ActionScript 2.0 :: Dynamically Assembling MC Names

Aug 10, 2004

I have a very simple function that attaches another MC from the library to another MC, the thing about the function is that it is supposed to attach the MC to many other MCs, my MCs are named mNumber_mc (eg. m1_mc, m2_mc, m3_mc, etc...) I try to assemble the names in this way:

[Code]...

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I am trying to create a function, wherein depending on the numeric value of a certain variable, a particular movieclip is loaded into a holder movie clip.This is how I would want the code to work...excuse the syntax as I am not very familiar with Actionscript 3.
 
if(count1 == 1){
 if(count2 == 2){
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Also, can I create classes dynamically in a similar manner?

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After some further testing, I found out that under Actionscript 3 XML (E4X) I'm unable to use dynamicaly created variable names...

The famous:

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dynamically assign variable names from XML? For instance, if I have an XML file with a list of variable names and their respective values, can I make my Flash movie create these variables?

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ActionScript 3.0 :: Dynamically Creating Variable NAMES?

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use a loop to create a set of variable names. The forums have figured out how to do this in AS2. This works in AS2...

PHP Code:

for(var x=0; x<3; x++) {    this["var"+x] = x;}trace(var1); // 1trace(var2); // 2 

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ActionScript 3.0 :: Dynamically Generating Instance Names?

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I am working on a project at work that will be a data driven, county-by-county map of the United States. We have received a FLA file with all of the counties (3000+ of them) demarcated and placed properly. In addition each county is a unique movieclip in the library, with a unique library name. However, the instances on the stage have no name at all. In order to reference an instance it has to have a unique name, but I do not want to have to go through and name them all by hand as this could take me weeks. The names they have in the library are meaningful numbers (FIPS codes) and if I could just name each instance with the name it has in the library (since there are only one of each library movie clip in the stage) that would be great.

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[Code]....

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ActionScript 3.0 :: Dynamically Generated Movie Clip Names?

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In AS2 I would do this:

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ActionScript 3.0 :: Generate Variable Names Dynamically To Get The X Coordinate?

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I am trying to generate variable names dynamically to get the X coordinate for many MovieClips on my stage.
 
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It stores the X coordinate in the variable End_X_mcArm01_Dot0[Four_counter] which is great. But I want to store these values for use later in my FLA.
 
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I have a movieclip that I need to duplicate dynamically based on an outside variable.e.g. clip1, clip2, etc This variable changes so I can't hardcode the number of times it occurs.Is there a way to dynamically create this movieclip multiple times and align it according on the screen?

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ActionScript 3.0 :: Dynamically Creating Objects With Unique Names

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I want to create object instances based on user input but I can't figure out how to get a unique variable name for each instance (I want to be able to get at and manipulate them later). In other languages I would usually just use an eval() function to pull this off.

[Code]....

Code: 1119: Access of possibly undefined property charlie through a reference with static type poundConuter. poundConuter.mxml

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ActionScript 3.0 :: Dynamically Create Buttons And Assign Them Names To Use Later

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How to dynamically create buttons and assign them names to use later on in the code.? For example:

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[Code]...

And then assign some functions for these buttons - like:

ActionScript Code:
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ActionScript 3.0 :: Getting Dynamically Created MovieClip Names During Runtime?

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Is there a way to obtain a reference name of each item on the stage. A reference name that can be then used to manipulate the object? (and how would one do that if successful in obtaining the name?)

As an example that is not working for me, if I drag to stage two movie clips and dynamically include 5 additional movie clips at runtime, this [code]...

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ActionScript 3.0 :: Dynamically Loaded SWF Instance Names Missing?

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I have loaded an externally SWF (sonswf) file inside my movie (parentswf).

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This is something like what i have got so far inside parent.swf :

ActionScript Code:
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[Code]....

So i need it to trace the class (not the Base Class that it extends) when instanciated from the parent.swf

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ActionScript 3.0 :: Dynamically Assigning Instance Names To TextField

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Is it possible to add a textField dynamically but have different instance name each time this is created? In other words if I have a button that whenever its click it will add a textField to the stage and assigns a new instance each time this is added.

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button.addEventListener(MouseEvent.CLICK, addField);
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[Code] .....

Something like this but instead of textFieldName this would be different each time.

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I am using attachMovie in a for(var i=1; i<50; i++) loop.Everything loads fine, but I am having difficulty referencing the dynamically created instance names.I don't want to reference individually ie movieclip1, movieclip2 etc.but more by movieclip[i].Basically - if movieclip instance 1 is rolled over I want to display image 1, and so on?

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The problem is referencing object names dynamically in AS3, in a loop. Example. I have an array called c4 which i would like to reference like this:

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ActionScript 3.0 :: Creating Instance Names For Dynamically Created Movieclips?

May 28, 2011

I am trying to use a for loop, to place 5 instances of the same movieclip on the stage. In the loop I used .name to give each movieclip a unique instance name. But when I try to reference one of those instance names in an event listener I get an error. Here is an example of what I am trying to do:

Quote:

var xPos:int = 120;
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[Code].....

This code generates an error saying that the cStar2 property is undefined. In the example above, does the for loop create 5 copies of the movieclip starC_moov, and give them unique instance names cStar1, cStar2, cStar3, cStar4 and cStar5?

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i need to dynamically create arrays with variable array names.
 
for example, something like this:
  
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[Code]....

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ActionScript 2.0 :: Dynamically Assign Instance Names To Items Already On Stage?

Oct 6, 2009

What I'm trying to do is dynamically assign instance names to movie clips placed on the stage based on their position on the stage. Say if one had an _x value of 1, i would want to assign that clip the instance name of "clip1" and if another had the _x value of 599, I would want to assign that clip the instance name of "clip599". Logically, I would think it would work like this (placed on each individual movie clip):

ActionScript Code:
onClipEvent (load) {[code].....

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ActionScript 3.0 :: Create Instance Names For Dynamically Created Movieclips?

May 28, 2011

I am trying to use a for loop, to place 5 instances of the same movieclip on the stage. In the loop I used .name to give each movieclip a unique instance name. But when I try to reference one of those instance names in an event listener I get an error. [code]...

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ActionScript 2.0 :: Make A Preloader For A Little Flash Project That Involves Re-assembling A Load Of Rectangles To Make Up A Pattern?

Aug 4, 2007

I'm trying to make a preloader for a little flash project that involves re-assembling a load of rectangles to make up a pattern.Idea is that instead of the usual load bar i wanted to make use of this pattern that is relevant to the project and have it rebuild it self with these rectangles flying in from the side. So far I have got the tweening sorted using the tween class and staggered the 42 (yes took a little while, probably an easier way so let me know on that also) rectangles using 'setTimeout' so it releases each 100milliseconds after the one one before it. This probably the wrong way to do it but i wanted to check how it looked and this was the one way i knew how to do it.

I want to make it so that these rectangles fly in a complete the pattern once the loading has finished, but on a fast connection I don't want it to rush the animation but for a slow connection I obviously want it to adjust the release time and maybe even the travel speed to compensate.

I had an idea of maybe working out the percentage loaded divided by 42 and then run an if statement to see if that percentage for that segment had been reached before 100millseconds had passed, if 100 had passed then release the rectangle, if not then hold the rectangle until 100 m/s had passed. Not sure if that is the best way to do but that's why I'm looking for some suggestions from more experienced developers.

Code:
import mx.transitions.Tween;
import mx.transitions.easing.Regular;
// declare variables

[code]....

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Actionscript 3 :: Flashing Dynamically Appending Movieclip Names To Goto Functions

Aug 16, 2011

I have a virtual on screen keyboard for a touch screen interface. I get the name of the key (Q, W, E, etc) by calling event.currentTarget.name Now each button is a movie clip with a small animation and I need to know which key is pressed so it can call the relevent movieclip..Below is the code:

[Code]....

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ActionScript 2.0 :: Load Variable Data From An External XML File And Dynamically Displays The Item Names In A Menu - Arrays - Functions

May 18, 2005

I have been working on a Flash movie that loads variable data from an external XML file and dynamically displays the item names in a menu which may then be clicked to display other dynamically-loaded content that corresponds to the menu item that was clicked. I have now come to a standstill in the project as there is something I'd like to achieve but simply cannot work out how. This is my first attempt at working with XML in Flash and one of my early attempts at using variables. What I'm trying to achieve is; once the user has viewed the item's content, they can simply click "next" and "previous" buttons to display all of the content for the next or previous items in the XML document.

I know it probably sounds simple and I'm sure some of you could achieve this in 5 minutes (!) but I can't get my head around some of the coding. I assume previousSibling and nextSibling would come into play here as well as some sort of functions which access arrays of data for the previous and next items, but I'm just not sure how to correctly put these things to use. Rather than post my code and example images of the stage up here on the forums, I've created an html page here: [URL]

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Professional :: Importing AI Layer Names As Movie Clip Names?

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We've got an Illustrator file with something over 1,000 layers. We're trying to import this into Flash and keep the layer names intact, such that they become the names of the movie clips that are imported for each layer and can be used programmatically. (It is a diagram and arrows, boxes, etc all have callout names that will eventually allow them to link to a database.)As near as I can tell, the Import dialog will NOT pass this info across between the two parts of the dialog.

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ActionScript 3.0 :: Instance Names And Variable Names: It Goes Deeper

Mar 20, 2011

I started a thread about a reference to a symbol House, in the output window, which was: House_1. A lot of people said some useful things about that. All day I've been thinking about it, and I came to the conclusion that I don't understand things, at a very basic level.

Consider:I make a movieclip which I give the Symbol name Drawer. (I don't export it for AcitonScript.)On the stage I manually place two instances of this Symbol. The first one I give the Instance Name drawer (in the properties panel). The second one I leave nameless.Now if I trace the names of both these clips, by

trace(this.getChildAt(0).name);
trace(this.getChildAt(1).name);

the output window gives me

drawer
instance2

Now I know that the so-called "instance name" which I gave in the Properties Panel (drawer) is, in reality, a variable name which Flash gives my first instance behind the scenes. And instance2 is a name that Flash gives my second instance. What exactly the nature of that name is, I do not know.My point is: both names (drawer and instance2) are the .name property of these movieclips. Otherwise I could not have traced them through asking for the .name property, in the above. Yet only the first of these two can be manipulated:

drawer.x can be set;
instance2.x can (as we know) not be set.

But...why? What is the real difference between these two kinds of names? How can they both be the .name property of their underlying movieclip, yet be of such a different nature? What IS the nature of the instance2 name? If it's a String, how come the .name property of one movieclip can be a variable name, while the .name property of another (but identical) movieclip is a String?

I've searched every bit of web page on the net I could find. But it looks as if nobody addresses this issue. We all just work with it - but it makes no bloody sense. A name property = a name property, you'd think. Whether Flash set it or I set it should not make a difference. The x property of a clip, for example, does not change in nature according to who set it - me or Flash.So, again, just to emphasize the problem: how can a property (the name property) of a movieclip change in NATURE depending on who set it? After it's been set, shouldn't the name property of a clip be of exactly the same nature as the name property of another clip?

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ActionScript 3.0 :: Dynamically Adding Random MC's In An Array And Removing Them Dynamically Again

Oct 27, 2011

I have a game where i add some cartoonish ants, that when they are clicked, they need to be removed from stage. There are 4 differend kinds of ants, so im doing a Math.random for picking which one to add. (ant 1+2+3 have 50% chance to spawn and 4th 50%)

Code:
rnd_nbr = (Math.random() * 5)+1;

I have a timer doing 10 tick, and i reset the timer to make neverending. Then i have a math random and if sentences adding mc' to the stage with movement from Tweener, and event listeners for clicks. But i cant figure out how to remove them when clicked. I have done alot of failed tries right inside the click_candy_anty function. I've left them commented out.

Code:
import caurina.transitions.Tweener;
var ant_index:Array = new Array(10);//index for ants
var ant_number:int;

[Code].....

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