Flash :: Find Out When A Property Of A Built In Type Changes To A Certain Value?
Jan 26, 2010
I'm having an issue with Movieclips inside my Swf resizing to the wrong dimensions. I'm currently tracing the width of the offending clip every half second, and I can see the value change to an incorrect size at some interval in the logged output. I really want to see what code is changing the width. My plan was to extend Movieclip, override the set width property, and dump a stack trace when the value set is too low. This isn't so simple however. Flash is complaining about undefined reference to UI components that are on the Movieclip fla. Is there a simple way to find out when/why this value changes? I cannot use a debugger.
edit: The reason I cannot just extend MovieClip is because I am getting my Movieclip object from Event.currentTarget.content after using a Loader. I cannot point my Test (extends MovieClip) object at this return value because it is illegal to do so.I have an app with lots of different windows. They all open to a size of around 750x570. One of these windows contains a FusionChart. when I load this, according to my trace, the background Swf I am using changes to a dimension of about 2712x1930. This doesn't make sense to me because it looks the same size as before and at those dimensions it wouldn't even come close to fitting on my screen.If I then close the window and open another, the new window is tiny, but says it has the same dimensions as the original windows (750x570).
It is almost as if the window is scaling to the huge 2712x1930 without showing a change in size, and then showing the next window (750x570) as a size relative to what the huge window would look like. If that makes sense...
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Feb 1, 2012
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[Code]...
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[code]...
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[code]...
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I need to know the best method to find an item inside a list (Vector, Array, Dictionary, whatever is faster) of complex type (extensions of Objects and Sprites).I've used "Needle in Haystack" method, but it seems that it isn't fast enough.
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hey there. A small problem here.
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Oct 13, 2009
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[Code]....
That's all the code I have.
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Dec 24, 2011
I run into this problem today ... take a look on the code :
import com.trick7.effects.TeraFire;
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May 11, 2010
I narrowed the causes of an AS3 compiler error 1119 down to code that looks similar to this:
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trace(test_inst);
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[Code]...
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Jan 5, 2010
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So I have a movieclip named runman_mc and I'm just trying to make it so when I press the up arrow, his y will decrease. I keep getting an error code 1119 If there's anymore info you need, I'd be more than glad to post it. EDIT: I just had to name the class runman_mc and everything worked
[Code]...
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[Code]....
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