ActionScript 2.0 :: Creating And Updating Numbered Variables?
Apr 23, 2007
So what I'm trying to do, is allow users to create a bike type game. There are four different parts to it that they can choose (frame, material, tires, and handelbars), each that change one of the four different statistics (weight, durability, speed, and maneuverability) and I'd like it to update these global statistic variables each time a part is changed so that the statistic bars can update.I want to have the bike frame, when selected, to set a base for all 4 variables, and then each other part will add to it. This is what I did so far. . .
on the framescript I just have:
_global.durability = (_global.framedur + _global.materialdur);
_global.weight = (_global.frameweight + _global.materialweight);
[code]....
View 2 Replies
Similar Posts:
Jul 30, 2009
How do i create variables in AS3 that have variables in the name.
for example, i have a for statement that goes from 0 to 5 and what i want it to do is create 5 variables called variable0 -> variable5
in AS2 i remember it was either this["variable"+i] or eval("variable"+i) but i could not figure out what it is in AS3.
View 6 Replies
May 5, 2009
in as2 i could write the following to check for existing variables in a LoadVars() object called loadvarsobject in this example:
[code]...
with this simple process i could create whole stuctures based on the existing variables from a php file. how do i do this in as3 using the URLLoader class? im not asking how to get data from php to flash using URLLoade, my question is just about how go through and access numbered variables from php.
View 1 Replies
Feb 2, 2009
I am having problems passing even numbered variables! I have downloaded the improved version of page flip from [URL] (its a digimag). And I want to add a function so that the user can type into a input text box which page they want to go to and it will take them there. So, I have a Input text box with the variable 'page' assigned to it.
Then, I have a button containing the following code:
on (press) {
Pages.flipTo(page);
}
This is working, only on odd numbers, but if I want to go to an even number, it adds a 0 on the end. So, if I type in 4 it takes me to 40! Why is it adding a zero? Incidentally, if I replace 'page' in the button on my code with an even number, it works! So something is happening in the passing of the variable!
View 2 Replies
Jun 25, 2010
Damndest thing. Every once in a while, I'll make a change to some part of my Flash application, while working in Flash Builder 4, and when I click Debug Play, it starts running with the old code and the old variables, even though the code I'm looking at in the code window is the new, changed code. I can still advance step by step, but the advances don't align with the new code. They seem to be aligning with the old, not visible code. I can eliminate variables entirely, save, build clean, and when I run, it still shows the old variables in the Variables window. As I can not find any mention of this on the Internet, I logically conclude that this is some ancient curse directed solely at me.
View 2 Replies
Apr 18, 2011
I'm loading variables from php using loadVars in a function that is called when a button is pressed.
ActionScript Code:
getArrangement = function(){
theArrangement = new LoadVars();
theArrangement.onLoad = function(){
[Code]....
how do i get my variable to always be the same as the onLoad value and/or the one in my dynamic text box?
I need to feed the correct result back into my database.
View 3 Replies
Jun 30, 2009
I want a few variables to be updated when MyTextField is left. I tried this:
Code:
myTextField.addEventListener(Event.MOUSE_LEAVE, update_everything)
function update_everything(e:Event):void{
}
But that didnt work. My function should also work if the text field is left with TAB.
View 1 Replies
Oct 8, 2009
How to construct the following in Flash 8 as 2. I have several items that need to be shown in a text field list, the list needs to update as a new item is to be displayed also the new item has to move up or down depending on how many items are on the list. For example the list has 6 items available,the fist three are a higher priority than the last three.
oranges
apples
mangoes
trucks
cars
boats
When items are called for example oranges we will have oranges in the text field
If the second item is called say trucks this will go below oranges,
If no oranges are called this will go in the top text field.
if we remove an item the remaining field will move up so there are no gaps in the text field.
For example start out with oranges only
oranges (top of list)
Next case add trucks
Oranges(top of list)
trucks
Next trucks only (remove oranges)
trucks( at top of list)
Next add and apples and oranges
Oranges ( top of List)
apples
trucks
Next add boats
Oranges ( top of List)
apples
trucks
boats
Next remove trucks
[Oranges ( top of List)
apples
boats
The actual movie clip is an aircraft caution and warning display that updates when faults occur. I know I can use an array to to populate the text field but I am not sure what to use to create the correct animation effect.
View 6 Replies
Aug 31, 2011
I am creating an app where users input their investment info into a datagrid on each row one row at a time. As they move along new rows are dynamically generated so they can input new investments. As the user moves and puts in new info I want a column to display what row the user is on (or better said what number investment he is on). how to create the function:
private function rowCount():void
{
myDG.dataProvider=tasks;
[Code]....
View 1 Replies
Dec 14, 2007
I have 3 objects: obj1, obj2 and obj3.[code]...
View 1 Replies
Apr 10, 2011
My problem is I need to generate numbered circles ( from 1 to 100) and I need to make them click able. When I click the circles in order (i.e. 1, 2 , 3...etc) the clicked circle should change color or get disabled (to indicate it is clicked). I should not be able to click the next numbered circle until I press the previous numbered circle and there should be a counter to show how many correct circles are clicked.
View 1 Replies
Mar 23, 2011
I'm working on a slide show that auto plays but I want the user to be able to click the numbered buttons to go to that slide. See below link for the slide show.[URL] I know this is simple but I've tried on release gotoandplay and I tried some event handler code but don't know AS3 at all.
View 9 Replies
May 14, 2007
how to remove a numbered index of an array such as [3] since all other removal functions use either the first or last.
View 7 Replies
Jul 17, 2009
in Minesweeper, if you click on a square that has no mines surrounding it, the game will continually find all of those types of squares and the surrounding numbered squares.
I've had some trouble with this, because I either run into infinite recurrence or...well just a bunch of stuff.I've had a lot of different ideas and ways to do this...but I'm thinking:
1. If the square your clicked on is empty (no surrounding mines) put it into an array.
2. Loop: if the array isn't empty, reveal all surrounding squares, put all unnumbered squares into the array, remove squares previously used.
Code:
function getAmountOfMines(square:Object):Void {
var numMines:Number = 0;
nSquare = _root.gameBoard["Square" + (square.getDepth() - gameWidth)];
[code]...
View 2 Replies
Jun 27, 2011
I'm attempting with no success to use a for loop to generate numbered instance names so that I may attach an event listener to multiple movie clips at once.Ex: I have 10 movie clips with instance name button_1 to button_10 and I'd like to be able to do something like this:
Code: Select allvar btnName:String = "button_";
for (i = 1; i < 11; i ++) {
[ btnName + i ].addEventListener(etc, etc);
}
View 2 Replies
Feb 21, 2006
but basically i have 100 buttons being generated and assigned names ( eh_1, eh_2, eh_3, ... ). On press they are controlling several functions but i would also like them to load a corresponding jpg into a blank movie clip. the jpgs are labeled... (1.jpg, 2.jpg ....)
Code:
var currentButton:Number = new Number();
for (var i:Number = 1; i<101; i++) {
_root["eh_"+i].id = i;
[Code]....
View 3 Replies
Jan 3, 2009
Does the set() function for dynamically creating variables have a substitute in AS3?
This is a generic example written in AS2:
View 4 Replies
Jan 28, 2011
Im having a problem where I have a set of numbered functions and I need to call them from the dynamically created buttons but I need to make sure the numbered functions are relative to each button..so button 1 will call function 1.
Code:
info1 = function () {
var1 = "blablabla"
var2 = "blablabla"
[Code]....
View 3 Replies
Jan 11, 2007
I have created an image gallery that loads from an XML file using mostly previous Kirupa threads. From Scotty's code (I think -- my head is moosh now) I got numbered buttons for navigating between the images.Each button is a movie clip with different labeled frames for "up", "active", "hover", and "down" states. I'd like to have the numbered button change color when its image is on view and then change back when a different image loads, and I can't figure out how to do that. I know part of the problem is that the onRollOut function overrides other changes, so I'm willing to give up the rollover effect if necessary.[code]
View 1 Replies
Jan 24, 2010
I need to make new sprites on-the-fly within a for loop, and this code does not work:
Code:
for(var i:int = 0; i<5; i++) {
var this['menuBtn'+i] = new Sprite();
[code].....
View 2 Replies
Feb 26, 2010
I was wondering if it would be possible to use a for loop to create a couple hundred variables. I wanted to do this so I wouldn't need to type everything out. Right now it looks like:
Code:
var cardname1:int = 0;
var cardname2:int = 0;
var cardname3:int = 0;
[Code]....
Is there a way to create all of these using a for loop?
View 3 Replies
Aug 24, 2010
using flash to create XML, and most tutorials I find on the subject deal with opening external XML files and parsing them in flash, not using flash to make them.Here's my code:
Code:
function saveSong(e:MouseEvent):void
{
for(var i = 0; i < myStaff.staffArray.length; i++)
[code]....
What I am trying to do is create a <measure> element for each item in my array, and then 8 <line> elements in each measure. I'll populate these <line> elements with data later.
Here's what the trace is giving me:
<song>
<measure>
<line></line>
[code]....
The problem I have is that empty space in the first line of <measure>. How do I prevent this from occurring? I can see I will have the same problem when I go to populate the <line> elements as well.
View 1 Replies
Jan 7, 2010
I'm trying to create a template for a drag and drop question. I want to assign which option belongs to the correct target.Each draggable option is called "drag1, drag2, drag3, etc.". (created on the stage) Each target is called "target1, target2, target3, etc." When a button is clicked, the correct answer is checked using a simple if loop and the user is told which ones are correct.
Code:
if (drag1._y = target1._y) {
//show if correct or incorrect
[code].....
View 1 Replies
Aug 29, 2009
How can I turn on error reporting that tells me exactly on what line of my .asc file an error or warning has occurred? I need this in order to debug why my fmscore is constantly segfaulting, presumably caused by my .asc file. I know the .asc is causing the crash because when I removed a section of it, the crash suddenly stopped - but I can't figure out why it would crash at all, and it does so at unpredictable intervals, sometimes every few hours, sometimes every single time, ..
View 1 Replies
Mar 2, 2010
i'm loading several sound files, and want to error check each load. however, instead programming each one with their own complete/error functions, i would like them to all use the same complete/error handler functions.
a successfully loaded sound should create a new sound channel variable, while an unsuccessfully loaded sound will produce a simple trace with the name of the sound that failed to load. however, in order to do this, i need to dynamically create variables, which i haven't yet figured out how to do.
here's my code for my complete and error functions:
function soundLoadedOK(e:Event):void
{
//EX: Sound named "explosion" will create Sound Channel named "explosionChannel"
var String(e.currentTarget.name + "Channel"):SoundChannel = new SoundChannel();
[Code].....
View 2 Replies
Mar 12, 2010
I am trying to place API variables on ONE class file or mxml file and call these variables in other random class or mxml files..
View 1 Replies
Jul 15, 2009
I have a function in which I declare a bunch of variables that I need to be globally accessible from outside the function.[code]I need numVals to be accessible from outside the function.I tried changing the name to _global.numVals and it didn't work
View 4 Replies
Dec 11, 2010
I've created a basic function that sets a movieclip to a certain state depending on which mouse cursor is set (determined by a variable called txt_cursor). I can hard code this to work great for the one single movie clip but potentially have to do this for 624 other movie clips so obviously want to create a for loop to reproduce this.
Code:
chk1.onRelease = function()
{
[code]........
View 1 Replies
Jan 19, 2006
How can I randomly create some variables as the movie loads so I'll be able to use this variables as a if statement later on and make the movie play diferent labels?
View 4 Replies
Jan 15, 2008
I have done some (like 2 hours worth) research and have come up short, so while I browse the forums for a bit more help Basically what I'm trying to do is create a number of variables, depending on how many items are in an xml document.For example, I am running a for(){} loop to pull all the data I need out, and I would like to store it in the format:photo1.filename = whatever; photo1.value2 = whatever;
and so on. All the object property names (filename, value2 in the example) would be the same (obviously the values would be different), but I need the number of objects (photo1 in the example) to depend on how many nodes are in the xml document.
View 7 Replies