ActionScript 1/2 :: Using ScrollPane To Load Some Swf?
May 25, 2009
i am using ScrollPane to load some swf. I zoom content and use "scrollDrag = true and false ". But if i use scrollDrag = true, and than scrollDrag = false and in the content was some movie clips, that have some AS on it(maybe onPress) it will be DISABLED! every script is disabled on the MC-s what was in the content of the Scrollpane.
I have a MovieClip inside a ScrollPane. Inside this MovieClip i have buttons. What i want to know is: how to click a button inside a Movie Clip, that is inside a scrollpane, and make it load a swf outside the scrollpane?
I'm using AS2 in Flash CS4. I have a web site that needs to show either Japanese or English text, depending on which option the user selects. My code works well, but when I try to load the text boxes into a scrollpane on the news page, the text doesn't show.so my code is very simple.
I am trying to load some thumbnails into a ScrollPane via XML. I have all the thumbnails loaded but like so many other people they just sit on the top of the ScrollPane in the top left corner of the Stage.
Code: var thumb_spacingY = 140; var thumb_spacingX = 40; menuXml = new XML();
I'm new in AS3 and i'm having some problems. I'm trying to put thumbnails that are load by xml inside a ScrollPanel.
What happened is that the ScrollPanel didn't have a scrollBar and didnt scroll. I thought that if i put each thumbnail inside a MovieClip and set the height maybe would do the trick. But things got worse because i couldn't be able to put the thumb's inside de MC's. Just put them in front
I'm trying to load a predesigned/predefined movie into my scrollpane and I'm not able to.
[URL]
is where my code is. I'm currently able to load an empty button and work through. But I need the code to load test1_btn and test2_btn. The XML file will finally contain just the name(s) of such predesigned buttons (symbols) in the name attribute and the destination link will be in the goto attribute.
Looking through all the xml gallery examples and tutorials i havent found the simple thing im thinking of, which is to just have the imgs loaded through an xml into a plain old scrollpane so that the spacing between the thumbs is constant. Ive understand the code that spaces the loaded imgs based on a fixed variable, but that is when all the thumbnails are the same size and mine are all the same height, but the widths varies, so i feel i need the code that places the next img to be loaded based on the previous thumbs location._x and its ._width but i cant figure this line of code out which i bet is only a one-liner.
I'm trying to load jpgs to my scrollpane dynamically.I noticed the compiled scrollpane component in flash 8 is very large in size (> 130kb) which i cannot afford to use. Instead I'm using the flash 6 scrollpane which is not precompiled and only several kbs after compiling to swf. However, I have problem rendering loaded dynamic contents onto the pane. The first load after starting flash 8 was always successful. After that, it fails. In case anyone's interested, I have simple test code to demonstrate the problem, and have uploaded it to http:[url]... (you'll need to wait for 10 secs before the download button appears on that linked page).I'm just wondering what is the best choice of a small size scrollpane that handles dynanimic MovieClip.loadMovie() well.
I googled this online, and almost all of them start with dragging the scrollpane from the component toolbar.
I don't like the way this scrollpane looks. How to change the color, shapes, etc. Can I do this through altering the code, or do I need to start from scratch?
I know that you can access the scrollpane's content by writing: scrollPane.content...But how can I access the scroller - with that I mean the thumb and up & down arrows...I would like to do something like this for example:
for (i=0; i<policy.length; i++) { newOpt = Stocklist_MC.attachMovie('Option', 'Option'+i, i);
I've got a ScrollPane on the root stage. This loads a MC called 'Stocklist_MC' (this also has a linkage/export name of 'Stocklist_MC'). When I try to use '.attachMovie' to the movieclip (Stocklist_MC) inside the ScrollPane nothing appears. All the AS is on frame 1 of root. Everything works when I use '.attachMovie' with _root. for (i=0; i<policy.length; i++) { newOpt = _root.attachMovie('Option', 'Option'+i, i); Also, if I drag Stocklist_MC to the stage I get everything working but list gets cut off at bottom, which is the reason why I need it in a scrollPane.
I have a swf that is loading another swf into a ScrollPane. The swf being loaded is large...around 4mb. My problem is that sometimes it loads fine, sometimes it loads without the scrollbar, and sometimes you need to refresh the page before it loads fully and correctly. My question: How can I easily test that it has fully loaded and that the scroll bars are displaying? I've tried various scenarios with ProgressBars, etc., but even when 100% loaded, the scroll bars do not consistently load.
I have a SWF file, with it's own buttons and events etc. that I am trying to load into a scrollpane in a parent application, and have it be scale-able (i.e. zoom in and out).It doesn't need to animate zoom, click to new scale is ok for now.[code]Everything seems to work except the scale statements at the end, they generate a compiler error:TypeError: Error #1009: Cannot access a property or method of a null object reference.at InspectorShell()
how to set the scrollpane's background color in AS3 with CS4?You can't seem to use _Globals, setStyle,and opaqueBackground doesn't seem to work effectively.
I have used a scrollpane on my new site, it scrolls but only if you click the arrows or click in the scroll bar, if you actuall try and scroll by dragging (which people would because it's long) it vanishes![URL]
i was wondering whats up with the scrollpane. Ive got it loading my swf files into it but for sum reason u can press the buttons even if theyre not showing. see below
see the button on the top left how it is darkened, this is the over state, but the mouse isnt actualy on the button, its above the scrollpane area, but its still being selected and is able to be clicked.
In the first frame of my main movie i include a AS file.In that as file there is a MC attached from the liberary named shoutbox_holder. In the shoutbox_holder mc I attach 5 movieclips window1, window2.. also from the liberary. This works very well, because I see the mcs in the debug mode.
shoutbox_holder |_window1
window2
window3
I want the shoutbox_holder to attach to a scrollpane, so i did drag a scrollpane to the main stage from the componentspanel, deleted it and drag a instance from the liberary to the stage, then In the contentpath field I insert shoutbox_holder(pointing to the mc created in the as file).
I am loading a menu consisting of a library of items, based on my XML file into a combo box. I have menu working correctly. When I click on an library item in the combo box, it's supposed to load the items into my scrollPane called "thumbs". Now what is happening is, the appropriate number of items are getting loaded to the scrollPane in the form of a movieClip called appropriately "thumbs_mc", but the actual swf doesn't get loaded. I can't seem to figure out whats going on.
Code: var myXML:XML = new XML(); myXML.ignoreWhite = true; libraryList_ar = new Array();
I have checkBoxes within a scrollPane on the main stage. The buttons associated with those checkBoxes are also on the main stage (can't be withing the scrollPane). But I can't get the actionscript to work.
Checkbox for Blue (placed on main stage) work's fine Checkbox for Red is the problem one Instance = the instance name of the scrollPane Identifier = the Identifier name of the content within the scollPane
Code: button.onRelease=function(){ if (chbox_BLUE.selected) { BLUE._visible = true
I have a scrollpane and I have set it's source to a Sprite:
Code: _pane.source = spriteContainer;
Before hand, I added all of my labels and components to the container itself. The scrollpane works in that it will scroll up and down for me... the problem is that it won't scroll down far enough - it cuts off half of the last textfield.
I have done a lot of searching and have tried adding a ".invalidate();" method... I've even tried resizing the sprite itself, but to no avail.
1. Go to hexapartners.net/Application2. Click on "Upload own graphic"3. A new window will open, upload ur image in that.4. Click on "Icon" on hexapartners page and select "Uploaded" category from combo box.5. You will see ur uploaded image in the scrollpane and when u click on that it will be loaded on the right sideFor static images i have done as follows :-1) Convert image to button and add on press event in it. 2) In on press event, i added loadMovie(url,mc) so image gets added to movieclip.3) Then i converted this button to movieclip as i wanted to add it to a scrollpane.4) After that i used attachMovie() to add this movieclip to scrollpane.
I am using createEmptyMovieClip to create MC's based on values from an array. The MC's are placed into the FScrollPaneSymbol component. They load ok however the getURL that should be loaded from the array doesn't work. I've only been able to get it working if I put in an onEnterFrame function but that makes it assign the last url from the array to all the MC's.
Code: foo.onEnterFrame = function() { for (q in portfolio.sections[0].items) { //loader[thumbX] is a dynamically created MC[code].......
If the array values are 1,2,3 it assigns the geturl for each of the MC's to "3";Do I even have to use the onEnterFrame for the ScrollPane/MC's?
I've just used the accordion component in flash to successfully load some external data into it.For the purpose I want to use it, the accordion is a good option.However, as you keep adding more and more elements into it (and, presumably, there will eventually be lots of them in this project), the headers start to take up more and more space, up to the point that you can't see the content.So yes, I made it so that the accordion adjusts its size depending on the number of elements it needs to display each time. And that works fine.BUT... then, there's a point where the accordion is just too big for the stage... so it doesn't fit, and you can't see part of it.I thought it would be possible to insert the accordion inside a ScrollPane, but I can't make it work.
The first step would be to put the accordion component inside a new MC. But when I do that and test the movie, I get a very weird behaviour of the component. It loads the content, but at first only half of the component shows up. Then when you click some items, they don't display properly and do weird things.Still, I went forward and tried to put that MC inside a scrollPane (gave the MC a linkage name, etc.), but still the scrollPane seems to display a "blank" accordion inside it, not the one with the content.Is it possible at all to get a working accordion inside a ScrollPane? If not, can you think of any other way to make the accordion component "scrollable" so that it can have whatever size is needed, and still be usable?
I'm using an AS2 ScrollPane component and I want to be able to control the content of the ScrollPane....like change it's _x/_y or _height/_width....how do I do this?
I'm trying to rotate the content within a scrollPane. The catch is that the content is a movieclip which dynamically loads an external JPG image.How can this be accomplished. I've been trying this process:Load JPG into movieclip container. (scrollMovieClip) ** In libraryAssign scrollpane contentPath to movieclip container.Rotate and position movieclip within scrollpane.