Actionscript 3 :: Runtime Fonts In Flash Builder 4?
Apr 23, 2003
The Actionscript project compiles but all I get on screen is a tiny rotated square with no text in it.Does anyone know why this might be happening? My code is identical to the example above - I have compiled the first class into _Arial.swf.EDIT:Ive also tried this...
I save my (embedded) fonts in an external file (fonts.swf) that gets loaded at runtime. Pretty standard. I also use a bunch of UI artwork generated in the Flash IDE. Some of this artwork contains static textfields (thus, not proper TextFields that can change. Just frozen glyphs). Here's the problem: if I use the same font in any static textfield and then embed that same font into my collection of runtime fonts, the runtime font will refuse to render. It's the same effect you get if you set a textfield with embeddedFonts=true to use a font that isn't embedded. If I change the static textfields to use a different font, the runtime fonts work just fine.
I have an issue with an apparent bug in Flash Pro CS5.5. I have recently upgraded to CS5.5 Master Collection from my previous version of 4.0. The bug is when I create a fonts FLA file with fonts embedded in it that I want to use throughout an entire site. I correctly configure those fonts as export for runtime sharing.
In any other FLAs in which I wish to use the shared fonts, I either (a) drag the assets from one library to the other, or (b) add them to the new fla and configure them as import for runtime sharing (both of which achieve the same result).
We have a large flash site which is translated into 11 languages. We have a font loading system whereby all the characters required to display the site in each language are embedded in external swfs (so 11 swfs).recent update to the site requires us to use the Text Layout Framework (TLF) for one area of text display, which of course only supports fonts embedded in the new CFF format. I've attempted to embed a second instance of the font using the tag embedAsCFF="true", and after loading in the font SWF I can see this font is correctly registered as it shows up in the array returned by Font.enumerateFonts.The TextFlow instance I am using has the following properties set:
I am using Flash CS5 (assets) and FlashDevelop (code) for my project. We have about 20 fla/swf's that contain textfields. All of our textfields use the same Font, and the font is specific to our company so won't be installed on anyones computers, hence it needs to be embedded.
My ultimate goal is to have one single font embedded that all of the textfields use, for 2 main reasons:
Whenever we add more characters to the font (other languages), we only need to add them once and not 20 times The file size doesn't blow out dramatically
I'm having great difficulty in trying to achieve this. It seems that everything I try, characters are missing (only characters entered in the text property of the textfields in each fla seem to be embedded).
The latest solution I am trying is using Runtime Shared Libraries, as this seems like it should work. I have an fla called FNFont.fla. It contains just one object in the library, the embedded font. The font is exported to AS3, exported in frame 1 and exported for runtime sharing. The URL is FNFont.swf (all swf's are in the same folder).
In all the other fla's, I create the font object in font embedding. I tick Import for Runtime Sharing and give it the same class name as the one in FNFont.fla. The URL is FNFont.swf. The fla(s) contain many textfields using this font. The textfields have instances of themselves as children of other movieclips.
When I run the program and attempt to load a movieclip that contains an instance of one of these textfields, I get the error:
[Fault] exception, information=ReferenceError: Error #1065: Variable FontName is not defined.
FontName is the class name of the Font object in FNFont.fla and all other fla's. It is not the instance name of the textfield (nor the class name), so I don't understand how it thinks its a variable.
I ran into the 'fontswf' utility to embed TTF fonts into SWF and I am struggling to load them at runtime from my app. All the examples I find online refer to loading the font via [Embed] but I am actually loading them with a flash.display.Loader and from what I gather, once the Loader.contentLoaderInfo fires an Event.INIT I need to register the font, like so:
public function handleLoaderComplete( event:Event ):void { var FontClass:Class = event.target.applicationDomain.getDefinition( fontName ); Font.registerFont( FontClass ); }
The problem is I don't know what to pass in as fontName. I am generating my SWF through:
$ fontswf -a belshaw -o belshaw.swf belshaw.ttf
But when I try to call getDefinition( 'belshaw' ), I get an error saying 'Variable belshaw is not defined'. Any suggestions on how to accomplish this?The alternative is to generate my on SWF files through templating an .as file and compiling them, but I would rather use a built in tool like fontswf if it's already there.
I just updated my AIR runtime to 3.0 and noticed that my AIR application doesn't work anymore. So I tried to debug it it with Flash Builder, but when I run it there, everything works just fine. So I uninstalled the AIR runtime completely but noticed that I can execute my AIR app within Flash Builder still just fine. So the AIR runtime used within Flash Builder seems to be a different one than the systemwide installed AIR runtime. How Do I chose within Flash Builder which runtime to use and how do I update this runtime?
I have this application that is basically the ubiqutous page turning component you can find online, but modified for mobile. It's for kid's storybooks. It's a mobile flex application in FlashBuilder 4.6. When I export release build for my mobile project, I see an option for desktop .air packaging rather than mobile. Works and looks great....but you can't sell a .air file on Mac App Store. I want to bundle the air runtime to create a .app, which hopefully I can get on the app store. However, this option is not available in a mobile project. I've tried figuring it out via commandline...
Flash Builder's design view is worse than 3's (which at least was usable if you ignore some quirks), so WHAT do Flex UI designers (those who don't have paid design teams...) do to design a complex UI? Because Design View (also based on what a lot of people say about it..) gets more useless with every release.See image for some differences in design view vs.Flash. WHAT is causing this? css also posted..("Duration", "hr", "min" are mx Labels, the image size text is an mx Text comp.Project is an "mx only" SDK 4.1 project.) I don't even care that the spinners look different, I just need it to show me correctly sized stuff so I can position things via Canvas, or properly size containers.
I have a shared fonts.swf file containing a variety of fonts that my main swf uses. I have a movieclip within the fonts.swf file which is exported for runtime sharing. In my main swf I have the fonts.swf imported for runtime via a movieclip. This all works fine and allows me to use the fonts within the fonts.swf file in my main swf. I am trying to work out how to import fonts.swf for runtime via as2 (instead of manually within the library), as in different circumstances different fonts are required and it is massively increasing the filesize having to import all fonts every time when only a few are needed.
i want to embed some of the system fonts on client machine in my flex app at run time there is way to load the fonts swf at runtime but it is not suitable cause of some security issues.
is there any way to embed fonts at run time in my flex app?
Posting this is my last resort�I've spent the entire afternoon trying to figure this out. I'm to load a font at runtime using some updated code found here. The problem is no matter what I try I always get the following error:
TypeError: Error #2007: Parameter font must be non-null. at flash.text::Font$/registerFont() at cardmaker::FontLoader/fontLoaded()
which is saying that "FontLibrary._Bradley" is null in registerFont(); I know the swf exists on the server and the font symbol is being Exported for ActionScript with a class name and symbol name of both "_Bradley".
Does anyone know how can I load Chinese fonts at runtime? When I embed font to a text box it works fine but when I load is at runtime its doesn't work.
Fonts should be embedded for any text that may be edited at runtime, other than text with the "Use Device Fonts" setting. Use the Text > Font Embedding command to embed fonts.
I bought this template a while back ago and now I am going to use it, the thing is the contact form is not accepting some characters like "q,w,e,r,t,y,@" etc. I remeber I had this issue a while back ago and I embeded the fonts and that fixed the issue, but with this one, aint working, I embeded all the fonts the template uses and it is not working.When I export the movie I always get the message "Fonts should be embedded for any text that may be edited at runtime, other than text with the "Use Device Fonts" setting. Use the Text > Font Embedding command to embed fonts."I went to text> Font Embedding> I added pretty much all the characters for the fonts but I am still getting the message and still I am unable to add characters into the contact form.
I have two TLF textfileds in my application. The first TLF textfield is on the stage and the second one is created dynamically during runtime. Now I am able to embed the fonts in the first TLF textfield by using "use device fonts" since it is on stage. The flash player the rendering the data absolutely fine. I want to get the same look and feel for the second TLF textfield which is created dynamically during runtime. I tried so many ways.
I have a font embedded in a SWF file, font.swf, with 'Export for runtime sharing' ticked. I have another SWF which uses this font and has 'Import for runtime sharing' ticked and the URL property pointing to the font.swf file. When the second SWF file is loaded it automatically loads the font.swf. Now I want to preload the font file instead of letting flash automatically load it; I do this using a Loader to simply load the font file beforehand. The problem is that when I preload the font file I want to use version parameter to make sure that the latest version of the file is loaded eg: font.swf?version=1.4 Now even though I have loaded the font file flash loads it a second time because the the urls differ. I'm using CS5.
I'm trying to embed fonts at runtime in actionscript and it somewhat works. I can embed fonts by either using the embed tag or by loading a font library asset with a linkage name and use it with a new TextField. However, a textfield that exists on a movie clip already does not have the embedded font and is missing characters.
A quick example in code (textInstance exists on the movieclip): var embeddedFonts = Font.enumerateFonts(); //Shows embedded font var textFormat:TextFormat = textInstance.getTextFormat(); textInstance.text = "Don't be lazy"; //missing characters
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I want to embed the font at runtime and I'm loading multiple SWFs and I don't want to embed the font in each SWF.
It's a Submit Form (name, age, etc...)If I have 4 font types embeded (eg. Arial / Varadana / Comic Sans / Eras) how can I create a drop down list of the fonts where anyone could select - change (runtime) the FONT TYPE by clicking the name?
Ok, I need some help on this one. I upgraded from Flash Builder 4 to Flash Builder 4.5 and have switched my project to the 4.5.1 sdk. I use an ant script to build my project, so I modified it to use the appropriate flexTasks.jar, mxmlc, etc...
Now, if I start out with a blank bin-debug folder, then build and run the app everything works fine. However, if I then make a code change and build (without deleting the bin-debug) then run the app I get a runtime error:
my web site has a lots of text field. it is xml based site.it is locally run perfectly but after i upload it to my server it's text fields' fonts replace to default fonts.some text gone down.so its confused to me.i used Myridpro font.now it is replace to default font .can u tell what is the solution for that..? [URL]
Edited Short Version:The Adobe Flash docs list a property embedFonts on TextAreas:
A Boolean value that indicates whether the font specified in fontFamily is an embedded font. This style must be set to true if fontFamily refers to an embedded font. Otherwise, the embedded font is not used. If this style is set to true and fontFamily does not refer to an embedded font, no text is displayed. The default value is false. Regarding the "If this style is set to true and fontFamily does not refer to an embedded font, no text is displayed" statement: How can I detect in ActionScript when this scenario happens?
TL;DR Original Version: I have a flash application which loads external .swf files containing embedded fonts, so that these fonts can be used within the main application. We're accomplishing this by using the following ActionScript code on anything which uses custom fonts:
I've recently had to format my computer and now having a problem with the flash actionscript window: the actionscript text looks like bold, or in a different font. The problem is that when I search for something like "flash" and "fonts", no matter which other words I use, always comes a lot of things about fonts for flash files, or for flash embedding fonts, but never for the program itself. Wich font is missing in my system that flash CS3 needs?
I've been into coding for about 5 years now, but I'm a recent convert to Flash development. One of the questions I have at the moment is, considering that SWF files can be run by either Adobe Flash Player OR Adobe AIR, what's the real difference between the two runtime environments? What API's and Objects exist in one environment, but not the other?
Basically what I'm more or less trying to establish is, when would I want to develop an SWF for AIR, and when would I want to develop for Flash Player, considering that Flash Player can also execute locally (providing support for creating "desktop applications")
Does anyone know if there is a way to make the new Package Explorer window in Flash Builder emulate Flex Builders 'Flex navigator' window?
Bottom line is I don't always need to peer into SWC's, and I don't like having a 'default package' automatically created for me. Not sure why the interface wasn't made simpler, allowing access to more power and complexity only if necessary. I want to focus on the code, not on how to navigate and use the bells and whistles in the coding environment.
I have an AIR project that I was working on Flash Builder 4.5 which now I'm trying to import to my updated Flash Builder 4.5.1 and it is prompting me to fix some paths before the import is completed. I'm kinda clueless what I should put in those fields.
[URL]
The project access a web server to retrieve data using JSON.