Actionscript 3 :: Flashing Dynamically Appending Movieclip Names To Goto Functions

Aug 16, 2011

I have a virtual on screen keyboard for a touch screen interface. I get the name of the key (Q, W, E, etc) by calling event.currentTarget.name Now each button is a movie clip with a small animation and I need to know which key is pressed so it can call the relevent movieclip..Below is the code:

[Code]....

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I have been working on a Flash movie that loads variable data from an external XML file and dynamically displays the item names in a menu which may then be clicked to display other dynamically-loaded content that corresponds to the menu item that was clicked. I have now come to a standstill in the project as there is something I'd like to achieve but simply cannot work out how. This is my first attempt at working with XML in Flash and one of my early attempts at using variables. What I'm trying to achieve is; once the user has viewed the item's content, they can simply click "next" and "previous" buttons to display all of the content for the next or previous items in the XML document.

I know it probably sounds simple and I'm sure some of you could achieve this in 5 minutes (!) but I can't get my head around some of the coding. I assume previousSibling and nextSibling would come into play here as well as some sort of functions which access arrays of data for the previous and next items, but I'm just not sure how to correctly put these things to use. Rather than post my code and example images of the stage up here on the forums, I've created an html page here: [URL]

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I am trying to create a function, wherein depending on the numeric value of a certain variable, a particular movieclip is loaded into a holder movie clip.This is how I would want the code to work...excuse the syntax as I am not very familiar with Actionscript 3.
 
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ActionScript 3.0 :: Getting Dynamically Created MovieClip Names During Runtime?

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Is there a way to obtain a reference name of each item on the stage. A reference name that can be then used to manipulate the object? (and how would one do that if successful in obtaining the name?)

As an example that is not working for me, if I drag to stage two movie clips and dynamically include 5 additional movie clips at runtime, this [code]...

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ActionScript 3.0 :: Goto Functions Part Two?

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Header 1stop();employment.addEventListener(MouseEvent.CLICK, employmentx);function employmentx(event:MouseEvent){gotoAndPlay(37);}education.addEventListener(MouseEvent.CLICK, educationx);function educationx(event:MouseEvent){gotoAndPlay(100);} 
 
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ActionScript 3.0 :: MovieClip Flashing Between Flipping Right And Left

Jan 10, 2010

I got this pretty much working, but there is a bug, when the bird is going right the trace statement says right but I get the movieclip flashing between flipping right and flipping left. So I assume its a problem with that bit of the code. Also this function is running constantly so I don't know if that might be an issue:

Code:
public function objDirection() {
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[Code] .....

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Oct 19, 2005

im trying to use a function in a timeline to identify a symbol and do some stuff with it.

on the movie clip
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[Code]....

i've tried some different things, such as eval, but can't get anything to work.

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ActionScript 3.0 :: Pass Names To Functions?

Sep 12, 2010

I am trying to set up a function that makes the hit areas for buttons. The text is visible, but the hit area rectangle underneath the text is not, but detects the hit; my previous version, the mouse had to be over the actual descenders and ascenders of text to register, to the rectangle makes it easier to click. I have the invisible part of the hit areas visible right now, by commenting out the line to make them invisible, but the end result will have them invisible. Instead of explicitly defining every rectangle, I am successfully passing the x,y,height, and width params to newbut function. But I also want to pass the names for each button, otherwise it seems to just change the coordinates on the same button. I am trying to pass the names as strings, but not working. Not sure what to do!!! PS this is my first time on this or any other Flash board, so please be gentle.[code]...

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ActionScript 2.0 :: Passing Variable Names As Arguments For Functions?

Sep 24, 2008

Is it possible to pass variable as arguments for a function? I wish to update a boolean variable via a function, by passing the name of the variable to the function, like so:

Code:
function ENVSegment(curSegment:Boolean, nextSegment:Boolean) {
curSegment = false;
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} var attackSegmentIsRunning:Boolean = false;
var releaseSegmentIsRunning:Boolean = false;
[Code] .....

Much shorter, and easier to understand. Also, less repetition of the same blocks of code over and over...

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i am dynamically loading images with the code :

[Code]...

Basically it appears as it should when i enter the frame, but when i go to another frame, it is still there, on top of everything else, is there some way that once it is not on that frame, it isnt there anymore?

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ActionScript 3.0 :: Controlling Movieclip From Array - Goto Inside Movieclip?

Oct 27, 2011

i have dynamic buttons in movieclip and i want the movieclip goto 2nd frame once some one click single movieclip while rest remains in 1st frame.the movieclips can be in arrayi have some code here:

Actionscript Code:
var mc:MovieClip = new MovieClip();for(var i:int = 0 ; i < numberOfButtons;i++){  var btn:MovieClip = new button(); 

[code]....

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Actionscript 3 :: Exported SWC Doesn't Preserve Auto-complete Functions' Parameters' Names?

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I am using Flash CS5 and I have created a large, rarely changing framework that I don't want to be recompiled every time I use it in my projects.I must be doing something wrong because the "auto-complete" functionality doesn't show the names of the parameters of the functions.For example, I have a function:

public class Hey {
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[code].....

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I have a very simple function that attaches another MC from the library to another MC, the thing about the function is that it is supposed to attach the MC to many other MCs, my MCs are named mNumber_mc (eg. m1_mc, m2_mc, m3_mc, etc...) I try to assemble the names in this way:

[Code]...

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ActionScript 3.0 :: Dynamically Created Variable Names?

Jan 22, 2009

After some further testing, I found out that under Actionscript 3 XML (E4X) I'm unable to use dynamicaly created variable names...

The famous:

Code:
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does not work for me with E4X lingo...

Code:
var myXML:XML
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[code]....

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I've worked out a way to get the proper instance name in stored in a variable (called listName), and I've got a SOUND_COMPLETE listener applied to my sound channel. What I need to happen is, when the function called by the SOUND_COMPLETE event fires, the object on the stage with the instance name that matches the string currently stored is affected.[code]...

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Still learning how to use for loops, I want to set a huge range of Boolean Variable to false. like:

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etc... etc...

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dynamically assign variable names from XML? For instance, if I have an XML file with a list of variable names and their respective values, can I make my Flash movie create these variables?

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use a loop to create a set of variable names. The forums have figured out how to do this in AS2. This works in AS2...

PHP Code:

for(var x=0; x<3; x++) {    this["var"+x] = x;}trace(var1); // 1trace(var2); // 2 

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ActionScript 3.0 :: Dynamically Generating Instance Names?

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I am working on a project at work that will be a data driven, county-by-county map of the United States. We have received a FLA file with all of the counties (3000+ of them) demarcated and placed properly. In addition each county is a unique movieclip in the library, with a unique library name. However, the instances on the stage have no name at all. In order to reference an instance it has to have a unique name, but I do not want to have to go through and name them all by hand as this could take me weeks. The names they have in the library are meaningful numbers (FIPS codes) and if I could just name each instance with the name it has in the library (since there are only one of each library movie clip in the stage) that would be great.

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Code:
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[Code]....

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In AS2 I would do this:

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I am trying to generate variable names dynamically to get the X coordinate for many MovieClips on my stage.
 
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var End_X_mcArm01_Dot0:Array = [];
for (var Four_counter:int=1; Four_counter<=1; Four_counter++)
{

[Code].....
 
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I have a movieclip that I need to duplicate dynamically based on an outside variable.e.g. clip1, clip2, etc This variable changes so I can't hardcode the number of times it occurs.Is there a way to dynamically create this movieclip multiple times and align it according on the screen?

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I want to create object instances based on user input but I can't figure out how to get a unique variable name for each instance (I want to be able to get at and manipulate them later). In other languages I would usually just use an eval() function to pull this off.

[Code]....

Code: 1119: Access of possibly undefined property charlie through a reference with static type poundConuter. poundConuter.mxml

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ActionScript 3.0 :: Dynamically Create Buttons And Assign Them Names To Use Later

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How to dynamically create buttons and assign them names to use later on in the code.? For example:

ActionScript Code:
If(a==3) {
create three buttons:

[Code]...

And then assign some functions for these buttons - like:

ActionScript Code:
but1.addEventListener.....

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ActionScript 3.0 :: Dynamically Loaded SWF Instance Names Missing?

Nov 29, 2010

I have loaded an externally SWF (sonswf) file inside my movie (parentswf).

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This is something like what i have got so far inside parent.swf :

ActionScript Code:
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[Code]....

So i need it to trace the class (not the Base Class that it extends) when instanciated from the parent.swf

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ActionScript 3.0 :: Dynamically Assigning Instance Names To TextField

Mar 31, 2011

Is it possible to add a textField dynamically but have different instance name each time this is created? In other words if I have a button that whenever its click it will add a textField to the stage and assigns a new instance each time this is added.

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button.addEventListener(MouseEvent.CLICK, addField);
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var inputHeight = 20;
function addField(event:MouseEvent):void{
[Code] .....

Something like this but instead of textFieldName this would be different each time.

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ActionScript 2.0 :: Dynamically Loaded MovieClips And Instance Names

Mar 3, 2008

I am using attachMovie in a for(var i=1; i<50; i++) loop.Everything loads fine, but I am having difficulty referencing the dynamically created instance names.I don't want to reference individually ie movieclip1, movieclip2 etc.but more by movieclip[i].Basically - if movieclip instance 1 is rolled over I want to display image 1, and so on?

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ActionScript 3.0 :: Unable To Use Dynamically Created Variable Names?

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It seems that under Actionscript 3 XML (E4X) I'm unable to use dynamicaly created variable names...

this is ok:

Code:
var i:number = 111
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[Code].....

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ActionScript 3.0 :: Dynamically Referencing Objects Names In Loop

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The problem is referencing object names dynamically in AS3, in a loop. Example. I have an array called c4 which i would like to reference like this:

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Same with other objects
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