Flash :: Deliver Video To Mobile Apps Built In Professional?
Jun 26, 2011
I'm having a hard time finding information on the best way to deliver video to mobile apps built in Flash CS5.5.
I'm working on an iPad app using AIR for iOS and I'm wondering how I call on video files basic controls.
The app I'm working on is just a mobile presentation for our studio's production work, so I just want to be able to add our showreel and some other videos of work we've done.
Is it possible to build an application in flash that can then be exported as say an exe and then be used in the background while another application is running? I know that sounds complicated so let me further explain. I currently dj with an application and would like to create another application with flash that allows users to play some custom sounds (drops) while running the primary dj application. I believe someone out there already has created an application via flash that does this (have to read up on it more). But from the research I did do there is no way to interface with the flash application unless you alt-tab to it. Is there someone way to build a flash application that can be assigned windows shortcuts (say f1 funuctionality) while another windows application is running?
I've looked at a few demos from adobe that show apps built with Flex 4.5 running on iOS from simple list views to video capture. This has made me wonder if its an effective solution to build cross platform mobile apps.
For those of you who have taken Flex 4.5 mobile for a spin, what is your impression on the capability and performance on iOS. Is there anything you can't do with Flex 4.5 mobile that you couldn't with a native app? Are there any limitations?
Is there a unique device ID that I can use in Flash Builder/AS3 to differentiate between devices in a Flex mobile project? I am trying to circumvent having to code a login/registration system.
I have some basic as3 knowledge and I have built 2 apps. in as3 but I want to use them for mobile systems as I guess for symbians.Which program should I use. I searched here flash lite but there is no forum about it.
Is there any way to compile Adobe Air apps to native Android / iOS applications? I have no idea about iOS but in Android they need a huge(9MB~) download and i think it is a very big drawback for anything that can be sold?I heard from an Adobe person at a conference that Angry Birds was made with Flash, if he wasn't lying, there must be a way.
I'm setting up my fmis to deliver video through rtmp and http.I'm on a locked down network.What ports need to be open to allow people outside of the network to access the rtmp/http streams? I am correct to say only port 80 and 1935?
Is anyone familiar with the function of the Flash Media Server where it can detect a user's connection speed and deliver the appropriate quality version of the video on the user bandwidth detection?
I tried to apply a filter to a video on mobile phones and had a strange effect:
When I apply the filter to a 24 FPS source video the resulting frame-rate after applying the filter drops to about 7 FPS. But if I use a 8 FPS source video the frame-rate is even lower at about 3-4 FPS. I expected an higher, or at least equal resulting framer-rate with the 8 FPS source video. What's the reason for this behavior?
I use the Flash Player 10.1 for Android 2.2 and the Google Nexus One.
Flex of course renders this correctly and adjusts the size to what it should be. However, when I load images myself, they appear blown up as they would appear double in size. This is how I use it when overriding the tab bar.
I understand Core Animation is Objective-C specific, and I am NOT familiar with developing AIR applications, but I was wondering if there was some how a way to trigger Core Animation through developing an AIR application? Don't AIR apps become native to the platform they're developed on?I just want to find a way to improve video playback through flash apps.
how to go about getting the Flash Player(s) that's built into the CS5 IDE updated? According to System.capabilities.version, it's running v10.1.52.14 which, according to this page on the Adobe site, says was a pre-release version of Flash Player and should not be used! It also seems to have an annoying bug where HTML tags are frequently shown as raw HTML, rather than being rendered, which makes testing stuff in the IDE a real pain.
Lets make it simple. Lets say I have the stage with a combo box. I will have 100 frames with the combo box tweening from position to another. I easily can do it and see the animation of the combobox over the timeline. But when I create the swf file, the animation doesn't work. This also happens to all the other components. They don't accept any type of animation except if they are embeded in another movie clip.
I have a shopping cart/store built in flash. All the pages are built in html. My problem is that when you navigate to another page the shopping cart empties. The cart is .xml based. I didn't think of this at the beggining. Does anyone have a suggestion? The link to the site is below.
I'm aware of the fact the iPad doesn't support flash so I'm trying to figure out how I can detect an ipad visiting my site and provide an alternate html header. I'm sure there must be some code snipit I can add to my site but have not been able to find something.
I'm looking to duplicate the video-embedding technique shown on [URL], whereby they show the flash video to all platforms where flash is available, and only show the HTML5 player on mobile devices. (specifically, iphone / ipad)
Is there a browser-sniffing framework, or some other method available to accomplish this?
Can Facebook apps be written in Flash CS3 or do I have to use Flex? I'm more comfortable with Flash, but it seems geared toward Flex.One of the Facebook SDK examples (FriendsList_flash) contains an FLA file but it won't load in Flash CS3. Does it require a new version or am I doing something wrong?
I was wondering if its possible to automate games and apps that have been written in flash.
For example.
Suppose a simple card game was written in flash. To automate it I would need to -read all of the values of all labels on the screen. -figure out the location and identity of active objects like buttons and text boxes.
I suppose these values could be passed to some kind of executable flile running outside the browser which would then move the mouse and click the buttons as desired.
Mabey there is a better way of doing this ?
I tried running flash apps in Firefox with firebug and fireflash installed to see if I could see what was going on inside the flash files. It didn't work. Mabey debugging has to be enable inside the files themselves which is no use if they are owned by somebody else.
Is it possible to automate a gmae somebody else has written in flash ?
im completely lost on how to do a simple multiline label. The docs say that labels are best used as single lined elements, but that alludes to it being able to do multiline if necessary. Anyone have any clarification on the subject?
It seems that the code of flash's classes under enFirst RunClassesFP9flash are not complete but merely prototype declarations. Where is the actual or working code and why are they not using package { } keywords? Instead they declare classes using the intrinsic class keywords. What is intrinsic and why would i want to have intrinsic classes? Can i also make intrinsic classes? Why are some classes under "fl" like import fl.transitions.Tween; and others are under "flash" like flash.display.MovieClip.
Additional: The classes in enFirst RunClassesFP8flash are not complete... Where are the other classes like flash.display.MovieClip located? I only see BitmapData under display. There must be another "flash" folder not under FP8 and FP9 but i can't find it with a simple search. Also enConfigurationActionScript 3.0Classesfl is incomplete i think. Is the organization of files bad? Some imports are with "fl" others are with "flash"
What is the best flash video player to use for a mobile website? I'm using flowplayer for my desktop site, and need to find a way to get the same videos playing on mobile.