ActionScript 3.0 :: Dynamically Run Functions?

Aug 3, 2009

I'd like a generic function that can take:a) object/array containing various classed items
b) method to run on themi.e.:

Code:
var itemA = new Item();
var itemB = new Item();

[code].....

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ActionScript 2.0 :: Dynamically Creating Functions?

Jul 6, 2003

how would i go about dynamically making a function... im making a Tile Based World level editor and when the user is done editing a level, then they hit a button and a couple of for loops runs through all the tiles checking the x,y and tile type. then i want thisinformation to be parameters within sub functions within the main function. so the as would look something like this

[AS]subFunction = function () {
//do this
}

[code].....

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ActionScript 3.0 :: Dynamically Naming Functions?

Aug 31, 2009

Code:
public function btnU1Out_Handler (event:Event ):void {btnUOut_Handler(1);}
public function btnU2Out_Handler (event:Event ):void {btnUOut_Handler(2);}

[code]......

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ActionScript 2.0 :: Calling Functions Dynamically?

Oct 13, 2003

i'm trying to call a function on a clip, but i want to use a variable that i'm sending to the clip so that when the one function gets done it knows what to do next. i just have no idea of what the syntax would be. here's a sample.

[code]...

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ActionScript 3.0 :: Make Dynamically Named Functions?

Apr 13, 2011

So I've been trying to make dynamically named functions, and while it works, I've run into a couple of problems.

ActionScript Code:
var uServer:String = "irc.epic-chat.net"
var lol:String = "lolz"
var num:Number = 3

[Code].....

If I had something like that ^ what could I add to func to distinguish between whether it is being called by lolz0, lolz1, or lolz2? I was thinking whether there was something like .name I could use, but I couldn't come up with anything.

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ActionScript 2.0 :: Adding Functions To Dynamically Created MC's?

Oct 11, 2005

I am having trouble accomplishing the following:

Code:
var some_xml:XML = new XML();
some_xml.onLoad = function(success) {
if (success) {

[Code]....

This works fine if I use a number, but as soon as I try to use "n" within the function it throws an error. Would eval do this for me? I haven't used eval before.

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ActionScript 2.0 :: Loading Dynamically Via MCs And Functions And Whatnots?

Mar 20, 2007

So I'm finally getting to the point where my sites are just one frame with everything loading dynamically via MCs and functions and whatnots.But I'm having a problem: how does one keep track of what "page" we're supposed to be at?

My specific dilemma: I have an mc called "textframe". I have a function that does some nifty dropshadow knockout effect on that frame, so I can't display any content in it, so I thought I should use attachMovie to load different elements from the library depending on which button has been pressed. But I can't seem to find a flexible method to track which button was pressed and pass that on to which element should be loaded.

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ActionScript 2.0 :: Dynamically Creating Functions Inside A Loop?

Dec 8, 2011

After loading the movieclips and text boxes dynamically I now need to get the movieclips to perform a unique function when they are pressed, for testing purposes I am using the getURL funciton and linking to the boxNo. This is just so I can see what is going on!At the moment they are all linking to the boxNo that is pulled from the last run of the loop.

for (var i = 0; i < loc.length; i++)
{
var boxNo = loc[i].location_ID;;

[code].....

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ActionScript 3.0 :: Dynamically Creating Buttons With Dynamic Functions?

May 6, 2011

I've been trolling through the forum and I've seen similar instances however I can't seem to get my head around how to make scripting work;What I'm trying to make is similar to an interface where users can input data into a list (myArray) should they need to remove information they can click the corresponding button to remove it, the current code is repositioning a button that's already on the field as opposed to creating a duplicate from the library

here's the full code:
stop();
//hidden hyperlink to AR

[code].....

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Actionscript 3 :: Flex Dynamically Changing Values Between Functions

Jun 3, 2011

I have a main mxml and 2 AS classes.In the main mxml I have a slider.I want to get the slider values in AS classes as I move the slider.

Main.MXML
import First;
import Second;

[Code]...

I could get the values from trace(dat)....I mean the date's as the slider changes. How could I use this changing values in function visualization()

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ActionScript 2.0 :: Access Functions Inside Dynamically Attached Clip?

Jan 29, 2009

I've got clips being attached using attachMovie (clips are in the library with linkage id's).

inside those clips are two functions. I'm trying to access those functions after I attach the clips, but not getting anywhere.

I assume that the methods of my attached clip (the functions) aren't available immediately, but rather after the clip actually 'loads' to the stage they are.

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ActionScript 3.0 :: Create Functions Dynamically And Store Them Inside An Array?

Aug 18, 2009

What is the best way to create functions dynamically and store them inside an Array? Obviously the bellow is wrong since the array will always trace the last value of the variable "v" (5)

ActionScript Code:
var funcContainer:Array=new Array();
for(var v:uint=0;v<5;v++){

[Code].....

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ActionScript 2.0 :: Dynamically Assigning Functions To Button Events Results?

Jun 25, 2009

I am in the process of writing a scrolling image viewer that dynamically updates from an xml file. I have written the scroll function (with a lot of help from Kirupa and other sources), and the pictures are updating beautifully, but when it comes to adding the function for the buttons I am encountering an unusual error.

Using the following code:

Code:
initButtons=function(){
for (var i in btnArray) {
var btn:MovieClip = btnArray[i];

[code]....

from this site results in the doClick function being called for each of the buttons in the btn array at runtime, and then not working afterwards.

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Actionscript 3 :: Flashing Dynamically Appending Movieclip Names To Goto Functions

Aug 16, 2011

I have a virtual on screen keyboard for a touch screen interface. I get the name of the key (Q, W, E, etc) by calling event.currentTarget.name Now each button is a movie clip with a small animation and I need to know which key is pressed so it can call the relevent movieclip..Below is the code:

[Code]....

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ActionScript 2.0 :: Load Variable Data From An External XML File And Dynamically Displays The Item Names In A Menu - Arrays - Functions

May 18, 2005

I have been working on a Flash movie that loads variable data from an external XML file and dynamically displays the item names in a menu which may then be clicked to display other dynamically-loaded content that corresponds to the menu item that was clicked. I have now come to a standstill in the project as there is something I'd like to achieve but simply cannot work out how. This is my first attempt at working with XML in Flash and one of my early attempts at using variables. What I'm trying to achieve is; once the user has viewed the item's content, they can simply click "next" and "previous" buttons to display all of the content for the next or previous items in the XML document.

I know it probably sounds simple and I'm sure some of you could achieve this in 5 minutes (!) but I can't get my head around some of the coding. I assume previousSibling and nextSibling would come into play here as well as some sort of functions which access arrays of data for the previous and next items, but I'm just not sure how to correctly put these things to use. Rather than post my code and example images of the stage up here on the forums, I've created an html page here: [URL]

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ActionScript 3.0 :: Execute Callback Functions Dynamically By Passing A Function In As An Argument To Another Function?

Apr 21, 2010

How do I execute callback functions dynamically by passing a function in as an argument to another function?

Look at this example:

Code:
package {
public class myClass extends MovieClip {
public function myClass(callback) {

[code]....

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Actionscript 3 :: Calling Functions In Functions And Avoiding The Player To Crash / Hang?

Oct 6, 2011

I have a series of calculations i'm doing over a bunch of objects stored in a array. Each function is pretty CPU demanding but if you only run one function, it just works fine.

[Code]...

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ActionScript 3.0 :: Import Vs Include - Basic Functions To Be In BasicFunctions.as And The Make A Library For More Specific Functions

Jun 6, 2010

I've got a project thats getting a bit big, so Im taking the actionscript out into separate as files. I want all the basic functions to be in BasicFunctions.as and the make a library for more specific functions. I find that a lot of people use the import statement but I cant get that to work with a simple Hello World trace, yet the include statement works fine (see attached). I understand that import/include work differently, but which is the better method? If import, then is that heavier to work with. Any rate, what's the best way to organise code when it gets to the 1000+ lines?

[Code]....

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ActionScript 3.0 :: Mimicing The Until Functions - Load Of Global Functions In One File?

Nov 4, 2009

I'm trying to find a way to have global functions in my as project, similar to how flash does with stuff like the util functions (describeType()...), where you can just call the function wherever you need it. For example:

[Code]...

So when I call Test(), it prints out "hello world" fine. My problem comes in that I can't change the name of the Test function, and I can't add any other functions without compiler errors. Is it possible to have a load of global functions in one file, or do I have to split them up into separate files like in the example? Also, I know that I can make a Global class and call static functions like Code: Global.doSomething() but I'd like to know if there's a way to do it as flash does it (describeType(), getDefinitionByName(), etc), or rather, how does flash do it?

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ActionScript 2.0 :: Call Other Functions From Generic Mouse Event Functions?

Nov 25, 2010

Is it not possible to call other functions from generic mouse event functions?

Code:
_root.myButton.onPress = function(){
hide();

[code]......

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ActionScript 2.0 :: Functions And Sub-functions - Button Doesn't Work OnRelease?

Jun 17, 2004

I have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:

Code:
item.onRelease = function() {
myButton.onRelease = function() {
getURL("http://google.com", "_blank");
}
talk = this.txt;
}
the only problem is that the button doesn't work onRelease. i think that it is because there are too many functions there, but at the same time,

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ActionScript 2.0 :: Multi-functions -values Of (12) And (21,39) Are Lost At The Geo And Geo1 Functions ?

Dec 2, 2004

in this example why the values of (12) and (21,39) are lost at the geo and geo1 functions

[code]...

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Flash - Add Functions To Playerglobal.swc Or Allow Compiler To Pass Own Functions

Oct 25, 2011

Im adding lot of simple functions to prototypes of top level objects ( Object , Array , String ...) and have 2 questions :

Is possible to add functions to top level's classes in compile-time ?

If not , is there a way to allow this functions to compile ? I dont like to turn off strict mode

ex:

string.removeWhiteSpace();
string.sliceStr("." , "end");
textField.scrollBottom();

this return compile-time error , cause there is no such function , i have to write it in braces :

string["removeWhiteSpace"]();
string["sliceStr"]("." , "end");
textField["scrollBottom"]();

and i like to aviod it )

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ActionScript 2.0 :: Calling Functions Within Mouse Event Functions?

Mar 16, 2003

Is it not possible to call other functions from generic mouse event functions? Surely it is !!??ie....

Code:
_root.myButton.onPress = function(){
hide();

[code]........

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ActionScript 3.0 :: Functions Embedded Inside Other Functions?

Jan 14, 2011

Functions embedded inside other functions?  In all my years of ActionScript programming, I've never seen this (this is part of legacy code written by someone else which I am adapting):

[Code]....

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Actionscript 3 :: Prototype Functions Off Custom Functions?

Mar 19, 2010

Its a complicated senario for me. I have a sound management singleton with an asset like dictionary storing all referances to my urls and assets and the guff inside it-

I have a function called addItem(id:String, url:String):Object

I would love to do something similar as soundManager.addItem(id:String, url:String).play() or soundManager.addItem(id:String, url:String).stop() of which it'll both add my item to my dictionary, and begin playing the sound

[Code]...

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ActionScript 3.0 :: Passing Functions Through Functions From Different Classes?

Dec 27, 2009

Let's I have a class Square that has a several functions. I want to call it from a class Grid, which is a group of Squares.So in the class file for Grid, how would I do this:

Code:
public function doSquareFunction(thisFunction:Function):void{
square1.thisFunction();

[code]......

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ActionScript 2.0 :: Functions Passed As Arguments To Other Functions?

Nov 9, 2005

I have a function with 4 necessary arguments (aka parameters) in order to perform the actions. I would like to have the ability to pass the same function to itself as an argument (sort of like a recursive function) along with its arguments. Basically I want to "base" to engage an onMotionFinished event handler if there is another function passed as an argument. Something like...

[Code].....

Would there be a way to use listeners to do this or the AsBroadcaster?

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ActionScript 2.0 :: Functions And Sub-functions?

Jun 17, 2004

I have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:

Code:
item.onRelease = function() {
myButton.onRelease = function() {[code]....

the only problem is that the button doesn't work onRelease. i think that it is because there are too many functions there, but at the same time, i think it's just me..

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ActionScript 3.0 :: Dynamically Adding Random MC's In An Array And Removing Them Dynamically Again

Oct 27, 2011

I have a game where i add some cartoonish ants, that when they are clicked, they need to be removed from stage. There are 4 differend kinds of ants, so im doing a Math.random for picking which one to add. (ant 1+2+3 have 50% chance to spawn and 4th 50%)

Code:
rnd_nbr = (Math.random() * 5)+1;

I have a timer doing 10 tick, and i reset the timer to make neverending. Then i have a math random and if sentences adding mc' to the stage with movement from Tweener, and event listeners for clicks. But i cant figure out how to remove them when clicked. I have done alot of failed tries right inside the click_candy_anty function. I've left them commented out.

Code:
import caurina.transitions.Tweener;
var ant_index:Array = new Array(10);//index for ants
var ant_number:int;

[Code].....

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