ActionScript 3.0 :: Built A Pre-Loader For My RSS Feed Project?
Nov 6, 2008
I have built a Pre-Loader for my RSS feed project. I have tried the example of a remote loader from the gotoandlearn() tutorials, but I need a ActionScript3 loader built in the same timeline.I have read and tried many tutorials on this but none work.All my information loads in Frame1 no matter how I set the linkage in my components or my global settings.
View 5 Replies
Similar Posts:
Jul 21, 2010
FLVPlayBack asks a link for it's skin. How can I bult-in skin in project, so I will have only one swf in result?
View 1 Replies
Apr 12, 2010
I have an rss feed where I can grab the image I am trying to get and it works. I can't load it into the loader from there.
[as]
var xmlLoader:URLLoader = new URLLoader();
var xmlData:XML = new XML();
xmlLoader.addEventListener(Event.COMPLETE, LoadXML);
xmlLoader.load(new URLRequest("[URL]"));
[Code] .....
View 3 Replies
Aug 31, 2010
I have a pretty complex flash project that I need to add a pre-loader to.
Currently all the items we have are in the Library inside the .fla file. I've been reading a few of the pre-loader blog entries and tutorials and getting nowhere.
I've tried to create another .fla file that loads the compiled .swf file of the complex project and that did not work as well.
This is my first flash project and I'm pretty inexperienced with it. What do I need to do?
Do I have to strip all the items from the library and load them individually (and have them saved somewhere on a server) ?
How can I create a loader class within the project that runs on Frame 1 and "Loads" all the items that are needed?
View 1 Replies
Jul 29, 2010
i have situation in which i have some library projects, say
"DataProcessors","Lib2"
, included in my lets say "MainProject" (a web project) placed on directory
"E:in-debugMainProject.swf"
, when i build the project it automatically place all the libs .swf in its "E:in-debug" folder, but when i debug or run the project it it gives loading error that
"E:DataProcessors.swf"
not found but i have those lib files on
"E:in-debugDataProcessors.swf"..
what could be the possible errors.
View 1 Replies
Jun 21, 2010
I cant "center" my project, like you can see its "fixed" (yellow lines) in the left side and I cant see "invisible" part of project... (area around the project). how can I move my project so I can see the not-project area around the project. (picture 2).
At the moment situation... (cant see that area around the project)
http://img19.imageshack.us/img19/1186/68553623.png
View 2 Replies
Jul 4, 2009
I would like to add a widget board to my flash project so users can embed my project in their web page or wiget display. To see what I'm talking bout go here [URL] and click the white + mark on their widgets.If your a moderater please put this in the correct area, and consider making it a sticky so we can post new ways to impliment in different sites as they become available.
View 2 Replies
Jun 15, 2009
I am working on this one project that has a couple of movieclips (already placed on stage) which have a custom class set to export via the Library. Each of those custom classes loads an external SWF using URLRequest().
Is it possible (or, what is the best way) to preload the whole project first, including the external SWFs?
View 7 Replies
Dec 10, 2010
I just wanted to ask if I have a project created in authorware and one more in director.I just wanted to ask can we convert authorware project in flash directly or indirectly?Or can we import authorware project and/or director project in flash.does anybody know or anybody has done this b4???
View 1 Replies
Jun 15, 2010
Maven 2.2.1 unzipped,M2_HOME set and repository altered to point to different drive location in settings.xml Flex 4.0:
Installed Created a multi-modular webapp project using flexmojo:
mvn archetype:generate
-DarchetypeRepository=http://repository.sonatype.org/content/groups/flexgroup
-DarchetypeGroupId=org.sonatype.flexmojos
-DarchetypeArtifactId=flexmojos-archetypes-modular-webapp
-DarchetypeVersion=RELEASE
with following options
groupId=com.test
artifactId=test
version=1.0-snapshot
[code]....
Parent pom has swc, swf, war as modules.
Dependency is war->swf->swc.
With parent artifactId of swf, swc, war set to swf, swc, test respectively.On executing mvn on test folder(for that matter clean or anything) I get this following error.
G:Projects est>mvn -e
+ Error stacktraces are turned on.
[INFO] Scanning for projects...
Downloading: http://repo1.maven.org/maven2/com/test/swc/1.0-snapshot/swc-1.0-snapshot.pom
[code]....
Looks like its trying to download the project from maven's central repository instead of building it.
View 2 Replies
Jan 28, 2010
I am developing a project in Flash Builder which will load a file built by Flash CS4. The code in Flash CS4 is below, it's a doc class. I am sure the dispatchEvent has been invoked[code]...
View 1 Replies
Oct 20, 2009
I've recently started making a game in FlexBuilder. The game is currently a Flex project. Is there any downside to using Flex as opposed to just Actionscript? A friend of a friend told me that Flex is slower than an Actionscript project. I've been unable to validate this on the internet; is there any truth to that claim?
View 6 Replies
Mar 27, 2011
If I create a new flex project with flashbuilder, these are the libraries that get included by default through the Flex SDK[code]...
View 1 Replies
Jun 18, 2011
I have a CodeIgniter project and I made a back-office in Flex. I was wondering how I can implement the Flex project in my CodeIgniter since I'm working with routing I can't route to any directory. So there isn't a way to display the back-office.
View 1 Replies
Jan 23, 2009
I have two swf files, each one almost with the same classes, the most important one is a Singleton class, each swf does "singleton.getInstance()". The diference is that one swf is like a container and the other one is like a module. So when the container loads the module from an absolute path like loader.load("file://c:/modules/module.swf") or loader.load("[URL]"), two different singletons (same class) are created
But when the container loads from a relative path like loader.load("module.swf") , just one singleton is created (that is what I want) I am just intrigued with this behavior, could someone explain me this? PD: I believe is something related to loaderContext and applicationDomain but It also appears that isn't working right. -Patricio Foieri , Vertigo Labs
View 1 Replies
May 9, 2009
The title describes the problem: Loader.load() is firing the INIT event, but in my listener it's reporting loader.content as null. The description for INIT event is "Dispatched by the associated LoaderInfo object when the properties and methods of the loaded SWF file are accessible."I'm loading a lot of JPG images, and 95 percent of the time it works fine; the init listener fires and reports valid loader. content.I absolutely need loader.content available because I need to set the bitmap smoothing property to true.I've tried using Event.COMPLETE and it has the exact same problematic behavior.
View 13 Replies
Apr 28, 2010
I'm feeling a bit low now as I have been suffering this for months. A simple loader loads my simple game and runs VERY FAST on even slow pcs BUT when I build this other loader, it goes quite slowly and I don't know where the app is going wrong. WHERE is the processing consumptoin coming from out of my app.
[Code]...
View 1 Replies
Apr 22, 2011
I downloaded Creative Suite 5.0 Web Premium so I could built be an banner animation for my web site. There are three programs included in the suite, Flash Builder, Flash Catalyst and Flash Professional. Which one do I use to built and animation or do I need to use them all ?
View 3 Replies
Apr 5, 2011
Is FarmVille on the iOS built with Flash? And if so, how can you tell? Are there certain flags that exist in the form of certain files or magic numbers within the .app folder hierarchy?
View 3 Replies
Mar 26, 2010
I have the following code which simply loads an external swf, puts it in the right place and should all be hunky dory.This works:
Code:
var myLoader:Loader = new Loader();
addChild(myLoader);
var url:URLRequest=new URLRequest("foobar.swf");[code].....
to set the dimensions of the loader so the external swf doesn't 'spill over', the result is a blank screen. No matter how high I set those dimensions it just doesn't display anything.
View 4 Replies
Sep 13, 2010
I got this very strange behavior from FlashPlayer debugger 10.1 r82. When I call loader.load method, no ADDED event is dispatched to the loader object. But if I open the file and call loader.loadBytes instead, an ADDED event is dispatched to the loader object. I suspect the ADDED event is dispatched because the content is being set as the child of Loader object, but why in the other case it is not dispatched?
View 4 Replies
Apr 7, 2012
the file loads correctly but the loading screen only flashes up at the end.The only thing being exported in frame 1 is the loader image, and that is extremely small.Is it possible that there's a queue of things being loaded and the loader image is at the bottom of that queue? Since that was one of the last things added to the project
View 1 Replies
Aug 12, 2009
i have a main loader swf file called loader.swf and it loads an RSL.swf (runtime shared library for my swf files) and then 10 swf files, each one to a container (fE.: movieclip '01' in loader.swf, then movieclip '02' and so on). the 10 swf files have a lot of references to RSL.swf, and i have to use RSL.the problem is when loader.swf loads the RSL and the other 10 swfs the loader throws errors like this:
Code:
*** Security Sandbox Violation ***[code]...
then i put in EVERY swf files (loader,RSL and the other 10) the code Security.allowDomain ("*") but throws the same errors...
View 1 Replies
Aug 21, 2009
I'm loading some images with Loaders, cloning the BitmapData to a new Bitmap, and adding the Bitmap as a child of a Sprite. So far, so good. I want the Loaders I'm using to be removed by garbage collection, which they seem to be. The problem, or so it seems, is that when the Loaders are cleaned up, the Bitmaps I'm creating lose their data.
Edit: All this is happening when a class is instanced, and many copies of this class are being used as actors in a game. As the Actors are being created the older ones are losing their BitmapData to garbage cleanup. When all of them are finally loaded, only the last few are visible. I've rewritten my posted code as a class. If I prevent the Loaders from being cleaned up by somehow keeping a reference to them, the Bitmaps don't lose the data, but I don't want these Loaders hanging around.
[Code]..
View 1 Replies
Apr 30, 2011
I have one Eclipse Workspace containing two projects. - The first is my actual library. - The second is example code for using the library.When I push this code to GitHub, I don't want two separate projects, I want the example code to go into an "example" folder of the second library.How and where would I do this? From Eclipse, GIT, or GitHub?Or is there a better way of including sample code in GitHub projects? (the example code doesn't actually need any version control)
View 1 Replies
Feb 23, 2010
I did a xml image gallery, with buttons for each image (using the duplicateMovieClip function + a for loop).Now i went to next step, I need to make a scroll for the menu, BUT, i don't have any idea how to set something to happen after the for loop is done.
My code so far:
Code:
stop();
var yPos = -10;
var depthCount = 1;
[code]....
Just for a simple test (since i noticed what i tried wasn't working well), I added a test movie clip and added a _visibile = false to be executed, i added it right after the closing of the for loop. I didn't had sucess thou, it happened before the loop .
View 1 Replies
Jun 22, 2010
i've come to realize there's no "wiggle" class built into as3. i mean an affect similar to the wiggle command in AE. so i've been making my own and been banging my head on stuff the past few days cuz of this.i've got something!...but i can get the code to work ONLY if i make the constructor a method instead. but when i do that all the movieclips the method in the fla is applied to wiggles around the same place. see:URL...so i figured the way around this was to make the method a constructor of an object. then in the lfa instance a wiggle object to wiggle movieclips. but now im getting a ArgumentError: Error #1063: Argument count mismatch on wiggle().
View 3 Replies
May 25, 2010
i've used a Loader and URLRequest to download a .png from the internet and add it to my display list. since it's already a bitmap, does it have built in bitmap data already? or do i have to create the bitmap data myself?also, why does the same trace statement return false in the mouseMoveHandler when it outputs true in the displayImage function?
var imageLoader:Loader = new Loader();
imageLoader.load(new URLRequest("http://somewebsite.com/image.png"));
imageLoader.contentLoaderInfo.addEventListener
[code].....
View 1 Replies
Jan 14, 2012
I'm currently working on converting an Android app I built natively as an iPhone app. I'm recreating it in Flash as I know AS3 but not Objective C. My original Android app is localized for 4 different languages (it's so easy to do with Android!) - and my question is - how would I do this for the iOS version from Flash? Would I be able to use separate XML files with all the strings in each language and load them in after somehow detecting which language the user's device is set to?I ended up using the following code:
var languageSettings:Array = Capabilities.languages;
var locale:String = languageSettings[0].toString().toLowerCase();
This gave me a 2-letter language code: 'en' for English, 'de' for German, etc. which I was able to use to load the correct xml file for each language.
View 1 Replies
Nov 5, 2009
I have been fighting with this for nearly a month, (My wife is tired of hearing about it) and have been avoiding putting the question onto this forum because it feels like it's just within my reach. But obviously it isn't.
I have the code set up to dynamically build this calendar. It works for the month we're in but attempting to go to the previous or next month does not work. Sometimes next month works actually.
Ok I just checked it and it really only worked for October and now it is incorrect for November. The problem is determining the first and last days (i.e. Sunday, Monday, etc...) of the month.[code]...
View 0 Replies