Actionscript 3 :: Functions: Possible To Return A Value Inside Of A Loop?

Feb 4, 2010

I am trying to find the index from an array using a loop function, but I am getting an error:

private function findMatch(matchValue:int):int {
for (var i:int = 0; i < playersList.length; i++) {
if (playersList[i].value + matchValue == levelTarget) {

[code].....

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I have done this same thing in ActionScript 3, but am not familiar with ActionScript 2, which I am forced to use for this project. I am loading products into a SWF via XML and attempting to add a click event to each dynamically-created movieclip. Simply tracing the text from a node in XML will do for now. I'd like to assign a property called "desc" or "description" to each movieclip and have it trace that property's value when clicked. Here is the relevant portion of my code as it stands:

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I am trying to make a hangman game and have made an array with words and picked one at random each time the movie is run and then taken that word and broken it apart into each letter. I then made a loop to create a new TextField for each letter. Then I set them all to "visible = false"I want to get to the point where if the user selects a letter that is in the word that that TextField with said letter will become visible. Only I cannot figure how to get a function outside of the loop to see the variables (i.e. instance names of the TextFields) inside the loop.Here is my code:

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[code].....

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I'd like to have my movie clips on the stage and run a loop to return their x and y positions, these positions will be stored in an array (startPos:Array) for use later in some other script. I have 7 movieclips on the stage, each with an instance name startobj[a number]

AS2.. Nice all works:
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[Code] .....

But when I trace all I get is 0,0,0,0. Is this something to do with in AS3 there is no connection between names and things?

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<![CDATA[
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I am trying to create functions using a for loop for my buttons' over and out listeners.I would like to stick to a naming convention but it does not seem to work. I am trying to create 10 buttons with function names like btnOver1, btnOver2, etc...

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[code].....

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Feb 1, 2011

So, in my base flash file I have movieclips playing inside of a container.

They are cued from external .swf files.

When one is pushed another checks to see if that movie is at its "midframe" and then plays the remainder of that movie before playing the movie that was pushed.

ALL OF THIS, works fine. The problems is that I have a button inside of these movieclips that I need to play the remainder of the movie to then return to the main menu.

This is the code on the buttons which cycle through the movieclips:

on (release) {
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[Code].....

If I wanted the movie to only return to to the main menu I could use this code, but it's flawed for two reasons:

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I am working on a page where three differnt buttons effect one movie clips properties, the one movie clip will go to its rollover state when any of the buttons are on rollover, hmm, that sounds about right] i have assigned functions within a loop and the rollovers, rollouts and instance in the loop have been defined for all but the movieClips dont go to the right place. the code i have used is this....

[Code].....

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I have four buttons with eventListeners that call four different functions. Each function name starts with the button name. like this:

Code:
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ActionScript 2.0 :: Assigning Functions Via A Loop?

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I am working on a page where three differnt buttons effect one movie clips properties, the one movie clip will go to its rollover state when any of the buttons are on rollover,i have assigned functions within a loop and the rollovers, rollouts and instance in the loop have been defined for all but the movieClips dont go to the right place....the code i have used is this....

Code:
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[code].....

all the traces show up correct but not the gotoAndStop on the movieClip (inter+i+_mc_)'s.

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I'm trying to make a login function that receives the username and password as arguments, does all the proper URLRequest and URLLoader stuff inside it, and retrieves some values from the database. Then, it puts those values inside an object (a little associative array really) and returns them. I've put 'trace' sentences all over the function, and it seems to be working without a problem and is retrieving the right values from the database. However, when I try to assign the returned value with something like:

[Code]...

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I currently have my own class, for arguments sake, lets say it's called User and is for logging into my own system.

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This would ideally make my code behave like this:

Code:
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[Code]....

I don't know of a way of getting the login function to return a boolean based on the result of the HTTPservice it sends, so does anyone know of a better way of doing this?

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Assign Functions To Dynamic Movieclips In A Loop?

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I have done this same thing in ActionScript 3, but am not familiar with ActionScript 2, which I am forced to use for this project. I am loading products into a SWF via XML and attempting to add a click event to each dynamically-created movieclip. Simply tracing the text from a node in XML will do for now. I'd like to assign a property called "desc" or "description" to each movieclip and have it trace that property's value when clicked. Here is the relevant portion of my code as it stands[code]...

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I've created a basic function that sets a movieclip to a certain state depending on which mouse cursor is set (determined by a variable called txt_cursor). I can hard code this to work great for the one single movie clip but potentially have to do this for 624 other movie clips so obviously want to create a for loop to reproduce this.

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chk1.onRelease = function()
{

[code]........

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ActionScript 2.0 :: Assigning OnPress Functions In A Loop?

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is that possible? i'm a complete beginner when it comes to flash and actionscript... so if it sounds like i dont know what i'm talking about... it's because i don't!let me describe my situation...I have about 20 boxes... and on each box i want to assign the onPress to trace the value corresponding to an Array at element "i" in the console...instead of doing:

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box1.onPress = function() {
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[code].....

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I'm using a For loop to program the buttons on my website. The first time I use i to associate the thumbNail functions it works well. However when I actually do click the button, the second i always refers to 12 - the final number in that loop. How do I get the second i to correspond to the first i? I know its an easy fix, but I'm stumped!

[Code]....

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I want to loop through a array to call my functions, but can't get the syntax right, is this possible?

var myArray:Array = ['function1()', 'function2()'];
for (var key:String in myArray){
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I have the following code:

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[Code]...

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Say I have this code:

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and this:

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So I have a code that tracks Key_UP and one for a timer. However, I want to somehow use them together, like inside each other: ex. Run the timer function in Key_UP.I want to trigger the timer only if Key_UP is found. How would I do this?

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