ActionScript 3.0 :: Send A Handfull Of Dynamic Vars With Dynamically Named Buttons?
Sep 12, 2011
I have a function that creates a group of dynamically created MC's Within each MC, there is a group of dynamically created buttons. I got that bit to work fine. Now what I need is to send a handful of var strings and numbers along with each of those buttons, and am not having very good luck doing that.
Here's what I got so far...
Code:
function storePageBuilder(a):void{
var storeMC:MovieClip = new store_MC();
storeMC.name = "storeMC_"+a;
I have a function that creates a group of dynamically created MC'sWithin each MC, there is a group of dynamically created buttons.I got that bit to work fine.Now what I need is to send a handful of var strings and numbers along with each of those buttons, and am not having very good luck doing thatHere's what I got so far...
Code: function storePageBuilder(a):void{ var storeMC:MovieClip = new store_MC();
here is my new code that works for PART of my movie. i have two dynamic text boxes, one named "item" and one named "ssnumber" ssnumberNode works fine but itemNode does not. i bolded the parts that i think are relevant to the problems
i have just been looking for a simple solution to send vars to php.I have found a lot of threads that have problems but no results.I hope that someone can give me a quick fix..or is this just a mission.
I'm building a variable matching game. The player clicks one of four choices and then clicks the answer area. Their choice appears in the area, and if the answer is correct the answer container shifts down, highlighting the next answer area to be filled. Inside the container are a large number of these answer areas (60).
What I am trying to do is have only one be answerable at a time, the highlighted one, so that players can't skip ahead despite seeing the empty spaces left to answer in. What I have right now isn't working, and I could use some outside insight.
Code: var i:int =1; function sampleFunction(evt:MouseEvent):void{ if(selection == e.currentTarget.targetCorrect){//targetCorrect is a string set statically
[Code].....
I realize I could use a for loop to add the event listener, but the project really calls for only one answerable area at a time.
I have developed a facebook application in which I am sending data from Flash to Php.Its actually a game based on Flash 8 and at the end I send data by using
loadVarsNum()
using POST method to flash but the problem is this data can be easily tampered so I want know that how can I secure my data from theft or any hack
When you press the button you go to a paypal-account, but I don't want to work with paypal.Instead I would like to receive all the info from the shopping cart (ordered items, price) mailed to me. So people can order without paying ahead
ActionScript Code: function click_PayBtn(e:MouseEvent):void { //_Create a new URLVariables variabes
i'm trying to create a dynamically named Vector. i have a critical project deadline tomorrow, and this small problem is holding back continued development i've adapted my code from this example [URL]...yet am getting an error message (see below). here is what i have:
I have an array of external images that I am loading and the number of external images is variable, so I want to be able to create loaders to load them as needed. Is there a way to dynamically create and uniquely name a loader at run time?
Otherwise is there a way to pass the image content off in such a way that it will remain loaded if the loader is used to load other images?
I've dynamically created a grid of buttons which are going to modify a 2D array, but I can't work out how to create a unique function for each iteration of the loop with a dynamic function name. Probably just a stupid syntax error by me...
So I've been trying to make dynamically named functions, and while it works, I've run into a couple of problems.
ActionScript Code: var uServer:String = "irc.epic-chat.net" var lol:String = "lolz" var num:Number = 3
[Code].....
If I had something like that ^ what could I add to func to distinguish between whether it is being called by lolz0, lolz1, or lolz2? I was thinking whether there was something like .name I could use, but I couldn't come up with anything.
I've been trolling through the forum and I've seen similar instances however I can't seem to get my head around how to make scripting work;What I'm trying to make is similar to an interface where users can input data into a list (myArray) should they need to remove information they can click the corresponding button to remove it, the current code is repositioning a button that's already on the field as opposed to creating a duplicate from the library
here's the full code: stop(); //hidden hyperlink to AR
I have a high score submit script, and it goes as follows...This is the actionscript:
Code: on (release) { var uscore:LoadVars = new LoadVars();[code]......
We have tried many things, and we finally decided to just check for success to see if the vars were passed through. The first time we tried it, it worked, and then since then no matter how many times we try it won't work. I have also tried to just run random scripts when the page is loaded, regardless of what vars were sent, and nothing ever happens, so I'm under the notion that the sendAndLoad() isn't well.. Loading the page. It was working before, but it appears to have just stopped, we're not sure what we changed.
i am loading several images from an XML path into a flash movie and i want to dynamically create image loader variables for them. Here is my code so far:
Code: var xmlData:XMLList; var myXML:XML; var xmlLoader:URLLoader = new URLLoader();
[Code]....
method and this doesn't work for me either, i'm guessing thats because it is in the AS2 forum.
I have a movieclip (myMC) that I create several instances of.I dont duplicate the movieclips, but just copy and rename them like "myMC_i", where "i" is a unique number.Can I somehow check if one copy of myMC (for instance "myMC_2") collides with another copy (for instance "myMC_5"), always ignoring collisions with other types of movieclips on the stage?Thats the problem I cant solve. I can either check for a collision with ANY other movieclip, or check for a collision with a single SPECIFIED movieclip (by checking for its name). But I dont know how to check for a collision with a group of movieclips that has the first part of their names in common. If it had been like in a search-engine, you would have been able to search for:[code]
It is possible to loop through buttons in a movie clip that do not have sequential names.For instance, they are all named by the date they are for reference to a database.
i have 20 buttons, and i want to design an external file that holds the coordinates for each named button.how would i go about this, since the external file would be read as a string by flash?
1) Create a New Flash File (AS 3.0) 2) Put a dynamic text field there, named textBox 3) The font is Trebuchet MS - BOLD. (example... can be any bold font) 4) Using "Character Embedding", I've embedded numerals, for example. 5) In first frame, I put the code: textBox.text = "1"; 6) If I compile at this point, the "1" will appear. 7) BUT.... if I put a static text box with anything typed, using Trebuchet MS - REGULAR, and compile the FLA again, the number 1 WON'T appear!
I have created a movieclip. This movieclip will have 5 child Sprite's, which will contain an image pulled from xml. I want to create a for loop to create those 5 Sprite's, add the appropriate image into each one (i.e., img[0] into sprite[0]) and then add each sprite to the movieclip.