Flex :: Dynamically Creating Variables In Actionscript 3.0?

Mar 2, 2010

i'm loading several sound files, and want to error check each load. however, instead programming each one with their own complete/error functions, i would like them to all use the same complete/error handler functions.

a successfully loaded sound should create a new sound channel variable, while an unsuccessfully loaded sound will produce a simple trace with the name of the sound that failed to load. however, in order to do this, i need to dynamically create variables, which i haven't yet figured out how to do.

here's my code for my complete and error functions:

function soundLoadedOK(e:Event):void
{
//EX: Sound named "explosion" will create Sound Channel named "explosionChannel"
var String(e.currentTarget.name + "Channel"):SoundChannel = new SoundChannel();

[Code].....

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