IDE :: Link The Red Squares To The Blue Square In 3D With CS4 Only?
Feb 20, 2009
I would like to link the red squares to the blue square in 3D with CS4 only (please no papervision or sandy...)I'm very closed to the solution but I still have a wrong z (visible when you move the mouse to a corner for instance)
I'm trying to break up a square or rectangle into a large number of randomly sized squares or rectangles so that none are overlapping.How to fill a square with smaller squares/rectangles?The solution seems to be either through bin packing or some sort of tree map.But what I'm looking for is the actual algorithm in Java, Javacript , actionscript or even C.
I have this game, and some levels have a moving square as the player, you move the square with your arrow keys.... I want to have an enemy square that chases the player square.... They only chased mario when you didn't look at them? Kinda like that...... but in this regards:
I only want the enemy square to chase the player square when the player square moves.... soo say the player square moves 5 pixels per movement (know how to do all that), I want the enemy square to move when the player square moves..... towards the player square at like 7 pixels per movement..... so eventually you won't be able to avoid the enemy square....
This is ridiculous. All I have is a blue box tweening across the screen, nothing else, and it is having all these intermittent distortion *blips* in the box as it tweens. Only 1% of my cpu is in use! Below is a link with a zip that has both the fla and swf. Could someone download it and tell me if it blips on your computer too? why I don't seem to be able to get a simple tween to work without getting distortion??
I need a blue box with "man" typed into it made into a MC. (can do that bit).Which when I move it around on a startDrag command needs to change to "woman" in a pink box when it encounters a hitTest with other stationary words on the stage.I obviously need to stopDrag when the mouse is released.Is this about an MC inside another MC?
I am a newbie with Flash CS4 and via a tutorial of Lynda.com I am trying to make my first website. With the exercise files of Lynda I had no problem, but with my own .psd file I am getting error 1061 after I tried to make a mouseEvent.I noticed that in the actions script the word "eventListener" stays black instead of changing into blue.
This is the action script:
Actionscript Code: stop();//handle events for buttons...about.addEventlistener(MouseEvent.CLICK, clickSection);function clickSection(evtObj:MouseEvent){//trace shows what's happening... in the output window trace("The about button was clicked!")}
A blue box surrounds each individual line I make with the paintbrush. I'm on the final stages of an animation. I'm currently using Flash CS5.5. The problem with these blue boxes is that it treats it like a seperate drawing disabling me from filling the the object in with paint bucket, however it does appear on the drawing it self. As a side note I've noticed it has labeled it has a drawing object, where as the other ones are considered shapes.. Is there a way to deactivate each thing as a drawing object
I am trying to make my first website. With the exercise files of Lynda I had no problem, but with my own .psd file I am getting error 1061 after I tried to make a mouseEvent. I noticed that in the actions script the word "eventListener" stays black instead of changing into blue. See attached screenshots for more info.
I'm the developer of ShellShock Live, a free online artillery game: [URL]
Everything has been running smoothly, but every once in a while for a period of 4 hours or so, hundreds of "VerifyError: Error #1026" will show up in my error log. Then, they will stop.
I looked into VerifyError and found that "The VerifyError class represents an error that occurs when a malformed or corrupted SWF file is encountered." The SWF on Newgrounds is just small loader SWF that loads the full game SWF from another site, so there must be a problem there. I'm stumped, because the game will run fine for days, and then just start getting these errors out of the blue, after no changes to either SWF.
I'm trying to do a transition that you've probably seen many times. Transitioning one image to another using a grid of squares where each square fades at a slightly different time.I've made a complex movie clip made up of several other movie clips with all the squares fading at the rate I'm looking at. When I just play the color squares it works fine, but the minute I turn that master movie clip into a mask for the image I loose the transition/fade completely--just an on off thing.
I have a problem with arranging some thumbs in column when I resize the stage. The problem is that it is arranging the last square in line half outside the stage and you can see only a half.
How do you go about drawing only the outline of squares using drawTriangle. Currently I am using lineStyle to draw my lines but obviously that outlines each triangle. I know i can just draw Squares out using drawRect with no fill but that seems like a waste.
Now I could do with some hints as to how this should be done Hopefully someone will help me out here.
Ok, basically I have a map (a jpg/gif file), which should be divided into squares (like a chessboard). Each square has a coordinate (X, Y) and other pictures should be shown on top of a map square - like a small house or something (also a jpg/gif file).
It should also be possible to hide some (most) of the squares from view - like with a black square on top or whatever. Perhaps Flash should also make some lines between each square to divide them.
Furthermore only a part of the map should be shown through a window (using a mask, I guess) as the map could be large and buttons at the edge could be used to scroll the map.
I learned about the date class yasterday and made a lil app that will tell me when the next recess at school will be. It worked great when I ran it at home, but now when I try to run it at school all the letters in the textfields displays as squares, the numbers still work tho. The only difference I can think of is that at home i use CS5 and at school is use CS4, the font is embedded in the fla.
As stated in the title an odd blue box appears around my drawing not allowing me to continue with what I was creating. I tried to get rid of it but just dont know how.
I have a question I came up with 3 days ago about how to do the blue underlining of a datagrid row programmatically. I thought to have found the solution, with just adding the column and row Indexes to the datagrids editedItemPosition Property.It turned out, that this is just practical if you want to be able to edit the grids row right away. But what if I just want to underline it with the blue color?Additionally how to detect that a list based Item got this kind of selection? es there a event to detect that? whats the name of this kind of selection?
My button doesn't have a blue focus ring around it, even though it has focus. I've got a component with a RadioButtonGroup and a Button. After a selection is made in the RadioButtonGroup, focus is switched to the Button. I added click="focusManager.setFocus(myCloseButton)" on the VBox.
After, a radioButton is selected, if the user clicks the spacebar the Button fires. So, as I understand it focus was switched to the button. But, the button doesn't get a blue focus ring surrounding it. How do I get the focus ring? I have visible="false". I turn them to visible, after some effects are finished. So, don't let that throw you.)
I have a grid of objects that have been added to the stage dynamically, the objects are either of a Class Red or Class Blue, how do I perform a hit test on the Classes? I want the Blue object to disappear once it hits a Red one.
I'm creating a photo gallery, but my pictures have transparency, that is why I can use the jpg format to load the pictures from a folder. I read the tutorial to make a photo gallery but it works only for jpg files, I also want them to appear and disappear using alpha. I think I must use the attachMovie method and keep the images in png format in the library but I can't get to the correct script.
After clicking the button, the blue box will expand, and then I want it to go and stop to another frame. Why my script does not make that happen. File is attached.
Code: button.addEventListener(MouseEvent.CLICK, myButtonAction1); function myButtonAction1(e:MouseEvent):void { for (var i:uint = 0; i < 9; i++){ var ray:RaySpark = new RaySpark(i*15) addChild(ray); [Code] ..... The blue lines should each be pointing at a circle, what did i do wrong?