I googled this online, and almost all of them start with dragging the scrollpane from the component toolbar.
I don't like the way this scrollpane looks. How to change the color, shapes, etc. Can I do this through altering the code, or do I need to start from scratch?
I was wondering what would be the most optimal way of coding something that work this way: There's 10 buttons, you click button 5 (for example) which causes button 5 to gotoAndStop(2) while at the same time it tells all the buttons which aren't button 5 to gotoAndStop(1)
I'm trying to create a scrollpane that is activated by a button. I've already created the scrollpane and linked it up with the text I want, I just need to know how to make the button activate it.
I have a MovieClip inside a ScrollPane. Inside this MovieClip i have buttons. What i want to know is: how to click a button inside a Movie Clip, that is inside a scrollpane, and make it load a swf outside the scrollpane?
I need help building a site entirely on Flash from scratch. I am a beginner at the software, I know what most tools do, I know how to create basic tweens and stuff, but well, all in all, I'm a beginner. I know absolutely nothing on Action Script (be it 2 or 3), and I want very much to learn Flash now. To do so, I want to put online a portfolio site for me. I already know Photoshop, Illustrator and After Effects quite well, so I think now's the time to give it a shoot. On to business:
1. So, first, what size should it be? I wanted it to be something around 1024 x 768 maybe? Is it possible to set an adapative resolution for the site? (I don't know if that's the correct term, what I meant is that the site changes resolution according to the users who are accessing it.)
2. I heard that if you don't use ActionScript to animate things, the site gets mega heavy. Is that true? What should I use ActionScript for when building this website?
3. Is it possible to organize the loading priorities? As in, the order in which things load, so that the site gets a bit more dynamic allocating the user's connection?
4. Are there global standards for Flash-based websites?
For now, I guess this is it. I'm starting this project today, so I'm still not quite sure what other doubts may pop up.
Is it possible to make a Tilecomponent from scratch only wiith AS3 ?I want to make a xml driven dynamic video playlist with thumbs and text description but without a premade flash componenent.The thing I can't understand is how-to to manage the "cellrenderer" from scratch
i have a little scratch and win game that's working perfectly, except i am being asked to make a custom cursor (a coin). now, i can easily make a custom cursor for the whole thing, but i think it looks trashy (especially with it going on a website with ads and the like, how would anyone know to click the ad when theres a freakin' coin over it?
anyways, what i want, is to make the coin only show up when the coin is like... over a "scratchable" box..
Does anyone have any tips for how to approach building a two level accordion menu from scratch? ...or better yet a tutorial? I haven't been able to find anything online other than references to the accordion component which I do not want to use.
Right now I got as far as loading in all the 1st level menu items and their child items from an XML file, when you click one of the 1st level items a function is called which moves all of the 1st level items below the one you click on down far enough so that all of that item's sub items have space, they then attach to that item.
I'm using a for loop within a for loop, is there a better way?
Does anyone know of any good tutorials that will walk me through building an as3 player from the ground up including: clickable seek/progress bar, volume control, and fullscreen support?
Lee Brimelow has a great series of tutorials at gotoandlearn.com, but they are for actionscript 2. He has one new tutorial for as3 video basics but he hasn't gone further yet.
I'm not so good at backwards engineering existing players so I think I'd rather just walk though it. I'd also really like to avoid components and pre-cooked stuff.
I would like to write a very simple 3d engine just to learn it. I have some knowledge about 3d in as3 and perspective concept but I would like to see some tutorial about where to start to build it.
Im trying to do a "Pano" 360 flash app from scratch. Using Away3D I should apply an stereographic image very well, everything is working well.But looking in some apps on web (like Panorama), they load only 6 images and somehow they "merge" this 6 images and, I suppose, apply this merge into the sphere 3D. Or it doesnt use a sphere and make kinda illusion of sphere?Could you help me find out how can I merge the images and "apply" those flat, separate images, in my Sphere primitive or, if this isnt the right way, how can I "emulate" those panorama?
I need to create a webcam chat which i intend to use in my website. It will allow two or more persons to video chat through their webcams.I want to develop the webcam chat from the scratch. I have no idea which software to use. I did a thorough search for this topic and alli got is adobe flash with some actionscript is required to build it.
I have started learning about flash about 3 years ago, I had a shot at making a small application for my boss' website and that went down well... but since this first feeling of flash, this technology has evolved rather quickly. I used to write my scripts in AS 2.0, now AS 3.0 has come with a bunch of new stuff like event listeners and such. I have tried to catch up for the past two weeks but I kind of lack some training on all the new stuff added to or changed in AS 3.0.
So to come to the problem, I have tried to make a pretty simple menu from scratch, I wanted it dynamic so I took advantage of reading data in an xml file. I have created buttons but figured that movie clips were actually more flexible so I went down this way and it kind of works except that when i click one of my buttons, the button_down state works once but not twice, it stays as the button_over state even if i click repeatedly. My script is quite ugly as I could not figure out how to loop the creation of my menu buttons from a single set of movie clips (one for the up state, one for the over state and one for the down/clicked state).
I want to create an online q-bank with questions pertaining to a specific medical board examination. This is similar to the way kaplan and other companies creates Q-banks for standardized exams. The reason: No banks exist for these board examinations
what tools would you use to create a Question bank that has the ability to sort questions by user settings, implement timers, keep track of overall performace, display explanations for each questions, and have the options for video explanations. Is ActionScript up to this task?
I would like to know if any awesome dude knows if there are any AS3 Flex tutorials on the net or in books that explains how to build apps and games from scratch - step by step via Flex
Are there any tutorials available that will show me how to create a multiple class program from scratch? I have 2 classes working with a fla and when I add a 3rd class every object I create comes up as an error.1120: Access of undefined property.I'm very frustrated cause I can't figure what the problem is. I have just migrated to OOP so I'm relatively new at this.
does anyone know where I can get a tut on making a scrolling thumbnail viewer from scratch? I tried to recreate the one in the tutorial here but for some reason I cannot get it to work. I need from scratch step by step (I learn better that way).
I'm trying to make an scratch lottery ticket in as3 by using the bitmapData class. The scratch function is working fine, but I want to add an function that is challenging. When 75% of the lottery ticket surface is scratched of I want to trigger an event.
My ActionScript Code: var toolsize = skraper_mc.width; var tooloffset = toolsize/2; var basepoint = new flash.geom.Point(0,0); var bitmap:Bitmap=new Bitmap(); [Code] .....
I'm trying to set the previousClip variable (which belongs to the Scratch-class) in the onMouseUp function. I know I'm not doing it the right way, but can someone tell me how to set a the previousClip variable properly?
I'm looking for resources on making an interactive charting component in Adobe Flash without use of Flex (or, minimal use). That is, starting "from scratch" with Flash and ActionScript 3.0. Is there recommended reading? Perhaps a good recent book on the subject, or a detailed blog article, or an open source project to look at? I'm interested in the development process, and specific design patterns (for example, extending Sprite as the logical base class for your component).
I'm working on a project right now, where I need to simulate a "scratch-effect" with Flash, however, the setMask method just doesn't seem to work for me. examine my code and tell me what the *beep* I'm doing wrong?
SWF-file: scratchtest.swf (click)
Source-file: scratchtest.fla (rightclick and save)
figure out why the movie i just made is off stage. I just I don't want to start from scratch or move every object that is off stage onto stage. What did i do to get it here to begin with???
I know that you can access the scrollpane's content by writing: scrollPane.content...But how can I access the scroller - with that I mean the thumb and up & down arrows...I would like to do something like this for example:
for (i=0; i<policy.length; i++) { newOpt = Stocklist_MC.attachMovie('Option', 'Option'+i, i);
I've got a ScrollPane on the root stage. This loads a MC called 'Stocklist_MC' (this also has a linkage/export name of 'Stocklist_MC'). When I try to use '.attachMovie' to the movieclip (Stocklist_MC) inside the ScrollPane nothing appears. All the AS is on frame 1 of root. Everything works when I use '.attachMovie' with _root. for (i=0; i<policy.length; i++) { newOpt = _root.attachMovie('Option', 'Option'+i, i); Also, if I drag Stocklist_MC to the stage I get everything working but list gets cut off at bottom, which is the reason why I need it in a scrollPane.
i am using ScrollPane to load some swf. I zoom content and use "scrollDrag = true and false ". But if i use scrollDrag = true, and than scrollDrag = false and in the content was some movie clips, that have some AS on it(maybe onPress) it will be DISABLED! every script is disabled on the MC-s what was in the content of the Scrollpane.
I have a swf that is loading another swf into a ScrollPane. The swf being loaded is large...around 4mb. My problem is that sometimes it loads fine, sometimes it loads without the scrollbar, and sometimes you need to refresh the page before it loads fully and correctly. My question: How can I easily test that it has fully loaded and that the scroll bars are displaying? I've tried various scenarios with ProgressBars, etc., but even when 100% loaded, the scroll bars do not consistently load.