Low-level Code Required To Render Texture (BitmapData) To Stage3D In 2D Space?
Oct 13, 2011
I've looked at the following website for some information on writing AGAL to render Textures / Bitmaps to the Stage3D object: url...But it seems to cover more about how to create objects in 3D space. Maybe it can't be avoided?What would be the bare-bone necessary AGAL code & AS3 code to write to render multiple sprites to the Stage3D?No Filters, Effects or Shaders required - just position, scale and rotation transformations. Also, I'm not looking for existing 3rd party APIs that do this under the hood. I would like to experiment this low-level language myself.
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Oct 21, 2011
I have a custom rolled COM component that encapsulates and controls the Shockwave Player, in order to run, and be able to communicate with Flash .SWFs as a UI to my DirectX based game. The component works fine, however my problem is that my flash artist wants to be able to use Stage3D now. After attempting to load a Stage3D .SWF I noticed that the .SWF does not render. I have discovered that this is due to the new hardware acceleration that Stage3D uses, (which due to the HRESULT on my CreateDevice() Call I assume to be DirectX) .
In an attempt to work around this issue I have a few questions, both on Stage3D and the Shockwave Player. The first question is this: Is there any way in flash or through the shockwave control to disable the hardware acceleration in Stage3D? (this would be the least prefered solution as flash finally being based in the video card hardware make everyone happy.) The second question is: Does anyone know if there is an IUnknown GUID, or other way that I can query to get the device/rendering context that the Shockwave Player / Stage3D is using?
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May 20, 2007
Working on a new project for a client who requested a content transition similar to the one found on this template (the moving squares one).So far, I was thinking of using BitmapData to create some squares at the required positions .
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Jul 5, 2009
I realized that you cannot make duplicates of movieclips that have loaded images, so here I am with bitmapData to solve the trick but I cannot get it to render all the movie clips from the loop.
ActionScript Code:
XMLParser.load("resources/images/file.xml", onFinish, null, false, true);
function onFinish($success:Boolean, $parsedObject:Object, $xml:XML) {
var Items:Array = $parsedObject.item;
for (var i:Number = 0; i <= nTotalItems; i++) {
[Code] .....
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Jan 21, 2011
I got a requirement to render movieClip on text.URL...I need to replicate the beeded text part.
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Aug 21, 2009
What is the best way to render to a UIComponent which hasn't been added to the stage? (I'm using UIComponents as renderers for objects, and want to render new copies for image export, filtering, etc.) Two strategies I've seen/used so far include realizing the component to ensure it calls all the lifecycle methods: Add the component to Application.application, render with BitmapData.draw(), remove component. This is similar to what I've seen done for printing unrealized components as well. Add the component to a pop up window, render with BitmapData.draw(), dismiss popup after rendering complete. I believe both of these just rely on the UI not refreshing while the current thread/event is executing, though (1) could also rely on the component being realized out of view.
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Feb 3, 2011
I am trying to create small flash application which would allow me to fill movieclip with different texures/bitmaps using actionscript. It should work something like this:Click herebut instead of fill with different colors movieclip should be filled with different bitmaps/textures. I have find tutorial for changing colors but not sure how to realize this to change textures.Perhaps there is some other solution beside using actionscript for which
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Oct 27, 2002
I'm trying to make a space shooter type game, and I followed a tutorial on flashkit, and I have all that done, but. How do you do powerups? And how can you make the level end? And how can you make a boss? How do you make a powerbar instead of just "Lives" going down when you get hit. I am also doing a FPS type game related to star fox.
*SCREEN SHOT*
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Aug 17, 2009
I am working on Flash Components (which is a compiled component). Now i want to get the source code of that. is this possible
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Jan 3, 2012
I'm making a maze game. The character can't walk through the walls of the maze (because of a collition detection between the bitmapdata from the character and the bmd from the walls). When the character arrives at a door, the next level/frame should appear with a new maze (new bounds). For the next level (next frame), I made a new maze with different walls. But the bitmapdata from the first maze is still 'active'.
So even though there's a new maze, the bitmapdata from the previous walls is invisible but still drawn on the stage. My question to you is: I want to change the bounds/maze every frame, how can I remove the previous bitmapdata so the character won't walk through the bounds of the next maze? Or is it possible to make an array from the different 'bounds'?
stop();
var isRight:Boolean=false;
var isLeft:Boolean=false;
var isUp:Boolean=false;
var isDown:Boolean=false;
var speed:int = 10;
[Code] .....
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Aug 17, 2009
I am working on Flash Components (which is a compiled component). Now i want to get the source code of that. is this possible
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Apr 18, 2011
In my flex code I am getting error whitespace required before attribute what may be problem below is code
[Code]...
Even on this code too I am getting error whitespace required before attribute below is code
[Code]...
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Oct 2, 2009
Is there any way to write AS code that will render itself (.swf/.exe file) unreadable, say, after being being viewed x times or after certain date?
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May 17, 2011
I have a huge code execution with many loops and pre-rendering processes and I was wondering if there is a way to tell the flash player to take a little pause on the code side and do a render.
Basically I have my execusion that takes a while, and on each step I make a call to a screen and then modify the scale of a loading bar. Now the problem is that the user only sees the progress at the end, I know this is due to the fact that flash does code execution and then render, i tried to make calls to stage.invalidate to force a render but it wouldnt work until the whole execusion if finished either. Is there a way to force flash to render between two lines of code?
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Nov 25, 2009
I've just finished my work. When I publish or export the file to an swf, it doesn't 'render' the actionscript 3.0 code to an SWF file. So, I've hidden the movieclipes by using the dot syntax. movie-clip.visible = false;, for example. But everything is visible, because its not taking in consideration the actionscript code in frame 1.
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Sep 13, 2011
I have a XML schema.I want to read only table tag and its geometery tag using action script3 code.Any Idea.
<table name="TableBase 1" id="TableBase3010" overflow="false" direction="lr-tb" suppress-empty-lines="false">
<style-ref name="default"/>
<geometry size="absolute" position="absolute">
<location left="117" top="102"/>
[code]....
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Dec 20, 2010
What modification required to use a "Class" code in .FLA itself instead of using an external Class file? When I tried the Class code by pasting all the code, it doesn't work. How to modify it? The following is the Class Code:
[Code]...
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Dec 12, 2011
how do i place several level in this source code ??
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Nov 25, 2008
I am working on a Flash project where file size optimization is critical. I am curious if removing white space from the code (which lowers the size of the AS file) will reduce the size of the finished SWF or if the Flash compiler already does this?
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Oct 21, 2011
The following code works fine but always on Top Layer. How can I bring it down?
Code:
var mySwf1:SWFLoader = new SWFLoader("AnalogClock.swf", {width:225, height:225, container:this, onComplete:completeHandler1});
mySwf1.load();[code]....
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Feb 17, 2004
I need help coding this menu system and cant find any tutorials or templates on multi level (4) drop downs. I dont know weather to make everything a movie clip and load the mc's or to place buttons inside a movie clip. Everthing will be onrollover.
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Jan 18, 2012
I'm getting this error intermittently when attempting to call functions in a localconnection.
Error #2044: Unhandled StatusEvent:. level=error, code=
The "handled" output:
LocalConnection.send() failed [StatusEvent type="status" bubbles=false cancelable=false eventPhase=2 code=null level="error"]
Here is the code that sends the info:
package facebook
{
import flash.events.StatusEvent;
import flash.net.LocalConnection;
[code]....
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Feb 13, 2010
I keep on getting this error while connecting to amfphp. Any idea what might be the problem?
Code:
private function init(e:Event = null):void
{
responder = new Responder(onResult, onFault);
connection = new NetConnection;
[Code]...
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Jun 28, 2009
i have done a simple Zend_AMF + Flash AS3 setup but i ended up with:
Code: Select allError opening URL 'http://localhost/zendamf'
Error #2044: Unhandled NetStatusEvent:. level=error, code=NetConnection.Call.Failed
at ZendAMF_fla::MainTimeline/frame1()
my Flash file (AS in Frame 1)
[Code]...
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Jan 23, 2012
Does Stage3D work on mobile devices? If so - then HOW? I have worked through several tutorials, downloaded SDKs, added tweaky complier directives to profiles and wonked XML files till I am REMOVED blue in the face. I have had success making web based SWFs (from the afore mentioned tutorials) in Flash & Flash Builder - but no luck getting Stage3D to run in an Android Air App. Is there any way to use Stage3D (preferably also Starling) in a Mobile APP? It could be from Flash 5.5 or Flash Builder.
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Apr 22, 2011
im trying to create a level select screen so the buttons unlock as you complete a level, so far i have this on each button:
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[Code]...
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Oct 28, 2011
I've got Flash CS5.5 and am trying to build a sample Away3D 4 model viewer. I must not have the latest api for fp11, because the compiler comes back with this:
"Type was not found or was not a compile-time constant: TextureBase"
The file "RendererBase.as" from the Away3D library is importing a number of files from the flash.display3D package (including TextureBase), which apparently I don't have.
I downloaded the latest debug version of flash player 11, what else do I have to do?
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Jan 2, 2012
Same setup. Some moving cubes and spheres.
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FPS in Browser: 58
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Apr 12, 2012
So there's a lot of great new features supported by Flash Player 11.2, particularly for game development which is great news for myself.
Some reading here. Highlights:
Right-click is enabled now (finally). Much better rendering performance.
This is all wonderful and magical, however I can't work out how to compile to Flash Player 11.2, and can't find much information about it.
In publish settings, this is all I get:
Using Flash CS5.5 Version 11.5.1.349 (latest).
Do I need to wait for CS6 or am I missing something?
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Jun 17, 2011
when i add an object to stage (bitmap background) and a sprite containing 3d scene on top of it, the background still shows up on top..
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