Actionscript 3 :: Add A Pre-loader To An Existing Complex Flash Project
Aug 31, 2010
I have a pretty complex flash project that I need to add a pre-loader to.
Currently all the items we have are in the Library inside the .fla file. I've been reading a few of the pre-loader blog entries and tutorials and getting nowhere.
I've tried to create another .fla file that loads the compiled .swf file of the complex project and that did not work as well.
This is my first flash project and I'm pretty inexperienced with it. What do I need to do?
Do I have to strip all the items from the library and load them individually (and have them saved somewhere on a server) ?
How can I create a loader class within the project that runs on Frame 1 and "Loads" all the items that are needed?
I'm not a flash developer.We paid a developer to build us an app. It is nearly perfect, but a few things in the actionscript need tweaking (purely the values of some URL's for action when buttons are clicked.)I believe I need to rebuild the project to pull this information through.I believe he has sent me the full source. Do I need to install all of the dependencies to get this to work? I'm tempted to just go in and make the changes in a hex editor..
I received an inheritance old flex project. I've never worked with Flex. I installed the latest Flash Builder and I need to know the exact version of used Flex SDK. Is there any way to know used SDK version from project files?
I'm trying to compile an existing Flex3 project with the Flex4 SDK. I'm getting this error:
Warning: This compilation unit did not have a factoryClass specified in Frame metadata to load the configured runtime shared libraries. To compile without runtime shared libraries either set the -static-link-runtime-shared-libraries option to true or remove the -runtime-shared-libraries option.The resulting file is roughly the same as my old Flex3 compiled .swf file. Playing the resulting .swf file in the Flash Player also gives the following errors:
An Actionscript error ocurred: VerifyError: Error #1014: Class spark.core::SpriteVisualElement could not be found If I set the compiler attribute static-link-runtime-shared-libraries to true, then the error disappears and all is well. However, the size of the resulting .SWF is a couple of 100K's bigger. And that's not what I want.
I don't fully understand the concept of runtime shared libraries, but it seems that with the option to statically link them set to true, the libraries are included in the .swf. However, I like to exclude them from the .swf and only load the needed library at runtime, as my project seemed to do with Flex3 (I didn't know that by the way).
If I understand correctly, playerglobal.swc should hold all the necessary code for the external libraries that my .swf has to load. Do Flex4 compiled files need more libraries? Should I do something with the factoryClass in the Frame metadata tag?
I think my question boils down to this: How do I compile a Flex4 .swf that is the same size as my previous Flex3 compiled .swf?
I have a project which was completed, now I need to add a dropdown menu but how do I impliment the code into the existing actionscript I have?
ACTIONSCRIPT / CURRENT var Xpos:Number = 0;var Ypos:Number = 0;var swf:MovieClip;var loader:Loader = new Loader(); var defaultSWF:URLRequest = new URLRequest("swfs/home.swf");
I'm totally new to Adobe Flex Builder 3. I've been assigned a fully functional project but when I want to add the simplest function to any class, I always got the same error : Call to a possibly undefined method through a reference with static type
For example, in some random class there is a function defined like this : public function GetID() : String { return m_strID; } If I try to define a new one like below : public function GetIDFoo() :String { return m_strID; }
And then I try to call both of them like this: trace ("This line is ok : " + oPhysicalScreen.GetID()); trace ("This line gives me an error : " + oPhysicalScreen.GetIDFoo()); [Code] .....
I'm having a project where I rely heavily on loading external images in AS2.These lines works fine and I have about a hundred of them:
_root.pic.contentPath = "GFX/Data11.png"; _root.pic.contentPath = "GFX/Data12.png"; etc.
I have another loader which works as a magniyer for the aforementioned one. Is it possible to let it load up the same image as "_root.pic.contentPath" without having to type in code manually for each picture?
i have situation in which i have some library projects, say
"DataProcessors","Lib2"
, included in my lets say "MainProject" (a web project) placed on directory
"E:in-debugMainProject.swf"
, when i build the project it automatically place all the libs .swf in its "E:in-debug" folder, but when i debug or run the project it it gives loading error that
I have built a Pre-Loader for my RSS feed project. I have tried the example of a remote loader from the gotoandlearn() tutorials, but I need a ActionScript3 loader built in the same timeline.I have read and tried many tutorials on this but none work.All my information loads in Frame1 no matter how I set the linkage in my components or my global settings.
I would like to add a widget board to my flash project so users can embed my project in their web page or wiget display. To see what I'm talking bout go here [URL] and click the white + mark on their widgets.If your a moderater please put this in the correct area, and consider making it a sticky so we can post new ways to impliment in different sites as they become available.
I just wanted to ask if I have a project created in authorware and one more in director.I just wanted to ask can we convert authorware project in flash directly or indirectly?Or can we import authorware project and/or director project in flash.does anybody know or anybody has done this b4???
I am developing a project in Flash Builder which will load a file built by Flash CS4. The code in Flash CS4 is below, it's a doc class. I am sure the dispatchEvent has been invoked[code]...
I have a CodeIgniter project and I made a back-office in Flex. I was wondering how I can implement the Flex project in my CodeIgniter since I'm working with routing I can't route to any directory. So there isn't a way to display the back-office.
I cant "center" my project, like you can see its "fixed" (yellow lines) in the left side and I cant see "invisible" part of project... (area around the project). how can I move my project so I can see the not-project area around the project. (picture 2).
At the moment situation... (cant see that area around the project) http://img19.imageshack.us/img19/1186/68553623.png
When you open the website and load the contaner with all mc,there is two situations:
1) Load perfectly and my container 3D effect is not so CPU Intensive and works smooth 2) My container with all _MC is very slow and eatin the CPU. The 3D effect is totally screwed up. The container is scaling it self all the time on the x-as and y-as.
Open the a new browser and set it to max view (not fullscreen) then open the domein URL...I use Tweener addTween() for the 3D effect... off course if i turn it off its all fine.. But i like this 3D effect so much.
I have set up a Flash Project to publish two FLAs simultaneously.However, when I click on "Test Project" I get the following error message:Quote:Cannot open a protected movie.However, when I publish each of these FLAs independently, I do not get the error message and the file publishes and runs with no problem.
Possible Duplicate: How can I bend a a display object? Is it possible to use Flash to do more complex 3D transformations?I already found out 3D rotations are possible. Additionally I also need some warp transformation in order to 'wrap' an image around a bottle.
I tried to create similar animation like this: [URL] I found that it is not very easy to handle those physical motions just by using flash 8 e.g. So I wonder how do you guys handle it.
* Using macromedia flash only? * Using some plugins (Fusekit, etc)? * Using Flex? * Using flash engine? * Others...?
For a client, i need to write a complex application used to stream tv episodes in flash format, at least, the player will be in flash. It's a first for me, and i've a lot of question, since i don't really know about streaming.But well, first, here is the constraints :
Mac server (might be migrated to linux) PHP5 Flash external library could be used with PHP
What i need to do at first, is to write some app (php, python, shell), or find one to convert over 500 quicktime videos to be able to be read within a flash player.Then, i'll a back office, to add videos with meta data (the meta data will be simple html inputs), and, here is an important part of the project, the ability to generate chapters for each video (manually), the client will choose the start of a chapter, give it a name.
My questions : Is there any flash player able to do that ? or will i have to use 'playlist' such as youtube to simulate chapters ? Will it be easy to use the quicktime video within a flash player ?
var myWebService = new WebService(); myWebService.addEventListener("load", loadDone); myWebService.loadWSDL("wsdl_address"); var myOperation:Operation; function loadDone(evt:LoadEvent)
I'm wanting to render this character as a flash animation (which i will create with swift 3d), could I make the walls of this corridor mask him so that only his head would only be seen as he walked through it, as below?I would later render the animation of walls as normal like so ..lkThrough.html (so that i would have a vector character walking through a bitmap corridor, you may ask why i want to do that, and that's because later on the character will be mainly animating on a still background and i'm trying to conserve download time for the Flash file).
I want to create a class, or classes, that will allow my designers, working in Flash Pro CS5, to call a Movie Clip from their library to be used as a button on the stage. In a perfect world they would do this with one line of code, setting the dynamic label text, the X and Y position, and setting the URL for the onClick function such as below: [code]How do I direct it to what MC I want in the Library? I am guessing it would be another parameter of the method call, but how would that work? I would like them to be able to use the code on any MC design they create.
Does anyone know the limit or extents of the limitations of the error message "The shape is to complex. Please optimize or convert to a movie clip" while using the bone tool on a single object which has been broken apart for the use of organic animation?
The bone tool in CS4 has great potential for organic looking animation. The only problem is it seems to be totally random as to whether or not it will accept me using the bone tool on my drawings. Sometimes it will work for images having up to 5 or 600 points other times less than 300. Also, I'm not talking about using the bone tool to link and animate individual movie clip symbols. So does anyone really understand the rules here, or perhaps know of a code or program setting I can use to change the complexity allowed with the bone rigging? My only current solution is using illustrator's more advanced optimizing features to lose less of my organic looking strokes but still this is not good enough.
Okay, there is something that I don't quite understand. I built a flash contact form in Flash CS4 and embedded the swf in my webpage using Dreamweaver CS4. I upload the files in my server but why it's not working? I created a test folder in my folder and it does work... (It doesn't work here) [URL] The problem is that I'm not receiving the information when the user enters and submits the information on the contact form. I do receive the information on the test link. I'm posting the Flash AS and PHP Code to see if anyone can point out any mistake that I'm doing.
I am working on this one project that has a couple of movieclips (already placed on stage) which have a custom class set to export via the Library. Each of those custom classes loads an external SWF using URLRequest().
Is it possible (or, what is the best way) to preload the whole project first, including the external SWFs?
I have a mp4 file put in my website, say I want a swf player that can be embedded into my html, and play the mp4 file. I don't know how to write actionscript so I just want to have an existing swf file.