ActionScript 2.0 :: Minesweeper - Finding The Non-numbered Squares?

Jul 17, 2009

in Minesweeper, if you click on a square that has no mines surrounding it, the game will continually find all of those types of squares and the surrounding numbered squares.

I've had some trouble with this, because I either run into infinite recurrence or...well just a bunch of stuff.I've had a lot of different ideas and ways to do this...but I'm thinking:

1. If the square your clicked on is empty (no surrounding mines) put it into an array.

2. Loop: if the array isn't empty, reveal all surrounding squares, put all unnumbered squares into the array, remove squares previously used.

Code:
function getAmountOfMines(square:Object):Void {
var numMines:Number = 0;
nSquare = _root.gameBoard["Square" + (square.getDepth() - gameWidth)];

[code]...

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