ActionScript 2.0 :: Loading Images With Transparency Blue?
Jan 13, 2005
I'm creating a photo gallery, but my pictures have transparency, that is why I can use the jpg format to load the pictures from a folder. I read the tutorial to make a photo gallery but it works only for jpg files, I also want them to appear and disappear using alpha. I think I must use the attachMovie method and keep the images in png format in the library but I can't get to the correct script.
I'm creating a photo gallery, but my pictures have transparency, that is why I can use the jpg format to load the pictures from a folder. I read the tutorial to make a photo gallery but it works only for jpg files, I also want them to appear and disappear using alpha. I think I must use the attachMovie method and keep the images in png format in the library but I can't get to the correct script.
im trying to do a shape hittest against 2 imported pngs with transparent outer areas..
PHP Code:
if (_root.circlePNG.hitTest(_root.trianglePNG._x, _root.trianglePNG._y, true)) { trace('Hit');}
above is an example of the code i used, the triangle png image would be hitting the circle png image with transparency around the outside of each shape.Shapeflag just doesnt seem to cut it with png's, it just seems totreat it as a hit and miss bounding box hittest, is there another way i can do it that will be pixel sensitive and ignore all transparent pixels?
I have a .PNG image with almost 50% of the image as transparent pixels.I am using this image for a Mouse_Over event but the problem is the Mouse_Over event works even on the transparent area.
If you take a look at [URL] you see I created a timeline motion tween on the blue transparent image. Now I want to load this image via actionscript and follow the exact guidelines I gave there.
This is what I use in AS3: Code: loader = new Loader(); loader.load(new URLRequest(lastImage)); thisMovie.imageLoader.addChild(loader);
It does load the image, however it does not place it in the imageLoader I created in Flash (yes I gave it an instance name). This is the error I get (i.e. it doesn't access the imageLoader). It does when I put it in the first frame on the timeline, but then it doesn't follow the guidelines I gave in the timeline. TypeError: Error #1009: Cannot access a property or method of a null object reference.
I have a movieclip and I am loading on it an external swf. The mc is just a square box basically...it is set to 69% alpha/transparent in the "Color effect: style: alpha" settings.The problem is, when I load the swf now the swf is also transparent (seems like 69%)...I basically want the mc to be transparent, but the swfs that load w/in it should not be transparent.
example code: mc.createEmptyMovieClip("newClip", this.getNextHighestDepth()); mc.newClip.loadMovie("some.swf");
There's many options for ensuring externally loaded pngs have transparency but incorporating smoothing is a different story. I'm fairly certain I could just use the built in transparency boolean for the bitmapData function and set smoothing to true, however the white that is supposed to be transparent is turquoise.
The images that cycle through on the top of this page: [URL]..There is a transparency "curtain" that is used to transition between the images. Does anyone have any suggestions on how this can be replicated?
Explaination: MX 04' Pro Thumbnail Nav. loading images with XML Loader resizes and displays images when users click on Nav. reading XML Problem: Users click Thumbnail Nav. first image gets loaded and loader resizes to image. However the next choice by user on thumbnail click, the second image doesnt get resized in the loader. It goes beyond holder. Here is my code for Thumbnail and Loader:
[Code]....
Now the first image loads fine and the loader sizes to file from XML. However, when users click second choice from Thumbail the loader doesnt resize to new image size. It only gets resized on the first selction or if users click the next or prev. buttons then the images fade correctly but nothing fades back in. Now if they do hit next or prev and then hit a thumbnail option it loads and resizes.
im loading multiple images but how do I make sure the program will start once all images have dispatched a complete event. like make a universal loader for all the other "small loaders" if you understand.
I need to load dynamically a few images (4-6) so that by clicking on particular image user would invoke particular action. Embedding images solves the problem but at the expense of file size. If I load them dynamically, they lose their ID.
I have typical situation where big loop is loading lots of images and its done asynchronous which make browser to frees during loading and I want to make it synchronous but having big trouble doing it. I found this class synchronous loader and it work great but you cant add mouse event listener to loader. Here is sample code:
I want to have an AS3 app load images from url supplied by the user. But I don't want a malicious user to be able to load an SWF file in place of the image, such as with an altered extension "maliciousSwf.png". Well, not sure how big a security threat that is above and beyond the ability of the hacker to decompile swf, but I think that ideally such behavior should not be allowed.
So, is there any way to prevent this? When people allow users to load images in their Flash apps, do they somehow guard against loading of SWF? Or is this really absolutely no big deal?
How would you defer loading of other graphics on the page until after the images in a Flash gallery's images.xml file are finished loading?Is there any way to detect for this, or would I only be able to check if the flash swf object is finished loading? I'm pretty sure the swf object would be loaded/ready as with document.getElementById('flashobject').onload = function(){}; before the corresponding images have loaded though, instead of after.
I am loading images of different size and then images are scaled and border is drawn for each image as shown in below link,[URL]... I want that border of images to be of the same width and height and for that I need to find out the max width and height size image before loading all the images. Is there any way that I can know the width and height of an image before loading it completely?
This is ridiculous. All I have is a blue box tweening across the screen, nothing else, and it is having all these intermittent distortion *blips* in the box as it tweens. Only 1% of my cpu is in use! Below is a link with a zip that has both the fla and swf. Could someone download it and tell me if it blips on your computer too? why I don't seem to be able to get a simple tween to work without getting distortion??
I need a blue box with "man" typed into it made into a MC. (can do that bit).Which when I move it around on a startDrag command needs to change to "woman" in a pink box when it encounters a hitTest with other stationary words on the stage.I obviously need to stopDrag when the mouse is released.Is this about an MC inside another MC?
I am a newbie with Flash CS4 and via a tutorial of Lynda.com I am trying to make my first website. With the exercise files of Lynda I had no problem, but with my own .psd file I am getting error 1061 after I tried to make a mouseEvent.I noticed that in the actions script the word "eventListener" stays black instead of changing into blue.
This is the action script:
Actionscript Code: stop();//handle events for buttons...about.addEventlistener(MouseEvent.CLICK, clickSection);function clickSection(evtObj:MouseEvent){//trace shows what's happening... in the output window trace("The about button was clicked!")}
A blue box surrounds each individual line I make with the paintbrush. I'm on the final stages of an animation. I'm currently using Flash CS5.5. The problem with these blue boxes is that it treats it like a seperate drawing disabling me from filling the the object in with paint bucket, however it does appear on the drawing it self. As a side note I've noticed it has labeled it has a drawing object, where as the other ones are considered shapes.. Is there a way to deactivate each thing as a drawing object
I would like to link the red squares to the blue square in 3D with CS4 only (please no papervision or sandy...)I'm very closed to the solution but I still have a wrong z (visible when you move the mouse to a corner for instance)
I am trying to make my first website. With the exercise files of Lynda I had no problem, but with my own .psd file I am getting error 1061 after I tried to make a mouseEvent. I noticed that in the actions script the word "eventListener" stays black instead of changing into blue. See attached screenshots for more info.
I'm the developer of ShellShock Live, a free online artillery game: [URL]
Everything has been running smoothly, but every once in a while for a period of 4 hours or so, hundreds of "VerifyError: Error #1026" will show up in my error log. Then, they will stop.
I looked into VerifyError and found that "The VerifyError class represents an error that occurs when a malformed or corrupted SWF file is encountered." The SWF on Newgrounds is just small loader SWF that loads the full game SWF from another site, so there must be a problem there. I'm stumped, because the game will run fine for days, and then just start getting these errors out of the blue, after no changes to either SWF.
As stated in the title an odd blue box appears around my drawing not allowing me to continue with what I was creating. I tried to get rid of it but just dont know how.
I have a question I came up with 3 days ago about how to do the blue underlining of a datagrid row programmatically. I thought to have found the solution, with just adding the column and row Indexes to the datagrids editedItemPosition Property.It turned out, that this is just practical if you want to be able to edit the grids row right away. But what if I just want to underline it with the blue color?Additionally how to detect that a list based Item got this kind of selection? es there a event to detect that? whats the name of this kind of selection?