Custom Keyboard Shortcuts And Editing Multiple Layers In Flash CS4?
Oct 27, 2009
CS3 -> CS4 transition newb here who's getting increasingly frustrated with the new motion tweens; however, for this project, I'm working in a 3D space and require using them, so I'm dealing with this bit by painful bit. I found the tip about Split Motion, but first question: how do you apply Split Motion across several layers at the same time? I have six different tweens, and in CS3, I used to be able to shift-click or click-drag across frames and apply a command to all of them (for example, hit F5 to add frames), but Split Motion is requiring me to right-click on each and every layer. This is really laborious, and I worrySimilarly, I tend to add custom keyboard shortcuts to each of my Flash versions for commands I use frequently and don't want to right-click a menu for (such as "add motion tween") - however, I can't seem to find where to create a custom shortcut for either that, or Split Motion.
For years now I have had to restart Flash about once a week because my keyboard shortcuts just stop working. This has happened to me since about Flash 5!
You can easily export Flash keyboard shortcuts in a HTML format but how on Earth do you import them? There simply is no visible way to do it in the keyboard shortcut panel? How do I go about doing this? (I'm using CS5.5)
I'm trying to capture keyboard events with the following code. I'm testing in an external popup flash player in FlashDevelop and it ain't tracing anything. I reckon it might be something to do with keyboard shortcuts in the flash player.
How could I assign a keyboard shortcut to the "edit multiple frames" button, and setting onion skin options?I don't see these options anywhere in Flash's standard top menus.These are the buttons I'm talking about:Also, how about a keyboard shortcut for setting brush sizes?The only way I can figure out how to set this is from the tools panel dropdown.
My keyboard shortcuts have quit working. I'm not talking custom shortcuts that I have defined. The default Flash shortcuts just don't work anymore.Before anyone asks, yes, I have made sure the "Disable keyboard shortcuts" option is turned off. I'm running Flash CS4 on a Windows XP pro machine.
I would love to backup my Flash CS4 keyboard shortcuts, but I could not find the file anywhere on my harddrive. I searched for every *.WFX file (or at least that was the right file type for older versions of Flash). I even tried to make an advanced search for all files on my PC and sort them by date modified, right after I made some changes in Flashes keyboard shortcuts - hoping that I would find the file, but haven't.
I'm assuming the answer to my question is "no" but figure it's worth asking just in caseI'm mostly an AS3 coder, but I need to work on library assets quite often to set classnames on assets so they can be instantiated through code. This usually involves hunting through the Library for the asset I need, then giving it a new name, clicking the tiny little "info" icon at the bottom of the window to bring up the Properties panel for the library item, and assigning a class name etc.
My problem is bringing up the Properties panel is not as quick and simple as it should be. That "info" icon really is tiny, and right-clicking the item in the library and scrolling through it to get to the "Properties" item is fiddly and error prone.What I really want is a keyboard shortcut. There doesn't seem to be one, and I can't assign one in the otherwise excellent Keyboard Shortcuts... menu item since Library commands are not listed there. It is not even a menu item so I can't even trigger it with applescript.
I wirte my own jsfl commands and put them into "Commands/myScript" folder, and Flash-IDE can recognize/run them without any problem.But when I assigned key shortcut to my commands in "Commands/myScript" folder, and restart Flash-IDE, my shortcuts will NOT WORKING.To correct this problem, I have to open Keyboard Shortcuts Setting window, switch to my own commands, not doing any change and click OK, then my shortcuts work again now(I have to do these EVERY TIME after Flash-IDE started).
I have an mx:Menubar, which I need to be able to open/expand based on the key pressed. For e.g., if Shift + R is pressed, it needs to open the 'Request' topmenu. Then if Shift + N is pressed, it should load the 'New request' module in the module loader. I've already implemented the MenuBar/module-loading functionality with the mouse, but I haven't been able to implement the keyboard shortcuts. I found a nice sample at [URL].
However, the solution directly performs the action (e.g. Shift + N to load the 'New request' module). The menu does not open/expand when you press the shortcut as though you had hovered your mouse over it (e.g. Shift + R to open/expand the 'Request' topmenu and then Shift + N to load the 'New request' module).
I have a photo gallery that can be navigated via arrow keys and various keyboard shortcuts. However on the same SWF is also a contact form...now whenever you fill it in and use the 'F' key it tries to put the flash file into Full ScreenHow can I disable all shortcuts when in frame 30 of my SWF (the contact form) and then re-enable them when moving away from that frame.Using Flash CS5 with SlideshowPro. Have looked over the web but can't find very much on this issue at all (surprising?)
I always used this shortcuts for copy/pasteCut - Shift+DelCopy - Control+InsertPaste - Shift+InsertSo this shortcuts doesnt work in Flash IDE. I've addet this shortcuts in Edit -> Keyboard ShortcutsBUT IT STILL DOESNT WORK !!!I dont wanna use Control+X Control+C Control+Vwhy shortcuts customizing doesnt work ?
I have a flex app with lots of custom components, like custom buttons, comboBoxes etc. I am trying to add keyBoard shortcuts to the flex app. In doing so, I added a key-down listener to the app to listen for ctrl+shift key combination like this: this.stage.addEventListener(KeyboardEvent.KEY_DOWN, handleKeyDown);
Then I dispatch a custom event that all of my custom components are listening for: private function reportKeyDown(event:KeyboardEvent):void { var evtObj:Object = new Object(); evtObj.keyEvent = event; dispatchEvent(new CustomEvent(CustomEvent.SHORTCUT_KEYS_PRESSED, evtObj, true, false)); }
In my custom button component I have: this.addEventListener(CustomEvent.SHORTCUT_KEYS_PRESSED, ShortCutKeysHandler, true); So, if I go ctrl+shift+W then I want one instance of the custom button to get clicked. For some reason, the event never gets triggered and never gets to the ShortCutKeysHandler function.
Is there any framwork or component already done that does something like this? I guess it should be too difficult to build? When building this I only want the shortcuts to be active when the view is visible. How do I detect this? What base class is best to inherit from when working with non visual components?
Accessibility is driving me up the WALL! I have a system that has menu pop-ups and because of accessibility when the user selects OK it does what ever action the pop-up does and when the user presses ESC it leaves the menu. My issue is this all works fine when testing it in the swf file and selecting the 'disable keyboard shortcuts' BUT when I embedded it into HTML is loses this function and the short cuts stop working and at points activate html stuff. Is there a line of code or something that I can place in the .swf or .html that will disable the keyboard shortcuts?
I have a Flash movie which fills the whole browser window. This means that always the key events are catched ("stolen") by the Flash movie only, when using Firefox. IE7 seems to be working as I want.
I want for example ctrl+w (close window), ctrl+n (new window), ctrl+t (new tab) to work in Firefox while the focus is on my Flash movie. How to accomplish this?
I'm illustrating a growing corn plant and want to start close up to the seed, then "zoom out" as the plant grows to 7'. Is there a way to link multiple layers, re-size multiple layers, or something else to achieve this result??
I'm having an issue where Flash is gets stuck displaying multiple layers of text simultaneously when the cursor is moved quickly through the circle of buttons and out of the .swf frame. When the cursor is moved at a moderate speed everything is functioning correctly. Below is the link to view the working .swf.[url]...
I'm creating some sort of flash video site. It consists of a several HD video's. The background video is 1920x1080. In front of it there is an object witch is also a video, but it it is stopped at first frame. When mouse is over this object - I play the video.
And here's the thing - when I firstly move cursor to the object - it plays like 5-6 fps. From the moment when video plays single time - it starts to go smoothly.
I use FLV files as videos and a sequence of PNG as an object on the video. FLV and PNG is 1920x1080. Flv and PNG's are loaded in the SWF file directly from library.
Here's the questions : Is there some sort of file buffering when the files are firstly displayed? Will it be better to load video from External files?
I would like to know how flash handles multiple HD video layers. We're planning a project:
- Flash document size 1920x1080 - In the background will be multiple HD videos(probably StageVideo that I will make show and play at certain events - like transition to the menu category) - In the center of the screen will be a fancy menu object that consists of a PNG sequence's.(6 sequences) - And a FLV HD Video in the foreground with alpha(maybe some visual effects).
The question is : Is it possible to make something like this without the users to experience lags?
I am talking about anchor points on a line, not a keyframe. They are also called "handles". I can select the anchor points as "white" quickly, but I can't get them to be "solid"without doing it layer by layer, which is tedious. What I want is way to select lines that are in different layers and get the points I selected in a way similar to the regular selection tool or free transform tool. Here is an image of what I'm trying to do, but more easily. The lines are on separate layers, but when I select them with the subselection tool I have to go layer by layer selecting the points. I'm trying to look for a very quick way of doing it. When I do select all with the subselection tool on, the anchor points are only "white" and not "solid" as shown below.
I need to show and hide multiple DIV layers by clicking on buttons inside an embedded flash movie. I looked around and the closest I got was this tutorial here:
[URL]
but the problem is I need 10 buttons to each show one layer while hiding the other ones. For example, I click button 1, layer 1 shows, then I click on button 5, layer 1 is hidden and layer 5 shows etc.
How can the above code be split so instead of showing all DIV layers at once, it shows one and hides the rest??
-this is supposed to make multiple buttons with text(not clickable yet) -it seems to coppy over, or remove the previous myButtons[i] movieclip each time it goes through the loop. -there are 3 strings in buttonText.length -on the output i get 0,1,2 -but on the screen I only see one gradient (its only a pink box, but one problem at a time) -the box appears where roughly the 3rd button should be. -full code attached
Could somebody please tell me how to go about creating custom classes or editing built-in ones (such as the Math class). I want to have easier access to some equations that I commonly use. Is this possible or will I have to continue creating new functions?
I have a flash file with several layers, each composing of a single movie clip which slides in over the layer below it. The movie clips are nothing more than static images. I would like to make it so that each "slide" links to a different URL.I am new to AS3, and I am just getting back on the flash wagon with this little banner rotating project, so I'm a bit confused with why layers, and timeline positioning seem to be effecting the links.I found a few tutorials online, and can manage to make one link on the bottom layer work, but when I try to expand the code and the file to create links from different movie clips on different layers, I run into problems. when I add the action script for the other buttons, the movie will fail to play by it's self on load. I can get this to work with ode:this.gotoAndPlay(1)at the top of the ActionScript But none of the other links work.Here is what I am using for more than one link:
Code: backpacks.addEventListener(MouseEvent.CLICK, myButtonFunction); function myButtonFunction(event: MouseEvent) {