ActionScript 2.0 :: Dynamically Creating Functions?

Jul 6, 2003

how would i go about dynamically making a function... im making a Tile Based World level editor and when the user is done editing a level, then they hit a button and a couple of for loops runs through all the tiles checking the x,y and tile type. then i want thisinformation to be parameters within sub functions within the main function. so the as would look something like this

[AS]subFunction = function () {
//do this
}

[code].....

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ActionScript 2.0 :: Dynamically Creating Functions Inside A Loop?

Dec 8, 2011

After loading the movieclips and text boxes dynamically I now need to get the movieclips to perform a unique function when they are pressed, for testing purposes I am using the getURL funciton and linking to the boxNo. This is just so I can see what is going on!At the moment they are all linking to the boxNo that is pulled from the last run of the loop.

for (var i = 0; i < loc.length; i++)
{
var boxNo = loc[i].location_ID;;

[code].....

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ActionScript 3.0 :: Dynamically Creating Buttons With Dynamic Functions?

May 6, 2011

I've been trolling through the forum and I've seen similar instances however I can't seem to get my head around how to make scripting work;What I'm trying to make is similar to an interface where users can input data into a list (myArray) should they need to remove information they can click the corresponding button to remove it, the current code is repositioning a button that's already on the field as opposed to creating a duplicate from the library

here's the full code:
stop();
//hidden hyperlink to AR

[code].....

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Creating 10 Functions Using For Loop?

Feb 25, 2012

I am trying to create functions using a for loop for my buttons' over and out listeners.I would like to stick to a naming convention but it does not seem to work. I am trying to create 10 buttons with function names like btnOver1, btnOver2, etc...

Code:
for(var i:int=0;i<=9;i++){
function btnOver[i](e:MouseEvent):void{

[code].....

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ActionScript 1/2 :: Creating A Movieclip That Functions Like A Button

Aug 16, 2010

This has served me well, but I've been designing a new sight and wanted to get more into Action Script to control functions to help improve both my programming and keep my file size down.
 
So I decided to create an instance of a block (rectangle shape as another movieclip) and have multiple layers.  One which controls the actions of two other blocks.  The upper most block would not be visable until I ran the cursor over it (increase its Alpha property from 0 to 100 one step at a time in a loop).  This would reverse when the cursor ran off (reduce Alpha property from 100 [or less] back to 0 in a loop).
 
I've read and re-read every flash book I own on the subject and cannot understand why I can't control another instance of a different movieclip.

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ActionScript 2.0 :: Creating MovieClips Through Functions With Arguments?

Sep 17, 2009

I have the following code, which should display some square clickable clips over a map. This is done by calling a function (shown below) with arguments. However, when I call this function, only the last box is shown... The clips are drawn on the same level (9000) but that should not be a problem as they wont overlay...functions calls....

ActionScript Code:
clipsideD=150;
city="Rome"
cityText=romeText

[code]....

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ActionScript 3.0 :: Creating Functions With Variables Using A Loop?

Dec 11, 2010

I've created a basic function that sets a movieclip to a certain state depending on which mouse cursor is set (determined by a variable called txt_cursor). I can hard code this to work great for the one single movie clip but potentially have to do this for 624 other movie clips so obviously want to create a for loop to reproduce this.

Code:
chk1.onRelease = function()
{

[code]........

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ActionScript 2.0 :: Creating Functions At Runtime Without So Many Ifs/elses?

Nov 3, 2005

I am writing some code that needs to be very efficient, yet flexible. This is in a class and when the class gets initialized a function is setup. I want this function to run straight through without doing any time-consuming things such as calling other functions or routines, or doing any if/else logic/branching. Now I know that you can setup a function at anytime during runtime such as:

Code:
var myFunction:Function = function() {trace('HELLO!')}

But what I am trying to do is to try and append code to a function based on logic, yet I don't want the function to be deciding this logic when it is running as it will only need deciding when the function is created.... imagine if it were a string it would be something like myFunction+="do somethingelse;" which would be the same as having initially setup myFunction as such:

Code:
var myFunction = function() {do something; do somethingelse;}

With this I seem to be having no luck Here's an example where I setup the most compact/efficient function at runtime depending on what I want the function to do. Now this was fairly simple because when we create the function there are only a few possible variations, but I need someway of doing a function+= as my real code has quite a few variations and it would be a nightmare have a zillion if/else branches. REMEMBER I do not want any logic/decisions in the function itself as it to be the most efficient the function must be as compact as possible and run straight-through.

Code:
var dynamicFunction:Function;
//
// Setup the dynamic function & call it
// In this example outputs "Hello Jim" & "Goodbye Jim"
dynamicFunction = CrapSetupRoutine(true, true, "Jim");

[code]....

P.S. I knew the += would never work as this is a function and not a string. But at least if you think of the function as a string you'll get what I'm trying to do....

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ActionScript 2.0 :: Creating Functions And Their Contents Dynamicly?

Aug 12, 2008

I have a lot of countries, and i want to make functions for each country, here's working code.

united_kingdom.onRollOver = function() {
animateCountry("united_kingdom")
}

[code]......

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ActionScript 3.0 :: Dynamically Run Functions?

Aug 3, 2009

I'd like a generic function that can take:a) object/array containing various classed items
b) method to run on themi.e.:

Code:
var itemA = new Item();
var itemB = new Item();

[code].....

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Actionscript 3 :: Creating Anonymous Functions In Loop With Not The Same Arguments

Dec 25, 2010

I want to make in loop set of buttons, and add to them some events, but anonymous functions is the same. I write example code:

for(var i:int=0;i<5;i++)
{
var button:SimpleButton = new SimpleButton(...);
...

[Code]....

And I want to trace 0,1,2,3.. from click buttons instead of 4,4,4,4 ..

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ActionScript 3.0 :: Dynamically Naming Functions?

Aug 31, 2009

Code:
public function btnU1Out_Handler (event:Event ):void {btnUOut_Handler(1);}
public function btnU2Out_Handler (event:Event ):void {btnUOut_Handler(2);}

[code]......

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ActionScript 2.0 :: Calling Functions Dynamically?

Oct 13, 2003

i'm trying to call a function on a clip, but i want to use a variable that i'm sending to the clip so that when the one function gets done it knows what to do next. i just have no idea of what the syntax would be. here's a sample.

[code]...

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ActionScript 3.0 :: Creating Entire Classes Within A Package That Contains Normally In-frame Functions?

Jun 16, 2011

When I create anything in a library, it's basically a class right? Meaning I can do essentially the same thing with use of a package in an AS file? In AS 2.0 this would probably mean I can add specific functions on this class as I can do when I use flash's object interface and add script to the specific class object itself. However, in AS 3.0 you cannot attribute code directly to an object right?

This leads me to my second question. I basically want to create a flash mp3 player (I've coded this already), but make it so that it is an entire package of contents, so I can add it to my website when a mouse event is detected and then take it off the website once it's no longer needed (to conserve memory and assure an overall nice experience). The problem is that I have many objects and subsequent functions (play button, pause button, etc), and want all of this to be contained in one file. Is this even possible?

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ActionScript 3.0 :: Make Dynamically Named Functions?

Apr 13, 2011

So I've been trying to make dynamically named functions, and while it works, I've run into a couple of problems.

ActionScript Code:
var uServer:String = "irc.epic-chat.net"
var lol:String = "lolz"
var num:Number = 3

[Code].....

If I had something like that ^ what could I add to func to distinguish between whether it is being called by lolz0, lolz1, or lolz2? I was thinking whether there was something like .name I could use, but I couldn't come up with anything.

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ActionScript 2.0 :: Adding Functions To Dynamically Created MC's?

Oct 11, 2005

I am having trouble accomplishing the following:

Code:
var some_xml:XML = new XML();
some_xml.onLoad = function(success) {
if (success) {

[Code]....

This works fine if I use a number, but as soon as I try to use "n" within the function it throws an error. Would eval do this for me? I haven't used eval before.

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ActionScript 2.0 :: Loading Dynamically Via MCs And Functions And Whatnots?

Mar 20, 2007

So I'm finally getting to the point where my sites are just one frame with everything loading dynamically via MCs and functions and whatnots.But I'm having a problem: how does one keep track of what "page" we're supposed to be at?

My specific dilemma: I have an mc called "textframe". I have a function that does some nifty dropshadow knockout effect on that frame, so I can't display any content in it, so I thought I should use attachMovie to load different elements from the library depending on which button has been pressed. But I can't seem to find a flexible method to track which button was pressed and pass that on to which element should be loaded.

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ActionScript 3.0 :: Interfaces - Creating Empty Functions In The Base Class And Overriding Them

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I hsve a setp where a couple of classes inherit from a base class (events, plus common math). All derived classes implement the same set of methods. Another part of the program wants to instantiate any of these classes. So far I was creating empty functions in the base class and overriding them. Could an interface improve on that? I tried to list the common functions in an interface and use that as a datatype, but that would not let me use functions that the base class already inherits, in particular event dispatcher. Would I need to add these to the interface?

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Actionscript 3 :: Flex Dynamically Changing Values Between Functions

Jun 3, 2011

I have a main mxml and 2 AS classes.In the main mxml I have a slider.I want to get the slider values in AS classes as I move the slider.

Main.MXML
import First;
import Second;

[Code]...

I could get the values from trace(dat)....I mean the date's as the slider changes. How could I use this changing values in function visualization()

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ActionScript 3.0 :: Creating Separate Functions For Each Button And Added The Line RemoveChild() - Statement

Jan 7, 2012

I am trying to load various swfs into a main swf. The initial swf loads in by default, the others load when buttons are clicked. All of the buttons also call a lengthy function called loadpic which appears later in the code - Currently the buttons load in the swfs as required, however the swfs are always behind the initial default swf. Is there a way to add removeChild to the buttons? I have tried creating seperate functions for each button and added the line removeChild(); however doing that means I would also have to repeat all of the later functions as well. If I add removeChild(); without placing it in a function the default swf doesn't show at all.

[Code]....

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ActionScript 2.0 :: Access Functions Inside Dynamically Attached Clip?

Jan 29, 2009

I've got clips being attached using attachMovie (clips are in the library with linkage id's).

inside those clips are two functions. I'm trying to access those functions after I attach the clips, but not getting anywhere.

I assume that the methods of my attached clip (the functions) aren't available immediately, but rather after the clip actually 'loads' to the stage they are.

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ActionScript 3.0 :: Create Functions Dynamically And Store Them Inside An Array?

Aug 18, 2009

What is the best way to create functions dynamically and store them inside an Array? Obviously the bellow is wrong since the array will always trace the last value of the variable "v" (5)

ActionScript Code:
var funcContainer:Array=new Array();
for(var v:uint=0;v<5;v++){

[Code].....

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ActionScript 2.0 :: Dynamically Assigning Functions To Button Events Results?

Jun 25, 2009

I am in the process of writing a scrolling image viewer that dynamically updates from an xml file. I have written the scroll function (with a lot of help from Kirupa and other sources), and the pictures are updating beautifully, but when it comes to adding the function for the buttons I am encountering an unusual error.

Using the following code:

Code:
initButtons=function(){
for (var i in btnArray) {
var btn:MovieClip = btnArray[i];

[code]....

from this site results in the doClick function being called for each of the buttons in the btn array at runtime, and then not working afterwards.

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Actionscript 3 :: Flashing Dynamically Appending Movieclip Names To Goto Functions

Aug 16, 2011

I have a virtual on screen keyboard for a touch screen interface. I get the name of the key (Q, W, E, etc) by calling event.currentTarget.name Now each button is a movie clip with a small animation and I need to know which key is pressed so it can call the relevent movieclip..Below is the code:

[Code]....

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ActionScript 3.0 :: Flash Creating A JPG Or PNG Dynamically?

Jan 22, 2008

how would I make Flash create a jpg or png file of what was currently on screen dynamically? I would like to know how to go about doing this and I'm sure it probably involves some other scripting language (PHP?) also.

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Creating Variables Dynamically Within A For Loop?

Jan 24, 2010

I need to make new sprites on-the-fly within a for loop, and this code does not work:

Code:
for(var i:int = 0; i<5; i++) {
var this['menuBtn'+i] = new Sprite();

[code].....

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Dynamically Creating New Movie Clips?

Apr 20, 2010

My game is initialized by calling the newBall function below. Every 10 seconds a new ball is created to increase the difficulty by calling the same function. The function works and creates the new ball movie clip, however the previous ball object gets destroyed for some reason. I have an array called ballArr that is supposed to keep track of all of the ball movie clips. I thought that by concatenating the name of the instance with an incrementing number that it wouldn't overwrite the existing object... what am I doing wrong?

Code:
function newBall() {
var ballNum = ballArr.length + 1;
var ball = this.attachMovie("ball_mc", "i" + string(ballNum), 0, {

[code]....

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Creating And Calling Array Dynamically

Jul 1, 2010

I would like to be able to create and call an Array dynamically. So to pass a name through a function and create an array based on that name.Then to store values into sections in the array. I got the creating the array dynamically working, but I can't seem to store into it.

Code:
Sort = function (numOfVars,Name,toSort){
This works
_global[Name] = New Array(New Array (),New Array());
This does not work
_global[Name][i][c]= 3
This does not work
_global[Name + "[i][c]"]= 3
This does not work
_global[[Name][i][c]]= 3
}

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ActionScript 3.0 :: Creating A MC Inside A MC Dynamically?

Apr 10, 2011

I have two MCs classesThe first one is put on the stage. Then, from the first MC class (inside the class), i put another MC. So i created a MC inside the first MC.I can see both MC when i test my movie.I put the second MC when the mouse cursor is over the first MC, and i remove it when the mouse cursor is out the first MC.My problem is that when the mouse cursor is over the second MC, the movie behaves like the mouse cursor goes out of the first MC, so the second MC is removed, so i can't click on it.

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ActionScript 3.0 :: Dynamically Creating A Class?

Nov 13, 2008

Version: Flash CS4, AS3 is it possible to turn a given sprite into a Class with a given string as its name? The resulting class should then be available under that name in the current domain's definitions.ie.

createClass(someSprite, "someName");
....
var someClass:Class = getDefinitionByName("someName") as
Class;

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