ActionScript 2.0 :: Using BitmapData To Create Some Squares At The Required Positions?

May 20, 2007

Working on a new project for a client who requested a content transition similar to the one found on this template (the moving squares one).So far, I was thinking of using BitmapData to create some squares at the required positions .

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Low-level Code Required To Render Texture (BitmapData) To Stage3D In 2D Space?

Oct 13, 2011

I've looked at the following website for some information on writing AGAL to render Textures / Bitmaps to the Stage3D object: url...But it seems to cover more about how to create objects in 3D space. Maybe it can't be avoided?What would be the bare-bone necessary AGAL code & AS3 code to write to render multiple sprites to the Stage3D?No Filters, Effects or Shaders required - just position, scale and rotation transformations. Also, I'm not looking for existing 3rd party APIs that do this under the hood. I would like to experiment this low-level language myself.

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Actionscript 3.0 :: Using Loop To Create Multiple 3D Squares

Jun 8, 2010

I put together this code that builds a container that contains boxes(squares) in an ordered way. Problem is when I rotate the container, the boxes don't stay in their order. (something to do with swapping depths I think) . In fact, they look a bit confusing. Just create a movieClip 24 x 24 and Name it Box. Create another movieClip and name this one Container. Save them in your library. Then just copy this code and compile. You know the routine.

[Code]...

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ActionScript 2.0 :: [MX2004] 2-dimensional Array - Create Matrix Of Squares

Jan 9, 2006

i have a STRANGE problem with 2d arrays in flash. Trying to create matrix of squares, i used this code:

[Code]...

So as you can see, first 2 iterations of "higher" cycle mc creation are nicely stored, while the rest is not so lucky.

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Flex :: Create A Copy Of An Object Whose Constructor Has Required Parameters

Aug 26, 2011

When using ObjectUtil.copy() on my object, I get the following error

Argument count mismatch on foo.bar::MyObject(). Expected 1, got 0.

MyObject's constructor takes in one parameter. Is there a way for me to clone, or copy it?

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ActionScript 2.0 :: Why Emptymovieclip Positions Affect Positions Of Thumbnails

Jan 22, 2007

I have thumbs placed on the stage. I create an empty mc to load swf. But my thumbs disappear from the stage when I test the movie ( html or swf) if I settle the _ and _y position of the empty mc.why the emptymovieclip positions affect the positions of my thumbnails?

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Xml :: Get Required Tag Form XML And Required Children Tag?

Sep 13, 2011

I have a XML schema.I want to read only table tag and its geometery tag using action script3 code.Any Idea.

<table name="TableBase 1" id="TableBase3010" overflow="false" direction="lr-tb" suppress-empty-lines="false">
<style-ref name="default"/>
<geometry size="absolute" position="absolute">
<location left="117" top="102"/>

[code]....

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ActionScript 3.0 :: Create A DisplayObject For BitmapData?

Dec 5, 2010

I want to use a DisplayObject to determine collides with hitTestObject function. how to create a DisplayObject for BitmapData?

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ActionScript 3.0 :: Crop Bitmapdata To Create New Bitmap

Oct 29, 2008

I want to be able to crop an image based on what is viewable through the mask and then saved that cropped image out to a new file. I'm not exactly sure how to do this though

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Actionscript 3 :: Avoid Create New BitmapData Object In Loop?

Nov 17, 2010

I want to store the bitmap data from _sampleTile in array, but I was wondering how to increase the performance. If I do it like this:

var _sampleTile:BitmapData;
var _arrayLenght:int = _tileClipArray.length;
for(var i:int = 0; i < _arrayLenght; ++i){

[code].....

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ActionScript 2.0 :: Flash 8 BitmapData - Getting Error : The Class Or Interface 'BitmapData.loadBitmap' Could Not Be Loaded?

Jan 31, 2007

I'm using Flash 8, with this code in the first frame:

import flash.display.BitmapData;
rissa._x=Stage.width/2;
rissa._y=Stage.height/2;[code].....

When I publish the file, I'm getting the following error message in the Output panel:

**Error** Scene=Scene 1, layer=Layer 2, frame=1:Line 7: The class or interface 'BitmapData.loadBitmap' could not be loaded.
var plaid:BitmapData.loadBitmap("plaid");

Total ActionScript Errors: 1 Reported Errors: 1

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ActionScript 3.0 :: Error #2015: Invalid BitmapData At Flash.display::BitmapData()

Oct 14, 2009

I am trying to use the reflect class from "http://pixelfumes.blogspot.com/2007/03/reflection-class-v3-with-source .html" but I keep getting this error:
 
ArgumentError: Error #2015: Invalid BitmapData.
at flash.display::BitmapData()
at Reflect()
at Site_fla::GalleryPage_29/loadThumbs()
at Site_fla::GalleryPage_29/sortXML()

[Code]...

btw, first I used assigned thumbContainer as the mc argument (outside the loadThumbs() function) and it worked but not exactly what I wanted... because I thought it is supposed to update when the movieclip is animated but it actually didn't... when I use a scroller, only the thumbs that are first loaded to the stage get the reflection..

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Actionscript 3 :: Quickly Rotate The Pixels That Make Up BitmapData Without Using BitmapData.draw()?

Dec 29, 2011

I've been using BitmapData.copyPixels() to draw graphics onto a canvas (Bitmap).I need to rotate the resulting graphics without the use of draw() because it's vastly slower.How can I rotate the target graphic? I'm assuming that there might be a formula or library that I can use which will first reorganize the pixels that make up a graphic based on an origin (point) and radians.I'm pretty certain that I'm not capable of creating such logic, so if there are any known libraries that do this, that would be awesome.I'd like to achieve something similar to XNA's SpriteBatch.Draw() method, which accepts rotation as its 5th argument.

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ActionScript 3.0 :: BitmapData.hitTest - What Angle Or Coordinate Of The BitmapData The Collision Happens?

Sep 1, 2011

how to use the bitmapData collision method. Now I'm trying to figure out if there is a way to see at what angle or coordinate of the bitmapData the collision happens? I need it in order to figure the accurate bounce angle after the collision occurs.

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Flex :: AddChild A BitmapData Or Draw A BitmapData To Screen?

Jul 15, 2009

I'm currently working on a flash game and I need to know how to addChild a BitmapData or draw a BitmapData to screen. If I can't than how can I give a DisplayObject my BitmapData?

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ActionScript 3.0 :: BitmapData = New BitmapData(); Eating Up Memory?

Dec 22, 2011

I've made a mobile version of my software, with low-res images and such, and I can now fully buffer all my content (including a 360 frame animation which is buffered to memory). Problem is, that everytime I update the view, more memory is used.When I write image = new BitmapData();, does it store the previously created BitmapData's in memory? Do I have to flush the memory somehow before I draw my second picture in BitmapData?Example:

ActionScript Code:
// In this example I draw using the same bitmapData several times, also
//overwriting the first image. Do I have to somehow delete the data first, to

[code].....

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Professional :: Create A Visual Noise Pattern Using BitmapData.noise

Oct 25, 2010

I have been trying to create a visual noise pattern using bitmapData.noise, and with help from Rothrock and Kglad have created a working version.I checked with a colleague who is expert on the use of these visual patterns, and he suggested that the change speed is too fast: that the dots (pixels) need to change at just under 400 dots per second for an 800 x 600 stage.With beginner skills in AS3, I am unsure if there is any way to change the script to slow the rate of dot change in the bitmapData.noise function?

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ActionScript 3.0 :: Using BitmapData.draw(stage) - Error #2123 Security Sandbox Violation: BitmapData.draw

Jan 9, 2012

I am having an issue with using BitmapData.draw(stage). I am getting the following error:

SecurityError: Error #2123: Security sandbox violation: BitmapData.draw: file:///C|/Documents%20and%20Settings/bla...bla...bla.swf cannot access null. No policy files granted access. Here is a portion of my code:

var bd:BitmapData = new BitmapData(2800, 2100); bd.draw(stage);//this is where the error happens All of the files referenced (.xml/.jpg/.swf) are located in the same local folder as the main .swf. How do I get around this error? The main objective is to print the stage using PrintJob(). I am using Flash Professional CS5.5 and publishing to Flash 10.0/10.1. Let me know if I need to supply any more info.

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Transitioning One Image To Another Using A Grid Of Squares?

Jun 12, 2009

I'm trying to do a transition that you've probably seen many times. Transitioning one image to another using a grid of squares where each square fades at a slightly different time.I've made a complex movie clip made up of several other movie clips with all the squares fading at the rate I'm looking at. When I just play the color squares it works fine, but the minute I turn that master movie clip into a mask for the image I loose the transition/fade completely--just an on off thing.

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ActionScript 3.0 :: Calculating Pixels In Squares?

Jan 27, 2009

I have a math issue that I have some problems solving.

screen1

screen2

I need to calulate the pixels inside the squares and put them inside an array:

The main square rotates(see screen2) and i have the angle.

Something like attached code.

I have the following values:

- x/y of the main square. ( reference point )

- Width/height of the main square

- Width/height of all the squares

- Angle of main square..

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ActionScript 2.0 :: Arrange Squares In Column?

Apr 23, 2010

I have a problem with arranging some thumbs in column when I resize the stage. The problem is that it is arranging the last square in line half outside the stage and you can see only a half.

ActionScript Code:
stop();
Stage.align = "tl";
Stage.scaleMode = "noScale";

[code]....

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Actionscript 3.0 :: Draw Squares With DrawTriangles?

Jan 25, 2010

How do you go about drawing only the outline of squares using drawTriangle. Currently I am using lineStyle to draw my lines but obviously that outlines each triangle. I know i can just draw Squares out using drawRect with no fill but that seems like a waste.

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ActionScript 2.0 :: Hide Some (most) Of The Squares From View?

Feb 10, 2004

Now I could do with some hints as to how this should be done Hopefully someone will help me out here.

Ok, basically I have a map (a jpg/gif file), which should be divided into squares (like a chessboard). Each square has a coordinate (X, Y) and other pictures should be shown on top of a map square - like a small house or something (also a jpg/gif file).

It should also be possible to hide some (most) of the squares from view - like with a black square on top or whatever. Perhaps Flash should also make some lines between each square to divide them.

Furthermore only a part of the map should be shown through a window (using a mask, I guess) as the map could be large and buttons at the edge could be used to scroll the map.

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IDE :: Link The Red Squares To The Blue Square In 3D With CS4 Only?

Feb 20, 2009

I would like to link the red squares to the blue square in 3D with CS4 only (please no papervision or sandy...)I'm very closed to the solution but I still have a wrong z (visible when you move the mouse to a corner for instance)

[code]....

The main function is drawLines()

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ActionScript 3.0 :: All TextFields Displaying As Squares?

Mar 18, 2011

I learned about the date class yasterday and made a lil app that will tell me when the next recess at school will be. It worked great when I ran it at home, but now when I try to run it at school all the letters in the textfields displays as squares, the numbers still work tho. The only difference I can think of is that at home i use CS5 and at school is use CS4, the font is embedded in the fla.

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ActionScript 3.0 :: Manually Refresh The Page To See The New Squares

May 17, 2011

So far my code takes hex codes out of tweets containing a certain hashtag, and draws a square of that hex code colour. If someone were to tweet a new set of hexcodes while you were looking at the site, you would have to manually refresh the page to see the new squares.

[Code]....

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ActionScript 3.0 :: Switching Between Painting Ellipses And Squares

Jun 23, 2010

I'm doing a tutorial from Adobe Flash CS4 classroom in a book. They're suggesting the following: "create buttons that allow users to switch between painting ellipses and painting squares". I've created the class files for the cirlcle and the square and I've set two hot keys to switch between painting circles and rectangles(it does not work) Now I'm trying to create the buttons.

package {
import flash.display.MovieClip;
public class Rect extends MovieClip {
public function Rect(w:Number = 40,h:Number = 40, color:Number = 0xff0000) {
graphics.beginFill(color);
[Code] .....

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ActionScript 3.0 :: Cut Up A Movieclip / Existing Bitmap Into Squares?

Jul 19, 2011

If an image is 800 by 600, copy the image's bitmap data and divide the image into, say, 20 by 20 squares, each having a reference to be manipulated later. Im guessing you have to use bitmapdata for that, unfortunately I dont know how to copy bitmapdata from an image's arbitrary x and y coordinates and for a certain width/height.

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ActionScript 3.0 :: Fill Grid With Different Size Squares?

Mar 8, 2012

I'm trying to fill a grid with different size squares, randomly, and have no overlap. I want my grid to be 100px by 100px. I've tried creating a matrix array (10x10), holding x and y values. My square size is either 10x10, or 20x20. I loop through the matrix randomly picking a square (x,y position) and placing one of the two squares. All of this works fine, but obviously the squares start to overlap.

This is the type of outcome I'm looking for: I tried adding each square to an array, then checking if the current square placed collides (hitTestObject) with an already placed square. This eventually hits true every time, because the square placed matches the same square when placed in the array. Does anyone know of a way to accomplish this? Place each square but do not have overlap?

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ActionScript 2.0 :: Make Each Of Squares Change Alpha Every Second

Jul 28, 2004

I want to make each of the squares (pictured below) change alpha every second or so. (fading).Is actionscript needed to do this?

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