i am loading several images from an XML path into a flash movie and i want to dynamically create image loader variables for them. Here is my code so far:
Code: var xmlData:XMLList; var myXML:XML; var xmlLoader:URLLoader = new URLLoader();
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method and this doesn't work for me either, i'm guessing thats because it is in the AS2 forum.
How can I create an xml object (or any object in fact) named after a variable, i.e variable called section with value "names" create object [section value + "XML"] = new xml(); result: empty xml object called namesXML
I'm building a variable matching game. The player clicks one of four choices and then clicks the answer area. Their choice appears in the area, and if the answer is correct the answer container shifts down, highlighting the next answer area to be filled. Inside the container are a large number of these answer areas (60).
What I am trying to do is have only one be answerable at a time, the highlighted one, so that players can't skip ahead despite seeing the empty spaces left to answer in. What I have right now isn't working, and I could use some outside insight.
Code: var i:int =1; function sampleFunction(evt:MouseEvent):void{ if(selection == e.currentTarget.targetCorrect){//targetCorrect is a string set statically
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I realize I could use a for loop to add the event listener, but the project really calls for only one answerable area at a time.
i'm trying to create a dynamically named Vector. i have a critical project deadline tomorrow, and this small problem is holding back continued development i've adapted my code from this example [URL]...yet am getting an error message (see below). here is what i have:
I have an array of external images that I am loading and the number of external images is variable, so I want to be able to create loaders to load them as needed. Is there a way to dynamically create and uniquely name a loader at run time?
Otherwise is there a way to pass the image content off in such a way that it will remain loaded if the loader is used to load other images?
I've dynamically created a grid of buttons which are going to modify a 2D array, but I can't work out how to create a unique function for each iteration of the loop with a dynamic function name. Probably just a stupid syntax error by me...
So I've been trying to make dynamically named functions, and while it works, I've run into a couple of problems.
ActionScript Code: var uServer:String = "irc.epic-chat.net" var lol:String = "lolz" var num:Number = 3
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If I had something like that ^ what could I add to func to distinguish between whether it is being called by lolz0, lolz1, or lolz2? I was thinking whether there was something like .name I could use, but I couldn't come up with anything.
A snippet of my code is [code]The first element in the mainOptions Array is linked (metaphorically) to tab1.The second element in the mainOptions Array is linked (metaphorically) to tab 2 and so on.I want to create 12 variables named AudioMP3, AudioHEAAC, NewsBBC, NewsTwitter, VideoVideo and so on down to PicsPics2. i.e concatenate each entry in say tab1 through 5 to the each element from mainOptionsArray and make a new variable using that name then assigning a number to this variable.[code]
I have a movieclip (myMC) that I create several instances of.I dont duplicate the movieclips, but just copy and rename them like "myMC_i", where "i" is a unique number.Can I somehow check if one copy of myMC (for instance "myMC_2") collides with another copy (for instance "myMC_5"), always ignoring collisions with other types of movieclips on the stage?Thats the problem I cant solve. I can either check for a collision with ANY other movieclip, or check for a collision with a single SPECIFIED movieclip (by checking for its name). But I dont know how to check for a collision with a group of movieclips that has the first part of their names in common. If it had been like in a search-engine, you would have been able to search for:[code]
I have a XML and it has an attribute option or combo box, parsing that i need to create components in my flex dynamically. Viatropos has given a wonderful code, but i am not able to execute it... can anyone produce it.
I have a function that creates a group of dynamically created MC'sWithin each MC, there is a group of dynamically created buttons.I got that bit to work fine.Now what I need is to send a handful of var strings and numbers along with each of those buttons, and am not having very good luck doing thatHere's what I got so far...
Code: function storePageBuilder(a):void{ var storeMC:MovieClip = new store_MC();
I have a function that creates a group of dynamically created MC's Within each MC, there is a group of dynamically created buttons. I got that bit to work fine. Now what I need is to send a handful of var strings and numbers along with each of those buttons, and am not having very good luck doing that.
Here's what I got so far...
Code: function storePageBuilder(a):void{ var storeMC:MovieClip = new store_MC(); storeMC.name = "storeMC_"+a;
I need to load all images that I have used in my project externally without embedding. The images are present either in skins or as icons for items in trees. I came across the IconUtility class here I was able to modify it and use it for trees but the problem is we cannot use iconutility for the same component to set 2 different skins (like for a button - upskin downskin). I was not able to think of a workaround with iconutility. Is it possible to simulate embed and create a class dynamically and return the class at runtime?
i'm loading several sound files, and want to error check each load. however, instead programming each one with their own complete/error functions, i would like them to all use the same complete/error handler functions.
a successfully loaded sound should create a new sound channel variable, while an unsuccessfully loaded sound will produce a simple trace with the name of the sound that failed to load. however, in order to do this, i need to dynamically create variables, which i haven't yet figured out how to do.
here's my code for my complete and error functions:
function soundLoadedOK(e:Event):void { //EX: Sound named "explosion" will create Sound Channel named "explosionChannel" var String(e.currentTarget.name + "Channel"):SoundChannel = new SoundChannel();
Isn't there some way to re-write the following code, such that I don't need a gigantic switch statement with every conceivable type? Also, if I can replace the switch statement with some way to dynamically create new controls, then I can make the code smaller, more direct, and don't have to anticipate the possibility of custom control types.Before:
1) Using datefield as item renderer in flex.I am dynamically creating datagrid and its columns. like
dataGridColumn=new DataGridColumn(); dataGridColumn.dataField="invoiceDTO.invoiceDate";// I read this value from XML dataGridColumn.editorDataField="selectedDate"; dataGridColumn.itemRenderer=new ClassFactory(DateFieldRenderer); dataGridColumn.rendererIsEditor=true;
But when UI is generated i get the error invoiceDTO.invoiceDate not found on the TestDTO
//Test DTO
public class TestDTO { public var invoiceDTO:InvoiceDTO; }
My objective is my dataField should be binded with datafield inside the datagrid.How can i do it in actionscript
2) I need to present combobox as item renderer. (same like case 1). But how can i assign dataprovider in the combobox which is present inside the datagrid.
I need a List that resizes to exactly fit its content, unless that height exceeds its (dynamically sized) parent container. My requirements are as follows:
The component extends List, or at least acts similarly. variableRowHeight and wordWrap both equal to true. The height of the list cannot be less than minHeight (roughly 32px for scrollbar arrows). The height of the list cannot be greater than the height of the parent container .
Note that the parent container can be resized dynamically.
The height of the list should be updated as the size of both the contents and parent container changes.
Live updating would be preferable but not necessary.
There should be no scrollbars if the content height is less than the parent container height (sounds obvious, but I've had trouble with this too).
The trouble is that with variableRowHeight and wordWrap, it's very hard to know the size of the content at any given time. If the parent container's width is reduced, a line wrap may occur in the list which will change the height of the content. I know I can measure the height of the list content using measureHeightOfItems() + viewMetrics.top + viewMetrics.bottom, but when should I calculate that? What events should I listen for? And the thing I've had the most trouble with - when should I calculate it to set the size initially (i.e. just as the content has finished populating)?
Inside my loop, where i get my XML objects I added a code to draw and add the mask:
var myMask:MovieClip = new MovieClip(); // settings for width height x y color fill etc etc. myMask.name = "NAME-"+i; // set the NAME myContainer.addChild(myMask); myContainer.mask = myMask;
the mask looks fine on the stage.now since i name it, i want to use it for other purpose like moving it now i want to actual call myMask i get my number "num" from other function, that works fine
function applyMask(num:int):void { // need to call myMask("NAME-"+num) }
i have tried myContainer.getChildByNamehave tried:
var masking:myContainer=getChildByName("NAME-"+String(num)) as myContainer;
i have traced for options i can think of myself, but all result no property found.