ActionScript 3 :: How To Find All Objects Of Same Type On Stage
Mar 17, 2011
I'm trying to iterate through all the objects in the stage and I'm not sure how to do it. It's kind of improvised through my previous experience with C# and javascript. First I need the correct list/array with all the stages children. I need to check their type. I have a special custom class which extends Sprite with some additional properties only.
Someone proficient in actionscript 3.0 who can show the proper way to do?
for(var obj:DisplayObject in DisplayObjectContainer) {
if(typeof obj == "Pic") {
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Aug 25, 2009
I'm studying the code for a vertical shooter game that is given in the book "ActionScript Design Patterns 3.0." The author is explaining the factory pattern and so covers just that aspect of the code -- doesn't cover hit testing. I would like to figure out how to do hit testing for this example because it's similar to something I am planning.
The code for the game consists of 12 classes, abstract and concrete creator classes, abstract and concrete product classes and a Main class. These classes instantiate the ship and weapon objects at various points in their execution. I made a separate Collision class and I'm trying to find all the objects on the stage using this Collision class so I can hit test them with each other. Here's my code:
Code:
package {
import flash.display.*;
import flash.events.*;
[Code]....
Is there a way to fix this code so I can access objects on the stage? Am I missing a cast somewhere? Or do I need a different approach to find objects on the stage in a multiclass game?
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Oct 13, 2010
What I have is a game with a Level object, inside the Level is a Player object, and they don't have instance names given, what I'm trying to figure out is how to do is make it so that the player can change the x or y properties of the Level object.
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Jul 30, 2009
I want to stop() all MovieClips that are the child of a certain parent.
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Jan 26, 2010
I'm having an issue with Movieclips inside my Swf resizing to the wrong dimensions. I'm currently tracing the width of the offending clip every half second, and I can see the value change to an incorrect size at some interval in the logged output. I really want to see what code is changing the width. My plan was to extend Movieclip, override the set width property, and dump a stack trace when the value set is too low. This isn't so simple however. Flash is complaining about undefined reference to UI components that are on the Movieclip fla. Is there a simple way to find out when/why this value changes? I cannot use a debugger.
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Nov 9, 2011
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Apr 12, 2011
I need to know the best method to find an item inside a list (Vector, Array, Dictionary, whatever is faster) of complex type (extensions of Objects and Sprites). I've used "Needle in Haystack" method, but it seems that it isn't fast enough.
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Sometimes times I'll call a method that will add a sprite to the stage. This sprite can be a old one, if it is already dead, or a new one, if the pool don't have any free sprite.
One of the scenarios that pushed me to this question was a Particle System. A "head" particle leaving a "trail" of particles every frame and exploding into a flashy multitude of particles... Every frame...
Some times this counts up to 50.000 PNGs with motion, rotation, alpha, event dispatching, scale, etc... But, this is JUST ONE scenario...
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Aug 29, 2009
I need to know the best method to find an item inside a list (Vector, Array, Dictionary, whatever is faster) of complex type (extensions of Objects and Sprites).I've used "Needle in Haystack" method, but it seems that it isn't fast enough.
E.g.Suppose that I have a collection of Sprites (a pool, in fact).Each sprite will be added to the stage and perform some action. After that, it will die.I don't want to pay the cost to dispose it (garbage collect) and create another (new) one every time so I'll keep the dead sprites in a collection.
Sometimes times I'll call a method that will add a sprite to the stage.This sprite can be a old one, if it is already dead, or a new one, if the pool don't have any free sprite.
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Oct 5, 2010
what is a command to find out number of objects in a movieClip and
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Feb 10, 2009
I have been trying to find out what other objects are within an object (AS3 )and am unable to get it going.With AS2, I was abl to simply run "for in" loop to get all the information.
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Oct 5, 2010
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Jul 24, 2010
I have drawn colored rods which I have placed in the library and have put one of each on the stage with instance names likeblueRod_mc, etc.I place them around with time-line code like
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Jun 2, 2011
let's say you're passing an object to a function {title:"my title", data:"corresponding data"} how can I get the function to know what the names of the items/sub-objects are (title and data) without specifying them?
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Oct 19, 2011
I'm writing a web based flash app that's written entirely in AS3. I have objects on the screen as part of a GUI. I would like the user to be able to resize the window, or make it full screen. I would like everything to auto-scale with the resize, but also remain in the same relative position on the stage.
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Jun 22, 2009
How could I get the id, name from all the text fields that are inside a movie clip.
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Apr 10, 2009
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Aug 29, 2010
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Code:
// get position of ball
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Oct 22, 2009
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Apr 21, 2011
I have created a listener for stage in a function. The same function is called by another function.
Now I need to check with a condition that whether the stage listener is present or not.
HTML Code:
stage.addEventListener(MouseEvent.MOUSE_UP,stpdrg) if u r not clear with the question.
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Oct 22, 2010
Is there a way to find the location a clip in the library is used?
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Jan 18, 2009
I'm trying to track the _x value of a child mc relative to its place on the stage, NOT its place inside the parent, is there a way to do this?
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Aug 18, 2010
I have a small issue in ActionScript 2.0. I want to know the stage width and height for external SWF file. I used the following code:
var loader:MovieClip = _root.createEmptyMovieClip('loader', 1);var obj:Object = new Object();var mcl:MovieClipLoader = new MovieClipLoader();mcl.loadClip("external.swf",loader);mcl.addListener(obj);
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May 17, 2011
If I have a rectangle on the stage, how do I find its top left tip (x,y) and the bottom right tip (x,y) in relation to the stage?
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May 4, 2011
I just started coding classes and I am having some pretty good success thus far coding individual objects. BUT I realized that I don't know how to find coordinates of another object that is on the stage!Say I am coding in the class "Zombieguy".With the other movieclips linkage "Armyguy" I try toracetrace(Armyguy.y);ORtrace(Armyguy.Y);Both come up with "access of possibly undefined property y through reference with static type Class".I'm sure this is probably pretty simple, but can someone inform me of how to do this small step that is holding me back?
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Jun 23, 2011
I have a button that I cant link. This was the correct code for the movieclip.
Code:
MovieClip(this.parent).tint_mc.gotoAndPlay("on");
Only now I have a button inside a movieclip. And Flash cant find my button from the mainstage. I tried
Code:
Button(this.parent).fac_btn.addEventListener(MouseEvent.CLICK,link);
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Feb 3, 2011
i'd like to count and get position of instance of the same type in the stage.
i have tried:
var target;
for(var item in _root){
if(_root[item] instanceof MovieClip || _root[item] instanceof TextField){
[Code]....
but it says access to property _root undefined, and instanceof deprecated
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Jan 21, 2011
I'll give a complete explanation of what I'm trying to do. I have a video player as a separate SWF. In this video player I have a VideoContainer class extending Sprite, which contains the video and a control bar with specific video buttons.
This SWF is loaded in another main SWF, which has a menu that is on top of everything else. When I click "Fullscreen" in the video SWF, everything goes smoothly, except the menu remains on top of the VideoContainer object.
I need a way to change the display order of the loaded SWF, to put it on top of everything else on Fullscreen and change it back when Fullscreen goes off. All this needs to be made inside the video player. Also, the configuration of the children can change (the video player can be loaded in different places in the main SWF), so I can't use a certain unchanging path.
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Feb 23, 2012
All my custom classes that extend MovieClip simply trace as "MovieClip" when using stage.getChildIndex(i); I'm trying to search the stage to see what objects have been placed and then add them to the correct array. E.g. if I place 5 "Enemies" on the screen, I want to then add them to an array by searching the stage for the "Enemies" class, without naming each one and adding it manually in the code.
Edit:
Code:
for(var i:int = 0; i < stage.numChildren-1; i++)
{
trace(getQualifiedClassName(stage.getChildAt(i)));
[Code]....
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Jan 22, 2010
I have this class (.as file)
[code]....
But I got this error
Code:
implicit coercion of a value of type stage
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Apr 23, 2010
I have problems adding different movieclips to stage with the new MovieClip() command,
See EX.1>>
Here is what I have come up with:
var shape:Array = [new Shape1(), new Shape2(), new Shape3(), new Shape4()];
for(var i:int=0; i<shape.length; i++)
{[code]....
What if I need to add more than 4? It seems a bit troublesome to write the full numbers of movieclips in the array.
var shape:Array = [new Shape1(), new Shape2(), new Shape3(), new Shape4()], new Shape1(), new Shape2(), new Shape3(), new Shape4() .......];
On another note, I have 4 menu item with different width, how can I space them out nicely along x-axis one after another dynamically?
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