Actionscript 3 :: Creating Anonymous Functions In Loop With Not The Same Arguments
Dec 25, 2010
I want to make in loop set of buttons, and add to them some events, but anonymous functions is the same. I write example code:
for(var i:int=0;i<5;i++)
{
var button:SimpleButton = new SimpleButton(...);
...
[Code]....
And I want to trace 0,1,2,3.. from click buttons instead of 4,4,4,4 ..
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Sep 17, 2009
I have the following code, which should display some square clickable clips over a map. This is done by calling a function (shown below) with arguments. However, when I call this function, only the last box is shown... The clips are drawn on the same level (9000) but that should not be a problem as they wont overlay...functions calls....
ActionScript Code:
clipsideD=150;
city="Rome"
cityText=romeText
[code]....
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Feb 25, 2012
I am trying to create functions using a for loop for my buttons' over and out listeners.I would like to stick to a naming convention but it does not seem to work. I am trying to create 10 buttons with function names like btnOver1, btnOver2, etc...
Code:
for(var i:int=0;i<=9;i++){
function btnOver[i](e:MouseEvent):void{
[code].....
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Dec 11, 2010
I've created a basic function that sets a movieclip to a certain state depending on which mouse cursor is set (determined by a variable called txt_cursor). I can hard code this to work great for the one single movie clip but potentially have to do this for 624 other movie clips so obviously want to create a for loop to reproduce this.
Code:
chk1.onRelease = function()
{
[code]........
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Dec 12, 2010
I came to AS3 from JS world, and I should confess that anonymous functions are my weakness. I tend to use them everywhere. Now, coming to AS3 I've heard and read in lots of places, that AS and Flash are enormously bad at handling garbage collection, that one should empty, dispose and remove all event handlers and objects manually to avoid weird and unexplainable memory leaks and crashes. Not sure what part of this is true, but I would like to follow best practices right from the beginning. How bad is idea of using anonymous functions as event handlers? Consider for example a code like this:
addEventListener(Event.ENTER_FRAME, function() : void {
controls.elapsed = stream.time;
});
Ccontorls.elapsed is the setter, which apart from setting current play time for video player, updates the whole UI, and stream is NetStream object, which streams the actual video. There are lot's of other places where anonymous function may make code cleaner and more intuitive. Check the following code for simple fade-in effect for the control bar:
public function showControls() : void {
var self:Controls = this;
if (!visible) {
visible = true;
fadeTimer = new Timer(30, 10);
[Code] .....
I totally like how it looks and fits into the code, but I'm concerned about leaks. While Event.ENTER_FRAME handler probably would never become harmful in this form, what about timer listeners. Should I remove those listeners manually, or they will be removed automatically, as soon as I set fadeTimer = null ? Is it possible to remove listeners with anonymous functions properly at all?
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May 25, 2007
Why can't I execute an anonymous function directly, like:[code]The trace statement should output 'hello', but it just outputs 'undefined'. This is supposed to work in JavaScript (according to Mr Douglas Crockford). I thought Actionscript was compatible with JavaScript in this regard...
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Dec 8, 2011
After loading the movieclips and text boxes dynamically I now need to get the movieclips to perform a unique function when they are pressed, for testing purposes I am using the getURL funciton and linking to the boxNo. This is just so I can see what is going on!At the moment they are all linking to the boxNo that is pulled from the last run of the loop.
for (var i = 0; i < loc.length; i++)
{
var boxNo = loc[i].location_ID;;
[code].....
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Nov 9, 2005
I have a function with 4 necessary arguments (aka parameters) in order to perform the actions. I would like to have the ability to pass the same function to itself as an argument (sort of like a recursive function) along with its arguments. Basically I want to "base" to engage an onMotionFinished event handler if there is another function passed as an argument. Something like...
[Code].....
Would there be a way to use listeners to do this or the AsBroadcaster?
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Dec 31, 2002
i have a music jukebox, with ten buttons. in the first keyframe, of the main timeline, a put a function that will be used for every button to load the mp3 to play. The problem, is that when i pass the arguments on each button to call the function, the "filme" and "som" arguments are lost.
here is the function:
function carregaSom(filme, som, url, msg1, msg2, tempoComeco){
_root.createEmptyMovieClip(filme, 1)
som=new Sound(filme);
[Code].....
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Apr 22, 2008
Way to call a function that DOES NOT accept arguments.[code]...
How about the SHORTER way to call a function that ACCEPTS arguments?
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Sep 24, 2008
Is it possible to pass variable as arguments for a function? I wish to update a boolean variable via a function, by passing the name of the variable to the function, like so:
Code:
function ENVSegment(curSegment:Boolean, nextSegment:Boolean) {
curSegment = false;
nextSegment = true;
} var attackSegmentIsRunning:Boolean = false;
var releaseSegmentIsRunning:Boolean = false;
[Code] .....
Much shorter, and easier to understand. Also, less repetition of the same blocks of code over and over...
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Sep 30, 2009
I need to be able to communicate between two applications that reside on the same machine. One is using Flex and the other is in C++. I would like to be able to call functions and pass arguments to each other. What is the best way to communicate between them?
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Jan 22, 2011
There are two files in my actionscript project named "TestAPP", TestAPP.as and Draggable.as
TestAPP.as:
package {
import flash.display.Sprite;
import flash.display.Stage;[code].....
In "my actionscript theory", I'm supposed to see a circle that follows the mouse when I click it. (The draggable is not fully implemented) But the circle doesn't even budge .how to access the main class's stage property. I've googled for it, but still no progress.
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Jun 10, 2009
fileReference.addEventListener(Event.COMPLETE, uploadCompleteHandler);
private function uploadCompleteHandler(event:Event):void {}
Above is one way to add an event listener in Actionscript. By default the callback function needs to have an argument with name event and type Event. Is there a way to declare this function without any arguments :
private function uploadCompleteHandler():void {}
Edit : It's possible to add an event handler without any arguments in mxml. So one student wanted to know, why isn't it possible to do the same in actionscript?
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May 8, 2009
Say I have an array with 4 string elements that are 4 different urls. On the stage I have 4 movieclips that I want to have listen for a CLICK event. When the user clicks a button, the navigate to one of the 4 urls.I can loop through the buttons and add and event listener to each:
Code:
private function applyPlankLinks():void {
for (var i:uint = 0; i<numberOfPlankBtns; i++) {
[code].....
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Nov 10, 2010
I've tried it, but perhaps the syntax is wrong:
course.totalScore = function get():int
{
...
[code].....
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Jul 6, 2003
how would i go about dynamically making a function... im making a Tile Based World level editor and when the user is done editing a level, then they hit a button and a couple of for loops runs through all the tiles checking the x,y and tile type. then i want thisinformation to be parameters within sub functions within the main function. so the as would look something like this
[AS]subFunction = function () {
//do this
}
[code].....
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Jun 21, 2004
I am working on a page where three differnt buttons effect one movie clips properties, the one movie clip will go to its rollover state when any of the buttons are on rollover, hmm, that sounds about right] i have assigned functions within a loop and the rollovers, rollouts and instance in the loop have been defined for all but the movieClips dont go to the right place. the code i have used is this....
[Code].....
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Nov 17, 2010
I have four buttons with eventListeners that call four different functions. Each function name starts with the button name. like this:
Code:
btn1.addEventListener(MouseEvent.MOUSE_OVER, btn1function);
btn2.addEventListener(MouseEvent.MOUSE_OVER, btn2function);
btn3.addEventListener(MouseEvent.MOUSE_OVER, btn3function);
[Code]....
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Jun 21, 2004
I am working on a page where three differnt buttons effect one movie clips properties, the one movie clip will go to its rollover state when any of the buttons are on rollover,i have assigned functions within a loop and the rollovers, rollouts and instance in the loop have been defined for all but the movieClips dont go to the right place....the code i have used is this....
Code:
for (var i:Number = 1; i < 4; i++) {
// attaching ALL rollovers to effect the interactive button
this["invis"+i+"_btn"].onRollOver = this["chart"+i+"_btn"].onRollOver = this["inter"+i+"_mc"].onRollOver = function() {
[code].....
all the traces show up correct but not the gotoAndStop on the movieClip (inter+i+_mc_)'s.
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Aug 16, 2010
This has served me well, but I've been designing a new sight and wanted to get more into Action Script to control functions to help improve both my programming and keep my file size down.
So I decided to create an instance of a block (rectangle shape as another movieclip) and have multiple layers. One which controls the actions of two other blocks. The upper most block would not be visable until I ran the cursor over it (increase its Alpha property from 0 to 100 one step at a time in a loop). This would reverse when the cursor ran off (reduce Alpha property from 100 [or less] back to 0 in a loop).
I've read and re-read every flash book I own on the subject and cannot understand why I can't control another instance of a different movieclip.
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Nov 3, 2005
I am writing some code that needs to be very efficient, yet flexible. This is in a class and when the class gets initialized a function is setup. I want this function to run straight through without doing any time-consuming things such as calling other functions or routines, or doing any if/else logic/branching. Now I know that you can setup a function at anytime during runtime such as:
Code:
var myFunction:Function = function() {trace('HELLO!')}
But what I am trying to do is to try and append code to a function based on logic, yet I don't want the function to be deciding this logic when it is running as it will only need deciding when the function is created.... imagine if it were a string it would be something like myFunction+="do somethingelse;" which would be the same as having initially setup myFunction as such:
Code:
var myFunction = function() {do something; do somethingelse;}
With this I seem to be having no luck Here's an example where I setup the most compact/efficient function at runtime depending on what I want the function to do. Now this was fairly simple because when we create the function there are only a few possible variations, but I need someway of doing a function+= as my real code has quite a few variations and it would be a nightmare have a zillion if/else branches. REMEMBER I do not want any logic/decisions in the function itself as it to be the most efficient the function must be as compact as possible and run straight-through.
Code:
var dynamicFunction:Function;
//
// Setup the dynamic function & call it
// In this example outputs "Hello Jim" & "Goodbye Jim"
dynamicFunction = CrapSetupRoutine(true, true, "Jim");
[code]....
P.S. I knew the += would never work as this is a function and not a string. But at least if you think of the function as a string you'll get what I'm trying to do....
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Aug 12, 2008
I have a lot of countries, and i want to make functions for each country, here's working code.
united_kingdom.onRollOver = function() {
animateCountry("united_kingdom")
}
[code]......
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Dec 8, 2009
I have done this same thing in ActionScript 3, but am not familiar with ActionScript 2, which I am forced to use for this project. I am loading products into a SWF via XML and attempting to add a click event to each dynamically-created movieclip. Simply tracing the text from a node in XML will do for now. I'd like to assign a property called "desc" or "description" to each movieclip and have it trace that property's value when clicked. Here is the relevant portion of my code as it stands[code]...
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Feb 4, 2010
I am trying to find the index from an array using a loop function, but I am getting an error:
private function findMatch(matchValue:int):int {
for (var i:int = 0; i < playersList.length; i++) {
if (playersList[i].value + matchValue == levelTarget) {
[code].....
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Sep 16, 2006
is that possible? i'm a complete beginner when it comes to flash and actionscript... so if it sounds like i dont know what i'm talking about... it's because i don't!let me describe my situation...I have about 20 boxes... and on each box i want to assign the onPress to trace the value corresponding to an Array at element "i" in the console...instead of doing:
Code:
box1.onPress = function() {
trace("the value is: "+hypotheticalArray[1]);
[code].....
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Jun 4, 2008
I'm using a For loop to program the buttons on my website. The first time I use i to associate the thumbNail functions it works well. However when I actually do click the button, the second i always refers to 12 - the final number in that loop. How do I get the second i to correspond to the first i? I know its an easy fix, but I'm stumped!
[Code]....
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Feb 9, 2009
I want to loop through a array to call my functions, but can't get the syntax right, is this possible?
var myArray:Array = ['function1()', 'function2()'];
for (var key:String in myArray){
// I want to call the function here
}
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May 6, 2011
I've been trolling through the forum and I've seen similar instances however I can't seem to get my head around how to make scripting work;What I'm trying to make is similar to an interface where users can input data into a list (myArray) should they need to remove information they can click the corresponding button to remove it, the current code is repositioning a button that's already on the field as opposed to creating a duplicate from the library
here's the full code:
stop();
//hidden hyperlink to AR
[code].....
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Feb 3, 2010
I have a "format" method that works in a similar manner to the C# String.Format method, with the following signature:
[Code]...
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