IDE :: Errors When Creating Scrollpane Dynamically?
Sep 6, 2007
I've been trying to create a scrollpane dynamically but I keep getting a bunch of errors when I publish the swf. At first I thought maybe there was a problem with my code so then I looked in the file and copied and pasted one of there examples into a blank fla and I still get the same errors when I publish. If I look at what is the source of the errors it looks like the error originates at this section of the ScrollPane.as file:
Code:
override protected function drawBackground():void {
var bg:DisplayObject = background;
Trying to create a 2D vector. I'm getting type coercion errors when trying to store the 2nd vector inside the first.
Code: var vector1:Vector.<Vector> = new Vector.<Vector> var vector2:Vector.<CustomClass> = new Vector.<CustomClass> for(var i:int=0;i<5;i++){ vector2[i] = new CustomClass() } vector1[0] = vector2; 1067: Implicit coercion of a value of type __AS3__.vec:Vector.<CustomClass> to an unrelated type __AS3__.vec:Vector.
I've been busy with a small tutorial on creating a flaming mouse trail. I'm getting two errors though in the same line which I do not understand in the following part of my code:
function startTheFire( e:Event ):void{ TweenLite.to( e.target,0, {alpha: ( e.target.alpha -= 0.05 )} ); if ( e.target.alpha < = 0 ) e.target.removeEventListener( Event.ENTER_FRAME, startTheFire ); removeChild( e.target as Sprite ); }
ERRORS: 1084: Syntax error: expecting rightparen before semicolon. 1084: Syntax error: expecting identifier before assign. Both refer to the following line: if ( e.target.alpha < = 0 )
When i click button 01, load the image externaly "01.jpg" in the ScrollPane. By clicking the button 02 change the path to "02.jpg" in the same ScrollPane, by clicking 03 the same thing, and so on.
I'm more of a Flex than Flash developer so I'm hopeful this is something easy. Short story, I have a scrollpane in a flash-created swf. In my pure AS3 project I dynamically create menuitems within a new movieclip.
I was wondering if it is possible to scale a UIobject (scrollpane) dynamically.
I have set the scaleY of my Scrollpane but the problem is it stretches and also stretches the content that scrolls inside. Is it possible to scall it without the stretching occurring?
I'm trying to create a dynamic dictionary with Flash AS2 and I've been pretty successful with most of what I'm trying to do. I've created a movie that will read in an XML list of terms, definitions and optional images and/or audio. The XML is being read successfully, the desired loading of information is occurring successfully, but the ability to see an unlimited amount of content is being hampered by the fact that I'm not able to get the scrollpane I'm using to provide "scrollability" when the number of terms exceeds the visible area.
I'll attach the code I'm using in the hopes that it will be clear what's going on, but a few definitions first: "my_SP" is the scrollpane on the stage, created in the authoring environment. "Container" is the name of an empty movie clip symbol in the library that has it's properties set so it will be exported for ActionScript and can serve as the contentPath for the scrollpane.
I m trying to dynamically loading different images and want them to apear in a scrollPane or Simply scrolled area. I tried different ways but did not find good one for me.
This all works well, but if I've updated a user(s) information, I'd like for my scrollpane to be updated as well. Is it possible to update a scrollpane's source attribute?
I'm trying to load jpgs to my scrollpane dynamically.I noticed the compiled scrollpane component in flash 8 is very large in size (> 130kb) which i cannot afford to use. Instead I'm using the flash 6 scrollpane which is not precompiled and only several kbs after compiling to swf. However, I have problem rendering loaded dynamic contents onto the pane. The first load after starting flash 8 was always successful. After that, it fails. In case anyone's interested, I have simple test code to demonstrate the problem, and have uploaded it to http:[url]... (you'll need to wait for 10 secs before the download button appears on that linked page).I'm just wondering what is the best choice of a small size scrollpane that handles dynanimic MovieClip.loadMovie() well.
I'm a begginer flash game developer-ish individual working on my first project - An economic game with RPG elements, I'm mixing AS 3.0 with Flash CS5 (for the graphics, buttons, tweens and the simple stuff in general since it's easier for me atm than scripting it). The trouble started when I had to script in variables. I've sorted out a couple of issues but a few still remain:
1. I need to limit three of my main skills to 0-100. Only managed to stumble across tutorials for AS2,
2. Each character will have 3 main skills, and then the 18 secondary skills will be calculated from those 3 values. This works fine, when I modify existing variables directly in the code. The thing is that I created those buttons that add or subtract from a certain skill value, but when I press them the var changes but all of the 18 skills remain unchanged (as if they do not refresh themselves - i was thinking about an eventListener waiting for a change in skill value but if I would have to do one for every one of the 18 skills in conjunction with the 6 buttons to change levels - so 144 functions - im thinking maybe an array...but I'm such an actionscript newb that I can hardly translate the tutorials into my ideas.
3. Also wondering how to create a pool of unused skill points so when I add points I can't max it out right off the bat but rather take it from that value instead and once it's 0 you can't add points anymore.
4. Last but not least, I'm having trouble creating global values. My main menu is in scene1 and when I press Newgame it goes to scene2, the problem starts when i go back to main menu errors keep showing up (since scene 1 has no information about statistics but a function probably keeps asking )which means that the program can't get access to an attribute or a method of reference for the null object at MainMenu_fla (don't be fooled by the file name, I have everything in 1 fla file)Of course an error pops up for every skill, main or secondary.
I have a MovieClip inside a ScrollPane. Inside this MovieClip i have buttons. What i want to know is: how to click a button inside a Movie Clip, that is inside a scrollpane, and make it load a swf outside the scrollpane?
how would I make Flash create a jpg or png file of what was currently on screen dynamically? I would like to know how to go about doing this and I'm sure it probably involves some other scripting language (PHP?) also.
My game is initialized by calling the newBall function below. Every 10 seconds a new ball is created to increase the difficulty by calling the same function. The function works and creates the new ball movie clip, however the previous ball object gets destroyed for some reason. I have an array called ballArr that is supposed to keep track of all of the ball movie clips. I thought that by concatenating the name of the instance with an incrementing number that it wouldn't overwrite the existing object... what am I doing wrong?
Code: function newBall() { var ballNum = ballArr.length + 1; var ball = this.attachMovie("ball_mc", "i" + string(ballNum), 0, {
I would like to be able to create and call an Array dynamically. So to pass a name through a function and create an array based on that name.Then to store values into sections in the array. I got the creating the array dynamically working, but I can't seem to store into it.
Code: Sort = function (numOfVars,Name,toSort){ This works _global[Name] = New Array(New Array (),New Array()); This does not work _global[Name][i][c]= 3 This does not work _global[Name + "[i][c]"]= 3 This does not work _global[[Name][i][c]]= 3 }
I have two MCs classesThe first one is put on the stage. Then, from the first MC class (inside the class), i put another MC. So i created a MC inside the first MC.I can see both MC when i test my movie.I put the second MC when the mouse cursor is over the first MC, and i remove it when the mouse cursor is out the first MC.My problem is that when the mouse cursor is over the second MC, the movie behaves like the mouse cursor goes out of the first MC, so the second MC is removed, so i can't click on it.
Version: Flash CS4, AS3 is it possible to turn a given sprite into a Class with a given string as its name? The resulting class should then be available under that name in the current domain's definitions.ie.
createClass(someSprite, "someName"); .... var someClass:Class = getDefinitionByName("someName") as Class;
I have a XML and it has an attribute option or combo box, parsing that i need to create components in my flex dynamically. Viatropos has given a wonderful code, but i am not able to execute it... can anyone produce it.
take an arbitrary variable, and create that number of timers, with a corresponding number of listeners? And then write a function to deal with the listeners?
I want to make a site for my personal gallery and i'm asking you if there is another method to make my gallery, other that the one when the user click Back and Next to navigate through thhe images in the order that i chose. I want to create some buttons dynamically (so i will be able to add images to the gallery without replacing the SWF) and assign each of these buttons an on(release) or on(press) event handler that will show the image for that button
Im creating many textfields dynamically and I dont want to have to repeat the same code over and over for each field. Currently I have something like below which deosnt work.