ActionScript 2.0 :: Scale A UIobject (scrollpane) Dynamically?
Nov 11, 2003
I was wondering if it is possible to scale a UIobject (scrollpane) dynamically.
I have set the scaleY of my Scrollpane but the problem is it stretches and also stretches the content that scrolls inside. Is it possible to scall it without the stretching occurring?
I was wondering if it is possible to scale a UIobject (scrollpane) dynamically.I have set the scaleY of my Scrollpane but the problem is it stretches and also stretches the content that scrolls inside. Is it possible to scall it without the stretching occuring?
I've been trying to create a scrollpane dynamically but I keep getting a bunch of errors when I publish the swf. At first I thought maybe there was a problem with my code so then I looked in the file and copied and pasted one of there examples into a blank fla and I still get the same errors when I publish. If I look at what is the source of the errors it looks like the error originates at this section of the ScrollPane.as file:
Code: override protected function drawBackground():void { var bg:DisplayObject = background;
When i click button 01, load the image externaly "01.jpg" in the ScrollPane. By clicking the button 02 change the path to "02.jpg" in the same ScrollPane, by clicking 03 the same thing, and so on.
I'm more of a Flex than Flash developer so I'm hopeful this is something easy. Short story, I have a scrollpane in a flash-created swf. In my pure AS3 project I dynamically create menuitems within a new movieclip.
I'm trying to create a dynamic dictionary with Flash AS2 and I've been pretty successful with most of what I'm trying to do. I've created a movie that will read in an XML list of terms, definitions and optional images and/or audio. The XML is being read successfully, the desired loading of information is occurring successfully, but the ability to see an unlimited amount of content is being hampered by the fact that I'm not able to get the scrollpane I'm using to provide "scrollability" when the number of terms exceeds the visible area.
I'll attach the code I'm using in the hopes that it will be clear what's going on, but a few definitions first: "my_SP" is the scrollpane on the stage, created in the authoring environment. "Container" is the name of an empty movie clip symbol in the library that has it's properties set so it will be exported for ActionScript and can serve as the contentPath for the scrollpane.
I m trying to dynamically loading different images and want them to apear in a scrollPane or Simply scrolled area. I tried different ways but did not find good one for me.
This all works well, but if I've updated a user(s) information, I'd like for my scrollpane to be updated as well. Is it possible to update a scrollpane's source attribute?
I'm trying to load jpgs to my scrollpane dynamically.I noticed the compiled scrollpane component in flash 8 is very large in size (> 130kb) which i cannot afford to use. Instead I'm using the flash 6 scrollpane which is not precompiled and only several kbs after compiling to swf. However, I have problem rendering loaded dynamic contents onto the pane. The first load after starting flash 8 was always successful. After that, it fails. In case anyone's interested, I have simple test code to demonstrate the problem, and have uploaded it to http:[url]... (you'll need to wait for 10 secs before the download button appears on that linked page).I'm just wondering what is the best choice of a small size scrollpane that handles dynanimic MovieClip.loadMovie() well.
I'm working on one current project, I don't have any issues to load a SWF into a main SWF but I can't figure out how to apply dynamically the scale down and up into a thumbnail images size while using the Resize event handler to fit in any browsers sizes.
I load SWF into a Loader object then add it into a container => currentMC. I want to size it and keep all the pieces inside this container. Therefore no matter browser size, I just want to be able to apply scale on it to fit it.
Does anyone know how to do that? How would I deal with stageWidth and stageHeight?
I've got a nifty bit of script that loads some images from an XML file into flash. It loads the pictures into specified movieclips:
ActionScript Code: xmlImages.reset(); xmlImages = new XML(); xmlImages.ignoreWhite = true; xmlImages.onLoad = loadImages; xmlImages.load("[URL]"); function loadImages(loaded) { [Code] .....
Each instance of the movieclips are called picture_mc1, picture_mc2 etc. On the frame where these picture_mc's sit, I've got this code: ActionScript Code: function randomImage() { if (loaded == filesize) { image = (imageFileName[0]); picture_mc1.loadMovie(imageFileName[0], 1); picture_mc1._xscale=23; picture_mc1._yscale=23; [Code] .....
Everything works fine, but my image scaling is making my picture_mc's look really pixilated. I've seen references to bitmap image smoothing, but i'm not sure the best way to approach this. It seems that each time I try and smooth my images, the code is smoothing the image placeholder, rather than the jpg that's being loaded into it.
I have a MovieClip inside a ScrollPane. Inside this MovieClip i have buttons. What i want to know is: how to click a button inside a Movie Clip, that is inside a scrollpane, and make it load a swf outside the scrollpane?
I would like to make a very simple (well, looks simple anyway) image gallery, like Ilyas da Pom's at [URL]..
I want the image part to scale to fit each image dynamically. I'm a brand-spanking new Flash novice, and any guidance would help really; this is just a tiny little personal project, not to be used anywhere commercially.
Scenario: main moveiclip with 4 other clips in it. I want the rolledover clip to scale up and all the others to scale down and blur.
Question: What is the most effiecent way to code this. Would it be a "for in loop"? I am trying to minimize the code and would rather not use a whole bunch of if then statements.
How can I convert the current scale of the instance to 100% so I can easily "visualize" and manage the instance when I modify its scale? Here's the actionscript, it works, but I just want the temp._xscale and temp._yscale to be in percentages, not real numbers.
Code: USflag.onMouseDown = function () { var temp = USflag; onEnterFrame = function ()
[code]....
One last thing, what's the tag you have to put that is designed for boxing actionscripts? I'm suing [ code ][ /code ]
My Flash image will not scale.if you zoom in, it gets chopped up. if you zoom out, it has a big blank area.What should I change in order to have this Flash image scale just like the rest of the site? [URL]It is the Flash in the center.
I googled this online, and almost all of them start with dragging the scrollpane from the component toolbar.
I don't like the way this scrollpane looks. How to change the color, shapes, etc. Can I do this through altering the code, or do I need to start from scratch?
I know that you can access the scrollpane's content by writing: scrollPane.content...But how can I access the scroller - with that I mean the thumb and up & down arrows...I would like to do something like this for example:
for (i=0; i<policy.length; i++) { newOpt = Stocklist_MC.attachMovie('Option', 'Option'+i, i);
I've got a ScrollPane on the root stage. This loads a MC called 'Stocklist_MC' (this also has a linkage/export name of 'Stocklist_MC'). When I try to use '.attachMovie' to the movieclip (Stocklist_MC) inside the ScrollPane nothing appears. All the AS is on frame 1 of root. Everything works when I use '.attachMovie' with _root. for (i=0; i<policy.length; i++) { newOpt = _root.attachMovie('Option', 'Option'+i, i); Also, if I drag Stocklist_MC to the stage I get everything working but list gets cut off at bottom, which is the reason why I need it in a scrollPane.
i am using ScrollPane to load some swf. I zoom content and use "scrollDrag = true and false ". But if i use scrollDrag = true, and than scrollDrag = false and in the content was some movie clips, that have some AS on it(maybe onPress) it will be DISABLED! every script is disabled on the MC-s what was in the content of the Scrollpane.
I have a swf that is loading another swf into a ScrollPane. The swf being loaded is large...around 4mb. My problem is that sometimes it loads fine, sometimes it loads without the scrollbar, and sometimes you need to refresh the page before it loads fully and correctly. My question: How can I easily test that it has fully loaded and that the scroll bars are displaying? I've tried various scenarios with ProgressBars, etc., but even when 100% loaded, the scroll bars do not consistently load.