this might be happening? My code is identical to the example above - I have compiled the first class into _Arial.swf.EDIT:Ive also tried this...
Fonts should be embedded for any text that may be edited at runtime, other than text with the "Use Device Fonts" setting. Use the Text > Font Embedding command to embed fonts.
I bought this template a while back ago and now I am going to use it, the thing is the contact form is not accepting some characters like "q,w,e,r,t,y,@" etc. I remeber I had this issue a while back ago and I embeded the fonts and that fixed the issue, but with this one, aint working, I embeded all the fonts the template uses and it is not working.When I export the movie I always get the message "Fonts should be embedded for any text that may be edited at runtime, other than text with the "Use Device Fonts" setting. Use the Text > Font Embedding command to embed fonts."I went to text> Font Embedding> I added pretty much all the characters for the fonts but I am still getting the message and still I am unable to add characters into the contact form.
I am using Flash CS5 (assets) and FlashDevelop (code) for my project. We have about 20 fla/swf's that contain textfields. All of our textfields use the same Font, and the font is specific to our company so won't be installed on anyones computers, hence it needs to be embedded.
My ultimate goal is to have one single font embedded that all of the textfields use, for 2 main reasons:
Whenever we add more characters to the font (other languages), we only need to add them once and not 20 times The file size doesn't blow out dramatically
I'm having great difficulty in trying to achieve this. It seems that everything I try, characters are missing (only characters entered in the text property of the textfields in each fla seem to be embedded).
The latest solution I am trying is using Runtime Shared Libraries, as this seems like it should work. I have an fla called FNFont.fla. It contains just one object in the library, the embedded font. The font is exported to AS3, exported in frame 1 and exported for runtime sharing. The URL is FNFont.swf (all swf's are in the same folder).
In all the other fla's, I create the font object in font embedding. I tick Import for Runtime Sharing and give it the same class name as the one in FNFont.fla. The URL is FNFont.swf. The fla(s) contain many textfields using this font. The textfields have instances of themselves as children of other movieclips.
When I run the program and attempt to load a movieclip that contains an instance of one of these textfields, I get the error:
[Fault] exception, information=ReferenceError: Error #1065: Variable FontName is not defined.
FontName is the class name of the Font object in FNFont.fla and all other fla's. It is not the instance name of the textfield (nor the class name), so I don't understand how it thinks its a variable.
I have two TLF textfileds in my application. The first TLF textfield is on the stage and the second one is created dynamically during runtime. Now I am able to embed the fonts in the first TLF textfield by using "use device fonts" since it is on stage. The flash player the rendering the data absolutely fine. I want to get the same look and feel for the second TLF textfield which is created dynamically during runtime. I tried so many ways.
I ran into the 'fontswf' utility to embed TTF fonts into SWF and I am struggling to load them at runtime from my app. All the examples I find online refer to loading the font via [Embed] but I am actually loading them with a flash.display.Loader and from what I gather, once the Loader.contentLoaderInfo fires an Event.INIT I need to register the font, like so:
public function handleLoaderComplete( event:Event ):void { var FontClass:Class = event.target.applicationDomain.getDefinition( fontName ); Font.registerFont( FontClass ); }
The problem is I don't know what to pass in as fontName. I am generating my SWF through:
$ fontswf -a belshaw -o belshaw.swf belshaw.ttf
But when I try to call getDefinition( 'belshaw' ), I get an error saying 'Variable belshaw is not defined'. Any suggestions on how to accomplish this?The alternative is to generate my on SWF files through templating an .as file and compiling them, but I would rather use a built in tool like fontswf if it's already there.
I have a font embedded in a SWF file, font.swf, with 'Export for runtime sharing' ticked. I have another SWF which uses this font and has 'Import for runtime sharing' ticked and the URL property pointing to the font.swf file. When the second SWF file is loaded it automatically loads the font.swf. Now I want to preload the font file instead of letting flash automatically load it; I do this using a Loader to simply load the font file beforehand. The problem is that when I preload the font file I want to use version parameter to make sure that the latest version of the file is loaded eg: font.swf?version=1.4 Now even though I have loaded the font file flash loads it a second time because the the urls differ. I'm using CS5.
I'm trying to embed fonts at runtime in actionscript and it somewhat works. I can embed fonts by either using the embed tag or by loading a font library asset with a linkage name and use it with a new TextField. However, a textfield that exists on a movie clip already does not have the embedded font and is missing characters.
A quick example in code (textInstance exists on the movieclip): var embeddedFonts = Font.enumerateFonts(); //Shows embedded font var textFormat:TextFormat = textInstance.getTextFormat(); textInstance.text = "Don't be lazy"; //missing characters
[Code].....
I want to embed the font at runtime and I'm loading multiple SWFs and I don't want to embed the font in each SWF.
It's a Submit Form (name, age, etc...)If I have 4 font types embeded (eg. Arial / Varadana / Comic Sans / Eras) how can I create a drop down list of the fonts where anyone could select - change (runtime) the FONT TYPE by clicking the name?
Say I have a dynamic textfield and I'm using a specific font that the user doesnt have. Is it not possible to put the font into the same directory as the flash file and get flash to load it?
I have spent quite a few hours looking into loading bitmap fonts to use and I cant seem to find anything on it. I have a bitmap font saved in a png file and I'm thinking I will need to create a new font, set the dimensions etc.
I know this question comes up often, but I have been through the forum several times and I am now confused as to which approach I should take. Hopefully someone can guide me as I am new to AC3.I have a Flash file with a dynamic text object.I have some existing AS3 which loads in text content from an XML file, and drops this into the dynamic text object. This all works fine.What I would like to do is be able to specify a font name in the XML and hence change the font used in the Dynamic text field.Later I would like to explore the option of dynamically loading in the fonts as and when needed, but for now I have embedded two fonts in the Flash file.I have tried the code below, which just manually changes the font (not from the XML yet), but this just doesn't seem to work? Have I missed something?
In AS2, if I have a swf file that I have added a font to the library how do I load that swf file into my main swf on runtime and utilize that font? I figured it would be use loadmovie, but not sure after that.
I really don't want to load the fonts directly in the library of the main swf if I don't have to, because I have 12 fonts to load. So, I will be passing the main swf file a variable that will tell it which font file to load.
As part of the subtitle work I'm doing on our player, I've built a little system that lets people load fonts during runtime in order to keep the player file size down as much as possible.It's been working great locally, but for some reason it is failing on a remote server.I *think* the problem may be related to the ApplicationDomain, but I'm not so sure.I'm thinking this because I have a wrapper .swf which loads the player .swf into a separate application domain (to resolve an issue with shared classes between the two swfs). When I'm running locally, I'm testing the player in the IDE without the wrapper (so it's all one domain), but remotely it needs the wrapper (separate domains).Here's the code that loads the font(s), in the player .swf:
Code: // settings.basepath_fonts and font.font_url are determined prior var fontLoader:Loader = new Loader();
I am currently struggling big time with whole process of dynamic font loading. I created several swf's. Each swf has its own font type with different styles. I have 3 swfs:1. arial: 4 fontclasses, regular, bold, italic, boldItalic2. verdana: 3 fontclasses, regular, bold, italic3. tahoma: 2 fontclasses, regular, boldIn the first frame I have "Font.registerFont(classname);" for all available font classes and I also have a dynamic textfield on the stage for each class with the specific font selected.So I am loading these swf's in my main project. For the Tahoma swf all works well, I can switch between "regular" and "bold". For Arial however only "regular" works well. When choosing the bold version the textfield gooes all blank and italic appears as regular. I doubled check the properties of the font classes of Arial, they all seems ok.
my web site has a lots of text field. it is xml based site.it is locally run perfectly but after i upload it to my server it's text fields' fonts replace to default fonts.some text gone down.so its confused to me.i used Myridpro font.now it is replace to default font .can u tell what is the solution for that..? [URL]
I typically embed the fonts in a library and use it this way but sometimes this gives me issues. I'm using Flash Pro CS5 and I'm trying the Embed method. I've seen many blogs/posts (here, here, here, here, etc in order of which my problems arose) but none of them are working for me. I'm getting the transcode error issue.
Can anyone shed more light on what the Error: Unable to transcode 'some/path/to/a.ttf' transcoding error is? Im sure the path is right, I've tried embedding with and without various options like mimeType, I can't get it to embed the font, or any font for that matter. Tips on embedding a font? My code would typically look like this:
[Embed(source="dat/SomeFont.ttf", fontFamily="SomeFont", mimeType="application/x-font")] var SomeFontClass:Class; var SomeFont:Font = SomeFontClass();